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pass protected objects (Community)
pass protected objects // CommunitymalkaJan 11, 2002, 5:32pm
Are people aware that AW has pass protected all the new objects? I
discovered that they can't be used in my world... and I am VERY disappointed! It is like the big kid on the block is taking his toys home.... No more sharing allowed I guess. :-(( Just another reason that I don't feel welcome here anymore by AW. Between the prominent focus of threats about prosecution in AW for hacking... (which we all knew anyway) to this... I am starting to feel like we are viewed as crooks... until proven innocent... malka grimbleJan 11, 2002, 5:43pm
Just one question really...
Why SHOULD you get them for free?? They're not taking the others away from you (except the now infamous tile5 texture *by accident*), just not handing over more freebies. Grims. [View Quote] wizard myrddinJan 11, 2002, 5:47pm
humm not that we at avrlinn are aware out builders have built a town
comprising of the new objects [View Quote] ananasJan 11, 2002, 6:07pm
There are two reason to put no password on the objects
in all of AW's public building worlds : - All new worlds start with the same object path that is used for the AW main world - A lot of new world owners like to tranfer their building from the public world to their own world when they start. [View Quote] -- "_ | /\ \ / __/ /_ grimbleJan 11, 2002, 7:41pm
Well I still don't see them as good enough reasons ... but that's just my
outlook. On a related issue, which ones are password protected? I just checked a few couch*.zip and deck*.zip files (not going through them all) and they're not. Not anymore at least. More unnecessary melodrama?? Grims [View Quote] donnaJan 11, 2002, 9:19pm
awww malka lighten up... they certainly have the right to not allow
world owners to use their new stuff. I am thinking that if we like it enough to purchase from them they would most likely sell the new stuff to us.. for me i am just enjoying building with it in AW world. * warmest huggz* Donna [View Quote] moff piettJan 12, 2002, 12:22am
These are gand's objects. Every modeler at awcom has a dif opinion on what
to do with their models. Stacy is cool with giving things away for free, while gand likes to keep things a little more secure. In the end awcom has the final say since they are technicly their models, not the modeler's. Gand was the one who uploaded the objects personaly, so it's posible he just forgot to take off the password. People there are human you know? I find when ever awcom makes a little mistake or change everyone jumps on them as if it's some evil conspiracy to violate your "rights" or the community. Rather than freaking out why not just ask gand or awcom about the objects and why they are passworded? Might be something as simple as a mistake. sw chrisJan 12, 2002, 6:14am
Little newsflash for anyone who thinks this is the real world. :) You only
have the rights provided to you in the license agreement. Everything else is privelage. =P SW Chris [View Quote] moff piettJan 12, 2002, 6:05pm
Here's another newsflash. I talked to gand last night and he was surprised
at this whole thing, since the objects arn't passworded. blastoJan 12, 2002, 6:39pm
The objects aren't passworded and we're yelling about it anyway?! What else
will we think of next. [View Quote] malkaJan 14, 2002, 3:38am
well.. then you open couch5a.rwx and couch7b.rwx.
and if you can... tell me how you did it. Malka [View Quote] mongoJan 14, 2002, 3:58am
Errr - I downloaded them, right clicked them, picked extract to folder
.../--/couch5a, and voila - neither of them are password protected. I'd post the raw .rwx files, but I don't think AWCOM would like that too much - [View Quote] mongoJan 14, 2002, 5:59am
1) Attachments of that size are generally frowned on in here. Hell, I didn't
attach 2 small .rwx files out of respect for common Usenet etiquette. 2) I don't know what world you got the objects from, but the object path at: http://objects.activeworlds.com/aw/models/ - has both of the items you are looking for, without zip passwords. [View Quote] <snip - > agent fox mulderFeb 3, 2002, 10:44pm
to fix this problem,go to aw,go to the new object yard area,let all the new
objects load,then go back to your world,and they will work. So basically you need to load them from aw first. [View Quote] |