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Keys (Wishlist)
Keys // WishlisthenrikgApr 26, 1998, 5:29am
With 2.0 worlds you can turn off "shift" (walking through objects) and
teleports. I propose an additional feature; a solid off keyword. A owner of a house could actually have a door which only would allow through people knowing this keyword. Pricacy in aw! Also it would open up the possibility to create mazes/games where you had to find clues etc. to reach the next level. HenrikG eep²Apr 26, 1998, 6:22am
Privacy? You can still see their text (and avatars) through things.
[View Quote] > With 2.0 worlds you can turn off "shift" (walking through objects) and > teleports. I propose an additional feature; a solid off keyword. A owner of > a house could actually have a door which only would allow through people > knowing this keyword. Pricacy in aw! henrikgApr 26, 1998, 10:17am
eep²Apr 26, 1998, 12:39pm
Uh, so what? Go hide your porn elsewhere.
[View Quote] > ahh.. but not see what kind of pictures they have on the walls:) henrikgApr 26, 1998, 12:55pm
Did I mention porn?
Anyway, back to the subject.. this feature could help add something AW sorely need; interactive content. HenrikG [View Quote] technozeusApr 26, 1998, 1:02pm
That brings up an interesting question...
How can AW be kept from loading things that you most likely will not see without stoping it from loading what you're about to see in the near future? For example,... how can pictures in a locked room be kept from downloading while objects in the hall around the corner load into the cache? As far as I know, there is no way... which makes the question even more interesting because I don't know the answer. Here's my first thought... some kind of simulated sonar... sound goes around corners, but not through walls... perhaps some formula that simulated the path of sound waves eminating from your avatar would be able to determine what to load better than a simple matter of proximity. Of course, if would have to be computationally inexpensive to be worth any bother at all. Any further thoughts on this line? TechnoZeus [View Quote] eep²Apr 26, 1998, 3:31pm
I'd rather have bots, bumpable (movable) objects/avatars, better collision detection, and no pauses before playing sounds. Now THAT would be interactive content.
[View Quote] > Did I mention porn? > > Anyway, back to the subject.. this feature could help add something AW > sorely need; interactive content. deanApr 26, 1998, 4:19pm
This feature would only work if teleporting was disabled. Otherwise
anybody could just guess from their current position what coordinates to teleport to and end up in the room by trial and error. [View Quote] technozeusApr 26, 1998, 4:47pm
Actually, you may have something important here. Perhaps "keys" could be
added to all of the major privilages: Enter, Build, Local Teleport, etc. This way, if a world owner ran out of room in one of their privilage lists, they could give out a password (key) to the remaining people they wanted to give that privilage to. It would be inconvenient for the people having to enter the keys into the appropraite fields so that they could have all of their privilages, but the keys could be remembered in the INI file, and it would at least allow an unlimited number of people to be "given" access to a world or certain features of a world. TechnoZeus [View Quote] technozeusMay 1, 1998, 5:57pm
Don't know what the plans are in that respect. I often make use of the
fact that things load equally in front of you and behind, by flying over places in reverse... to give things more time to load before they are in my view. What I was thinking though is that as an object is displayed for the first time, a texture that would not be visible (because it is blocked by another object, or on the far side of the object only) would not have to load at that time. Of course, some loading in advance is a good idea, but the question is... how do you know in advance what will "actually" have a good chance of getting viewed without much change in position? TechnoZeus [View Quote] athenaMay 1, 1998, 6:34pm
[View Quote]
Hmmm...do I remember Roland commenting about (for a future release)
looking into having the browser download objects "in front" of the avatar first? Or was that just a suggestion? If it could be done, it should cut down the initial download by 50% to 75%....then can fill in the rest while you're looking at the available scene. Some kind of priority download schema would probably be of benefit, either way. Most numerous objects first? Certainly ground object and backdrop first. Athena |