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Visual Basic 6 SDK? (Sdk)
Visual Basic 6 SDK? // Sdk
Jun 22, 2003, 9:42am
Does anyone know where (besides grimmsoft website, which is down last I
checked) you can download the VB SDK? Im attempting to make a bot, and
really cant get too far without it...
Jun 22, 2003, 10:36am
Well, the latest version of the VB SDK is AwSdkOcx5.ocx if I am correct?
Grimmsoft made it, but his site is down and has been down forever so who
knows...you can get it here though -
http://www.remmiz.com/aw/files/awsdkocx5.zip
--
-Miek Zimmer
*Mike
[View Quote]"maxsilver" <maxsilver at email.com> wrote in message
news:3ef59610 at server1.Activeworlds.com...
> Does anyone know where (besides grimmsoft website, which is down last I
> checked) you can download the VB SDK? Im attempting to make a bot, and
> really cant get too far without it...
|
Jun 22, 2003, 12:45pm
Works fine for me oh mighty one :-)
--
-Miek Zimmer
*Mike
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3ef5b017 at server1.Activeworlds.com...
> *HISS*
>
> EVIL OCX CRAP! >:)
>
> The newest is the AwSdkDLL (attached) is the new standard, the format used
> in AwSdkOcx<int> is no longer supported and will not be continued. Besides
> the new version is much nicer...
>
> Documentation... www.activeworlds.com/sdk/
>
> - Mark
>
> "mike zimmer" <mike at remmiz.com> wrote in message
> news:3ef5a2c4$1 at server1.Activeworlds.com...
I
>
>
>
|
Jun 22, 2003, 1:09pm
Brants bots use that DLL (no offense Brant)
but is this why Ive been having so many problems lately with his paintball
bot ?
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3ef5b017 at server1.Activeworlds.com...
> *HISS*
>
> EVIL OCX CRAP! >:)
>
> The newest is the AwSdkDLL (attached) is the new standard, the format used
> in AwSdkOcx<int> is no longer supported and will not be continued. Besides
> the new version is much nicer...
>
> Documentation... www.activeworlds.com/sdk/
>
> - Mark
>
> "mike zimmer" <mike at remmiz.com> wrote in message
> news:3ef5a2c4$1 at server1.Activeworlds.com...
I
>
>
>
|
Jun 22, 2003, 3:33pm
Nah I always had problems w/ it :-D
[View Quote]"mrbruce" <A1CTWorld at aol.com> wrote in message
news:3ef5c691 at server1.Activeworlds.com...
> Brants bots use that DLL (no offense Brant)
> but is this why Ive been having so many problems lately with his
paintball
> bot ?
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3ef5b017 at server1.Activeworlds.com...
used
Besides
correct?
who
last
> I
and
>
>
|
Jun 22, 2003, 4:06pm
Thanks for the help. Truely appreciated :)
-Maxsilver
TownSQ World
www.townsq.info
[View Quote]"maxsilver" <maxsilver at email.com> wrote in message
news:3ef59610 at server1.Activeworlds.com...
> Does anyone know where (besides grimmsoft website, which is down last I
> checked) you can download the VB SDK? Im attempting to make a bot, and
> really cant get too far without it...
>
>
|
Jun 22, 2003, 4:17pm
Clarification: The Ultimate Paintball Bot will never use the DLL, becuase
it was programmed originally in 1999 when Grimm made OCXs. It would be far
too extensive to reprogram the application for the DLL version.
Demeter, however, was programmed originally by Grimble, who used the DLL
version, which was released just before Demeter's release.
-Brant
[View Quote]"mrbruce" <A1CTWorld at aol.com> wrote in message
news:3ef5c691 at server1.Activeworlds.com...
> Brants bots use that DLL (no offense Brant)
> but is this why Ive been having so many problems lately with his
paintball
> bot ?
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3ef5b017 at server1.Activeworlds.com...
used
Besides
correct?
who
last
> I
and
>
>
|
Jun 22, 2003, 6:16pm
Not really... if you count yourself as a decent programmer and think you
make decent programs *cough* ie: !=Thors authentication system *cough* then
shouldent take you longer than 20 minutes to convert a project, took me
about 30 to convert Echelons 15,000 or so lines of VB code.
- Mark
[View Quote]"brant" <awteen at shoemakervillage.org> wrote in message
news:3ef5f2ae$1 at server1.Activeworlds.com...
> Clarification: The Ultimate Paintball Bot will never use the DLL, becuase
> it was programmed originally in 1999 when Grimm made OCXs. It would be
far
> too extensive to reprogram the application for the DLL version.
>
> Demeter, however, was programmed originally by Grimble, who used the DLL
> version, which was released just before Demeter's release.
>
> -Brant
>
> "mrbruce" <A1CTWorld at aol.com> wrote in message
> news:3ef5c691 at server1.Activeworlds.com...
