AWE 1.4 released for 4.1 (Community)

AWE 1.4 released for 4.1 // Community

1  |  

sw comit

Jun 1, 2006, 2:33am
To go with the AW 4.1 release, AWE has been updated as well. Version 1.4
sports 2 major features - an overhauled avatar list with 4.1 functions, and
the world's object sets cleaned up for performance (over 1500 objects)

As always, you can pick it up at the AWE page - http://awe.swcity.net

feedback and comments thread -
http://www.swcity.net/yabbse/index.php?topic=5285.0

-------------



New in version 1.4.065

- Tbtree010 no longer shows "halo lines" at the top of its sprite polygons.
- Endwave commands removed from avatars.dat due to being obsolete. Thanks
Byte.
- The flower and tree sprite objects (29 in total) no longer do texture
clamping. This will fix texture distorting artifacts you may notice if you
apply the object's respective texture & mask on 3d objects.
- AWE avatars updated for AW 4.1. They now support the autolook function and
avatar menus. They've also been given new gestures now that excess gestures
are displayed in a drop-down menu instead of going off the screen.
- Texture rusgrd-n and rusgrd-d enhanced (2x resolution, seamless).
- The following objects (1,533+ models) had all unnecessary code stripped
out and optimized for improved performance:
tree0_
tbtree__
rock__
edge__
sign__
arch__
street__
wall___
walk___
road___
p___ (panel objects)
g___ (gfence, gbed, etc)
12 avatars (+ todd's dead hand revived)
plus dozens of various small detailing objects

equin0x

Jun 1, 2006, 2:56am
Wonderful.
Does it include that feature where you posted before, on the forums? The one
with the lush green grass. I am waiting so bad to see that myself!

[View Quote]

sw comit

Jun 1, 2006, 3:02am
That's not part of AWE. That just uses the gif and png support 4.1 has. So
everybody can see it with or without AWE.
But that's a whole 'nother story. I'll post about it in the forums later.


[View Quote]

sw comit

Jun 1, 2006, 3:21am
I forgot an important note: Due to the overhaul, the AWE 1.3 avatars and AWE
1.4 avatars are not compatible with eachother! Meaning that you'll be out of
sync with 1.3 users. So tell your friends to upgrade. I been meaning to
overhaul it for a long time. Now that AWE users are forced to reinstall due
to the new install of 4.1 (assuming 3.6 wasn't overwritten), I figured now
would be the best time.

- Com

equin0x

Jun 1, 2006, 4:43am
Upon entering AlphaWorld, after installing AWE 1.4;

Immigration Officer: Welcome to historic Alphaworld, the oldest and largest
virtual world in the Cyberverse.
Warning: unable to download objects.activeworlds.com/aw/seqs/talking.zip
(file not found)
Warning: unable to download objects.activeworlds.com/aw/seqs/sit.zip (file
not found)
Warning: unable to download objects.activeworlds.com/aw/seqs/run.zip (file
not found)
Warning: unable to download objects.activeworlds.com/aw/seqs/qjump1.zip
(file not found)
Warning: unable to download objects.activeworlds.com/aw/seqs/qfall1.zip
(file not found)
Warning: unable to download objects.activeworlds.com/aw/seqs/null.zip (file
not found)
Warning: unable to download objects.activeworlds.com/aw/seqs/jive.zip (file
not found)
Warning: unable to download objects.activeworlds.com/aw/seqs/funk.zip (file
not found)
Warning: unable to download objects.activeworlds.com/aw/seqs/dizzy.zip (file
not found)
Warning: unable to download objects.activeworlds.com/aw/seqs/clap.zip (file
not found)
Warning: unable to download objects.activeworlds.com/aw/seqs/cartwheel.zip
(file not found)
Warning: unable to download objects.activeworlds.com/aw/seqs/boogie.zip
(file not found)

I was yet to move anywhere, and was flooded with that.
And for the record, it is a fresh install Active Worlds (didn't overwrite
3.6) - Installed at C:\Active Worlds - AWE is installed at the default path,
overwriting the previous version.

sw comit

Jun 1, 2006, 5:10am
Because sequences can't operate from the local OP AWE sets up, they have to
be injected directly into the active cache. To do this is uses a registry
key to figure out where AW is installed and then from there goes to the AW
folder to place the files.

