whatever aw did... (Community)

whatever aw did... // Community

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ry

Jun 7, 2006, 5:46am
in the upgrade fucked up my computer

I cant walk on 30 min visibility without totaly freezing for 4 seconds

i restarted, reinstalled and still nothing

it was fine before the update
grr

ry

Jun 7, 2006, 5:52am
and i mean the upgrade TODAY not the actual first 4.1 upgrade.
[View Quote]

.scooter

Jun 7, 2006, 5:13pm
try this just to see if it makes the AV respond better (or diff) ...

set the performance tab settings in options -
"keep frame rate at or near" = 30
"don't let vis fall below" = 30 (or what you want min vis to be)
"limit frame rate to a max of about" = 30

then set Visibility to "Float" as setting Viz to a value over-rides those
fps settings (if i understand correctly).

..Scooter



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ry

Jun 8, 2006, 5:48am
Hmm didnt help, but thanks.

Basically, i'll press and hold the forward arrow, ill start moving for 3
secs, then the whole world will just freeze for 4 seconds (not my computer
just the 3d AW Things) and all animations stop, people stop etc...

The original 4.1 release was fine on my computer, and this recent little
build upgrade has done something terribly bad :(


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ry

Jun 8, 2006, 5:50am
Oh and also...


I reset my world (the 4.1 world server dosent put a starter object in) and I
moved fine.

Then I put a road at GZ (so ONE object total in the world) and it did the
above mentioned lagging.

So. I don't know if that helps narrow things mdown?
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sw comit

Jun 8, 2006, 6:20am
Try changing it to software rendering mode and see if it becomes stable;
Just as a test.


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young phalpha

Jun 10, 2006, 2:42am
this has worked for me...

right click desktop -> properties, settings tab, advanced button ->
troubleshooting tab
move the slider down until you get it stable

if you need to keep having it go down until software mode kicks in, then
this won't do any good for you... moving it down once to where cursor and
bitmap acceleration was disabled, cleared many problems I was having that
noone else was, granted this certainly isn't a long-term solution, hopefully
it will be worked out eventually :)

- YP



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