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MULTIPLE SELECTING (Wishlist)
MULTIPLE SELECTING // Wishlistprincess tiaMay 8, 1998, 12:33pm
Would be great if we could hold the mouse button down and drag around a
group of objects to select those objects for movement or deletion. Princess Tia eep²May 8, 1998, 12:45pm
Wait until 2.0.
[View Quote] > Would be great if we could hold the mouse button down and drag around a > group of > objects to select those objects for movement or deletion. dthknightMay 8, 1998, 5:58pm
You still can't drag them with the mouse though... only with the Object
Properties toolbar or the arrow keys. [View Quote] -- Dthknight - dthknight at earthlink.net - ICQ: 2603180 Dthknight Central: AW 1875N 2225W Home Page: http://home.earthlink.net/~dthknight/ AWEC Home: http://awec.home.ml.org "Reality is merely an illusion, albeit a very persistent one." - Albert Einstein eep²May 8, 1998, 7:11pm
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Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit You're right. But I think Tia is talking about selecting multiple objects with the mouse, not moving multiple objects with the mouse. Although 2.0 won't allow selecting multiple objects by dragging the mouse, it does allow selecting multiple objects by clicking and holding down a key. It would be nice to be able to move objects with the mouse, as well, though, but AW would need to have what most RWX viewers (RWXMod, RWXLook, RWView, etc) have: 3D mouse movement. [View Quote] > You still can't drag them with the mouse though... only with the Object > Properties toolbar or the arrow keys. --------------A31B39D80858E2076B9FFC17 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit <HTML> You're right. But I think Tia is talking about <I>selecting</I> multiple objects with the mouse, not <I>moving</I> multiple objects with the mouse. Although 2.0 won't allow <I>selecting</I> multiple objects by <I>dragging</I> the mouse, it does allow selecting multiple objects by <I>clicking</I> and holding down a key. <P>It <I>would</I> be nice to be able to <I>move</I> objects with the mouse, as well, though, but AW would need to have what most RWX viewers (RWXMod, RWXLook, RWView, etc) have: 3D mouse movement. [View Quote] --------------A31B39D80858E2076B9FFC17-- deanMay 8, 1998, 8:05pm
I may be strange, but I prefer the way it is. I tried the viscape 3d
world development kit demo. It has the ability to drag and drop and resize objects by point and drag right in the world, but it does not support online building (and the software does not support chat. Also, the problem with dragging objects would be that of precision. Keypad movement provides more precision for me and that is what I prefer. This could be feasible if there were a way to implement an auto allignment which could be toggled on or off. This way, it could be readjusted according to the surrounding objects. Dean [View Quote] facterMay 10, 1998, 1:04pm
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Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit I think it would be damn hard to implement a three dimensional mouse select, unless you were going to do it with a point to point selection . .. that way you could select a 3d area. . still damn sifficult to even think about doing tho =) [View Quote] > You're right. But I think Tia is talking about selecting multiple > objects with the mouse, not moving multiple objects with the mouse. > Although 2.0 won't allow selecting multiple objects by dragging the > mouse, it does allow selecting multiple objects by clicking and > holding down a key. > > It would be nice to be able to move objects with the mouse, as well, > though, but AW would need to have what most RWX viewers (RWXMod, > RWXLook, RWView, etc) have: 3D mouse movement. > [View Quote] --------------36F9A686BA6232B6C7F6D25B Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit <HTML> I think it would be damn hard to implement a three dimensional mouse select, unless you were going to do it with a point to point selection . . that way you could select a 3d area. . still damn sifficult to even think about doing tho =) <BR> [View Quote] <P>It <I>would</I> be nice to be able to <I>move</I> objects with the mouse, as well, though, but AW would need to have what most RWX viewers (RWXMod, RWXLook, RWView, etc) have: 3D mouse movement. [View Quote] --------------36F9A686BA6232B6C7F6D25B-- eep²May 10, 1998, 1:09pm
One way is use left-right mouse movement for x-axis selection, up-down mouse movement for y-axis selection, and a key (shift, alt, or ctrl) + up/down mouse movement for z-axis selection.