> paintball
> used
> Besides
> correct?
> who
> last
> and
>
>
|
Jun 22, 2003, 8:34pm
What ever you do dont start using AwSdkOcx5.ocx as its out of date and
doesn't contain all the latest 3.3 features AwSdk.dll contains all 3.3
features soon a 3.4 SDK will be released in the dll format ONLY
Jun 23, 2003, 4:35am
Whered you get the 3.4 sdk for vb?
-Scuz
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3ef5b017 at server1.Activeworlds.com...
> *HISS*
>
> EVIL OCX CRAP! >:)
>
> The newest is the AwSdkDLL (attached) is the new standard, the format used
> in AwSdkOcx<int> is no longer supported and will not be continued. Besides
> the new version is much nicer...
>
> Documentation... www.activeworlds.com/sdk/
>
> - Mark
>
> "mike zimmer" <mike at remmiz.com> wrote in message
> news:3ef5a2c4$1 at server1.Activeworlds.com...
I
>
>
>
|
Jun 25, 2003, 11:15am
Mark, you get ruder by the day. What sort of perfectly structured and easily
maintainable code were you writing four years ago? Only brant knows how the
code is formed and the areas affected by the SDK interface, where as you
don't know shit about it. You're turning into a right little self-proclaimed
know-it-all.
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3ef60e9e at server1.Activeworlds.com...
> Not really... if you count yourself as a decent programmer and think you
> make decent programs *cough* ie: !=Thors authentication system *cough*
then
> shouldent take you longer than 20 minutes to convert a project, took me
> about 30 to convert Echelons 15,000 or so lines of VB code.
>
> - Mark
>
> "brant" <awteen at shoemakervillage.org> wrote in message
> news:3ef5f2ae$1 at server1.Activeworlds.com...
becuase
> far
format
so
bot,
>
>
|
Jun 25, 2003, 4:36pm
Well at the time I was writing absolute s*it. But I was under the impression
Brant decided to start writing bots AFTER he had a good knowledge of VB,
unlike me who started doing bots something like 3 weeks in, something I
highly regret and dont advise anyone does...
And actually.... we know how the code is formed after Robbie exploited the
use of repeated SDK variables.... and changed the AWTeen IO message with
another users chat session.
- Mark
[View Quote]"grimble" <grimble2000 at btinternet.com> wrote in message
news:3ef9a05d$1 at server1.Activeworlds.com...
> Mark, you get ruder by the day. What sort of perfectly structured and
easily
> maintainable code were you writing four years ago? Only brant knows how
the
> code is formed and the areas affected by the SDK interface, where as you
> don't know shit about it. You're turning into a right little
self-proclaimed
> know-it-all.
>
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3ef60e9e at server1.Activeworlds.com...
> then
> becuase
be
DLL
> format
forever
> so
down
> bot,
>
>
|
Jun 25, 2003, 4:47pm
And it isnt being a know-it-all... its being a sleepy, tired and highly
overworked 17 year old kid who would do anything to actually get a week to
himself..
- Mark
[View Quote]"grimble" <grimble2000 at btinternet.com> wrote in message
news:3ef9a05d$1 at server1.Activeworlds.com...
> Mark, you get ruder by the day. What sort of perfectly structured and
easily
> maintainable code were you writing four years ago? Only brant knows how
the
> code is formed and the areas affected by the SDK interface, where as you
> don't know shit about it. You're turning into a right little
self-proclaimed
> know-it-all.
|
Jun 25, 2003, 6:23pm
[View Quote]strike rapier wrote:
> And it isnt being a know-it-all... its being a sleepy, tired and highly
> overworked 17 year old kid who would do anything to actually get a week to
> himself..
>
> - Mark
|
May I propose to you that just leave the puter behind you and don't come back at least for a week?
You'll be amazed how much interesting things are on the street! Maybe you'll find some live person too :)
<Not to mention the relief all of us will have>
--
Andras
"It's MY computer" (tm Steve Gibson)
Jun 26, 2003, 4:50am
[View Quote]"andras" <andras at andras.net> wrote in message
news:3efa04ab$2 at server1.Activeworlds.com...
> strike rapier wrote:
to
>
> May I propose to you that just leave the puter behind you and don't come
back at least for a week?
> You'll be amazed how much interesting things are on the street! Maybe
you'll find some live person too :)
> <Not to mention the relief all of us will have>
>
> --
> Andras
> "It's MY computer" (tm Steve Gibson)
>
|
/agree andras
DM
Jun 26, 2003, 10:28am
20 minutes! The problem is that the DLL works completely differently than
the OCX in terms of multiple bots. You can't just use an array of DLL
"controls." If Ultimate Paintball only used one bot, then it wouldn't be
that much of a problem.
-Brant
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3ef60e9e at server1.Activeworlds.com...
