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To Rick and JP... (Community)
To Rick and JP... // Communityrossyfox oJun 28, 2006, 5:18pm
I realise your reluctance to give everyone V4 object rights in
AlphaWorld. However, as you have done this in Atlantis, I wonder if it would be too much to ask for COFMeta to see some of that sweet V4 action also. Enabling global events would be nice too (this being something you have done in AlphaWorld). Adding the standard c_ corona and your new p_ particle textures to COFMeta's object path would also be easily done. If would be fair to say that Metatropolis is an abandoned world, so my final request may be a little overambitious. However, COFMeta's ground object is woefully undersized. It doesn't even extend beyond maximum visibility. Replacing it with a retextured version of AlphaWorld's ground object wouldn't be hugely difficult. Thankyou. baroJun 28, 2006, 6:14pm
I offered to make them a comprehensive set of correctly UV mapped
primitives for alpha world at the request of SW city. Basically lots of little cubes and rectangles and walls and triangles of smaller and more various sizes, but it was refused due to their strict "no object donations" policy. I can see for copywrite risks they can't accept tons of objects, and just for the admin of having to deal with tons of constant donations and requests, but hey, it's me! So I don't think we'll be seeing many new objects in alpha any time soon. poseidonJun 28, 2006, 7:55pm
Hmmm... I wonder if the server Alpha World is on would handle all those
glorious movers very well. heh. Poseidon [View Quote] sw comitJun 28, 2006, 9:54pm
Yea :o
There's this big flaw with alphaworld's object selection and it's easy to summerize - public world builders are *building block builders*. They piece objects together to get what they want, combined with action commands. They instinctively get pretty innovative with doing this if they stick around long enough. On the other end of the spectrum, the world's object modellers/suppliers and those with OP access are not personally building block builders because they can craft and upload their own objects; and many of them have never had to be a building block builder before. There's a conflict of building technique between the builders and the suppliers. Evidence that proves this: - There's no primatives!! The cornerstones of a building block builder that's very poorly developed as it stands. We have to use clunky pieces of furniture, support columns, and drain pipes for such needs :P - Objects are made with specific purposes in mind. Whereas a building block builder would prefer objects with mulitple purposes in mind. -- For example, objects are not tagged! More evidence that the objects had a specific purpose. It takes little skill, time and effort to add tags to polygons on objects so that builders can texture specific parts of the object. (this can even be harmlessly added after the object is uploaded and in use, hint hint). For example in my AWE project, I've been taken major components of furniture, such as tag 1 for the wood part, and tag 200 (so it can also accept pictures) for the fabric part. That you can customize it in-world. -- The same models come in different textures. We could just as easily change the texture in-world, especially if tags are used. The default object textures are not often used by season builders. Who would want to use the same old small selection of textures that the defaults offer? So don't even bother adding different texture versions in, just make them textureable by the builders. Not saying this is a bad thing, but it just looks like they're not taking any advantage of the create texture and tag commands, which are both critical commands for public world builders. - Speaking of that, all textures in the OP were originally designed for some object. How many textures were just uploaded specifically for the texture command? I'm hard pressed to think of any. I'm not saying that the modelers are bad people in any way. After all, if you have OP access and a bit of modeling experience, why would you have any reason to get into all that building block nonsense? You could make much better stuff with custom made objects. I just think there was a total lack of communication and it would have been a win-win for both sides. Builders could craft to their hearts content, and the modelers would have saved countless man hours since shapes and primitives take far less effort to design. I'm just a newb in object modeling but I can at least do primitives with nice UV mapping. Any paid professional modeler could prolly shell out some nice shapes and primitives in an hour or two and make many of us happy :P - Com [View Quote] rossyfox oJun 29, 2006, 7:55am
Oh and also, the pictwlls and the pictwlks in COFMeta would be very useful.
cryonicsJun 29, 2006, 9:46pm
There are a few public building worlds that currently have V4's enabled,
Atlantis and AWTeen are two that currently have it. At this time we are testing the grounds to see if it is being abused in these worlds before we decide whether to implement it in other worlds or whether we need to add some extra checks and balances. So in summary, it will be enabled at some point, it is just a question of when and how. As for Cofmeta, that is something ENZO will have to confer on as it is technically his original cool creation and he gets final say on anything that goes on there :-) Cryonics [View Quote] |