GTA models? (Community)

GTA models? // Community

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equin0x

Nov 8, 2005, 8:22am
Hi all,

Just wondering if it is possible to convert models from Grand Theft Auto
games (GTAIII, Vice City or San Andreas) to usable formats in

Because of the game structure, please only reply if you have experience with
the game.

As you know, the files are saved as .txd and .dff (textures and models).

Please reply with some rough instructions on how to convert, if you know of
any.

Thanks,
equin0x.

mrmeh

Nov 8, 2005, 1:33pm
I know that grand theft auto 3 was made using the renderware engine, so I
would thing that it would be possible. I myself have been woundering this
but never tried i'll keep you posted.

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baro

Nov 8, 2005, 7:44pm
It's just a matter of seeing how they store their models. Maybe it's
actually just compressed up in some file a bunch of rwx's

dr. squailboont

Nov 8, 2005, 10:47pm
[View Quote] "RWX" is not natively supported since RenderWare 3; since AW 3.0, the browser has its own RWX parser.

joeman

Nov 8, 2005, 11:34pm
It can be done, but the trick is in the conversion settings.

-Joe

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rossyfox e

Nov 11, 2005, 5:40pm
I feel the need to point out that such an action would constitute
copyright infringement.

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swe

Nov 11, 2005, 7:21pm
*SMACK!*

-SWE

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swe

Nov 11, 2005, 9:29pm
hey, posting this for Bowen:

[View Quote] Only if used for profit. Usually if you're doing stuff on your
freetime, such as for entertainment purposes outside of generating
profits, copyright infringement won't do anything.

If rockstar can prove they're losing money because of you using their
models in ActiveWorlds, they'd have case -- other than that, the judge
would laugh at them.

anduin

Nov 12, 2005, 2:58am
[View Quote] >hey, posting this for Bowen:
>
[View Quote] Ok, let's expand on this.

What if you were developing a free game for people to play with the
use of Rockstars models?

Would they then not be losing money, although you are making the game
for free use?

And, how much money did they have to spend to get those particular
models created for them, for use within the game?

Yes, either way is a loss of money to them and is copyright
infringement; even if the use is not for profit.

You must have express permission to use their models in your 3D world
in writing, before doing so or you are indeed liable.


Best Regards,
Anduin (317281)

--
Immigrated Monday, May 8th 2000
DreamCty World Coming Soon! (http://community.dreamcities.net)

swe

Nov 12, 2005, 3:14am
ya, thats what bowen said, if rockstar can prove they're loosing money.
but i personally aint so sure about that, seeing, how you pointed out, they
had to spend to get those models created, and have the right to have it used
however they choose, and only them

-SWE

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tengel

Nov 12, 2005, 7:09pm
I have just heard this, so not sure yet if it is facts, but if you create
something where it has 7 or more visible different from the copyrights one,
it will not longer be protected by the copyrights law.

So if you want to make a parody of Donald Duck, u should be available to
create something that looks like him, but not exactly like, that would be to
break the copyright law.


--
Tengel

www.3D-Nordic.com


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ciena

Nov 12, 2005, 8:22pm
U.S. Copyright law is quite explicit that the making of what are called
"derivative works" -- works based or derived from another copyrighted
work -- is the exclusive province of the owner of the original work. This is
true even though the making of these new works is a highly creative process.
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rossyfox e

Nov 13, 2005, 6:17am
Well, a claim of non-profit can *help* in a fair use defense, but it's
still copyright infringement regardless of wether or not profit is made.

Consider: Rockstar own the rights to the models. They have the right to
*sell* usage rights. So, it could be argued that if they wanted to
charge for those rights, then simply taking their models, even for a
non-profit use that doesn't reduce game sales, is losing them money.

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rossyfox e

Nov 13, 2005, 6:19am
But you couldn't take Donald Duck and change him in 7 ways. That'd be a
derivative work.

So they would have to be entirely new models, not altered versions of
the converted ones.

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tengel

Nov 13, 2005, 2:27pm
Of course

--
Tengel

rossyfox e

Nov 14, 2005, 5:49pm
Also I believe that law applies to trademarks, not copyrights, though I
could be wrong on that.

[View Quote]

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