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Better Object Rotation (Wishlist)
Better Object Rotation // Wishlistraven shadowApr 29, 1998, 7:11pm
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------=_NextPart_000_0022_01BD7391.DEDE3A80 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I'd like to see some x and z axis rotation capabilities added .. Imagine = the increrased objectflexability ! Not to mention 1 object could be a = wall panel , floor pice , angled roof piece, flat roof piece , a slope = ..... etc... Instead of having 10 diferent objects the sam size to fill thes roles 1 = could leave room for different sized versions to be made , so we can = fill small and medium sized gaps without all that ugly overlap :-) ------=_NextPart_000_0022_01BD7391.DEDE3A80 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN"> <HTML> <HEAD> <META content=3Dtext/html;charset=3Diso-8859-1 = http-equiv=3DContent-Type> <META content=3D'"MSHTML 4.72.2106.6"' name=3DGENERATOR> </HEAD> <BODY bgColor=3D#ffffff> <DIV><FONT color=3D#000000 size=3D2>I'd like to see some x and z axis = rotation=20 capabilities added .. Imagine the increrased objectflexability ! Not to = mention=20 1 object could be a wall panel , floor pice , angled roof piece, flat = roof piece=20 , a slope .... etc...</FONT></DIV> <DIV><FONT color=3D#000000 size=3D2>Instead of having 10 diferent = objects the sam=20 size to fill thes roles 1 could leave room for different sized versions = to be=20 made , so we can fill small and medium sized gaps without</FONT></DIV> <DIV><FONT color=3D#000000 size=3D2>all that ugly overlap = :-)</FONT></DIV> <DIV><FONT color=3D#000000 size=3D2></FONT> </DIV></BODY></HTML> ------=_NextPart_000_0022_01BD7391.DEDE3A80-- beardoApr 29, 1998, 7:38pm
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------=_NextPart_000_010C_01BD73C7.E1E354A0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hear hear, I agree with you Raven! It would make a creation of a castle = or landscape look more real. And perhaps we even could get some other = fun objects to work with. Regards, Bj=F6rn Mitz ICQ 4185626 bjoern.mitz at swipnet.se Citizen of Active Worlds, resident of A'A world, as Beardo. http://home5.swipnet.se/~w-57902/=20 http://www.flashback.net/~beardo/=20 Raven Shadow skrev i meddelandet <35479788.0 at sundev>... I'd like to see some x and z axis rotation capabilities added .. = Imagine the increrased objectflexability ! Not to mention 1 object could = be a wall panel , floor pice , angled roof piece, flat roof piece , a = slope .... etc... Instead of having 10 diferent objects the sam size to fill thes = roles 1 could leave room for different sized versions to be made , so we = can fill small and medium sized gaps without all that ugly overlap :-) =20 ------=_NextPart_000_010C_01BD73C7.E1E354A0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN"> <HTML> <HEAD> <META content=3Dtext/html;charset=3Diso-8859-1 = http-equiv=3DContent-Type><!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 = HTML//EN"> <META content=3D'"MSHTML 4.72.2106.11"' name=3DGENERATOR> </HEAD> <BODY bgColor=3D#ffffff> <DIV><FONT color=3D#000000 size=3D2>Hear hear, I agree with you Raven! = It would make=20 a creation of a castle or landscape look more real. And perhaps we even = could=20 get some other fun objects to work with.</FONT></DIV> <DIV><FONT color=3D#000000 size=3D2></FONT> </DIV> <DIV><FONT color=3D#000000 size=3D2>Regards,</FONT></DIV> <DIV><FONT color=3D#000000 size=3D2></FONT> </DIV> <DIV><FONT color=3D#000000 size=3D2>Björn Mitz</FONT></DIV> <DIV><FONT color=3D#000000 size=3D2></FONT> </DIV> <DIV><FONT color=3D#000000 size=3D2>ICQ 4185626<BR><A=20 href=3D"mailto:bjoern.mitz at swipnet.se">bjoern.mitz at swipnet.se</A><BR>Citi= zen of=20 Active Worlds,<BR>resident of A'A world, as Beardo.