avatar visibility (Wishlist)

avatar visibility // Wishlist

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rehabber

May 16, 1998, 6:37pm
If an avatar is standing on the other side of a wall from you, you can
still see it. Is it possible to turn that off so that you have to look
around the wall to see the other avatar? Same is true for avatars
underground. It would make "hide n' seek" games much more fun and
challanging...
--
§~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
§ Rehabber of Cyberia
§ http://www.geocities.com/southbeach/pier/3361
§~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
§ Far away from this life that you're living,
§ You will find a whole new beginning....
§~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

grover

May 16, 1998, 10:48pm
The avatars are rendered on top for speed reasons. As it is now, the scene
with objects only needs to be rebuilt whenever the visibility range
changes, or new objects are added. But rebuilding the scene for every
frame takes a lot more time than simply rendering it does... Thus, the
scene is only rendered as necessary, and doesn't need to be rebuilt every
time an av moves. But the avatars, necessarily, are placed in a scene of
their own which is rebuilt and rendered on top for every frame. Its not
the best visually, but increases the frame rate by a lot...

grover

[View Quote] > If an avatar is standing on the other side of a wall from you, you can
> still see it. Is it possible to turn that off so that you have to look
> around the wall to see the other avatar? Same is true for avatars
> underground. It would make "hide n' seek" games much more fun and
> challanging...
> --
> §~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> § Rehabber of Cyberia
> § http://www.geocities.com/southbeach/pier/3361
> §~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> § Far away from this life that you're living,
> § You will find a whole new beginning....
> §~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



--
_______________________________________________________________
http://www.grovers.com/ ("`-''-/").___..--''"`-.__
steve at grovers.com `6_ 6 ) `-. ( ). `-.__.`)
steve at synergycorp.com (_Y_.)' ._ ) `._ `. ``-..-'
Custom Objects and Avatars! _..`--'_..-_/ /--'_.' ,'
___________________________(il),-'' (li),' ((!.-'__________

technozeus

May 18, 1998, 6:04am
Perhaps rather than rebuilding the scene, the proposed feature could be
added by allowing AW to simply check the line-of-sight path your position to
an avatar's position before deciding weather or not to render that avatar at
all. This would have the side effect of making avatars disapear "all at
once" as they go behind a wall, but in general would serve the intended
purpose.

TechnoZeus

[View Quote]

grover

May 18, 1998, 6:42pm
Or better yet: if graphics accellerators keep going in the direction they're
going, rwx might be able to soon render completely on the card with very little
actual processor. (which actually defeats the whole point of critereon's
approach to accelleration, but oh well!). At that point, AW might be able to
spare the processor time to re-build the scene at 30fps or so which would
probably be the best possible scenario!
Or as a stop-gap, maybe have "rings"? a ring of objects 50-80m away would
be built as a scene on top of a scene of objects 80-120m away. At that
distance, the z-buffering problems may be minimal. And only objects closer than
50m would have to be rebuilt every scene. Oh well, just a thought... this is
the wishlist after all!

grover

[View Quote] > Perhaps rather than rebuilding the scene, the proposed feature could be
> added by allowing AW to simply check the line-of-sight path your position to
> an avatar's position before deciding weather or not to render that avatar at
> all. This would have the side effect of making avatars disapear "all at
> once" as they go behind a wall, but in general would serve the intended
> purpose.
>
> TechnoZeus
>
[View Quote]

--
_______________________________________________________________
http://www.grovers.com/ ("`-''-/").___..--''"`-.__
steve at grovers.com `6_ 6 ) `-. ( ). `-.__.`)
steve at synergycorp.com (_Y_.)' ._ ) `._ `. ``-..-'
Custom Objects and Avatars! _..`--'_..-_/ /--'_.' ,'
___________________________(il),-'' (li),' ((!.-'__________

technozeus

May 20, 1998, 1:29pm
Well, no matter how far accellerators go, it would still be nice to keep AW
working well for those of us who don't have the latest accellerators; but
some day... who knows?

As for the idea of only having to render things that are closer than a
certain distance, I've thought about it too but have not really found a good
way to word it as a suggestion. Not sure if I've even mentioned it before,
but I had intended to... My idea was a little different though in that it
was more of a way of building a scene in the distance which would be placed
between the backdrop and the forground, but I think your idea sounds more
interesting.

TechnoZeus

[View Quote]

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