Textures turning to the dark side. Bug? (Community)

Textures turning to the dark side. Bug? // Community

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sw comit

Jul 13, 2006, 8:30pm
Every few times that I start up AW, I notice that all the textures seem
darker, as if the lighting was cranked down. But it's a client side bug,
and only seems to be fixed by dumping my texture cache.

It seems to be happening every other time I start AW now, ugh. Anybody else
having this problem? Know of a fix?

examples:

normal: www.swcity.net/temp/texture_glitch2.jpg
bugged: www.swcity.net/temp/texture_glitch1.jpg

- Com

sw comit

Jul 21, 2006, 3:08am
.....really? Nobody else? I'm still getting it constantly. Though I've at
least figured out that I don't have to delete my texture cache to fix it.
Just keep restarting the browser till it looks right. Sometimes takes 3 or
4 tries :\

- Com

[View Quote]

young phalpha

Jul 21, 2006, 3:23am
I've not noticed any of this myself :/ Where is that picture taken at? does
it happen in areas other than those pictures I assume? Perhaps it's a video
card issue - not sure..

But, nobody else seems to, or atleast didn't reply to the thread I posted
regarding it, about a "stuttering" issue I have when Windows Live Messenger
isn't "always on top" by nview settings, know anything about that? Its a
night-and-day issue for me, but IMO is not limited to the browser
necessarily, when its up and always on top, smooth, when not the case,
"stuttering" occurs :O

- YP

[View Quote]

mauz

Jul 21, 2006, 7:26am
[View Quote] Are you using AWE, and what is your video card and driver,
have you tried changing its texture, gamma and brightness settings?

--
Mauz
http://mauz.info

sw comit

Jul 21, 2006, 3:49pm
Ok, after 20 minutes of testing I've isolated the problem. It's the AWE 2.0
skybox. Dunno why and how it would be manipulating the world ambience
settings but that seems to be it o_O
Besides restarting the browser, you can also just bounce to another world
and back and that'll sometimes fix it after a couple tries.

Here's the RWX for it: www.swcity.net/temp/ground1.rwx
It's not a run-of-the-mill skybox, because each side had to be broken into 4
images since AW doesn't seem to allow 2048 resolution textures.
I think its bugged up though because when I tried to replace the texture in
the rwx script with sometime like Wood1 just to test it with, it wouldn't
work.

- Com


[View Quote]

mauz

Jul 21, 2006, 7:58pm
[View Quote] Not sure why there is "TextureModes Foreshorten" in the rwx?
Foreshorten is not even supported since AW 3.0, and leaving "lit" mode away
makes textured surfaces "lit only by the current ambient light source in the world."
http://www.activeworlds.com/help/aw41/document.php?rwx_texturemode

--
Mauz
http://mauz.info

sw comit

Jul 22, 2006, 6:38am
Thanks. I messed around with all those texture mode settings but it didn't
seem to make any difference on the bug.
And while foreshorten is no longer supported it still does something (though
prolly not intentionally) - cranks the lighting on an object to 100%. And I
think Lit is default so doesn't need to be included. Not that any of that
matters anyway, ambience is already set to 1.0 on the object.

Gotta be something else wrong with it though.

- Com

[View Quote]

mauz

Jul 22, 2006, 7:49am
[View Quote] If there is only "TextureModes Foreshorten", it means that Foreshorten mode is on
but _other modes are off_. So it means the same as RemoveTextureMode Lit.
A bit confusing handling of "default" but that's how it goes I think.
Lit being default means that if you want to have Lit mode on,
you can just take the whole TextureModes line away and it is still on.

--
Mauz
http://mauz.info

mauz

Jul 22, 2006, 8:09am
[View Quote] --
Mauz
http://mauz.info

andras

Jul 22, 2006, 2:19pm
[View Quote] > Thanks. I messed around with all those texture mode settings but it didn't
> seem to make any difference on the bug.
> And while foreshorten is no longer supported it still does something (though
> prolly not intentionally) - cranks the lighting on an object to 100%. And I
> think Lit is default so doesn't need to be included. Not that any of that
> matters anyway, ambience is already set to 1.0 on the object.
>
> Gotta be something else wrong with it though.
>
> - Com

As Mauz stated - putting the texturemodes foreshorted explicitly removes all the default modes.

Use AddTextureMode Foreshorted though it is not supported any longer :)

--
Andras
"It's MY computer" (tm Steve Gibson)

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