3.2 and Peeps (Community)

3.2 and Peeps // Community

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cozmo

Sep 26, 2001, 5:10pm
for all of you people that just delete 3.2 after seeing it for about, what,
2 minutes? this is for you, and also im going to clear up some
mis-information i've heard recently and give you exactly what it says in the
Help website whitch no-one reads.

First of all i've heard many people say its not even much diferent from 3.1
except for the video thing and skyboxes so heres the list of new stuff and
some problems i have to clear up with some of them:

-OpenGL support

-Software rendering support

-Simplified mode for new users

-Skyboxes - For those of you who don't know what this is its an object that
always stays above you and acts as a sky to replace the normal backdrop. It
IS 3d and goes over your head.

-Cell grid

-Increased visible range - Up to 200 meters - Very importnat mis-information
from loading of objects 200 meters away:

"Proper 200 meter visibility requires that the current world has been
upgraded to version 3.2 of the world server, which supports the new protocol
required for querying property up to 200 meters away. 200 meter visibility
will work in pre-3.2 worlds, but you will only be able to see objects 200
meters away if they have already been downloaded and saved to the cache."

So if the world server of the world you are in still has the 3.1 server that
means you can only query objects up to 120 meters away unless they are
already on your cache. I have said something wrong, it does not query all
objects in the world, it does only query objects you can see (depending
onthe server cersion that is)

-Firewall support

-Download progress bar - Look on your status bar when you first enter a
world

-Universe welcome message - The first "ImmagrationOfficer" message you see
when entering AW no matter what world

-Improved MIDI playback - Some information people would like to know since
they conplain of the sound

"Beginning with version 3.1, Active Worlds began using Microsoft's
DirectMusic for the playback of MIDI files. However, this turned out to
create a significant number of new problems for MIDI playback. In version
3.2 we have abandoned DirectMusic for MIDI files and are trying a new
approach: we now simply pass MIDI files to Windows Media Player, which is
the same mechanism used for MP3 files. This seems to produce far superior
MIDI playback quality than the old DirectMusic approach, and with far fewer
compatibility issues."

So what this meens is WIndows Media Player now plays sounds for activeworlds
whitch allows gor better playback. As for those of you who don't have WMP i
have NO idea how it works, im guessing it plays like the old way IF it even
plays at all.

-New web settings - Make sites load int he built in browser or pop-up in a
new window in the broowser of choice.

-New world options - Skybox, maximum visibility, make ground NOT repeat

-Hardware "T&L" support - This makes object "Texture & Lighting" go much
faster, this is what the help says:

"The term "T&L" refers to "transform and lighting." Transform and lighting
are two computationally intense (in other words, slow) stages of the 3D
rendering process that have traditionally been performed in software.
However, the latest generation of 3D accelerated video cards (including the
Geforce from Nvidia and the Radeon from ATI) can now perform these
calculations directly in hardware, relieving the burden from the main system
CPU. The Direct3D support in version 3.2 has been updated to take advantage
of hardware T&L if it is available in the local 3D hardware. OpenGL mode can
also use hardware T&L if your video card and drivers support it."

-New transparency algorithm - For objects that is - This is mostley for
making objects so you have to read the help pages yourself to find out more
about this. http://www.activeworlds.com/help/index.html

Some other things you may want to know from the help before i get into some
other things:

"Q. Why does everything re-download when I change video modes?

A. Actually, only the textures have to be re-downloaded if you change video
modes. Objects, sounds, and animations do not. The reason for this is that
textures are cached in a device-specific format for fastest possible
loading. This format is different for the different video modes. Thus, when
you change video modes, the browser has to re-download the original texture
again so it can be cached in the new format."

"Q. Why do some of my lights look different now?

The basic lighting model used by RenderWare has changed in 3.2. The old
(Active Worlds 3.1) lighting model was a simple software model where the
intensity of the light declined, or "attenuated" linearly with the distance
from the light, up to the light's maximum radius. The new version of
RenderWare in Active Worlds 3.2 uses the new hardware lighting model
available in DirectX7 and OpenGL, which is compatible with the hardware T&L
(Transform and Lighting) acceleration available in newer video cards. In
this new model, the old linear attenuation formula is gone, and it has been
replaced with a more complex formula that includes constant, linear, as well
as quadratic coefficients for controlling the attenuation of the light
source. The end result of this new model is that it is not possible to
exactly replicate the old lighting model of AW 3.1 in AW 3.2. Thus, although
we've made every possible attempt to maintain consistant lighting behavior
from 3.1 to 3.2, some lighting will look slightly different now.

