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v447 (Sdk)
v447 // SdkkfDec 4, 2002, 12:18am
- The minimum movement up and down appears to be unchanged, at least
there is no noticeable difference for me. - Movement has become _extremely_ slow in most areas, the slowdown has at least a factor of 5-10. I didn't find out the reason yet, but it probably has either to do with collision detection or with rendering distant items. When I walk it, is 70% of the time at speed x, 20% of the time at speed x/2 (nearly standing still) and 10% of the time at speed x*y (where x*y is the normal speed in v446. - The same applies to moving up and down, though to a lesser degree. - "Sliding" along a vertical wall and standing on a vertical floor only works in one direction (here: S->N) normally, in the other direction it only works at an almost parallel angle. - Pressing the (unassigned) CTRL key alone left me move sideways (to the left) also down, when in the air - while shift+arrow key let me also move sideways, but slower to the left and much slower to the right. - When moving, touching the floor is noticeable (the rendering stops for a moment and then speeds up again, also the movement speed for a tenth of a second) - The update process crashes the update program client v447, DirectX T&L, Ti4400, P3/1000 kfDec 4, 2002, 12:33am
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Ack :-(
This posting was supposed to go into the beta group - can maybe someone please move it over there or delete it here - I will post it again into the beta group? |