<BR><A=20 href=3D"http://home5.swipnet.se/~w-57902/">http://home5.swipnet.se/~w-579= 02/</A>=20 <BR><A=20 href=3D"http://www.flashback.net/~beardo">http://www.flashback.net/~beard= o</A>/=20 </FONT></DIV> <BLOCKQUOTE=20 style=3D"BORDER-LEFT: #000000 solid 2px; MARGIN-LEFT: 5px; PADDING-LEFT: = 5px"> <DIV>Raven Shadow<RAVEN at GDI.NET> skrev i meddelandet=20 <35479788.0 at sundev>...</DIV> <DIV><FONT color=3D#000000 size=3D2>I'd like to see some x and z = axis rotation=20 capabilities added .. Imagine the increrased objectflexability ! Not = to=20 mention 1 object could be a wall panel , floor pice , angled roof = piece,=20 flat roof piece , a slope .... etc...</FONT></DIV> <DIV><FONT color=3D#000000 size=3D2>Instead of having 10 diferent = objects the=20 sam size to fill thes roles 1 could leave room for different sized = versions=20 to be made , so we can fill small and medium sized gaps = without</FONT></DIV> <DIV><FONT color=3D#000000 size=3D2>all that ugly overlap = :-)</FONT></DIV> <DIV><FONT color=3D#000000 = size=3D2></FONT> </DIV></BLOCKQUOTE></BODY></HTML> ------=_NextPart_000_010C_01BD73C7.E1E354A0-- eep²Apr 29, 1998, 8:37pm
You must've missed the recent thread about this. There's time to catch up before the test.
[View Quote] > I'd like to see some x and z axis rotation capabilities added .. Imagine the increrased objectflexability ! Not to mention 1 object could be a wall panel , floor pice , angled roof piece, flat roof piece , a slope .... etc...Instead of having 10 diferent objects the sam size to fill thes roles 1 could leave room for different sized versions to be made , so we can fill small and medium sized gaps withoutall that ugly overlap :-) technozeusApr 29, 1998, 10:13pm
Since the topic of this thread is "better" Object Rotation, I would like to
bring up a problem with vertical rotation in ActiveWorlds, and offer a potential solution... Objects in ActiveWorlds are built around a 3D origin point which is generally at the bottom of the object at the intersection of the X and Z centerlines. The problem this introduces is that, for example, if you try to rotate a cube 90 degrees around the x axis (through the y-z plane) you burry half of the object underground. The solution I propose is to rotate them around a semi-artificial center. The new center of rotation would be halfway between the two extremes of the y axis at the x-z origin. Not sure if or how it could be done.. but there it is anyway. TechnoZeus [View Quote] Regards, Björn Mitz ICQ 4185626 bjoern.mitz at swipnet.se Citizen of Active Worlds, resident of A'A world, as Beardo. http://home5.swipnet.se/~w-57902/ http://www.flashback.net/~beardo/ Raven Shadow skrev i meddelandet <35479788.0 at sundev>... I'd like to see some x and z axis rotation capabilities added .. Imagine the increrased objectflexability ! Not to mention 1 object could be a wall panel , floor pice , angled roof piece, flat roof piece , a slope ..... etc... Instead of having 10 diferent objects the sam size to fill thes roles 1 could leave room for different sized versions to be made , so we can fill small and medium sized gaps without all that ugly overlap :-) eep²Apr 30, 1998, 2:04am
Having an option to do this would be fine, but not all the time. Objects are created centered for, sometimes, specific purposes.
[View Quote] > Since the topic of this thread is "better" Object Rotation, I would like to > bring up a problem with vertical rotation in ActiveWorlds, and offer a > potential solution... > > Objects in ActiveWorlds are built around a 3D origin point which is > generally at the bottom of the object at the intersection of the X and Z > centerlines. > > The problem this introduces is that, for example, if you try to rotate a > cube 90 degrees around the x axis (through the y-z plane) you burry half of > the object underground. > > The solution I propose is to rotate them around a semi-artificial center. > The new center of rotation would be halfway between the two extremes of the > y axis at the x-z origin. Not sure if or how it could be done.. but there > it is anyway. |