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New Pricing... (Community)
New Pricing... // CommunityflaggFeb 6, 2002, 5:40pm
Hi Everyone,
Below is the link to Mr. Noll's letter to the community regarding new pricing. http://www.activeworlds.com/letter.html As always feel free to contact us if you have any questions. Tom at activeworlds.com Tom Fournier Customer Service / Sales Manager Activeworlds.com Inc. 95 Parker St. Newburyport, MA 01950 www.activeworlds.com sweFeb 6, 2002, 5:42pm
nornny11Feb 6, 2002, 7:05pm
Looks like everyone CAN comprimise. Kudos. Although, I'm still left to
wonder why the new plan in the first place, maybe I forgot it if it was stated in the first letter. I'll just assume they're changing with the economic times. :)) 6.95 a month is something I myself can work with, and it's pretty much a standard price for anything charged monthly online, more standard than 9.95 at least. Well, back to virtual life. Too bad for the people that thought the universe is ending Nornny [View Quote] cozmoFeb 6, 2002, 7:52pm
actually all online games are $10-$15 a month with the exception of EQ's new
$40 a month server where your supposed to get more quests or whatever, which is usually standard in any game bu i guess they are trying to see how much people are willing to pay. But, i think this price is definitly more resonable then before. I kind of question there "pay to have tourists enter your world". The only reason they did that is becuase the worldowners thought tourists should be allowed, so they foudn the oppurtunity to get soem extra money out of them, but whos gonna pay anyways? So basicly only tourists in AWGate unless anyone is insane enough to pay that much just to let tourists in, but you never know. -Cozmo [View Quote] grimbleFeb 6, 2002, 7:56pm
The point is that the worldowners now have the ability to accept tourists
into their world as an additional service. If they want tourists in their world, which seemed to be a major sticking point for some (*boggle*) then its now in their hands instead of an across the board ban. Shrewd move if you ask me. Grims [View Quote] sinewFeb 6, 2002, 8:09pm
In part, E N Z O said:
Tourists are allowed limited access into the Active Worlds Universe. They are allowed only into AWGate and worlds where world owners choose to enable Tourist Access. World owners can pay an additional $59.95 annually on their worlds if they want to have Tourist Access enabled in their worlds. -----------------------snip--------------------------- I like the idea of world owners being able to choose whether they want tourists in their world or not. Overall, there's more hope in this versus the current policy. [View Quote] cozmoFeb 6, 2002, 8:12pm
60 a year is a bit much just for tourist enter rights. Thats the price of
20+ coords (i think). It just sounds to me like becuase all the worldowners wanted tourists to stay that they will sneak in a price anywhere they can. [View Quote] grimbleFeb 6, 2002, 8:24pm
Leave it out Cozmo ... They've just knocked a similar amount off the cost of
the citizenships - of which there are far more. Grims [View Quote] sinewFeb 6, 2002, 8:25pm
It can be considered dedication, loyalty and a season of community to pay
the extra 60 bucks a year AND open your world to Non-AW ppl. How much you want to bet, in time, some world owners will go the extra mile and make a world just for the purpose of encouraging tourists to become citizens. [View Quote] newbieFeb 6, 2002, 10:14pm
Yes games,,but activeworlds is not a game,but a chat,,compare to ICQ,Yahoo
etc. Newbie cozmo <b.nolan2 at verizon.net> kirjoitti viestissä:3c61a5b8$1 at server1.Activeworlds.com... > actually all online games are $10-$15 a month with the exception of EQ's new > $40 a month server where your supposed to get more quests or whatever, which > is usually standard in any game bu i guess they are trying to see how much > people are willing to pay. > > But, i think this price is definitly more resonable then before. I kind of > question there "pay to have tourists enter your world". The only reason they > did that is becuase the worldowners thought tourists should be allowed, so > they foudn the oppurtunity to get soem extra money out of them, but whos > gonna pay anyways? So basicly only tourists in AWGate unless anyone is > insane enough to pay that much just to let tourists in, but you never know. > > -Cozmo > [View Quote] cozmoFeb 7, 2002, 12:49am
syliFeb 7, 2002, 12:54am
I'm happy to see they made a compromise. The changes are much more
reasonable with the exception of the additional cost to world owners for allowing tourist access. Feel I already paid that when I purchased a 25 user world 6 months ago. Pro-rated discount should be in order for reducing a feature I already had. Now that we do have to pay though, shouldn't we get some type of color coding on the world list to indicate we are " tourist friendly"? -- ~Syli~ [View Quote] grimbleFeb 7, 2002, 1:57am
If you want to compare AW to basic chat/IM Applications, maybe you should
ask yourself why you paid all that money for all those worlds. Grims [View Quote] canopusFeb 7, 2002, 2:12am
How do you tell whether a world is open to tourists? I went to Alphaworld,
Mars, and Meta just now, and their World Rights says they are "open to everybody". (Of course I could always try re-entering as a Tourist.) [View Quote] canopusFeb 7, 2002, 2:33am
