ThreadBoard ArchivesSite FeaturesActiveworlds SupportHistoric Archives |
avatar visibility (Wishlist)
avatar visibility // WishlistrehabberMay 16, 1998, 6:37pm
If an avatar is standing on the other side of a wall from you, you can
still see it. Is it possible to turn that off so that you have to look around the wall to see the other avatar? Same is true for avatars underground. It would make "hide n' seek" games much more fun and challanging... -- §~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ § Rehabber of Cyberia § http://www.geocities.com/southbeach/pier/3361 §~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ § Far away from this life that you're living, § You will find a whole new beginning.... §~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ groverMay 16, 1998, 10:48pm
The avatars are rendered on top for speed reasons. As it is now, the scene
with objects only needs to be rebuilt whenever the visibility range changes, or new objects are added. But rebuilding the scene for every frame takes a lot more time than simply rendering it does... Thus, the scene is only rendered as necessary, and doesn't need to be rebuilt every time an av moves. But the avatars, necessarily, are placed in a scene of their own which is rebuilt and rendered on top for every frame. Its not the best visually, but increases the frame rate by a lot... grover [View Quote] > If an avatar is standing on the other side of a wall from you, you can > still see it. Is it possible to turn that off so that you have to look > around the wall to see the other avatar? Same is true for avatars > underground. It would make "hide n' seek" games much more fun and > challanging... > -- > §~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ > § Rehabber of Cyberia > § http://www.geocities.com/southbeach/pier/3361 > §~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ > § Far away from this life that you're living, > § You will find a whole new beginning.... > §~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -- _______________________________________________________________ http://www.grovers.com/ ("`-''-/").___..--''"`-.__ steve at grovers.com `6_ 6 ) `-. ( ). `-.__.`) steve at synergycorp.com (_Y_.)' ._ ) `._ `. ``-..-' Custom Objects and Avatars! _..`--'_..-_/ /--'_.' ,' ___________________________(il),-'' (li),' ((!.-'__________ technozeusMay 18, 1998, 6:04am
Perhaps rather than rebuilding the scene, the proposed feature could be
added by allowing AW to simply check the line-of-sight path your position to an avatar's position before deciding weather or not to render that avatar at all. This would have the side effect of making avatars disapear "all at once" as they go behind a wall, but in general would serve the intended purpose. TechnoZeus [View Quote] groverMay 18, 1998, 6:42pm
Or better yet: if graphics accellerators keep going in the direction they're
going, rwx might be able to soon render completely on the card with very little actual processor. (which actually defeats the whole point of critereon's approach to accelleration, but oh well!). At that point, AW might be able to spare the processor time to re-build the scene at 30fps or so which would probably be the best possible scenario! Or as a stop-gap, maybe have "rings"? a ring of objects 50-80m away would be built as a scene on top of a scene of objects 80-120m away. At that distance, the z-buffering problems may be minimal. And only objects closer than 50m would have to be rebuilt every scene. Oh well, just a thought... this is the wishlist after all! grover [View Quote] > Perhaps rather than rebuilding the scene, the proposed feature could be > added by allowing AW to simply check the line-of-sight path your position to > an avatar's position before deciding weather or not to render that avatar at > all. This would have the side effect of making avatars disapear "all at > once" as they go behind a wall, but in general would serve the intended > purpose. > > TechnoZeus > [View Quote] -- _______________________________________________________________ http://www.grovers.com/ ("`-''-/").___..--''"`-.__ steve at grovers.com `6_ 6 ) `-. ( ). `-.__.`) steve at synergycorp.com (_Y_.)' ._ ) `._ `. ``-..-' Custom Objects and Avatars! _..`--'_..-_/ /--'_.' ,' ___________________________(il),-'' (li),' ((!.-'__________ technozeusMay 20, 1998, 1:29pm
Well, no matter how far accellerators go, it would still be nice to keep AW
working well for those of us who don't have the latest accellerators; but some day... who knows? As for the idea of only having to render things that are closer than a certain distance, I've thought about it too but have not really found a good way to word it as a suggestion. Not sure if I've even mentioned it before, but I had intended to... My idea was a little different though in that it was more of a way of building a scene in the distance which would be placed between the backdrop and the forground, but I think your idea sounds more interesting. TechnoZeus [View Quote] |