Thread

API Add on (Sdk)

API Add on // Sdk

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sigil

Oct 26, 1998, 8:46pm
Hi Roland,

I am trying to program a game management under Active worlds, but some calls
and events are missing inorder to realize some operations.

Here are some propositions:

The API should also have the world server functions. Circle of fire could
still have control because you own the Universe.

Something like a dialog function different than the Chat format.
For example if in my program, you press Left_Key then you have a procedure
that send data to the server without being seen by the other users.

This could be very usefull. Otherwise I think we might encounter some
problems implementing such procedures by ourselves.

What do you think ?

Same question for the others, what is your point of view ?

bye,
jeanphi

roland vilett

Oct 26, 1998, 9:43pm
Hi,

I'm sorry but I don't understand what you mean by "the API should also have
the world server functions". What functions do you mean? Please explain in
more detail.

The API as it is currently implemented provides access to the entire world
server protocol and the majority of the universe server protocol. Adding
new functionality to the API is not just a matter of extending the API, it
also involves adding new functionality to the world servers as well and thus
is a substantial project.

-Roland

[View Quote]

edward sumerfield

Oct 27, 1998, 1:00am
Are you thinking about game context tracking? Say, you want to develope a
fighting game where your avatars bump into each other until one dies. Each
avatar would require a "power" rating that would decrees with each bump. It
would require a server to track this kind of information.

It would be impossible for the AW server to realize all the game
functionality that you could think of but it would be possible for you to
create a bot that represented itself in the AW world but connected to a
seperate game server for tracking of "power" rating type stuff.

The only addition you need to the SDK is a way to add your sockets file
descriptors to the aw_wait event list. We have discussed this with Roland
already but it will probably be in a future release.

One of your design issues is deciding which UI you want to use. You talk
about pressing the left key and sending messages to the server. Does this
mean that you would be viewing the action on the AW browser but entering
keystrokes into your bot? Your bot can sence the left key and send
information to the server but what then.

One of the things I was debating this evening was the idea of whispering to
a bot and there fore have a private interface. I was thinking of it from a
bot debugging perspective but if you want one bot program to talk to a
seperate bot server for traking game info then this whisper idea might work.

Edward Sumerfield.

[View Quote]

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