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Time (zone's) (Wishlist)
Time (zone's) // WishlistcubicDec 5, 1998, 9:26pm
I wish COF would implement day and night. Or at least a possibility for
world-owners to switch it on. And I don't necessarily want it to be a *24*-hour cyclus. Maybe that should be left a choice for the world-owner. Like (after Rolu's idea) 32 hours; that's much cooler. Cuz then, if you'd visit AW every night at the same time (RL), then you'd see a different stage everyday. (Night, noon, dawn, etc.) We don't have to copy RL to AW. So why take 24hour-cyclus if something else is cooler or more logical. I mean let's face it.. What the heck is 24 supposed to be? 104 devided by 4 and then reduced by the square-root of the difference between 39 and 37... ;-) Why not take 25 or 32 or hundred. groverDec 5, 1998, 10:28pm
There are bots you can download that will do this for you- it's much more
versatile than anything built into AW could be. I know Donald Dahlman has a sophisticated one; I'm not sure if he's distributing it yet, though. You may also want to do a search in the SDK group on this- chances are, whoever else wrote one would have mentioned it there. Steve Fehr [View Quote] > I wish COF would implement day and night. Or at least a possibility for > world-owners to switch it on. > And I don't necessarily want it to be a *24*-hour cyclus. Maybe that should > be left a choice for the world-owner. > Like (after Rolu's idea) 32 hours; that's much cooler. > Cuz then, if you'd visit AW every night at the same time (RL), then you'd > see a different stage everyday. (Night, noon, dawn, etc.) > > We don't have to copy RL to AW. So why take 24hour-cyclus if something else > is cooler or more logical. > I mean let's face it.. What the heck is 24 supposed to be? 104 devided by 4 > and then reduced by the square-root of the difference between 39 and 37... > ;-) > Why not take 25 or 32 or hundred. fluxenDec 5, 1998, 10:31pm
A simple calculation shows that
104/4 = 26; sqrt(39-37) = sqrt(2) However, 26-sqrt(2) != 24 I know your spelling sucks, but I hoped your math would be better ;-) -- [ Fluxen Dean-Christian Strik ] [ ICQ: 11760568 ISG RhinoSoft ] [ fluxen at bigfoot.com dean2 at bigfoot.com ] The nice thing of standards is that there are so many to choose from. -- Andrew S. Tanenbaum [View Quote] klassiDec 6, 1998, 1:28am
I don't like the look of the objects at night...Puts me off building and makes
me want to get some sleep! [View Quote] > I wish COF would implement day and night. Or at least a possibility for > world-owners to switch it on. > And I don't necessarily want it to be a *24*-hour cyclus. Maybe that should > be left a choice for the world-owner. > Like (after Rolu's idea) 32 hours; that's much cooler. > Cuz then, if you'd visit AW every night at the same time (RL), then you'd > see a different stage everyday. (Night, noon, dawn, etc.) > > We don't have to copy RL to AW. So why take 24hour-cyclus if something else > is cooler or more logical. > I mean let's face it.. What the heck is 24 supposed to be? 104 devided by 4 > and then reduced by the square-root of the difference between 39 and 37... > ;-) > Why not take 25 or 32 or hundred. groverDec 6, 1998, 1:35am
Actually, I believe 24 was chosen because, like 360, it can be evenly split many
different ways. Which was important because the ancients didn't have calculators and floating points- they had to do all the math in their heads and on stone tablets :-) Who's the guy in here with that useless factoids book? hehe [View Quote] > A simple calculation shows that > > 104/4 = 26; > sqrt(39-37) = sqrt(2) > > However, 26-sqrt(2) != 24 > > I know your spelling sucks, but I hoped your math would be better ;-) > > -- > > [ Fluxen Dean-Christian Strik ] > [ ICQ: 11760568 ISG RhinoSoft ] > [ fluxen at bigfoot.com dean2 at bigfoot.com ] > > The nice thing of standards is that there are so many to choose from. > -- Andrew S. Tanenbaum > [View Quote] roluDec 6, 1998, 12:05pm
Yes, and when using 24 they could count on their hands, feet, eyes and ears.
25 was possible, too, by using a nose. But since they used their nose for smelling the time on their feet, they chose 24. [View Quote] joshDec 6, 1998, 4:00pm
It's just a effect the backdrop creates for instance I have a dark lunar
backdrop in my world but when I change it to lets say rus_day it gets a lot brighter and feels cheerier [View Quote] > That's just fake. The objects look the same at night. > [View Quote] cubicDec 6, 1998, 4:41pm
klassiDec 6, 1998, 6:35pm
[View Quote]
> That's just fake. The objects look the same at night.
> Don't look the same at night to me, fake or not. [View Quote] joshDec 7, 1998, 12:15am
mmm... I ahve all the objects iny my world darkened sto surafce .4 .2 0 can get
very gloomy there and the backdrop than adds into the effect, but when I change toa nicer day backdrop it feels more hppy :) [View Quote] [View Quote] |