Maybe the truth is that AW is somewhere between a chat room and an online
game. The chat networks cost next to nothing, and the online role-playing games cost $9-$10 a month (and the first month is usually free--which gets new users involved). AW allows user-made towns or worlds, which the older generation of online games don't do (the new ones like Neverwinter Nights, Dungeon Siege, Atriarch, and Star Wars Galaxies promise to do so as they go public over the next year). What AW sadly lacks, and even the oldest online games have, is thousands of fully-scripted bots (non-player characters), with hundreds of distinct player and bot avatars. AW has some beautiful cities, but it completely lacks people (cits, bots) to make those cities come alive. Raising the monthly fee to 2/3 of the online game fees means AW ought to provide us at least hundreds of fully-scripted bots, and not just objects and sounds. I think I can guess why AW is charging worldowners extra to let tourists in--this will send the tourists to the business worlds (they can afford the extra amount), because most all the other world owners will have to refuse them. [View Quote] pc hamsterFeb 7, 2002, 5:30am
Hi everyone:
[View Quote] They also lack may other things as well for 3D Homepages and charge more for hosting and the servers than most AVERAGE people can afford too.... :-( If they TRULY want to cater to people who don't have $$$ to burn, they should STOP PRICING THEMSELVES OUT OF BUSINESS!!!!! > I think I can guess why AW is charging worldowners extra to let tourists > in--this will send the tourists to the business worlds (they can afford the > extra amount), because most all the other world owners will have to refuse > them. Well....IF I decide to keep my 3D Homepage, I will (most regrettably!) have to refuse tourists because unless they make it whereas I can pay ANNUALLY, that $2.00 is just one more bill I'd be forced to contend with each month and I just don't wanna have to be bothered with that. Not only that, but SOME of us are TRYING to bring AW some NEW USERS!!!! How are we supposed to convince TOTAL STRANGERS to come to our 3D Homepages if WE have to be stuck paying a MONTHLY $2.00 fee JUST SO THEY CAN GET ON????? It's not that I don't mind paying a little extra to allow tourists, but I don't wanna submit my $24 to allow tourists onto my 3D Homepage only to be told they can't accept it that way. That's MY main beef.... Call me picky and paranoid if you wish, but I just think the way they rolled this out was nothing more than typical of AW (which is WITHOUT ensuring all the bases were covered BEFOREHAND). Just my opinion.... Patrick Cook Owner - Pub 102X pchamster at msn.com Denver, Colorado pc hamsterFeb 7, 2002, 5:38am
Hi everyone:
[View Quote] How much do you wanna bet that people do NOT build a world to encourage tourists to become citizens??? I'd be willing to bet the group on Yahoo! Groups won't.... Patrick Cook Owner - Pub 102X (FOR NOW) pchamster at msn.com Denver, Colorado newbieFeb 7, 2002, 10:23am
I see it as a chat with features,just trying to indicate that maybe AW
should be add supported for tourists.Problem with AW has been and I still belive it will be in the future;people do not know about it.My grandmother who has never touched a PC has heard of ICQ,people who has surfed the web for years have never heard of activeworlds:When I tell about AW they ask "what is that?".I would have choosen a different tactic to "sell" it,not trying to keep it a secret and have those who accidentaly finds it,pay too much for it. I have wondered myself why I keep paying for the worlds,but I guess I have become addicted to building (yes I know one cannot build in ICQ) ,and building makes it stand out from regular chats.I am prepared to pay for it yes,but I had rather choosen a way with more users who pay less than a few users who pay more. Newbie grimble <grimble2000 at btinternet.com> kirjoitti viestissä:3c61fb16$1 at server1.Activeworlds.com... > If you want to compare AW to basic chat/IM Applications, maybe you should > ask yourself why you paid all that money for all those worlds. > > Grims > [View Quote] grimbleFeb 7, 2002, 12:43pm
Marketing of AW is a topic that comes up in these threads quite a lot, and
for good reason. Since we are subjected to unsolicited e-mails and popup adverts anyway, AW may as well get in there and raise the awareness of the product. You know by now I'm not going to bite on the pricing side of things ;o), but at the end of the day AW can't provide ANY service if they don't have sufficient income. That's why I have no problem with the prices they choose to charge - they have to be decided on the basis of many facters. All those other pay services on the internet that I DON'T subscribe to are too expensive for me because I don't personally value them at the same rate that the vendors do. Going back to the original point (marketing), it has always seemed strange that I never see advertisements for AW ... it seems to be the best kept secret on the internet, which is a shame. Grims [View Quote] grimbleFeb 7, 2002, 12:55pm
The tourist issues do seem to fly in the face of the concept behind the 3D
