Anyone ever made 2048 res texture before? (Community)

Anyone ever made 2048 res texture before? // Community

1  |  

sw comit

Jun 27, 2006, 6:19am
....and got it to work? If there's some secret to it lemme know. But by the
looks of it its just renderware being silly :(

Which is a big disappointment. I spent pretty much all day today learning
how to create my own skyboxes with terragen. I wanted to create a 2048 res
skybox because 1024 skyboxes look like poo for mid-high to high range screen
resolution users (like 1400-1900~). In case your wondering, yes, it uses a
lot of video RAM (40MB for the set). I was going to make the skybox a
seperate downloaded add-on for AWE designed for those who have the hardware
for it.

I checked my video card's tech specs and sure enough it supports those
resolutions. AW won't even try to load anything greater than 2048. The
help files mention no limitation, only that it takes accepts resolutions
greater than 256 in the power of 2 since 3.x. It will take 2048, but, it
just resizes it to 1024 as I can tell from the .RAS filesize in the active
cache :\

Bug? or hard limitation?

- Com

sw comit

Jun 27, 2006, 3:55pm
Nevermind, came up work a better workaround - splitting the skybox sides
into 4 pieces, 2x2 textures on each side. Works, looks good :D

talisan

Jun 27, 2006, 11:36pm
Are you going to write up a tutorial on how to make skyboxes with Terragen?
I'd sure like to learn how to do that. Where did you learn it from? :)

scented nectar

Jun 28, 2006, 2:05am
Here's a script for Terragen made by a fellow former Atmosphere user who
offered it as freeware. You have to do the work of designing the terrain,
skies and lighting etc., but once that's done, running the script will take
the 6 pictures that make up the skybox. The script is set to save in my
Misc. folder, but you can change that in a text editor. It's a very small
file, so I am attaching it to this post.
--
Scented Nectar
http://www.scentednectar.com/aw/

[View Quote]


begin 666 skybox.tgs
M.R!)3DE424%,25I%#0I);FET06YI;2 B0SI<36ES8UQF(BP at ,0T*0VQO=610
M;W, at ,"P at , T*0VQO=61696P at ,"P at , T*#0H[($Q%1E0-"D-A;4 at at ,C<P#0I#
M86U0(# -"D-A;4( at , T*6F]O;2 Q+C -"D9296YD#0H-"CL at 1E)/3E0-"D-A
M;4 at at , T*0V%M4" P#0I#86U"(# -"EIO;VT at ,2XP#0I&4F5N9 T*#0H[(%))
M1TA4#0I#86U((#DP#0I#86U0(# -"D-A;4( at , T*6F]O;2 Q+C -"D9296YD
M#0H-"CL at 0D%#2PT*0V%M2" Q.# -"D-A;5 at , T*0V%M0B P#0I:;V]M(#$N
M, T*1E)E;F0-" at T*.R!54 T*0V%M2" P#0I#86U0(#DP#0I#86U"(# -"EIO
M;VT at ,2XP#0I&4F5N9 T*#0H[($1/5TX-"D-A;4 at at , T*0V%M4" R-S -"D-A
9;4( at , T*6F]O;2 Q+C -"D9296YD#0H-" at ``
`
end

sw comit

Jun 29, 2006, 12:36am
Here's a guide I wrote ;)

http://www.swcity.net/yabbse/index.php?topic=5406.0

[View Quote]

1  |  
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2024. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn