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what the hell? (Community)
what the hell? // Community
Jul 1, 2006, 5:23pm
Emm, today, it hit me, what happened to the freakin' skinned avatars! >_<
anyone know when they'll be available/documented?
i wanted my skinned avatars! >_<
oh, and how about personal avatars? when will we be able to use those? AW
still unable to figure out a way of controlling it?
-SWE
Jul 1, 2006, 5:53pm
Your cruel! Wanting to 'Skin'Avatars.. Just go to a local butcher shop
and look at the skinned animal avatars! Thats muchos better!
Jul 1, 2006, 7:26pm
oh, on another note, anyone know how to have it so that movers change thier
roll in relation to which direction you are turning? won't work for me,
always rolls in 1 direction, no matter which way i turn! >_<
-SWE
[View Quote]"SWE" <mahmoud at swehli.com> wrote in message
news:44a6cbbe at server1.Activeworlds.com...
> Emm, today, it hit me, what happened to the freakin' skinned avatars! >_<
> anyone know when they'll be available/documented?
> i wanted my skinned avatars! >_<
> oh, and how about personal avatars? when will we be able to use those? AW
> still unable to figure out a way of controlling it?
>
> -SWE
>
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Jul 1, 2006, 7:27pm
psh, i'm more of a "people" skinner myself :)
-SWE
[View Quote]"FlyYukon" <dabean at medabean.com> wrote in message
news:44a6d2c0 at server1.Activeworlds.com...
> Your cruel! Wanting to 'Skin'Avatars.. Just go to a local butcher shop
> and look at the skinned animal avatars! Thats muchos better!
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Jul 1, 2006, 7:28pm
oh, even if i'm just moving forward, it would still roll. how do i fix that?
O_O
-SWE
[View Quote]"SWE" <mahmoud at swehli.com> wrote in message
news:44a6e894 at server1.Activeworlds.com...
> oh, on another note, anyone know how to have it so that movers change
> thier roll in relation to which direction you are turning? won't work for
> me, always rolls in 1 direction, no matter which way i turn! >_<
>
> -SWE
>
> "SWE" <mahmoud at swehli.com> wrote in message
> news:44a6cbbe at server1.Activeworlds.com...
>
>
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Jul 1, 2006, 7:30pm
If and when they do u will have to pay aw extra for it.
[View Quote]"SWE" <mahmoud at swehli.com> wrote in message
news:44a6cbbe at server1.Activeworlds.com...
> Emm, today, it hit me, what happened to the freakin' skinned avatars! >_<
> anyone know when they'll be available/documented?
> i wanted my skinned avatars! >_<
> oh, and how about personal avatars? when will we be able to use those? AW
> still unable to figure out a way of controlling it?
>
> -SWE
>
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Jul 2, 2006, 12:54pm
Skinned avatar you can do your self anytime, just make the avatar in
Truespace (has to be cob format) and add bone to it.
At the bones joints you add tag name, which the seqs use.
Tengel
[View Quote]"SWE" <mahmoud at swehli.com> wrote in message
news:44a6cbbe at server1.Activeworlds.com...
> Emm, today, it hit me, what happened to the freakin' skinned avatars! >_<
> anyone know when they'll be available/documented?
> i wanted my skinned avatars! >_<
> oh, and how about personal avatars? when will we be able to use those? AW
> still unable to figure out a way of controlling it?
>
> -SWE
>
>
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Jul 2, 2006, 6:12pm
I have a good glider that rolls both ways depending on your turn. I use
this,
it should work with yours, you can experiment with it too.
You can see this in the big cave in my world majestic:
Speed Factor: 5.00
Turn Speed: 0.50
Glide Factor: 0.00
Friction Factor: 0.50
Tilt by Terrain <not checkmarked>
Pitch on Move: 10.00
Apply Pitch on Move to Av <checkmarked>
Roll on Move: 10.00
Apply Roll on Move to Av <checkmarked>
Everything until Lock Av Pos is not checkmarked.
Lock Av Pos <checkmarked>
Locked Offset 0 0 0
Lock Av Yaw <checkmarked>
Locked Yaw: 180 (because of the position it is in)
Lock Av Pitch <not checkmarked>
Locked Pitch: 0.00
[View Quote]"SWE" <mahmoud at swehli.com> wrote in message
news:44a6e894 at server1.Activeworlds.com...
> oh, on another note, anyone know how to have it so that movers change
> thier roll in relation to which direction you are turning? won't work for
> me, always rolls in 1 direction, no matter which way i turn! >_<
>
> -SWE
>
> "SWE" <mahmoud at swehli.com> wrote in message
> news:44a6cbbe at server1.Activeworlds.com...
>
>
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