Textured Street Objects in AlphaWorld (Wishlist)

Textured Street Objects in AlphaWorld // Wishlist

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dennis13

Jan 9, 2001, 8:19pm
Texturing the street objects in AlphaWorld would be cool and make it look
more realistic and stuff.

g.l.o.c.k anonymous

Jan 9, 2001, 10:58pm
But then you would get people who use textures streets to cover aw...
yanno... making one, and using shift+conrol... supuer-dupe... I remember
somebody in here calling it that, who was it?

young phalpha

Jan 9, 2001, 11:08pm
Well, many people use the current streets for effects and stuff, so it'd
prolly be new objects :)

[View Quote]

agent1

Jan 10, 2001, 3:02am
There already ARE street objects... and there are quite a few used as landcover. Imagine that! :O

-Agent1


[View Quote]

sw comit

Jan 11, 2001, 1:06am
Yea you can't just change an object's looks after it's been used millions
and millions of times in the world. I do some fancy street stuff, putting
the street code color on objects (create color 292929), so if it because
textured, I'd have to go change all those objects that are in sync with the
roads.

but...I think it's worth it, I want them textured, but I don't think
everyone else would.

eep

Jan 11, 2001, 4:17am
You think that's stopped Roland from screwing up how things have worked for YEARS? Nope. For example, with AW3, removing an object's textures simply by applying a non-existant texture ("create animate me . 1 1 1") no longer works. I used that a LOT and had to go back and attempt to figure out the color of the polygons in order to match all the objects I removed the textures from. Personally I think Roland did it just to smite me, since I probably used that trick the most...

[View Quote] > Yea you can't just change an object's looks after it's been used millions
> and millions of times in the world. I do some fancy street stuff, putting
> the street code color on objects (create color 292929), so if it because
> textured, I'd have to go change all those objects that are in sync with the
> roads.
>
> but...I think it's worth it, I want them textured, but I don't think
> everyone else would.

sw comit

Jan 11, 2001, 4:47am
lol, that sucks, the masking command too has caused the hundred upon hundred
of abandonded areas in alphaworld to look silly.

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