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3.2 and Peeps (Community)
3.2 and Peeps // CommunitycozmoSep 26, 2001, 5:10pm
for all of you people that just delete 3.2 after seeing it for about, what,
2 minutes? this is for you, and also im going to clear up some mis-information i've heard recently and give you exactly what it says in the Help website whitch no-one reads. First of all i've heard many people say its not even much diferent from 3.1 except for the video thing and skyboxes so heres the list of new stuff and some problems i have to clear up with some of them: -OpenGL support -Software rendering support -Simplified mode for new users -Skyboxes - For those of you who don't know what this is its an object that always stays above you and acts as a sky to replace the normal backdrop. It IS 3d and goes over your head. -Cell grid -Increased visible range - Up to 200 meters - Very importnat mis-information from loading of objects 200 meters away: "Proper 200 meter visibility requires that the current world has been upgraded to version 3.2 of the world server, which supports the new protocol required for querying property up to 200 meters away. 200 meter visibility will work in pre-3.2 worlds, but you will only be able to see objects 200 meters away if they have already been downloaded and saved to the cache." So if the world server of the world you are in still has the 3.1 server that means you can only query objects up to 120 meters away unless they are already on your cache. I have said something wrong, it does not query all objects in the world, it does only query objects you can see (depending onthe server cersion that is) -Firewall support -Download progress bar - Look on your status bar when you first enter a world -Universe welcome message - The first "ImmagrationOfficer" message you see when entering AW no matter what world -Improved MIDI playback - Some information people would like to know since they conplain of the sound "Beginning with version 3.1, Active Worlds began using Microsoft's DirectMusic for the playback of MIDI files. However, this turned out to create a significant number of new problems for MIDI playback. In version 3.2 we have abandoned DirectMusic for MIDI files and are trying a new approach: we now simply pass MIDI files to Windows Media Player, which is the same mechanism used for MP3 files. This seems to produce far superior MIDI playback quality than the old DirectMusic approach, and with far fewer compatibility issues." So what this meens is WIndows Media Player now plays sounds for activeworlds whitch allows gor better playback. As for those of you who don't have WMP i have NO idea how it works, im guessing it plays like the old way IF it even plays at all. -New web settings - Make sites load int he built in browser or pop-up in a new window in the broowser of choice. -New world options - Skybox, maximum visibility, make ground NOT repeat -Hardware "T&L" support - This makes object "Texture & Lighting" go much faster, this is what the help says: "The term "T&L" refers to "transform and lighting." Transform and lighting are two computationally intense (in other words, slow) stages of the 3D rendering process that have traditionally been performed in software. However, the latest generation of 3D accelerated video cards (including the Geforce from Nvidia and the Radeon from ATI) can now perform these calculations directly in hardware, relieving the burden from the main system CPU. The Direct3D support in version 3.2 has been updated to take advantage of hardware T&L if it is available in the local 3D hardware. OpenGL mode can also use hardware T&L if your video card and drivers support it." -New transparency algorithm - For objects that is - This is mostley for making objects so you have to read the help pages yourself to find out more about this. http://www.activeworlds.com/help/index.html Some other things you may want to know from the help before i get into some other things: "Q. Why does everything re-download when I change video modes? A. Actually, only the textures have to be re-downloaded if you change video modes. Objects, sounds, and animations do not. The reason for this is that textures are cached in a device-specific format for fastest possible loading. This format is different for the different video modes. Thus, when you change video modes, the browser has to re-download the original texture again so it can be cached in the new format." "Q. Why do some of my lights look different now? The basic lighting model used by RenderWare has changed in 3.2. The old (Active Worlds 3.1) lighting model was a simple software model where the intensity of the light declined, or "attenuated" linearly with the distance from the light, up to the light's maximum radius. The new version of RenderWare in Active Worlds 3.2 uses the new hardware lighting model available in DirectX7 and OpenGL, which is compatible with the hardware T&L (Transform and Lighting) acceleration available in newer video cards. In this new model, the old linear attenuation formula is gone, and it has been replaced with a more complex formula that includes constant, linear, as well as quadratic coefficients for controlling the attenuation of the light source. The end result of this new model is that it is not possible to exactly replicate the old lighting model of AW 3.1 in AW 3.2. Thus, although we've made every possible attempt to maintain consistant lighting behavior from 3.1 to 3.2, some lighting will look slightly