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guardian

May 20, 1998, 8:56am
As your well aware the worlds art files can become quite large if you
frequent many worlds in your AW adventures. How about adding an option to
split up or relocate the path to the art files such as the settings in
Explorer or Netscape which both allow cache movement to various drives
without having to relocate the entire program. Many will probably never use
it but would be nice for people trying to allocate drive space :)

technozeus

May 20, 1998, 1:35pm
Here's another thought on that line... Perhaps in addition to the limit on
total cache size for AW, a separate limit could be added for files loaded
from the Internet. It would be nice for people with faster modems (which I
don't have) to be able to allow ActiveWorlds to show pictures and stuff like
that without the chance of having them take up the majority of their AW
cache space, and for me even with my slow modem I would rather have to
re-load pitcures "if" I see them again than to have to re-load AW objects
"when" I see them again.

TechnoZeus

[View Quote]

builderz

May 22, 1998, 11:56pm
I don't know if this is what you were referring to, but you can limit the size
of audio and pictures that you download from Active Worlds. In version 2.0,
click on the Settings Menu, and then on the Download Tab. It gives you various
restrictions and options of how you download audio and pictures that includes:
downloading all audio and pictures, downloading no audio and pictures, and
downloading audio and pictures no larger than a size you specify. It let's you
specify all of the above for both audio and pictures separately, by the way.

-Builderz
http://Sawran.SimpleNet.com/

[View Quote] > Here's another thought on that line... Perhaps in addition to the limit on
> total cache size for AW, a separate limit could be added for files loaded
> from the Internet. It would be nice for people with faster modems (which I
> don't have) to be able to allow ActiveWorlds to show pictures and stuff like
> that without the chance of having them take up the majority of their AW
> cache space, and for me even with my slow modem I would rather have to
> re-load pitcures "if" I see them again than to have to re-load AW objects
> "when" I see them again.
>
> TechnoZeus
>
[View Quote]

technozeus

May 23, 1998, 1:27am
Actually, looking back at what I typed, I see that I woorded it very badly.
You have the right idea there as far as which files I was talking about, but
what I really meant was that it would be nice to have a limit on the TOTAL
cache space that could be used up by such files at any given time. This
would of course be larger than the size limit per file.

TechnoZeus

[View Quote]

technozeus

May 23, 1998, 1:30am
Another, totally different way to handle the same problem that would solve
would be to allow the user to prioritize file types. In other words, when
your cache runs low on space, rather than just deleting "old" files from the
cache to make room, it might be able to start with the oldes "low priority"
files thereby making room for more "high priority" files (such as RWX files
for example) to be loaded.

TechnoZeus

technozeus

May 23, 1998, 1:30am
One more thing to consider would be a way for AW to recognize if a
particular object path has not been accessed for quite some time, and
perhaps offer some chance to delete it to make room. Maybe a "clean up
cache" button could be added somewhere that would check such things, and
give you options for what to keep and what to throw away.... just a thought.

TechnoZeus

robert patterson

May 23, 1998, 4:44am
Ya... One could start by cleaning out all the Sound Files... If one has sound
turned off (as I do) it's a complete waste of space anyway... Loosing some
texture/objects while keeping (later) sound files makes no sence at all... My 2
cents...

[View Quote] > Another, totally different way to handle the same problem that would solve
> would be to allow the user to prioritize file types. In other words, when
> your cache runs low on space, rather than just deleting "old" files from the
> cache to make room, it might be able to start with the oldes "low priority"
> files thereby making room for more "high priority" files (such as RWX files
> for example) to be loaded.
>
> TechnoZeus



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