[View Quote] > I think it would be damn hard to implement a three dimensional mouse select, unless you were going to do it with a point to point selection . . that way you could select a 3d area. . still damn sifficult to even think about doing tho =) princess tiaMay 10, 1998, 2:06pm
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Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit yes, i was referring to "selecting" objects ..for instance, if a cell contained numerous objects, and one could drag the mouse around those objects in a circular fashion, then all those objects within that "circle" would then be selected and highlighted, ready for the next operation, whether it be movement, to delete, or whatever :) PT [View Quote] > You're right. But I think Tia is talking about selecting multiple > objects with the mouse, not moving multiple objects with the mouse. > Although 2.0 won't allow selecting multiple objects by dragging the > mouse, it does allow selecting multiple objects by clicking and > holding down a key. > > It would be nice to be able to move objects with the mouse, as well, > though, but AW would need to have what most RWX viewers (RWXMod, > RWXLook, RWView, etc) have: 3D mouse movement. > [View Quote] --------------6B54D96C19ED834C3947D686 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit <HTML> yes, i was referring to "selecting" objects ..for instance, if a cell contained numerous objects, and one could drag the mouse around those objects in a circular fashion, then all those objects <BR>within that "circle" would then be selected and highlighted, ready for the next operation, whether it be movement, to delete, or whatever :) <P>PT [View Quote] <P>It <I>would</I> be nice to be able to <I>move</I> objects with the mouse, as well, though, but AW would need to have what most RWX viewers (RWXMod, RWXLook, RWView, etc) have: 3D mouse movement. [View Quote] --------------6B54D96C19ED834C3947D686-- eep²May 10, 1998, 4:18pm
Again, wait for 2.0, which allows selection of ALL objects in a cell (holding Ctrl while selecting), and selecting/deselecting objects in succession by holding Shift while selecting. You can't copy multiple objects but you can delete/move them.
[View Quote] > yes, i was referring to "selecting" objects ..for instance, if a cell contained numerous objects, and one could drag the mouse around those objects in a circular fashion, then all those objects > within that "circle" would then be selected and highlighted, ready for the next operation, whether it be movement, to delete, or whatever :) raven shadowMay 10, 1998, 4:59pm
BUT , Rolland has stated that copying multiple objects will be enabled as
soon as current problems are worked out and as soon as means for worlds to protect thier world from the potential abuse of that function :-) [View Quote] eep²May 10, 1998, 7:10pm
Right, but until it's actually implemented, it ain't there yet.
[View Quote] > BUT , Rolland has stated that copying multiple objects will be enabled as > soon as current problems are worked out and as soon as means for worlds to > protect thier world from the potential abuse of that function :-) eep²May 10, 1998, 9:38pm
raven shadowMay 10, 1998, 10:06pm
Don't gotta zippo , you said it , you tell us :-()==~~~~
well.... ..... ..... I'm waiting .... ...... ..... [View Quote] eep²May 11, 1998, 4:33am
Shut up, please. You're being lame.
[View Quote] > Don't gotta zippo , you said it , you tell us :-()==~~~~ > > well.... > .... > > .... > I'm waiting .... > ..... > .... princess tiaMay 11, 1998, 11:53am
hmm kewl, ok :) thanks :)
PT [View Quote] > Again, wait for 2.0, which allows selection of ALL objects in a cell (holding Ctrl while selecting), and selecting/deselecting objects in succession by holding Shift while selecting. You can't copy multiple objects but you can delete/move them. > [View Quote] eep²May 11, 1998, 8:32pm
technozeusMay 11, 1998, 8:56pm
Actually, it should be possible to make a polyhedron based select where each
object you select in this way would add to the points on the outer edge of a polyhedra or a poligonal vertical prism in which all objects enclosed by the defined area would be added to the selected group. Not that difficult to use, and probably not difficult to add to the program either... although I'm sure it won't be in 2.0 since it might be a bit difficult to thoroughly test, and it would definately take up too much time to get put into the works right now. (IMO) TechnoZeus [View Quote] technozeusMay 11, 1998, 9:34pm
eep²May 11, 1998, 10:10pm
Um...yea. "Not difficult to add to the program"...this is COF, remember? They haven't even figured out how to have lists refresh without resetting. Care to clarify what you're babbling about?