different now. There are other differences as well. One significant difference is that OpenGL does not support the concept of a maximum light radius. Thus, setting a radius on a light while under OpenGL has no effect, meaning that a radius-restriced light under Direct3D may wind up shining much further under OpenGL. It's a good idea to test your lighting under all three video modes (Direct3D, OpenGL, and software) to make sure it looks right in all cases. Another issue is that the hardware lighting in DirectX7/OpenGL only supports a maximum of 8 lights at once. In AW, one of these is always taken up by the world's directional light source (the ambient light source is not really a light so it doesn't count) which leaves 7 for in-world lights. If a scene has more than 7 lights in effect, the extras will revert to a slower software light implementation, which often looks different than the hardware lights, and is also much slower. Thus, more than ever, for best performance it is a good idea to use light sources sparingly at all times. One other issue is how the hardware lighting in DirectX7/OpenGL affects flat-shaded (i.e. non-textured) objects. Under the old (3.1) model, a light source, no matter how bright, could only affect the color of a flat-shaded polygon so much. Under 3.2, it seems that hardware lights can have a much more severe effect on flat-shaded polygons, to the point where they can be lit to a full-intensity white. This effect is occurring in hardware and there is not much that can be done about it from within AW. Fortunately, this effect does not seem to occur on textured polygons." Now, for those of you who complain about the video begin screwed up or the sound i have one thing to say UPDATE YOUR DRIVERS Seriusley, simpley using older version of vedio display drivers and sound drivers can cuase some things not to work or work improperly. Also if you have an older version of WIndows Media Player update while your add it, although i dont know if that might be the problem for the sound. Some sites: http://www.update.com http://windowsupdate.microsoft.com Usualy your video driver updates will be on your Manufacterers website or like me, i have a gateway computer so i use Gatways update uttility availiable on their website. If you have Dell try goign to their site and so on. Or if you have a Voodoo card for example go to their site. Now i hope this has helped some of you understand WHY it isn't working for some of you and sorry it it so long hehe :) -- - Cozmo Of Cozmo-X (website coming soon) World: A'Dude cozmoSep 26, 2001, 5:16pm
Some other sites i forgot to mention:
http://www.activeworlds.com/tech/videocards.asp -A list of video card both supported and not supported by 3.2 http://www.activeworlds.com/help/video_problems.html -Helps you if you have video problems. here is some major points on this page: Update your video driver - this simple procedure fixes the vast majority of problems that people experience. Change your display depth to 16 bits - many video cards work better when your screen is set to 16 bit color (also known as "high color".) To change your display depth, right click on the Windows desktop, select Properties..., and click on the Settings tab. Upgrade to the latest version of DirectX seee...3.2 isnt as bad as you think! It's not THEIR fualt that you havn't updated anything in years ;) ivieSep 26, 2001, 5:34pm
My card is supported and I have video problems. I installed DirectX8 and the
problem is still there. I ran DirectX diagnostics and passed all tests and the problem is still there. Installed the newest driver for my card and the problem is still there. [View Quote] > Some other sites i forgot to mention: > > http://www.activeworlds.com/tech/videocards.asp > -A list of video card both supported and not supported by 3.2 > > http://www.activeworlds.com/help/video_problems.html > -Helps you if you have video problems. here is some major points on this > page: > > Update your video driver - this simple procedure fixes the vast majority of > problems that people experience. > > Change your display depth to 16 bits - many video cards work better when > your screen is set to 16 bit color (also known as "high color".) To change > your display depth, right click on the Windows desktop, select > Properties..., and click on the Settings tab. > > Upgrade to the latest version of DirectX > > seee...3.2 isnt as bad as you think! It's not THEIR fualt that you havn't > updated anything in years ;) gamerSep 26, 2001, 5:39pm
3.2 is a good security-wise update...
The 3D HomePage Ploy is just so cheesey though... [View Quote] sw chrisSep 26, 2001, 5:47pm
The only problem I have with 3.2 is the FPS hit I took with that new
rendering visibility algorithm thingy of their's where it renders everything out to 200 meters. I suppose it looked good on paper. But the actual implementation is just a tad too resource intensive for me. :( Now... 3DFX's site is now nonexistant because the company was bought out by Nvidia. So try to locate some drivers there at nvidia.com. [PIII 733, Voodoo 3 3000, 256MB RAM, LAN, Creative SoundBlaster Live!] -- SW Chris Eagle Scout, Philosopher, Peacemaker, and... Kung Fu Master? http://www.winternet.com/~mikelr/flame1.html [View Quote] cozmoSep 26, 2001, 6:55pm
well first of all i dont know what the "problem" is for you. THe video
should work and if its crap try OpenGL and umm i dunno....sucks for you [View Quote] ivieSep 26, 2001, 7:05pm
This is a multi-part message in MIME format.
