Thread

A little thought (Sdk)

A little thought // Sdk

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byte me

Oct 27, 1998, 9:46pm
WEas thinknig that someone could make a chatprogram with the sdk for
citizens who don't wanna run the renderware drivers at the time the
follwoing would be possible if it was done

*teleport in the world

*world switching

*showing ps's, tourists, and citizens in their proper text

*whispering (2.1 worlds)

*list of people near you (showing PS's with a at next to their name,
tourists with "'s around their name and citizens as regular
*eject

*if you have caretaker in a world you can add ps's by clciking the
person on the list

*a 2d map of the positions of the avatars around you

*and a lot lot more!

byte me

Oct 27, 1998, 10:59pm
Yes but I mean in a nice little windows GUI

[View Quote]

ima genius

Oct 27, 1998, 11:07pm
I'm working on it right now :) I hope to have it done soon (a week or two
or three :) - Ima :)

Byte Me <byte_me1 at hotmail.com> wrote in article
<36365B3D.6A02 at hotmail.com>...
> WEas thinknig that someone could make a chatprogram with the sdk for
> citizens who don't wanna run the renderware drivers at the time the
> follwoing would be possible if it was done
>
> *teleport in the world
>
> *world switching
>
> *showing ps's, tourists, and citizens in their proper text
>
> *whispering (2.1 worlds)
>
> *list of people near you (showing PS's with a at next to their name,
> tourists with "'s around their name and citizens as regular
> *eject
>
> *if you have caretaker in a world you can add ps's by clciking the
> person on the list
>
> *a 2d map of the positions of the avatars around you
>
> *and a lot lot more!
>

jw

Oct 27, 1998, 11:22pm
Ive done some of those things and they can probably all be done

[View Quote] > WEas thinknig that someone could make a chatprogram with the sdk for
> citizens who don't wanna run the renderware drivers at the time the
> follwoing would be possible if it was done
>
> *teleport in the world

done it in dos and win32

> *world switching

done it in dos and win32

> *showing ps's, tourists, and citizens in their proper text

That would require you to be able to get a list of who is a PS

> *whispering (2.1 worlds)

thats easy.{
gets(buffer);
aw_whisper(session, buffer); //something like this

> *list of people near you

you'd need a linked list(unless you set a limit). not very easy, but
doable

> (showing PS's with a at next to their name,

same problem as recognizing their special speech

> tourists with "'s around their name

that you can do by checking their citnum, and when a bot recieves their
name in a chat instance, the ""s are included

> and citizens as regular

easy

> *eject

you have to ask roland if there is a function for that

> *if you have caretaker in a world you can add ps's by clciking the
> person on the list

a list is possible in win32, but not in dos(i dont think without
extensive coding). you can add anyone if you have their cit#, and you
can get that with an sdk function (citnum(blablabla) i think)

> *a 2d map of the positions of the avatars around you

i thought of that for objects, but im not sure how you can get the
position of avs.

>
>
> *and a lot lot more!

drchandra

Oct 27, 1998, 11:55pm
Sign me up!

DrChandra/PK-37
--
Andrew C. Esh mailto:andrew_esh at cnt.com
http://www.mtn.org/~andrewes - ACE Home Page


[View Quote]

jw

Oct 28, 1998, 12:42am
sure. there are only 2 or 3 things i doubt can be done

[View Quote] > Yes but I mean in a nice little windows GUI
>
[View Quote]

byte me

Oct 28, 1998, 12:45am
Bots can detect if it is a PS :) (by seeing if the text is broadcast)
and their is an eject feature :)

[View Quote]

jw

Oct 28, 1998, 9:58am
please tell me how

[View Quote] > Bots can detect if it is a PS :) (by seeing if the text is broadcast)
> and their is an eject feature :)
>
[View Quote]

byte me

Oct 28, 1998, 8:07pm
Read the webpages...

and avatar positions cna be detected by AW_AVATAR_CHANGE

[View Quote]

jw

Oct 28, 1998, 10:58pm
thanks

[View Quote] > Read the webpages...
>
> and avatar positions cna be detected by AW_AVATAR_CHANGE
>
[View Quote]

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