Re: Visibility (Wishlist)

Re: Visibility // Wishlist

1  |  

chris barney

Nov 4, 1998, 2:46pm
Yes, I agree, this would alow the consolidation of little objects into big ones without the problem of them disapearing (ie one big wall insted of 12 little walls stuck together, that is 6 pollygons insted of 72) should speed up fr.

[View Quote] > How about instead of using the object's center in figuring out whether to display it, based on the visibility distance setting, why not use the object's bounding box? That way if the object's bounding box is within the visibility distance, the entire object is displayed, instead of leaving gaps and then having objects blip in and out of view. I think that would make things smoother and more fluid.

1  | is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2024. All Rights Reserved.   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn