game pieces (Wishlist)

game pieces // Wishlist

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cdm

Sep 26, 1998, 6:50pm
An idea I thought of just now is, as a world owner, to be able to add code
to a specific object to make it moveable by all, but not copyable or
changeable by anyone but the world caretaker.

This would make playing chess on a giant game board possible in real time.
I have seen chess played in a world called Chess once, but the players
could not play in real time. They had to make their move over a period of
time. All kinds of possibilities could come from it.

Another object would be one that can change ownership at the permission of
the owner. This would be great for RPG games. However, there would be
the need to work around encroachment procedures somehow. Perhaps the
world would have to use no registry and be patrolled by trash collectors
and referees to make sure the objects got put back on the assigned
properties as directed.

Both types of objects could be used in unison. Imagine playing Monopoly
on a giant board in realtime 3d.

Checkers anyone? :-)

cdm

Sep 26, 1998, 6:56pm
Correction, when i said both objects used in unison, I made a mistake.
My original intention was that the first suggestion dealt with a code
applied to any object, whereas the second was a code inherent to the object
itself--another aspect in the category of lightsampling and color.

CDM <challagar at hotmail.com> wrote in article
<01bde987$09558be0$277efc96 at cdm95m.acu.edu>...
> An idea I thought of just now is, as a world owner, to be able to add
code
> to a specific object to make it moveable by all, but not copyable or
> changeable by anyone but the world caretaker.
>
> This would make playing chess on a giant game board possible in real
time.
> I have seen chess played in a world called Chess once, but the players
> could not play in real time. They had to make their move over a period
of
> time. All kinds of possibilities could come from it.
>
> Another object would be one that can change ownership at the permission
of
> the owner. This would be great for RPG games. However, there would
be
> the need to work around encroachment procedures somehow. Perhaps the
> world would have to use no registry and be patrolled by trash collectors
> and referees to make sure the objects got put back on the assigned
> properties as directed.
>
> Both types of objects could be used in unison. Imagine playing Monopoly
> on a giant board in realtime 3d.
>
> Checkers anyone? :-)
>

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