It sounds like it found the wrong browser. It usually installed into
whichever browser you installed last...I think. It might also be whichever
user you used last.

navigate to:
x:\_____\cache\art\objects.activeworlds.com-aw\seqs\

x being your install drive. ____ being where you installed the last
browser. Or any other browser besides the 4.1 one. Look in the seqs folder
and if you see the files in there, that confirmed it installed for the wrong
browser. To manually fix this, manually copy the *.seq files over to the
same location, but for the 4.1 install.

Hope that helps

- Com

sw comit

Jun 1, 2006, 5:17am
Actually on second thought, you wouldn't be getting those errors unless the
avatars.dat file installed. And in order for that to install it uses the
same registry finding trick. It sounds like you never entered Alphaworld
prior to install. If this is true then I think it's a problem with the
installer not creating the sub-directories I'll have to look into that,
thanks.

- Com

[View Quote]

equin0x

Jun 1, 2006, 5:24am
Yes, I have all the avatars and everything else.. I believe its just the seq
files.

I thought I did enter AlphaWorld before.. Maybe I didn't let it fully load
or something..

[View Quote]

equin0x

Jun 1, 2006, 5:28am
Testing with Grey, I tried a few of the gestures - jive and sit both work,
so that means its working either way.

[View Quote]

sw comit

Jun 1, 2006, 5:29am
I ran a few tests trying to recreate the problem...couldn't though. It
doesn't make any sense why only half of the avs components would install.
I'd try just re-running the installer for now.



[View Quote]

sw comit

Jun 1, 2006, 5:38am
Ah I see what happened now. It's a change in how 4.1 deals with seqs
loading that I didn't know about. Looks like they work with the local OP
now, and they're expected to be there and in zip form. I'll have to update
the installer.

I usually scold the error printing as a useless and annoying function, but I
guess it has a purpose after all ;P

[View Quote]

equin0x

Jun 1, 2006, 5:41am
Doesn't worry me that much now. It all works, just had those error messages
the first time there after installing.

[View Quote]

sw comit

Jun 1, 2006, 5:44am
Ah I see what happened now. It's a change in how 4.1 deals with seqs
loading that I didn't know about. Looks like they work with the local OP
now, and they're expected to be there and in zip form. I'll have to update
the installer.

I usually scold the error printing as a useless and annoying function, but I
guess it has a purpose after all ;P

New installer is uploaded. Same url. Same version number.

[View Quote]

sw comit

Jun 4, 2006, 4:03am
If your having problems selecting the additional avatars, this is because

A.) your screen resolution is too low to support the avatar list.
B.) the position you docked your menu toolbar.

but ulimately it's because of the non-standard menu popout system. I think
I'll file a bug report on it...

In the meantime, there's 3 solutions.
1.) a height resolution higher than 1000'ish should work
2.) put your menu toolbar on the bottom instead (example:
www.swcity.net/temp/4.1_config.jpg )
3.) download this alternative avatars.dat list -
www.swcity.net/files/awe/avatars.zip . Extract the file to Active
Worlds\cache\art\objects.activeworlds.com-aw\ and overwrite the current file
there. It adds a couple --- lines at the bottom. It's not pretty so I'm not
including it in the official AWE release, but it works.

- Com

sw comit

Jun 13, 2006, 6:35am
Due to popular demand, you can install AWE without autolook enabled avatars
now. In the checklist screen you can pick which version you want. Autolook
is checked by default. Available at http://awe.swcity.net


[View Quote]

1  |  
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2024. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn