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Lowering A Lot of Terrain, Including Outside World Build Bounds (Bots)
Lowering A Lot of Terrain, Including Outside World Build Bounds // Bots
Oct 13, 2002, 6:31am
Greetings,
My world is supposed ot be an island, and I want to use terrain for it.
I also want terrain as the ocean floor, spreading for a long way out past
the island's shore before it pops back up to the default 0 altitude (that
looks bad for an island that's supposed to be in the middle of nowhere). My
world is a P-40 and the island will use all that. Now I'm a bit picky about
wanting 0 altitude to be sea level, meaning the ocean floor would be below
that, about fifty meters at it's deepest. Does anyone know of a bot and how
to make that bot lower all my terain out to about maybe 150 cells from
ground zero, or would be willing to make such a bot for me? The texture
would be the default 0 and the default orientation; just the elevation needs
to be adjusted.
---
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Oct 13, 2002, 6:33am
Pressed the wrong key combo at the wrong time. Forgot to add...
Thanks in advance to anyone who can help.
Percipient
[View Quote]"percipient" <percipient at percipients.com> wrote in message
news:3da92f6e at server1.Activeworlds.com...
| Greetings,
| My world is supposed ot be an island, and I want to use terrain for
it.
| I also want terrain as the ocean floor, spreading for a long way out past
| the island's shore before it pops back up to the default 0 altitude (that
| looks bad for an island that's supposed to be in the middle of nowhere).
My
| world is a P-40 and the island will use all that. Now I'm a bit picky
about
| wanting 0 altitude to be sea level, meaning the ocean floor would be below
| that, about fifty meters at it's deepest. Does anyone know of a bot and
how
| to make that bot lower all my terain out to about maybe 150 cells from
| ground zero, or would be willing to make such a bot for me? The texture
| would be the default 0 and the default orientation; just the elevation
needs
| to be adjusted.
|
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
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Oct 13, 2002, 11:12am
Dem2RWX can do it with a fully black bmp picture.
Andras
http://andras.net/modular.html
[View Quote]percipient wrote:
> Pressed the wrong key combo at the wrong time. Forgot to add...
>
> Thanks in advance to anyone who can help.
> Percipient
>
> "percipient" <percipient at percipients.com> wrote in message
> news:3da92f6e at server1.Activeworlds.com...
> | Greetings,
> | My world is supposed ot be an island, and I want to use terrain for
> it.
> | I also want terrain as the ocean floor, spreading for a long way out past
> | the island's shore before it pops back up to the default 0 altitude (that
> | looks bad for an island that's supposed to be in the middle of nowhere).
> My
> | world is a P-40 and the island will use all that. Now I'm a bit picky
> about
> | wanting 0 altitude to be sea level, meaning the ocean floor would be below
> | that, about fifty meters at it's deepest. Does anyone know of a bot and
> how
> | to make that bot lower all my terain out to about maybe 150 cells from
> | ground zero, or would be willing to make such a bot for me? The texture
> | would be the default 0 and the default orientation; just the elevation
> needs
> | to be adjusted.
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.401 / Virus Database: 226 - Release Date: 10/09/2002
>
>
|
Oct 13, 2002, 4:51pm
Yes, I've been fiddling with DEM2RWX. I downloaded Terragen too, so I
could have a bumpy ocean floor. I'm still trying to figure out how to get
the two to work reasonably together. I end up with a waaaayyyy too wildly
bumpy surface that has too much elevation difference between high and low,
in AW, no matter how much I flatten it out in Terragen. All seems to be
above 0 altitude too, even if it's all under 0 in Terragen. ("Level with
ground" is off.)
Also, I can only build out to 100nsew. Is there a way I can grab a
larger piece of the terrain model? There's plenty of it left over outside
the selected part.
Sorry for all my beginner's questions and troubles.
Percipient
[View Quote]"andras" <andras at andras.net> wrote in message
news:3da9714a$1 at server1.Activeworlds.com...
| Dem2RWX can do it with a fully black bmp picture.
| Andras
| http://andras.net/modular.html
|
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.401 / Virus Database: 226 - Release Date: 10/09/2002
Oct 13, 2002, 6:59pm
After you built with terragen you have to change the Vertical Scaling to your taste and use the Vertical Offset to move it under ground.
To make it bigger - just select a larger world (P200) or change the bound rectangle values. Terrain can extend way beyond your world's limit!
HTH,
Andras
[View Quote]percipient wrote:
> Yes, I've been fiddling with DEM2RWX. I downloaded Terragen too, so I
> could have a bumpy ocean floor. I'm still trying to figure out how to get
> the two to work reasonably together. I end up with a waaaayyyy too wildly
> bumpy surface that has too much elevation difference between high and low,
> in AW, no matter how much I flatten it out in Terragen. All seems to be
> above 0 altitude too, even if it's all under 0 in Terragen. ("Level with
> ground" is off.)
> Also, I can only build out to 100nsew. Is there a way I can grab a
> larger piece of the terrain model? There's plenty of it left over outside
> the selected part.
