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AWE 1.4 released for 4.1 (Community)
AWE 1.4 released for 4.1 // Communitysw comitJun 1, 2006, 2:33am
To go with the AW 4.1 release, AWE has been updated as well. Version 1.4
sports 2 major features - an overhauled avatar list with 4.1 functions, and the world's object sets cleaned up for performance (over 1500 objects) As always, you can pick it up at the AWE page - http://awe.swcity.net feedback and comments thread - http://www.swcity.net/yabbse/index.php?topic=5285.0 ------------- New in version 1.4.065 - Tbtree010 no longer shows "halo lines" at the top of its sprite polygons. - Endwave commands removed from avatars.dat due to being obsolete. Thanks Byte. - The flower and tree sprite objects (29 in total) no longer do texture clamping. This will fix texture distorting artifacts you may notice if you apply the object's respective texture & mask on 3d objects. - AWE avatars updated for AW 4.1. They now support the autolook function and avatar menus. They've also been given new gestures now that excess gestures are displayed in a drop-down menu instead of going off the screen. - Texture rusgrd-n and rusgrd-d enhanced (2x resolution, seamless). - The following objects (1,533+ models) had all unnecessary code stripped out and optimized for improved performance: tree0_ tbtree__ rock__ edge__ sign__ arch__ street__ wall___ walk___ road___ p___ (panel objects) g___ (gfence, gbed, etc) 12 avatars (+ todd's dead hand revived) plus dozens of various small detailing objects equin0xJun 1, 2006, 2:56am
Wonderful.
Does it include that feature where you posted before, on the forums? The one with the lush green grass. I am waiting so bad to see that myself! [View Quote] sw comitJun 1, 2006, 3:02am
That's not part of AWE. That just uses the gif and png support 4.1 has. So
everybody can see it with or without AWE. But that's a whole 'nother story. I'll post about it in the forums later. [View Quote] sw comitJun 1, 2006, 3:21am
I forgot an important note: Due to the overhaul, the AWE 1.3 avatars and AWE
1.4 avatars are not compatible with eachother! Meaning that you'll be out of sync with 1.3 users. So tell your friends to upgrade. I been meaning to overhaul it for a long time. Now that AWE users are forced to reinstall due to the new install of 4.1 (assuming 3.6 wasn't overwritten), I figured now would be the best time. - Com equin0xJun 1, 2006, 4:43am
Upon entering AlphaWorld, after installing AWE 1.4;
Immigration Officer: Welcome to historic Alphaworld, the oldest and largest virtual world in the Cyberverse. Warning: unable to download objects.activeworlds.com/aw/seqs/talking.zip (file not found) Warning: unable to download objects.activeworlds.com/aw/seqs/sit.zip (file not found) Warning: unable to download objects.activeworlds.com/aw/seqs/run.zip (file not found) Warning: unable to download objects.activeworlds.com/aw/seqs/qjump1.zip (file not found) Warning: unable to download objects.activeworlds.com/aw/seqs/qfall1.zip (file not found) Warning: unable to download objects.activeworlds.com/aw/seqs/null.zip (file not found) Warning: unable to download objects.activeworlds.com/aw/seqs/jive.zip (file not found) Warning: unable to download objects.activeworlds.com/aw/seqs/funk.zip (file not found) Warning: unable to download objects.activeworlds.com/aw/seqs/dizzy.zip (file not found) Warning: unable to download objects.activeworlds.com/aw/seqs/clap.zip (file not found) Warning: unable to download objects.activeworlds.com/aw/seqs/cartwheel.zip (file not found) Warning: unable to download objects.activeworlds.com/aw/seqs/boogie.zip (file not found) I was yet to move anywhere, and was flooded with that. And for the record, it is a fresh install Active Worlds (didn't overwrite 3.6) - Installed at C:\Active Worlds - AWE is installed at the default path, overwriting the previous version. sw comitJun 1, 2006, 5:10am
Because sequences can't operate from the local OP AWE sets up, they have to
be injected directly into the active cache. To do this is uses a registry key to figure out where AW is installed and then from there goes to the AW folder to place the files. It sounds like it found the wrong browser. It usually installed into whichever browser you installed last...I think. It might also be whichever user you used last. navigate to: x:\_____\cache\art\objects.activeworlds.com-aw\seqs\ x being your install drive. ____ being where you installed the last browser. Or any other browser besides the 4.1 one. Look in the seqs folder and if you see the files in there, that confirmed it installed for the wrong browser. To manually fix this, manually copy the *.seq files over to the same location, but for the 4.1 install. Hope that helps - Com sw comitJun 1, 2006, 5:17am
Actually on second thought, you wouldn't be getting those errors unless the
avatars.dat file installed. And in order for that to install it uses the same registry finding trick. It sounds like you never entered Alphaworld prior to install. If this is true then I think it's a problem with the installer not creating the sub-directories I'll have to look into that, thanks. - Com [View Quote] equin0xJun 1, 2006, 5:24am
Yes, I have all the avatars and everything else.. I believe its just the seq
files. I thought I did enter AlphaWorld before.. Maybe I didn't let it fully load or something.. [View Quote] equin0xJun 1, 2006, 5:28am
Testing with Grey, I tried a few of the gestures - jive and sit both work,
so that means its working either way. [View Quote] sw comitJun 1, 2006, 5:29am
I ran a few tests trying to recreate the problem...couldn't though. It
doesn't make any sense why only half of the avs components would install. I'd try just re-running the installer for now. [View Quote] sw comitJun 1, 2006, 5:38am
Ah I see what happened now. It's a change in how 4.1 deals with seqs
loading that I didn't know about. Looks like they work with the local OP now, and they're expected to be there and in zip form. I'll have to update the installer. I usually scold the error printing as a useless and annoying function, but I guess it has a purpose after all ;P [View Quote] equin0xJun 1, 2006, 5:41am
Doesn't worry me that much now. It all works, just had those error messages
the first time there after installing. [View Quote] sw comitJun 1, 2006, 5:44am
Ah I see what happened now. It's a change in how 4.1 deals with seqs
loading that I didn't know about. Looks like they work with the local OP now, and they're expected to be there and in zip form. I'll have to update the installer. I usually scold the error printing as a useless and annoying function, but I guess it has a purpose after all ;P New installer is uploaded. Same url. Same version number. [View Quote] sw comitJun 4, 2006, 4:03am
If your having problems selecting the additional avatars, this is because
A.) your screen resolution is too low to support the avatar list. B.) the position you docked your menu toolbar. but ulimately it's because of the non-standard menu popout system. I think I'll file a bug report on it... In the meantime, there's 3 solutions. 1.) a height resolution higher than 1000'ish should work 2.) put your menu toolbar on the bottom instead (example: www.swcity.net/temp/4.1_config.jpg ) 3.) download this alternative avatars.dat list - www.swcity.net/files/awe/avatars.zip . Extract the file to Active Worlds\cache\art\objects.activeworlds.com-aw\ and overwrite the current file there. It adds a couple --- lines at the bottom. It's not pretty so I'm not including it in the official AWE release, but it works. - Com sw comitJun 13, 2006, 6:35am
Due to popular demand, you can install AWE without autolook enabled avatars
now. In the checklist screen you can pick which version you want. Autolook is checked by default. Available at http://awe.swcity.net [View Quote] |