--------------41944413074C1BFE45A4602A Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit The problem is a triangular shaped wedge that looks cutout of my ground objects. Sometimes it is a huge square. It looks like the ground is jumping up a few degrees higher than my placed ground objects.This also flashes on and off. I can't use open GL or software mode. Hers is a pic of what it looks like. [View Quote] > well first of all i dont know what the "problem" is for you. 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RTj+x79h727f4U5vDmvSD59EvwfUW7f4V6L2o7Uvq8e5P1SHc//Z --------------41944413074C1BFE45A4602A-- muggieSep 26, 2001, 7:26pm
I have the same problem
Muggie Processor: AMD-K6(tm) 3D processor AuthenticAMD ~450 Mhz RAM: 192MB OS: Windows ME Connect Speed: Cable Vid Card ATI...2MB (yes...I know...that's horrible.....lol, but is all I got) -- *---------------------------------------------------* GET PAID TO BE ONLINE! AND ITS FREE! http://our.affiliatetracking.net/ahmoola/af.cgi?58590 http://muggie.buildreferrals.com/ http://www.adsenger.com/default.asp?ref=muggie *---------------------------------------------------* > The problem is a triangular shaped wedge that looks cutout of my ground objects. > Sometimes it is a huge square. It looks like the ground is jumping up a few > degrees higher than my placed ground objects.This also flashes on and off. I > can't use open GL or software mode. Hers is a pic of what it looks like. > cozmoSep 26, 2001, 7:45pm
if you cant use opengl or software mode use directx
[View Quote] ---------------------------------------------------------------------------- ---- sw chrisSep 26, 2001, 10:55pm
Checked Nvidia. No 3dfx drivers to be found. A simple search for "voodoo
drivers" on Cnet Downloads will have to do folks. It will pull up a 1.05 beta driver. The latest driver I think was 1.07, but I couldn't find it anywhere. -- SW Chris Eagle Scout, Philosopher, Peacemaker, and... Kung Fu Master? http://www.winternet.com/~mikelr/flame1.html [View Quote] tony mSep 26, 2001, 11:02pm
[View Quote]
>Some other sites i forgot to mention:
> >http://www.activeworlds.com/tech/videocards.asp >-A list of video card both supported and not supported by 3.2 cool. couldn't find my card, though. >http://www.activeworlds.com/help/video_problems.html >-Helps you if you have video problems. here is some major points on this >page: been there, done that. >Update your video driver - this simple procedure fixes the vast majority of >problems that people experience. tried it-- Windows froze on bootup. Had to go in safe mode to kill the new driver... now both are at war with each other. fun. >Change your display depth to 16 bits - many video cards work better when >your screen is set to 16 bit color (also known as "high color".) To change >your display depth, right click on the Windows desktop, select >Properties..., and click on the Settings tab. been there, done that. >Upgrade to the latest version of DirectX already have. >seee...3.2 isnt as bad as you think! It's not THEIR fualt that you havn't >updated anything in years ;) this PC is quite new... -- Tony M (fldmshl2013 at hotmail.com) http://tonyhttp.s5.com dzapSep 27, 2001, 4:14am
"sw chris" <chrisw10 at nckcn.com> skrev i meddelandet
news:3bb2791c$1 at server1.Activeworlds.com... > Checked Nvidia. No 3dfx drivers to be found. A simple search for "voodoo > drivers" on Cnet Downloads will have to do folks. It will pull up a 1.05 > beta driver. The latest driver I think was 1.07, but I couldn't find it > anywhere. What's wrong with http://www.3dfx.com ? The drivers page is still up. The downloads section on http://www.guru3d.com is also great. dZap dzapSep 27, 2001, 4:26am
Looks like the links from 3dfx.com points to a dead ftp-server.
Use http://www.guru3d.com dZap grimbleSep 27, 2001, 2:23pm
kahSep 28, 2001, 3:03pm
that list has like 15 cards/chipsets? I would suggest Mauz's 3D card support
page, much more complete... http://mauz.tnlc.com/ (sorry, can't remember exact URL, link on front page) KAH [View Quote] kahSep 28, 2001, 3:03pm
kahSep 28, 2001, 3:07pm
hehe, how funny, I had got a similar situation... Cozmo, just forget about
defending the AWC, it's no use ;-)) now will this site last for another 2 years? ;-)) and you think too much about your own system, for example, I have an old Creative SB16 card, it sucks... in 3.1 the midis were REAAALLLY nice for me... now they're crap again... should be an option instead of it being predefined... KAH [View Quote] grimbleSep 28, 2001, 5:56pm
It runs off the midi mapper like pretty much everything else. If you want it
to use the MS Software synth again like in 3.1, change the default midi playback instrument in the control panel to the software synth. [View Quote] mauzSep 28, 2001, 6:57pm
[View Quote]
Errr I deleted my card page, because they have all that info up at AW site now.