>
> Sorry for all my beginner's questions and troubles.
> Percipient
>
>
> "andras" <andras at andras.net> wrote in message
> news:3da9714a$1 at server1.Activeworlds.com...
> | Dem2RWX can do it with a fully black bmp picture.
> | Andras
> | http://andras.net/modular.html
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.401 / Virus Database: 226 - Release Date: 10/09/2002
>
>
|
Oct 13, 2002, 7:39pm
I got it well enough for now, thanks. I scaled the terrain down in
Terragen so much it was almost flat there, then I used a Xelagot to lower it
all to where I wanted, and the wall back up to 0 is at 192 cells out on all
sides.
I'll redo the ocean floor later, when I have more time. Right now I just
wanted it something half decent. I'm on a schedule here; I need the world
functional for my VR marriage in a little over a month.
Thanks for your help, Andras. Great program you have; I just gotta
figure out how to work it all. :)
[View Quote]"andras" <andras at andras.net> wrote in message
news:3da9decb$1 at server1.Activeworlds.com...
| After you built with terragen you have to change the Vertical Scaling to
your taste and use the Vertical Offset to move it under ground.
| To make it bigger - just select a larger world (P200) or change the bound
rectangle values. Terrain can extend way beyond your world's limit!
|
| HTH,
| Andras
|
|
| percipient wrote:
| > Yes, I've been fiddling with DEM2RWX. I downloaded Terragen too, so
I
| > could have a bumpy ocean floor. I'm still trying to figure out how to
get
| > the two to work reasonably together. I end up with a waaaayyyy too
wildly
| > bumpy surface that has too much elevation difference between high and
low,
| > in AW, no matter how much I flatten it out in Terragen. All seems to be
| > above 0 altitude too, even if it's all under 0 in Terragen. ("Level with
| > ground" is off.)
| > Also, I can only build out to 100nsew. Is there a way I can grab a
| > larger piece of the terrain model? There's plenty of it left over
outside
| > the selected part.
| >
| > Sorry for all my beginner's questions and troubles.
| > Percipient
| >
| >
| > "andras" <andras at andras.net> wrote in message
| > news:3da9714a$1 at server1.Activeworlds.com...
| > | Dem2RWX can do it with a fully black bmp picture.
| > | Andras
| > | http://andras.net/modular.html
| >
| >
| > ---
| > Outgoing mail is certified Virus Free.
| > Checked by AVG anti-virus system (http://www.grisoft.com).
| > Version: 6.0.401 / Virus Database: 226 - Release Date: 10/09/2002
| >
| >
|
|
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.401 / Virus Database: 226 - Release Date: 10/09/2002
Oct 13, 2002, 10:53pm
I'm glad you like it. I apologize I did not mention XelaGot but I am not familiar with it. I know XelaG's bots are extremely powerful!
Andras
[View Quote]percipient wrote:
> I got it well enough for now, thanks. I scaled the terrain down in
> Terragen so much it was almost flat there, then I used a Xelagot to lower it
> all to where I wanted, and the wall back up to 0 is at 192 cells out on all
> sides.
> I'll redo the ocean floor later, when I have more time. Right now I just
> wanted it something half decent. I'm on a schedule here; I need the world
> functional for my VR marriage in a little over a month.
> Thanks for your help, Andras. Great program you have; I just gotta
> figure out how to work it all. :)
>
> "andras" <andras at andras.net> wrote in message
> news:3da9decb$1 at server1.Activeworlds.com...
> | After you built with terragen you have to change the Vertical Scaling to
> your taste and use the Vertical Offset to move it under ground.
> | To make it bigger - just select a larger world (P200) or change the bound
> rectangle values. Terrain can extend way beyond your world's limit!
> |
> | HTH,
> | Andras
> |
> |
|
Dec 31, 2002, 4:38pm
only a test to see if I can post....thanks
[View Quote]"percipient" <percipient at percipients.com> wrote in message
news:3da92fe2 at server1.Activeworlds.com...
> Pressed the wrong key combo at the wrong time. Forgot to add...
>
> Thanks in advance to anyone who can help.
> Percipient
>
> "percipient" <percipient at percipients.com> wrote in message
> news:3da92f6e at server1.Activeworlds.com...
> | Greetings,
> | My world is supposed ot be an island, and I want to use terrain for
> it.
> | I also want terrain as the ocean floor, spreading for a long way out
past
> | the island's shore before it pops back up to the default 0 altitude
(that
> | looks bad for an island that's supposed to be in the middle of nowhere).
> My
> | world is a P-40 and the island will use all that. Now I'm a bit picky
> about
> | wanting 0 altitude to be sea level, meaning the ocean floor would be
below
> | that, about fifty meters at it's deepest. Does anyone know of a bot and
> how
> | to make that bot lower all my terain out to about maybe 150 cells from
> | ground zero, or would be willing to make such a bot for me? The texture
> | would be the default 0 and the default orientation; just the elevation
> needs
> | to be adjusted.
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.401 / Virus Database: 226 - Release Date: 10/09/2002
>
>
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