Better Object Rotation (Wishlist)

Better Object Rotation // Wishlist

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raven shadow

Apr 29, 1998, 7:11pm
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I'd like to see some x and z axis rotation capabilities added .. Imagine =
the increrased objectflexability ! Not to mention 1 object could be a =
wall panel , floor pice , angled roof piece, flat roof piece , a slope =
..... etc...
Instead of having 10 diferent objects the sam size to fill thes roles 1 =
could leave room for different sized versions to be made , so we can =
fill small and medium sized gaps without
all that ugly overlap :-)


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<DIV><FONT color=3D#000000 size=3D2>I'd like to see some x and z axis =
rotation=20
capabilities added .. Imagine the increrased objectflexability ! Not to =
mention=20
1 object could be a wall panel , floor pice , angled roof piece, flat =
roof piece=20
, a slope .... etc...</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2>Instead of having 10 diferent =
objects the sam=20
size to fill thes roles 1 could leave room for different sized versions =
to be=20
made , so we can fill small and medium sized gaps without</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2>all that ugly overlap =
:-)</FONT></DIV>
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beardo

Apr 29, 1998, 7:38pm
Det här är ett multipart-meddelande i MIME-format.

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Hear hear, I agree with you Raven! It would make a creation of a castle =
or landscape look more real. And perhaps we even could get some other =
fun objects to work with.

Regards,

Bj=F6rn Mitz

ICQ 4185626
bjoern.mitz at swipnet.se
Citizen of Active Worlds,
resident of A'A world, as Beardo.
http://home5.swipnet.se/~w-57902/=20
http://www.flashback.net/~beardo/=20
Raven Shadow skrev i meddelandet <35479788.0 at sundev>...
I'd like to see some x and z axis rotation capabilities added .. =
Imagine the increrased objectflexability ! Not to mention 1 object could =
be a wall panel , floor pice , angled roof piece, flat roof piece , a =
slope .... etc...
Instead of having 10 diferent objects the sam size to fill thes =
roles 1 could leave room for different sized versions to be made , so we =
can fill small and medium sized gaps without
all that ugly overlap :-)
=20

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<HEAD>

<META content=3Dtext/html;charset=3Diso-8859-1 =
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HTML//EN">
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</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT color=3D#000000 size=3D2>Hear hear, I agree with you Raven! =
It would make=20
a creation of a castle or landscape look more real. And perhaps we even =
could=20
get some other fun objects to work with.</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2>Regards,</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2>Bj&ouml;rn Mitz</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2>ICQ 4185626<BR><A=20
href=3D"mailto:bjoern.mitz at swipnet.se">bjoern.mitz at swipnet.se</A><BR>Citi=
zen of=20
Active Worlds,<BR>resident of A'A world, as Beardo.<BR><A=20
href=3D"http://home5.swipnet.se/~w-57902/">http://home5.swipnet.se/~w-579=
02/</A>=20
<BR><A=20
href=3D"http://www.flashback.net/~beardo">http://www.flashback.net/~beard=
o</A>/=20
</FONT></DIV>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 solid 2px; MARGIN-LEFT: 5px; PADDING-LEFT: =
5px">
<DIV>Raven Shadow<RAVEN at GDI.NET> skrev i meddelandet=20
&lt;35479788.0 at sundev&gt;...</DIV>
<DIV><FONT color=3D#000000 size=3D2>I'd like to see some x and z =
axis rotation=20
capabilities added .. Imagine the increrased objectflexability ! Not =
to=20
mention 1 object could be a wall panel , floor pice , angled roof =
piece,=20
flat roof piece , a slope .... etc...</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2>Instead of having 10 diferent =
objects the=20
sam size to fill thes roles 1 could leave room for different sized =
versions=20
to be made , so we can fill small and medium sized gaps =
without</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2>all that ugly overlap =
:-)</FONT></DIV>
<DIV><FONT color=3D#000000 =
size=3D2></FONT>&nbsp;</DIV></BLOCKQUOTE></BODY></HTML>

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eep²

Apr 29, 1998, 8:37pm
You must've missed the recent thread about this. There's time to catch up before the test.

[View Quote] > I'd like to see some x and z axis rotation capabilities added .. Imagine the increrased objectflexability ! Not to mention 1 object could be a wall panel , floor pice , angled roof piece, flat roof piece , a slope .... etc...Instead of having 10 diferent objects the sam size to fill thes roles 1 could leave room for different sized versions to be made , so we can fill small and medium sized gaps withoutall that ugly overlap :-)

technozeus

Apr 29, 1998, 10:13pm
Since the topic of this thread is "better" Object Rotation, I would like to
bring up a problem with vertical rotation in ActiveWorlds, and offer a
potential solution...

Objects in ActiveWorlds are built around a 3D origin point which is
generally at the bottom of the object at the intersection of the X and Z
centerlines.

The problem this introduces is that, for example, if you try to rotate a
cube 90 degrees around the x axis (through the y-z plane) you burry half of
the object underground.

The solution I propose is to rotate them around a semi-artificial center.
The new center of rotation would be halfway between the two extremes of the
y axis at the x-z origin. Not sure if or how it could be done.. but there
it is anyway.

TechnoZeus

[View Quote] Regards,

Björn Mitz

ICQ 4185626
bjoern.mitz at swipnet.se
Citizen of Active Worlds,
resident of A'A world, as Beardo.
http://home5.swipnet.se/~w-57902/
http://www.flashback.net/~beardo/
Raven Shadow skrev i meddelandet <35479788.0 at sundev>...
I'd like to see some x and z axis rotation capabilities added ..
Imagine the increrased objectflexability ! Not to mention 1 object could be
a wall panel , floor pice , angled roof piece, flat roof piece , a slope
..... etc...
Instead of having 10 diferent objects the sam size to fill thes
roles 1 could leave room for different sized versions to be made , so we can
fill small and medium sized gaps without
all that ugly overlap :-)

eep²

Apr 30, 1998, 2:04am
Having an option to do this would be fine, but not all the time. Objects are created centered for, sometimes, specific purposes.

[View Quote] > Since the topic of this thread is "better" Object Rotation, I would like to
> bring up a problem with vertical rotation in ActiveWorlds, and offer a
> potential solution...
>
> Objects in ActiveWorlds are built around a 3D origin point which is
> generally at the bottom of the object at the intersection of the X and Z
> centerlines.
>
> The problem this introduces is that, for example, if you try to rotate a
> cube 90 degrees around the x axis (through the y-z plane) you burry half of
> the object underground.
>
> The solution I propose is to rotate them around a semi-artificial center.
> The new center of rotation would be halfway between the two extremes of the
> y axis at the x-z origin. Not sure if or how it could be done.. but there
> it is anyway.

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