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Object makers please reframe from using caps!! (Community)
Object makers please reframe from using caps!! // Community
Jul 12, 2003, 11:50pm
Just a word about names people use for both textures and models. Some of us
have servers that are case sensetive, if you name a model Wall01 or Tree03
and zip it as such in object sets, some of us have to spend hours unzipping
those models and renaming the objects to all lowercase letters, because our
servers do not see Tree01 and tree01 as the same file name.
I've also noticed some objects named walk01.RWX the same problems result. A
windows server is not as case sensetive as a linex server.
I've also noticed alot of the Megapath and most of GandTech objects such as
the Borgs set are full of caps. A main reason for getting reason # 12152 or
reason # 7 server errors.
MrBruce
Jul 13, 2003, 1:30am
Ok, no prob :)) Lower case it is :)
Imagine
[View Quote]"mrbruce" <A1CTWorld at aol.com> wrote in message
news:3f10bae5 at server1.Activeworlds.com...
> Just a word about names people use for both textures and models. Some of
us
> have servers that are case sensetive, if you name a model Wall01 or Tree03
> and zip it as such in object sets, some of us have to spend hours
unzipping
> those models and renaming the objects to all lowercase letters, because
our
> servers do not see Tree01 and tree01 as the same file name.
> I've also noticed some objects named walk01.RWX the same problems result.
A
> windows server is not as case sensetive as a linex server.
> I've also noticed alot of the Megapath and most of GandTech objects such
as
> the Borgs set are full of caps. A main reason for getting reason # 12152
or
> reason # 7 server errors.
> MrBruce
>
>
|
Jul 13, 2003, 2:08am
Rename is sufficient. The filename inside of the ZIP plays no role.
Andras has a rename program link on his tools page, I think rnameit
or so was the name.
[View Quote]mrbruce wrote:
> Just a word about names people use for both textures and models. Some of us
> have servers that are case sensetive, if you name a model Wall01 or Tree03
> and zip it as such in object sets, some of us have to spend hours unzipping
> those models and renaming the objects to all lowercase letters, because our
> servers do not see Tree01 and tree01 as the same file name.
> I've also noticed some objects named walk01.RWX the same problems result. A
> windows server is not as case sensetive as a linex server.
> I've also noticed alot of the Megapath and most of GandTech objects such as
> the Borgs set are full of caps. A main reason for getting reason # 12152 or
> reason # 7 server errors.
> MrBruce
>
>
|
Jul 13, 2003, 4:04am
I agree Mr B. I have to do the same thing.
[View Quote]"mrbruce" <A1CTWorld at aol.com> wrote in message
news:3f10bae5 at server1.Activeworlds.com...
> Just a word about names people use for both textures and models. Some of
us
> have servers that are case sensetive, if you name a model Wall01 or Tree03
> and zip it as such in object sets, some of us have to spend hours
unzipping
> those models and renaming the objects to all lowercase letters, because
our
> servers do not see Tree01 and tree01 as the same file name.
> I've also noticed some objects named walk01.RWX the same problems result.
A
> windows server is not as case sensetive as a linex server.
> I've also noticed alot of the Megapath and most of GandTech objects such
as
> the Borgs set are full of caps. A main reason for getting reason # 12152
or
> reason # 7 server errors.
> MrBruce
>
>
|
Jul 13, 2003, 6:03am
If you set your ftp program to auto change the character case to lower case
will cure you having to spend hours performing a task that is down on auto
on uploading files.
Check your ftp program options, its amazing what you find..
We have used this for years.
[View Quote]"mrbruce" <A1CTWorld at aol.com> wrote in message
news:3f10bae5 at server1.Activeworlds.com...
> Just a word about names people use for both textures and models. Some of
us
> have servers that are case sensetive, if you name a model Wall01 or Tree03
> and zip it as such in object sets, some of us have to spend hours
unzipping
> those models and renaming the objects to all lowercase letters, because
our
> servers do not see Tree01 and tree01 as the same file name.
> I've also noticed some objects named walk01.RWX the same problems result.
A
> windows server is not as case sensetive as a linex server.
> I've also noticed alot of the Megapath and most of GandTech objects such
as
> the Borgs set are full of caps. A main reason for getting reason # 12152
or
> reason # 7 server errors.
> MrBruce
>
>
|
Jul 13, 2003, 12:29pm
[View Quote]number 6 wrote:
> If you set your ftp program to auto change the character case to lower case
> will cure you having to spend hours performing a task that is down on auto
> on uploading files.
>
> Check your ftp program options, its amazing what you find..
>
> We have used this for years.
>
|
That will not solve the problem of the embedded texture names :(
--
Andras
"It's MY computer" (tm Steve Gibson)
Jul 13, 2003, 3:40pm
Thank you for your hint, I will look into my servers control panel.
MrBruce
[View Quote]"number 6" <6 at rdescape.com> wrote in message
news:3f111243 at server1.Activeworlds.com...
> If you set your ftp program to auto change the character case to lower
case
> will cure you having to spend hours performing a task that is down on auto
> on uploading files.
>
> Check your ftp program options, its amazing what you find..
>
> We have used this for years.
>
> "mrbruce" <A1CTWorld at aol.com> wrote in message
> news:3f10bae5 at server1.Activeworlds.com...
> us
Tree03
> unzipping
> our
result.
> A
> as
> or
>
>
|
Jul 13, 2003, 3:47pm
Whoops that's strange I thought I sent my reply yesterday, it just sent it
now as I logged back in.
and andras is right about his last reply which is not attached to this post,
also regarding someones response say rename the zip, I have tried renaming a
zipped object before and later unzipped it to find the rwx notepad file
inside is still named Walk01.RWX.
