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WANTED: Good Direct3D support, full-screen mode, and better 3rd person (Wishlist)
WANTED: Good Direct3D support, full-screen mode, and better 3rd person // Wishlistmark rejhonJan 20, 1999, 3:25am
Hi,
I know that Direct3D can be enabled by an unsupported option in the AWORLD.INI file, at least in a past version of ActiveWorlds. (if it's no longer supported in current versions). However, my number 1 desire for ActiveWorlds is official Direct3D support. Right now, ActiveWorlds 3D severely is becoming more and more outdated, compared to many of today's newer 3D games such as Unreal. At the very least, Direct3D (DirectX6) support should be implemented directly without RenderWare as an intermediary step. I believe this would vastly improve the framerate in ActiveWorlds for many users who use fast computers (450 Mhz boxes, as well as overclocked Celeron boxes) and fast 3D accelerators (such as the Riva TNT, 3Dfx Banshee, etc). My number 2 desire for ActiveWorlds is a full-screen-mode toggle, where I can hit a button and then suddenly get full screen 3D for browsing. Or a keypress shortcut such as Alt-Enter, like those used in some Windows video games or DOS boxes, to toggle between windowed and full screen. This would be great for sightseeing, or public chat. (Complete chat and building support isn't that necessary for full screen mode) That is, there won't be a chat or building interface, but you would be able to see text floating above other people, and be able to type what you want to say publically Just like the "T" chat key in Quake 2 - just very basic chat support during full screen 3D browsing mode. My number 3 desire is better 1st-person/3rd-person support. While I can use the Home/End keys relatively easily, I think its behaviour needs to be changed so that it is easier to set a certain viewpoint. As it stands now, it's almost impossible go into 3rd person and have the "camera" hover just a foot or two behind you - it just jumps at least 20 feet back at the lightest and briefest tap of the "End" key - making my avatar look as small as surrounding avatars. - I think that "End" should be a "zoom-out" only key, while the "Home" key should be a "zoom-in" only key. - Hitting "End" for the first time would switch the camera instantly to hover behind your avatar by about 2 or so feet. - Tapping "End" or holding down "End" will zoom the viewpoint outwards incrementally (no acceleration - zooming shoudld stop instantly after releasing "End" key so that you don't overshoot( - Tapping "Home" or holding down "Home" should zoom the viewpiont inwards incrementally. (Once you get as close as 2 feet behind the avatar, it would snap back into 1st person view instead of 3rd person view) In general, that would give people more control over the 3rd-person viewpoint, and be more easily able to adjust exactly the distance they want from the avatar. _______________________________________________________________________ ____ Mark D. Rejhon WinNT.Linux.Win95 \ / mailto:marky at ottawa.com http://www.marky.com/ C.C++.VB.Shell \/ AlphaWorld Home 10S 15W "A friend is someone who will be there without asking anything of you. A friend is someone you know that knows you, and accepts you." _______________________________________________________________________ david wattJan 20, 1999, 4:30am
rolu, can we put these three on the list?
BTW, what is the URL again? Mark Rejhon <me at marky.com> wrote in article <36A568E7.717F12FF at marky.com>... > Hi, > > I know that Direct3D can be enabled by an unsupported option in the > AWORLD.INI file, at least in a past version of ActiveWorlds. > (if it's no longer supported in current versions). > > However, my number 1 desire for ActiveWorlds is official Direct3D > support. Right now, ActiveWorlds 3D severely is becoming more and > more outdated, compared to many of today's newer 3D games such as > Unreal. At the very least, Direct3D (DirectX6) support should be > implemented directly without RenderWare as an intermediary step. > I believe this would vastly improve the framerate in ActiveWorlds > for many users who use fast computers (450 Mhz boxes, as well as > overclocked Celeron boxes) and fast 3D accelerators (such as the > Riva TNT, 3Dfx Banshee, etc). > > My number 2 desire for ActiveWorlds is a full-screen-mode toggle, > where I can hit a button and then suddenly get full screen 3D for > browsing. Or a keypress shortcut such as Alt-Enter, like those > used in some Windows video games or DOS boxes, to toggle between > windowed and full screen. This would be great for sightseeing, > or public chat. (Complete chat and building support isn't that > necessary for full screen mode) That is, there won't be a chat or > building interface, but you would be able to see text floating above > other people, and be able to type what you want to say publically > Just like the "T" chat key in Quake 2 - just very basic chat support > during full screen 3D browsing mode. > > My number 3 desire is better 1st-person/3rd-person support. While > I can use the Home/End keys relatively easily, I think its behaviour > needs to be changed so that it is easier to set a certain viewpoint. > As it stands now, it's almost impossible go into 3rd person and have > the "camera" hover just a foot or two behind you - it just jumps > at least 20 feet back at the lightest and briefest tap of the > "End" key - making my avatar look as small as surrounding avatars. > > - I think that "End" should be a "zoom-out" only key, while > the "Home" key should be a "zoom-in" only key. > - Hitting "End" for the first time would switch the camera instantly > to hover behind your avatar by about 2 or so feet. > - Tapping "End" or holding down "End" will zoom the viewpoint outwards > incrementally (no acceleration - zooming shoudld stop instantly > after releasing "End" key so that you don't overshoot( > - Tapping "Home" or holding down "Home" should zoom the viewpiont > inwards incrementally. (Once you get as close as 2 feet behind > the avatar, it would snap back into 1st person view instead of > 3rd person view) > > In general, that would give people more control over the 3rd-person > viewpoint, and be more easily able to adjust exactly the distance they > want from the avatar. > > _______________________________________________________________________ > ____ > Mark D. Rejhon WinNT.Linux.Win95 \ / mailto:marky at ottawa.com > http://www.marky.com/ C.C++.VB.Shell \/ AlphaWorld Home 10S 15W > > "A friend is someone who will be there without asking anything of you. > A friend is someone you know that knows you, and accepts you." > _______________________________________________________________________ > mark rejhonJan 20, 1999, 4:47am
BTW,
I apologize for posting in the "beta" newsgroup earlier. I tried to cancel the post when I read the rules in the beta newsgroup. I'm just a very infrequent visitor and should have read the rules first before posting in the "beta" newsgroup. Thanks for understanding, Mark Rejhon http://www.marky.com/3d/ - see my ActiveWorlds home here! roluJan 20, 1999, 2:09pm
The URL to the AWFWWL is:
http://home.wxs.nl/~rokilo/AW-FWWL-NEWEST.htm This is still version 1 of the list. I will release version 2 as soon as the beta of AW 2.1 is final. In the mean time, send all idea's, votes and comments to: rolu at bigfoot.com I will add these three idea's (for as long as they aren't already on v1) to v2 of the list. Rolu [View Quote] |