Homepages ... "Within just a few minutes, you will not only have created your own personal 3D Homepage but you will find yourself standing right in the middle of it, showing it off to all your friends" doesn't quite ring true anymore. "World owners can pay an additional $59.95 annually on their worlds if they want to have Tourist Access enabled in their worlds." is what it states in the announcement (http://www.activeworlds.com/letter.html). Is this different for the 3D Homepages? They quote an annual cost here and its not $24. I am a bit confused on this (can you tell?). Do you pay annually for the homepage (for the 6% discount)? I can see why they would not accept the tourist charge en-bloc if you pay monthly for the homepage, otherwise you'd have two payment plans on the go Grims [View Quote] lioness oFeb 8, 2002, 12:44am
Glad to see someone else besides me thinks more publicity about AW would
generate more business. I wonder perhaps if it would benefit AWC to possibly do some kind of interview for a puter zine, or maybe write an actual article and submit it to a widely recognized mag such as USA today, or Wall Street Journal??? That in turn would rouse some curiosity and interest in potential customers who very well might consider also investing in AWC. Would be a whole lot cheaper than just placing advertisements in mags and tabloids. Just my pennies worth. ;-"D [View Quote] sw chrisFeb 8, 2002, 6:32pm
Yes, well AW doesn't have multi-million dollar companies backing them as
they develop their product. All those games do, and so can afford to put more features into them. SW Chris [View Quote] grimbleFeb 10, 2002, 3:15am
Unfortunately, even advertising won't work as well as it could at attracting
new people to AW all the time some of those that are already citizens are bitching about the AW pricing policy and slagging off the company in totally unrelated public forums! That's just plain dumb! Grims [View Quote] macb z@x.yFeb 10, 2002, 5:19am
[View Quote]
> Unfortunately, even advertising won't work as well as it could at attracting
> new people to AW all the time some of those that are already citizens are > bitching about the AW pricing policy and slagging off the company in totally > unrelated public forums! > > That's just plain dumb! > > Grims > As one of the slaggers... I do a good bit of it in non-AW public forums. I'll try not to make this so much a slag as a short history lesson. I'll look up "slag" later... I'm inferring its meaning from the context of your post. It used to be that such stuff (slag) was deleted here, and I never cared for playing footsie with the censors. Sometimes I just can't let it go though when the posts here have no bearing on reality. There is advertising, and then there is EFFECTIVE advertising. People who make their living in the advertising business are supposed to be able to tell the difference. I first heard of AW from an article in Computerworld... I forget the year, but my user number is under 2000. There was practically nothing at GZ when I first visited it. I would guess that there were only a few hundred, maybe not that many, people in the (real) world who were using it. The next year or so was the best time in AW, because it was obvious that the user base was growing! We felt that we were on the ground floor of something REALLY important. I couldn't get enough of it... learning to build, working with others doing the same, devoting my personal home page to AW, telling all my friends about it. I even became a GK for a while. The politics of that turned my stomach though. As far as I could tell, there was nothing (other than server imitations) that was keeping AW from becoming the most popular thing on the internet. I didn't see the Web as disappearing or anything, but it seemed perfectly reasonable to me that at some point everyone would at least know that they could "browse" content in AW more effectively than with a 2D interface. I don't think I was the only one thinking along those lines either. Of course this assumed a steady improvement to both the browser and the server end of things. But there were several smart people at the company and I KNOW they had good ideas along those lines. Then things changed. I'll be politically correct here and not say what I think caused them to change. And then there was a series of .. lets call them obsessions in AW: Community Obsession: There had to be lots of community groups. With someone APPOINTED to lead each group. There had to be control of what was said in AW, and then at the Gate and there had to be groups of people invented to exercise that control. (GKs originally had no eject authority, and some of us really didn't think it was necessary). I don't think the true AW community ever recovered from this. There are people to this day who think they are quite special because AW has put their name on a wall somewhere. In some cases in closed worlds. One has to laugh. The community obsession destroyed the community, Server Obsession: Clearly one server could not handle the whole internet. If there were going to be 10 million users the load would have to be spread somehow. I think there were several solutions to this floating around, but the one that predominated was the one involving (in theory) the most income to AWLD. I think that was short sighted. I think that the user base started to erode rather than grow at that point, but that's just a gut