Thread

chat string processing curiosa (Sdk)

chat string processing curiosa // Sdk

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x@x.com (xelag)

Dec 23, 1998, 3:27pm
A difference in 2.0 and 2.1 worlds' chat string processing?

I had a little trick with my bot, which doesn't work any more in 2.1
worlds. In my explanation, i'll symbolise the newline character with
{n}, and the tab with {t}.

If have my bot [Delph] send the following chatline:

How are you, table?{n}Table:{t}Very well, thank you Delph.{n}{t}And
how are you today?

The chatline would appear in the browser so (still does in 2.0
worlds):

[Delph]: How are you, table?
Table: Very well, thank you Delph.
And how are you today?


I could have inanimated objects respond in this way. This trick does
not work in AW, presumably this has been changed in 2.1 worlds to
avoid abuse. Yet, it's a pity, you could also format text with
newlines in this way. Is this to be a permanent feature?

Another thing that has disappeared is the degrees sign (I havn't
tested other high ASCII symbols). I still have it in 2.0 worlds...

XelaG.

dthknight

Dec 23, 1998, 3:35pm
>I could have inanimated objects respond in this way. This trick does
>not work in AW, presumably this has been changed in 2.1 worlds to
>avoid abuse. Yet, it's a pity, you could also format text with
>newlines in this way. Is this to be a permanent feature?

yes, Roland changed it in 2.1 world servers to avoid abuse. I'd imagine this
change is pernament.

>Another thing that has disappeared is the degrees sign (I havn't
>tested other high ASCII symbols). I still have it in 2.0 worlds...

That could be a side effect of the changes Roland made, if it's true... i.e.
a bug :)

[View Quote]

x@x.com (xelag)

Dec 23, 1998, 3:53pm
Roland, may I suggest the following:

If it's only a matter of preventing abuse, you could preserve the
formatting ablility by:

a. firstly supressing all tabs
b. changing all newlines to newline + tab

This would align the text properly. Since you are allready
substituting, it should not be too difficult or time consuming to do.
Its a pity to loose the newline altogether.

[View Quote] >A difference in 2.0 and 2.1 worlds' chat string processing?
>
>I had a little trick with my bot, which doesn't work any more in 2.1
>worlds. In my explanation, i'll symbolise the newline character with
>{n}, and the tab with {t}.
>
>If have my bot [Delph] send the following chatline:
>
>How are you, table?{n}Table:{t}Very well, thank you Delph.{n}{t}And
>how are you today?
>
>The chatline would appear in the browser so (still does in 2.0
>worlds):
>
>[Delph]: How are you, table?
>Table: Very well, thank you Delph.
> And how are you today?
>
>
>I could have inanimated objects respond in this way. This trick does
>not work in AW, presumably this has been changed in 2.1 worlds to
>avoid abuse. Yet, it's a pity, you could also format text with
>newlines in this way. Is this to be a permanent feature?
>
>Another thing that has disappeared is the degrees sign (I havn't
>tested other high ASCII symbols). I still have it in 2.0 worlds...
>
>XelaG.

roland vilett

Dec 23, 1998, 4:47pm
This was a quick fix for a problem that was rapidly getting out of
hand...for the time being, all characters with ASCII value less than 32 are
converted to spaces by 2.1 world servers. The problem with the hi-ASCII
characters was a bug which should now be fixed.

A more sophisticated solution to this problem may well be in order but I
don't have time to deal with it right now...releasing a beta of the 2.1
browser is currently my top priority.

-Roland

[View Quote]

decastro@cable.a2000.nl (xelag)

Dec 23, 1998, 11:04pm
A pity, my Poetry Bot died of prosaism...

:oP

On Wed, 23 Dec 1998 10:47:07 -0800, "Roland Vilett" <roland at lmi.net>
[View Quote] >A more sophisticated solution to this problem may well be in order but I
>don't have time to deal with it right now...releasing a beta of the 2.1
>browser is currently my top priority.
>
>-Roland

decastro@cable.a2000.nl (xelag)

Dec 25, 1998, 12:17am
I hope I'm not nagging about this issue, but it does affect me
personaly, since I'm working in projects involving the the
presentation of text for commercial and non-commecial purposes. So
bare with me.

The ONLY text formatting tool I had was the newline+tab combination.
It may not be very relevant for a ball-bot, it is extremely important
for bots conveying certain types of information, especially if it's
the one and only tool you have.

One is limited by the amount of text the browser can show and the
viewer can absorb, so written information has to be chopped into small
units, with calculated pauses and visual effects in between. Font
types and styling are not available. It is a challenge to present
information in a palatable way.

Would it be possible to have this feature re-installed a soon as
(reasonably) possible? I know the SDK is only in a beta stage, but one
can not avoid building up for the future.

It seems to me that it can't consume so much time to fix this: it took
me 10 minutes to juggle around with ascii chars to get it right in the
first place. It might be more difficult in C than in Pascal though.

Ego dixi. I've had my say. I only hope that the essence of (not only
my own urgency in) the matter shows through my disappointment. I do
realise the stress involved in launching the 2.1 stuff, so if it isn't
possible to solve this now, tough ***t.

Oh well, I apologise for my slightly bitter tone, I wish all of you a
great 1999.

XelaG.

[View Quote] >A difference in 2.0 and 2.1 worlds' chat string processing?
>
>I had a little trick with my bot, which doesn't work any more in 2.1
>worlds. In my explanation, i'll symbolise the newline character with
>{n}, and the tab with {t}.
>
>If have my bot [Delph] send the following chatline:
>
>How are you, table?{n}Table:{t}Very well, thank you Delph.{n}{t}And
>how are you today?
>
>The chatline would appear in the browser so (still does in 2.0
>worlds):
>
>[Delph]: How are you, table?
>Table: Very well, thank you Delph.
> And how are you today?
>
>
>I could have inanimated objects respond in this way. This trick does
>not work in AW, presumably this has been changed in 2.1 worlds to
>avoid abuse. Yet, it's a pity, you could also format text with
>newlines in this way. Is this to be a permanent feature?
>
>Another thing that has disappeared is the degrees sign (I havn't
>tested other high ASCII symbols). I still have it in 2.0 worlds...
>
>XelaG.

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