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Re: AlphaWorld "Wishlist" (Wishlist)
Re: AlphaWorld "Wishlist" // Wishlistterry kafaderMar 16, 1999, 10:44am
Well,,, one thing would be that when new objects do become available, they are
zip separately and put on the web as new objects for a certain period of time...that would sure make things easier for those of us who have our own object paths not having to hunt and download each object. [View Quote] > It been a while since I've seen new objects for AW on the wishlist - I'm > curious what sorts of new things people would like to see in AW? > > What would make the AW object libary more useful? What types of objects > ought to be added or altered? What objects are useless (if any?). > > Also, I notice that many objects come with a LOT of different textures, > although in practice only about 1/4 of them ever get used. For example the > "walk" objects come in about 25+ different textures, although only a few of > the variations ever get used. (probably because the other textures don't > look as good). What would be more important, more texture choices, or more > shape and size choices? > > Don't worry - I am not proposing massive changes for Alpha, I'm just trying > to get a feel for what makes a building world "great", and what will keep > builders engaged and excited. I've gotten some good input from several > friends so far, but wanted to put it to the community and see what everyone > has to say. :) > > Shamus Young > Artwork / World Developer > Activeworlds.com, Inc > Email: shamus at activeworlds.com > Personal Homepage: http://users.penn.com/~shamus/ > ================================================ > - - --= A C T I V E W O R L D S =-- - - > See the future of the net in a 3D interactive world! > http://www.activeworlds.com |