feel... the numbers are closely held. I know that there are no other universes with substantial user populations. If there were one, I would have moved long ago. The server obsession destroyed the user base that was the need for servers in the first place. Bot Obsession: I think a lot of technical time was wasted with the concept that all of AW's shortcomings could be solved with bots. There are certainly some useful bots out there, but during this period of time the user interface hardly improved at all, and simple improvements to the scripting language for objects were deemed unnecessary because a bot could do it. Why put the animation for a flying bird on the object when you can have a bot doing it (other than ease of use, efficiency, bandwidth, server load, hehe). I think a lot of users stopped being interested in building, which seemed to be something only a C programmer could do effectively and entered some strange vegetative state after playing 2D board games in AW for too long. I'd rather have seen them in AWSchool. The Bot Obsession has given people something to do other than create, and hence eliminated the original use for bots. Mall Obsession: Nine Million man hours of AWLD time must have gone into convincing people that they should be shopping in AW. Only problem is, there were no shops convinced of this. And really... without a LOT more users than AW ever had, who could blame them? It's a great concept... just the time hadn't come for it to be practical. And now it probably never will. The Mall obsession proved beyond a shadow of a doubt that pleasing its USERS, and not some big merchandiser was the key to AW's future. It also demonstrated how ineffective AW was for some things. At least given the current technology. Stock Obsession: When AW went public I think everyone had high hopes that so much money would be raised that there would be no limit to what could be done. But as far as I can tell, nothing really changed as a result of the stock offering. It could be that AWLD was really close to being out of money and the stock offering kept it going longer. Does anybody know for sure (who can speak)? It's not a good time to be depending on the stock market to run your business, unless of course your business is doing pretty well on its own. I think I contradicted myself in there somewhere. The Stock Obsession raised money, and made AW more dependent on continuing to raise money... lots of it, to survive. The current Obsession? I guess its survival. No more tech-talks. No more Q&A with ENZO. I've only seen JP speak publicly once in AW. Until the next Edgar report we really won't know what's going on I guess. Plain dumb? People complaining isn't dumb. What's dumb is ignoring complaints of your user base. What's dumb is fragmenting your user base into little cliques based more on who you know than what you know. What's dumb is bragging about how you don't read tgrams, newsgroups, and various other forms of input from users. What's dumb is following business plans long after they have proven themselves not to work. What's dumb is doing anything to reduce your users base when what you need most is MORE users. There were once enough resources to try lots of experiments, I know even people within AWLD were frustrated that their ideas didn't get much of a hearing. Now, their resources are depleted I would guess. There are no options any more. Nothing we can say or do will change it now. How can something like AW have come to the point where it's survival is in question? I think the users deserve an answer to that. AWLD hired staff to build the new AWGate. I just read this the other day. I was shocked! They were PROUD of it. I can remember a time when AW users would have done just as good a job for free, just because they loved AW. Now we all have to pay. That's just plain dumb!! grimbleFeb 10, 2002, 7:25am
Maybe its English coloquialism coming out, sorry. "Slagging off" (although I
think you got it) meaning maliciously knocking. It seems totally absurd to me that I should be reading through a support forum for a totally unrelated product and see the same bitching I see (and expect nowadays) in these newsgroups about AW. Totally unprompted ... just volunteered into an existing thread. Its just a pointless exercise to me. I was introduced to AW rather than reading about it or discovering it. I have seen precious little about since (or beforehand for that matter - and it would have caught my eye). I wasted a few pennies on a VIP membership to Worlds.com because, as far as I knew, that was the top-of-the-line in 3D internet packages. The reason I joined them was because they were being shoved down my throat by my ISP and through a number of other routes. I didn't even know AW existed, and probably still wouldn't. Anyway, thanks for the info ... as usual, some of it I can understand and agree with, other parts, maybe not. All I can say is that I don't believe being upset with where AW is now compared to where it could have been achieves anything - what's done is done and we have no choice but to work with what we have (if you want to). "Slagging it off" outside the confines of the group of people that it currently effects - i.e. within AW and the related discussion groups - won't encourage new people to come and try it out. Grims [View Quote] |