And no they didn't rip me off, Facter asked my permission first, back then ;) Hmm I wonder if the current webmaster (whoever s/he is but seems they're not recruiting for a new one right now either) could finally fix that wrong email address they have for me on that certain page... But naaaah, I've only been asking that since, gee, 1998. -- Mauz http://mauz.tnlc.com/ kahSep 29, 2001, 7:15am
cool, thanx for telling me! stupid question: how exactly? went into the
Multimedia thingy, and to the MIDI tab, couldn't find anything but the soundcard instruments :-(( KAH [View Quote] sw chrisSep 29, 2001, 7:20pm
You're screwed then. Either that or update your drivers? The sound card
may be too old to use the software synth. I dunno... -- SW Chris Eagle Scout, Philosopher, Peacemaker, and... Kung Fu Master? http://www.winternet.com/~mikelr/flame1.html [View Quote] grimbleSep 29, 2001, 7:39pm
Hmmm ... sorry, that may not apply to you then. I have win2000. Is the
software synth present in the dropdown in DxDiag? [View Quote] kahSep 30, 2001, 12:36pm
yes, on the music tab I have "microsoft synthetizer" in the test DirectMusic
dropdown, sounds ten times better than with the other choices (the soundcard synths). KAH [View Quote] grimbleSep 30, 2001, 10:30pm
Sorry KAH, I can't say much more. I just scanned all kinds of windows and
MIDI support sites that I know of and can't find any mention of setting up the s/w synth as the default MIDI device in ME (I am guessing you're using ME - if not, sorry for the insult). It must be a configuration thing somewhere. I remember an older version of windows used to have an Add Instrument button on the MIDI tab of the multimedia control panel applet. I never had any use for it though. Assuming its still there (it isn't under Win2000), perhaps that's how you could get to it? (That was a wild stab in the dark). If you can't get to it as your default device like that (and you're prepared to solve the problem at a small purchase price) perhaps another soft-synths would be a good option for you - software wavetable synths with device drivers. If you want to check some out ... WinGroove: http://www.cc.rim.or.jp/~hiroki/english/ ($20 shareware) Yamaha S-YG20 SoftSynthesizer available at http://www.yamaha.co.uk/xg/html/midplug/m_mid6.htm ($25 purchase - 90 day trial download available) - the S-YXG50 (with XG compaibility) is $50 so that's a bit pointless for a software synth solution for you. Jet-MIDI 1.1 looks like another one, at http://www.cowon.com/English/engjetmidi.htm ($19 purchase - 30 day trial available) Alternatively, you could probably pick up an old AWE64 for a few bucks too, to replace the FM card you have. I didn't have time to check them out for you (sorry, I would have tried if I had more time), but there are downloads for you to try them out. I love Yamaha keyboards (I have two) so my leaning would be to go for that one. If you want to look for more, here are some resources, maybe you can find a freeware one. http://www.synthzone.com/softsyn.htm http://www.sonicspot.com/softwaresynth.html http://www.hitsquad.com/smm/win95/SOFTWARE_SYNTHESIZERS/ Be careful though, a lot of s/w synths are specialist and are either digital versions of analog hardware synths or designed to mimic old hardware or don't provide a device driver (i.e. they are self contained sequencers/renderers). Hope this is of some help. I guess it all depends how much you want to improve the MIDI playback if a sound card upgrade isn't an option for you. Also, the AW browser may just be too greedy for another resouce hungry application to run on your machine. Gook luck. Grims. [View Quote] grimbleOct 1, 2001, 2:23am
KAH ... I'm a dumbass sometimes, I really am. I have a 2nd software synth
installed on this laptop (with the soundcard) and it was that one I could select. Can't get to the Microsoft Synthesizer. Sorry. I'll shut up. [View Quote] kahOct 1, 2001, 9:11am
WOA! thanx man! I really appreciate it! :-))) BTW I don't use ME, I used it
for about a month, it messed up everything, couldn't even connect to my ISP, and it destroyed all my settings, etc when I had to remove it and install Win 98 SE (I love it, lots of bug fixes from 98, but still not Microsoft Evil crap in it) KAH PS. I think there's a possibility to set the synth manually in DOS, not sure though... [View Quote] |