> Not really... if you count yourself as a decent programmer and think you
> make decent programs *cough* ie: !=Thors authentication system *cough*
then
> shouldent take you longer than 20 minutes to convert a project, took me
> about 30 to convert Echelons 15,000 or so lines of VB code.
>
> - Mark
>
> "brant" <awteen at shoemakervillage.org> wrote in message
> news:3ef5f2ae$1 at server1.Activeworlds.com...
becuase
> far
format
so
bot,
>
>
|
Jun 26, 2003, 1:24pm
[View Quote]strike rapier wrote:
> Not really... if you count yourself as a decent programmer and think you
> make decent programs *cough* ie: !=Thors authentication system *cough* then
> shouldent take you longer than 20 minutes to convert a project, took me
> about 30 to convert Echelons 15,000 or so lines of VB code.
|
Aren't programmers who know anything supposed to be humble? Your 'tude
reminds me of an overconfident script kiddie right before being dragged
away by the FBI.
--
--Bowen--
Jun 26, 2003, 4:09pm
[View Quote]bowen wrote:
> Aren't programmers who know anything supposed to be humble? Your 'tude reminds me of an overconfident script kiddie right before being dragged away by the FBI.
|
Aren't newsgroup posters who know anything supposed to be respectful of others? Your 'tude reminds me of an overconfident script kiddie right before being dragged away by the FBI.
Jun 26, 2003, 4:28pm
[View Quote]agent1 wrote:
> bowen wrote:
>
>
>
> Aren't newsgroup posters who know anything supposed to be respectful of
> others? Your 'tude reminds me of an overconfident script kiddie right
> before being dragged away by the FBI.
|
Of course you have to, generally, make sense. Trying to retort with a
pithy response is often beyond you, thus, your obvious trolling comes
in. Sort of like a mix between Eep and Internal Affairs. Not quite the
finess of Eep, and not quite the practice of Internal.
--
--Bowen--
Jun 28, 2003, 7:31am
Active X controls are dlls with a specific interface. AwSdk.dll is still an
ActiveX/COM control, it just has a different extension.
AwSdkOcx#.ocx used MFC, AwSdk.dll/AwSdk2.dll use ATL. Same deal, different
method.
-Will
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3ef5b017 at server1.Activeworlds.com...
> *HISS*
>
> EVIL OCX CRAP! >:)
>
> The newest is the AwSdkDLL (attached) is the new standard, the format used
> in AwSdkOcx<int> is no longer supported and will not be continued. Besides
> the new version is much nicer...
>
> Documentation... www.activeworlds.com/sdk/
>
> - Mark
>
> "mike zimmer" <mike at remmiz.com> wrote in message
> news:3ef5a2c4$1 at server1.Activeworlds.com...
I
>
>
>
|
Jun 28, 2003, 7:34am
The AwSdk (dll) on the server is not the same one from 1999.
-Will
[View Quote]"brant" <awteen at shoemakervillage.org> wrote in message
news:3ef5f2ae$1 at server1.Activeworlds.com...
> Clarification: The Ultimate Paintball Bot will never use the DLL, becuase
> it was programmed originally in 1999 when Grimm made OCXs. It would be
far
> too extensive to reprogram the application for the DLL version.
>
> Demeter, however, was programmed originally by Grimble, who used the DLL
> version, which was released just before Demeter's release.
>
> -Brant
>
> "mrbruce" <A1CTWorld at aol.com> wrote in message
> news:3ef5c691 at server1.Activeworlds.com...
> paintball
> used
> Besides
> correct?
> who
> last
> and
>
>
|
Jun 28, 2003, 7:38am
It's pretty much the same, except for the function names containing _'s and
variables being accessed via the aw_string/int/bool(_set). A control array
should still work.
-Will
[View Quote]"brant" <awteen at shoemakervillage.org> wrote in message
news:3efae6de$1 at server1.Activeworlds.com...
> 20 minutes! The problem is that the DLL works completely differently than
> the OCX in terms of multiple bots. You can't just use an array of DLL
> "controls." If Ultimate Paintball only used one bot, then it wouldn't be
> that much of a problem.
>
> -Brant
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3ef60e9e at server1.Activeworlds.com...
> then
> becuase
be
DLL
> format
forever
> so
down
> bot,
>
>
|
Jul 1, 2003, 5:35pm
Hmmm, I'll have to try that - still a LOT of work to update, but it might be
faster than writing an updated OCX as I described above :)
-Brant
[View Quote]"mrgrimm" <will at activeworlds.com> wrote in message
news:3efd6205$1 at server1.Activeworlds.com...
> It's pretty much the same, except for the function names containing _'s
and
> variables being accessed via the aw_string/int/bool(_set). A control
array
> should still work.
>
> -Will
>
> "brant" <awteen at shoemakervillage.org> wrote in message
> news:3efae6de$1 at server1.Activeworlds.com...
than
be
you
me
> be
> DLL
message
continued.
am
> forever
> down
a
>
>
|
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