[View Quote] > Actually, it should be possible to make a polyhedron based select where each > object you select in this way would add to the points on the outer edge of a > polyhedra or a poligonal vertical prism in which all objects enclosed by the > defined area would be added to the selected group. Not that difficult to > use, and probably not difficult to add to the program either... although I'm > sure it won't be in 2.0 since it might be a bit difficult to thoroughly > test, and it would definately take up too much time to get put into the > works right now. (IMO) eep²May 11, 1998, 10:11pm
Productivity is relative.
[View Quote] > Please stop. You are both capable of much more productive input. raven shadowMay 12, 1998, 2:19am
technozeusMay 12, 1998, 3:37am
eep²May 12, 1998, 3:58am
Ah but WHAT would you like more relatively? Even "more" is relative. It's all a matter of perspective, see.
[View Quote] > Exactly my point. Relatively more would be nice. :·) eep²May 12, 1998, 3:59am
Oh, from about the first word to the, oh, let's see...last. Yea, that should cover it. Wow...dig it.
[View Quote] > Thought it "was" clear. What part are you having trouble understanding? > > TechnoZeus > [View Quote] technozeusMay 12, 1998, 5:10am
More productive than the childish bickering that led me to post a message
asking you to stop doing it... or pick a higher goal if you feel up to it. :·) TechnoZeus [View Quote] technozeusMay 12, 1998, 5:35am
Okay, I'll give it a shot...
"Actually, it should be possible" is a statement declairing the likelyness of a possibility. "to make a polyhedron based select" is a prepositional phrase which taken in the context of my earlier post states that what is likely to be possible is the addition of a feature to ActiveWorlds that would allow a polyhedral space to be selected. "where" is an indicator of position, used in this case to connect the idea with it's descriptor. "each object you select in this way" indicates the sum of objects which are individually chosen to be included in the definition of the polyhedral space. "would add to the points" indicates the modification of the polyhedral space to include the selected points in 3D space as a consequence of polyhedral selection of objects. "on the outer edge of a polyhedra" indicates a location potentially on the outer boundries of the polyhedral space. "or a poligonal vertical prism" mentioned to highlight the fact that the polyhedral space could alternatively be defined by the definition of a polygon parallel to the ground plane by including all objects within that polygon at any altitude. "in which all objects enclosed by the defined area would be added to the selected group." indicates that once such a polyhedron is defined, all objects whose point of origin are within the defined polyhedron would be selected as a group. "Not that difficult to use," basically means that just about anyone could successfully select a group of objects in this mannor without having to be able to see all of the objects they wish to select. "and probably not difficult to add to the program either..." Means that the math and logic involved are not very complex and much of the needed coding is already in the program. "although I'm sure it won't be in 2.0" means that I do not expect to see such a feature in the next comming release version of ActiveWorlds. "since it might be a bit difficult to thoroughly test," specifies the wide range of possible test situations as a reason why I do not expect this feature to be introduced in the version 2.0 beta for ActiveWorlds. "and it would definately take up too much time to get put into the works right now." means that I think the programmers are keeping busy already. "(IMO)" means In My Opinion. Hope that clears it up a bit. TechnoZeus. [View Quote] eep²May 12, 1998, 6:52am
You're just not getting the idea of "relativity", Tech. Allow me to further explain: what's "bickering" to you, may be "discussion" to me. What's a "higher goal" to you, may seem like "wanting to slap you around with a bit of trout" to me. What's "productive" to you, may seem like "don't make me smack you, fanboy" to me. Get it yet or shall I beat it into your brain some more?
[View Quote] > More productive than the childish bickering that led me to post a message > asking you to stop doing it... or pick a higher goal if you feel up to it. > :·) > > TechnoZeus > [View Quote] |