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Terrain texturing warning! (Sdk)
Terrain texturing warning! // SdkandrasJun 3, 2002, 5:03pm
Be careful with texture settings in the SDK or in the elevdump file! If you set it to 63 (or any rotates of it) will crash the browser immediatelly.
Andras milestegJun 3, 2002, 5:25pm
Hi Andas :)
After reading the url about how texture ,orientation and hole are all saved in one byte, you can easily see that 'texture63' bits are used to indicate a hole if orientation bytes are both set to 1. I guess Roland forgot to reduce the check limit to 63 textures ( 0 to 62 ) after he implemented the hole feature ;) more info here : http://www.activeworlds.com/sdk/AW_TERRAIN_NODE_TEXTURES.htm Regards, MilesTeg "andras" <andras at andras.net> a écrit dans le message de news: 3CFBB920.73754304 at andras.net... > Be careful with texture settings in the SDK or in the elevdump file! If you set it to 63 (or any rotates of it) will crash the browser immediatelly. > > Andras andrasJun 3, 2002, 9:48pm
milestegJun 4, 2002, 8:13am
ah! yes! hehe I just tried , it is weird ;)
I guess they do a check on 254 value where it should be a 255 value :) MilesTeg "andras" <andras at andras.net> a écrit dans le message de news: 3CFBFBDB.6554C75F at andras.net... > Actually texture 62 with rotate 90 degrees stands for the hole. Try it :) > Andras > [View Quote] kahJun 4, 2002, 3:25pm
"carlbanks" <Virtualcarlbanks at hotmail.com> wrote in
news:3cfbd263$1 at server1.Activeworlds.com: > Texture 63 crashes browser. AHHHHHHHH That's what he said lol :-)) KAH |