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Help please:)--Fair World Server Pricing? (Community)
Help please:)--Fair World Server Pricing? // Communityalphabit phalphaOct 19, 2001, 8:53pm
Hi Everyone:)
I REALLY need some input from all of you ...if it's not too much trouble:) King Tex and I are starting up world server and object path hosting with ToTWorlds.com We would like to offer fair pricing to allow those on tighter budgets to be able to have custom worlds. While at the same time, justifying the expense of the servers. Any input would be greatly appreciated!:) Sincerely, AlphaBit Phalpha cozmoOct 20, 2001, 2:45pm
young phalphaOct 20, 2001, 10:11pm
uhhhh, there might be several, not many, but how many of them have proved reliable? How many of
them are just DSL or cable owners who host worlds off their main/only computer? Also this is as well OP hosting... [View Quote] [View Quote] cozmoOct 21, 2001, 3:48pm
lets see i know of about....4 i'd say that have websites and are companies
and all that and two of them have OP hosting....plus myself, whitch i am not exactly open for public sign-ups yet cuz my website is still in the making and no i'm not just a DSL user hosting it on my computer i'm not trying to be rude but there isn't many people that need hosters [View Quote] nornny11Oct 21, 2001, 10:02pm
Well, the cheaper you can make it, the more I'll be lured into it. If it's
reliable too, that's a bonus, but if I were to have a world, I'd be happy to have it up half of the time it's alive. Most people don't view a private world 24/7, so if you can comprimise the quality of the hosting to more downtime but lower prices, I'd use it. However, if you can still keep it that cheap without adding more downtime, that's even better. lol. 20 dollars a month maybe? I was never familiar with worlds and world hosting, but 20 seems more reasonable than 50 or whatever dollars a month. [View Quote] cozmoOct 21, 2001, 10:33pm
LOL omg.....most hosters charge around $10 a month for 24/7 hosting
now...well...the good ones anyways.... nobody ever charges 50 a month heh....so i'd say 20 max [View Quote] the derekOct 22, 2001, 12:02am
well right now my op is running on a freinds
server i would really like it if i could have an affordable place to put it without taking up his space [View Quote] xelnagaOct 22, 2001, 2:26am
Personally, my world is being generously (and reliably) hosted for free, but
if I needed a new host I would personally not even consider anything over $5 a month. [View Quote] nomad 1Oct 22, 2001, 9:53pm
It's true that a number of hosts already exhist. Yet many of these tend to
be somewhat expensive, especially for many of the "younger" AW users. That is why a group of well known AW cit's including myself and Count Dracula are involved with a hosting service of our own. It provides very reasonable pricing. For example: 1 World Server is $5.00/month. Additional Worlds are only $3.00/month. 200 meg Path is $10.00/month. Server and Path is $12.50/month. If you wish to see more info...check out myactiveworlds.com I couldn't help plugging our service here. :) But it also gives alphabit phalpha some info on the competition. NoMad 1 [View Quote] alphabit phalphaOct 23, 2001, 11:21am
Thank you nomad1:)
With all the wonderful responses you all are submitting, it's giving me some ideas, which I'll disclose soon. I think ya'll just might like them too:) Thank you everyone! Hugggs:) Bit:) [View Quote] ox64Oct 23, 2001, 11:48pm
Only two cents I can offer on the issue is my opinion about those hosting
services who charge according world/user size which I feel is unfair and my biggest gripe. As a result, I feel people have been misled by this theory that the bigger the world or the more users the world has, the more technical it gets in the amount of resources used on the hosting end when in reality there is very little difference (assuming good hardware is in place). [View Quote] kahOct 24, 2001, 3:08pm
you can stuff more cell data in a P50 than you can stuff in a P10. Cell data
is saved on the host's harddisk, thus your P50 world will use more space than your P10. And 5 users compared to 60 would make a difference. KAH [View Quote] ox64Oct 24, 2001, 10:08pm
I realize what you are saying is true, however I still feel that it is not
enough to make a difference unless someone decides to go hog wild on cell data in a bigger world. We hosted the worlds Hangout (P-100/50 world) and T3K (P20/5) off an old Cyrix 120mhz machine and there was no noticeable problems in performance. The only thing I ever did manage was to crash the world server process once when we reached the 50 user limit, but I was also majorly overloading the same machine with about 90 other processes at the same time. Tons of builds were built in the world and the cell database stayed right around 5 meg right before the world license expired. I'm sure if our goal was to cram as many objects into the world as possible this figure would have increased quickly, but most people just want a nice looking world that renders well for most people which would mean lower object density. If the use of a few megs of space really that big of a deal to the hosting service, then charge for the amount of space used by the cell data, not by the world license. If they use a lot of space, then I would definitely charge extra without a question. If a hosting service is charging by world license or for a few megs of disk usage, I feel that this would be no benefit to the customers as there are very competitive services available already, even free ones that a few have mentioned in the previous posts, that do not factor this into their prices. [View Quote] |