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new LaserTag script! (Bots)
new LaserTag script! // BotskahJan 29, 2001, 4:02pm
at the MBE/KAHBOT we've just improved the standard Xelagot LaserTag script!
it now dumps "skulls" where someone has been shot! I'm making a page for it on our site, http://www.kahbot.com/, right now. it can be downloaded here: http://home.no.net/kahbot/war.txt it has been tested in BotMania of Vectorscape. also see our new online bot-forum! http://kah.vectorscape.org (thank you, Lord Vector!) KAH j b e l lJan 29, 2001, 9:36pm
how is this better? with the whole lazer tag concept, i don't see how a
"skull" being layed makes it better... -- J B E L L http://platinum.awjbell.com G O I N G P L A T I N U M [View Quote] kahJan 30, 2001, 12:33pm
well, it makes it more realistic...one could for example dump a
"skull"-object that looks like a dead avatar. KAH [View Quote] j b e l lJan 30, 2001, 10:21pm
but if you play lazer tag, when you hit someone it's not supposed to kill
them, lazer tag in RL is based on sensors and light guns, but then again, no one is supposed to die in paintball, but that doesn't stop me or anyone else, so nevermind! -- J B E L L http://platinum.awjbell.com G O I N G P L A T I N U M [View Quote] j b e l lJan 30, 2001, 10:21pm
do you think you could combine the chess & tic-tac-toe bot, and create a
score or stats style command on teh paintball bot (with a sign object upon which it updates scores) within any reasonable amount of time? it says your working on them, on the site, but I have a feeling other projects are top priority.. if/when you can get these done, i would HIGHLY apprecieate it.. i use the chess, paintball, tic-tac-toe, lazer tag bots in my world, perhaps adding the InGZ script somehow to the paintball script.. that would be great too.. and would help decrease the load (i have to use two diff cits to handle all the bots, lol) -- J B E L L http://platinum.awjbell.com G O I N G P L A T I N U M [View Quote] |