Thread

v447 (Sdk)

v447 // Sdk

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kf

Dec 4, 2002, 12:18am
- The minimum movement up and down appears to be unchanged, at least
there is no noticeable difference for me.

- Movement has become _extremely_ slow in most areas, the slowdown has
at least a factor of 5-10. I didn't find out the reason yet, but it
probably has either to do with collision detection or with rendering
distant items. When I walk it, is 70% of the time at speed x, 20% of the
time at speed x/2 (nearly standing still) and 10% of the time at speed
x*y (where x*y is the normal speed in v446.

- The same applies to moving up and down, though to a lesser degree.

- "Sliding" along a vertical wall and standing on a vertical floor only
works in one direction (here: S->N) normally, in the other direction it
only works at an almost parallel angle.

- Pressing the (unassigned) CTRL key alone left me move sideways (to the
left) also down, when in the air - while shift+arrow key let me also
move sideways, but slower to the left and much slower to the right.

- When moving, touching the floor is noticeable (the rendering stops for
a moment and then speeds up again, also the movement speed for a tenth
of a second)

- The update process crashes the update program

client v447, DirectX T&L, Ti4400, P3/1000

kf

Dec 4, 2002, 12:33am
[View Quote] Ack :-(
This posting was supposed to go into the beta group - can maybe someone
please move it over there or delete it here - I will post it again into
the beta group?

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