MrBruce
[View Quote]"mrbruce" <A1CTWorld at aol.com> wrote in message
news:3f119991$1 at server1.Activeworlds.com...
> Thank you for your hint, I will look into my servers control panel.
> MrBruce
> "number 6" <6 at rdescape.com> wrote in message
> news:3f111243 at server1.Activeworlds.com...
> case
auto
of
> Tree03
because
> result.
such
12152
>
>
|
Jul 13, 2003, 4:06pm
Run everything through multizip, that smallifies all filenames including the name inside
the zips.
[View Quote]"mrbruce" <A1CTWorld at aol.com> wrote in message
news:3f119b31$1 at server1.Activeworlds.com...
> Whoops that's strange I thought I sent my reply yesterday, it just sent it
> now as I logged back in.
> and andras is right about his last reply which is not attached to this post,
> also regarding someones response say rename the zip, I have tried renaming a
> zipped object before and later unzipped it to find the rwx notepad file
> inside is still named Walk01.RWX.
> MrBruce
>
> "mrbruce" <A1CTWorld at aol.com> wrote in message
> news:3f119991$1 at server1.Activeworlds.com...
> auto
> of
> because
> such
> 12152
>
>
|
Jul 13, 2003, 4:19pm
aye aye captain.
MrBruce
[View Quote]"starfleet" <Starfleet at Command.com> wrote in message
news:3f119fc2 at server1.Activeworlds.com...
> Run everything through multizip, that smallifies all filenames including
the name inside
> the zips.
>
> "mrbruce" <A1CTWorld at aol.com> wrote in message
> news:3f119b31$1 at server1.Activeworlds.com...
it
post,
renaming a
lower
on
Some
or
objects
>
>
|
Jul 13, 2003, 5:36pm
A question along these lines -
I know of at least one world where they built using caps in the object
names, on a case insensitive webserver (upper/lower case didn't matter).
When they migrated to a *nix server, the object path was cleaned up for this
issue. However, the world contains MANY dead loads, due to upper/lower case
conflict. A tool to clean up trailing space errors, if it exists, would be
appreciated also. Is there any automated tool to clean up these problems?
Any help would be much appreciated, thanks.
[View Quote]"mrbruce" <A1CTWorld at aol.com> wrote in message
news:3f10bae5 at server1.Activeworlds.com...
> Just a word about names people use for both textures and models. Some of
us
> have servers that are case sensetive, if you name a model Wall01 or Tree03
> and zip it as such in object sets, some of us have to spend hours
unzipping
> those models and renaming the objects to all lowercase letters, because
our
> servers do not see Tree01 and tree01 as the same file name.
> I've also noticed some objects named walk01.RWX the same problems result.
A
> windows server is not as case sensetive as a linex server.
> I've also noticed alot of the Megapath and most of GandTech objects such
as
> the Borgs set are full of caps. A main reason for getting reason # 12152
or
> reason # 7 server errors.
> MrBruce
>
>
|
Jul 13, 2003, 5:55pm
In article <3f11b4ba$1 at server1.Activeworlds.com>, mongo at alt.2600.comcrap
says...
> A question along these lines -
>
> I know of at least one world where they built using caps in the object
> names, on a case insensitive webserver (upper/lower case didn't matter).
> When they migrated to a *nix server, the object path was cleaned up for this
> issue. However, the world contains MANY dead loads, due to upper/lower case
> conflict. A tool to clean up trailing space errors, if it exists, would be
> appreciated also. Is there any automated tool to clean up these problems?
> Any help would be much appreciated, thanks.
>
I wrote such a tool a couple years ago but I really don't remember what it
does, I remember writing it when WinMe decided all filenames should be
uppercase (7-8 thousands objects); from my web page description it should do
what you want, better check it out for yourself :)
http://www.codebaron.net/multizip-rename.htm
--
../B
Jul 13, 2003, 6:02pm
I have the same uppercase kind of problem, though just rename the zip. The
object inside the zip, isn't a big of a role.
Jul 13, 2003, 6:18pm
Please - let me clarify.
The problem doesn't exist in the object path. It exists in the object names
placed in the world. Previously, upper/lower case didn't matter, the
webserver spooled the objects out anyways. Now, the upper case in the
objects causes dead loads (triangles). I was hoping to find a tool, possibly
a bot or a Xelagot script, to check all objects in a world for lower case
object names, and convert if needed. Trailing spaces in object names are
causing some load errors also. Again, any help would be appreciated.
[View Quote]"themask" <admin at themask.3dhost.net> wrote in message
news:3f11babc$1 at server1.Activeworlds.com...
> I have the same uppercase kind of problem, though just rename the zip. The
> object inside the zip, isn't a big of a role.
>
>
|
Jul 14, 2003, 1:12pm
[View Quote]"mongo" <mongo at alt.2600.comcrap> wrote in message news:3f11be96$1 at server1.Activeworlds.com...
> a bot or a Xelagot script, to check all objects in a world for lower case
> object names, and convert if needed. Trailing spaces in object names are
> causing some load errors also. Again, any help would be appreciated.
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You can save property and lowercase the propdump file. Many ways for that,
for instance in my PFE editor it is Edit - Text - Lowercase Selection.
Problem is, it would lowercase all the Description fields too, like sign texts :/
Trailing spaces are trickier, because you have to change the field length also (the 7th number).
That can be done manually from propdump file too, if you're in a masochist mood.
If some utility could parse the propdump into fields and calculate with them,
it could solve both trailing space and uppercase problems without messing descriptions...
(Maybe I should direct this to Worldbuilders)
--
Mauz
http://mauz.info
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