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Re: Witch? (Wishlist)
Re: Witch? // Wishlisttoo bigJan 31, 1999, 7:56pm
Mmmm, I see, well if she modified the RWX file she could add
a tag command to the RWX file which would look something like this... Tag 40 That could be placed anywhere in the file... any polygons from that point on until it reaches the next Tag line will be tagged with the number 40 Now, in AW you could use the animate me line the same, or you could add in another animate command to tell it to only animate polygons with a certain tag line like this... animate tag=40 me stone 1 1 0 then only polgyons with the tag of 40 would have there textures animated as Stone1... Hope that helps :) -Too Big -TooBig at Earthling.net [View Quote] > > > Thank you, princess Tia fo redirecting my question. The orginal file > text is the following and has not any tags: > > #Dachs-Production 1998, Freeware > modelbegin > clumpbegin > vertex 0.0000 0.0000 0.5000 uv 3.0171 0.0000 > vertex 0.0000 0.0000 0.4000 uv 3.0000 0.5153 > vertex -0.1000 0.0000 0.1000 uv 2.5000 2.0103 > vertex -0.3500 0.0000 -0.3000 uv 1.2412 4.0033 > vertex -0.4000 0.0000 -0.5000 uv 1.0000 5.0000 > vertex -0.0000 0.0000 -0.5000 uv 3.0171 5.0000 > vertex 0.1000 0.0000 -0.3000 uv 3.3447 4.0033 > vertex 0.3000 0.0000 0.1000 uv 4.4655 2.0103 > vertex 0.4000 0.0000 0.4000 uv 5.0000 0.5325 > vertex 0.4000 0.0000 0.5000 uv 5.0000 0.0342 > vertex -0.5000 0.0000 0.5000 uv 1.0000 0.0000 > vertex -0.5000 0.0000 -0.5000 uv 1.0000 5.0000 > vertex -0.4000 0.0000 -0.5000 uv 1.4655 5.0000 > vertex -0.3500 0.0000 -0.3000 uv 1.7412 3.9964 > vertex -0.1000 0.0000 0.1000 uv 2.9655 2.0067 > vertex -0.0000 0.0000 0.4000 uv 3.4826 0.5016 > vertex 0.0000 0.0000 0.5000 uv 3.5000 0.0000 > vertex 0.4000 0.0000 0.5000 uv 3.0103 0.0000 > vertex 0.4000 0.0000 0.4000 uv 2.9928 0.4843 > vertex 0.3000 0.0000 0.1000 uv 2.4859 1.9895 > vertex 0.1000 0.0000 -0.3000 uv 1.3320 3.9791 > vertex 0.0000 0.0000 -0.5000 uv 1.0000 5.0000 > vertex 0.5000 0.0000 -0.5000 uv 3.4998 4.9825 > vertex 0.5000 0.0000 0.5000 uv 3.5000 0.0000 > > color .6 .6 .6 > surface .5 .3 0 > texturemode foreshorten > texture boden > Triangle 9 2 1 > Triangle 9 1 10 > texture grasso > Triangle 12 16 15 > Triangle 12 15 14 > Triangle 12 14 13 > Triangle 23 22 21 > quad 24 23 21 20 > Triangle 24 20 19 > Triangle 24 19 18 > quad 12 11 17 16 > texture boden > quad 9 8 3 2 > quad 8 7 4 3 > quad 7 6 5 4 > clumpend > modelend > > [View Quote] |