There are other differences as well. One significant difference is that
OpenGL does not support the concept of a maximum light radius. Thus, setting
a radius on a light while under OpenGL has no effect, meaning that a
radius-restriced light under Direct3D may wind up shining much further under
OpenGL. It's a good idea to test your lighting under all three video modes
(Direct3D, OpenGL, and software) to make sure it looks right in all cases.

Another issue is that the hardware lighting in DirectX7/OpenGL only supports
a maximum of 8 lights at once. In AW, one of these is always taken up by the
world's directional light source (the ambient light source is not really a
light so it doesn't count) which leaves 7 for in-world lights. If a scene
has more than 7 lights in effect, the extras will revert to a slower
software light implementation, which often looks different than the hardware
lights, and is also much slower. Thus, more than ever, for best performance
it is a good idea to use light sources sparingly at all times.

One other issue is how the hardware lighting in DirectX7/OpenGL affects
flat-shaded (i.e. non-textured) objects. Under the old (3.1) model, a light
source, no matter how bright, could only affect the color of a flat-shaded
polygon so much. Under 3.2, it seems that hardware lights can have a much
more severe effect on flat-shaded polygons, to the point where they can be
lit to a full-intensity white. This effect is occurring in hardware and
there is not much that can be done about it from within AW. Fortunately,
this effect does not seem to occur on textured polygons."



Now, for those of you who complain about the video begin screwed up or the
sound i have one thing to say

UPDATE YOUR DRIVERS

Seriusley, simpley using older version of vedio display drivers and sound
drivers can cuase some things not to work or work improperly. Also if you
have an older version of WIndows Media Player update while your add it,
although i dont know if that might be the problem for the sound.

Some sites:

http://www.update.com

http://windowsupdate.microsoft.com

Usualy your video driver updates will be on your Manufacterers website or
like me, i have a gateway computer so i use Gatways update uttility
availiable on their website. If you have Dell try goign to their site and so
on. Or if you have a Voodoo card for example go to their site.

Now i hope this has helped some of you understand WHY it isn't working for
some of you and sorry it it so long hehe :)


--
- Cozmo Of Cozmo-X
(website coming soon)
World: A'Dude

cozmo

Sep 26, 2001, 5:16pm
Some other sites i forgot to mention:

http://www.activeworlds.com/tech/videocards.asp
-A list of video card both supported and not supported by 3.2

http://www.activeworlds.com/help/video_problems.html
-Helps you if you have video problems. here is some major points on this
page:

Update your video driver - this simple procedure fixes the vast majority of
problems that people experience.

Change your display depth to 16 bits - many video cards work better when
your screen is set to 16 bit color (also known as "high color".) To change
your display depth, right click on the Windows desktop, select
Properties..., and click on the Settings tab.


Upgrade to the latest version of DirectX

seee...3.2 isnt as bad as you think! It's not THEIR fualt that you havn't
updated anything in years ;)

ivie

Sep 26, 2001, 5:34pm
My card is supported and I have video problems. I installed DirectX8 and the
problem is still there. I ran DirectX diagnostics and passed all tests and the
problem is still there. Installed the newest driver for my card and the
problem is still there.

[View Quote] > Some other sites i forgot to mention:
>
> http://www.activeworlds.com/tech/videocards.asp
> -A list of video card both supported and not supported by 3.2
>
> http://www.activeworlds.com/help/video_problems.html
> -Helps you if you have video problems. here is some major points on this
> page:
>
> Update your video driver - this simple procedure fixes the vast majority of
> problems that people experience.
>
> Change your display depth to 16 bits - many video cards work better when
> your screen is set to 16 bit color (also known as "high color".) To change
> your display depth, right click on the Windows desktop, select
> Properties..., and click on the Settings tab.
>
> Upgrade to the latest version of DirectX
>
> seee...3.2 isnt as bad as you think! It's not THEIR fualt that you havn't
> updated anything in years ;)

gamer

Sep 26, 2001, 5:39pm
3.2 is a good security-wise update...

The 3D HomePage Ploy is just so cheesey though...

[View Quote]

sw chris

Sep 26, 2001, 5:47pm
The only problem I have with 3.2 is the FPS hit I took with that new
rendering visibility algorithm thingy of their's where it renders everything
out to 200 meters. I suppose it looked good on paper. But the actual
implementation is just a tad too resource intensive for me. :(

Now... 3DFX's site is now nonexistant because the company was bought out by
Nvidia. So try to locate some drivers there at nvidia.com.

[PIII 733, Voodoo 3 3000, 256MB RAM, LAN, Creative SoundBlaster Live!]
--
SW Chris
Eagle Scout, Philosopher, Peacemaker, and... Kung Fu Master?
http://www.winternet.com/~mikelr/flame1.html

[View Quote]

cozmo

Sep 26, 2001, 6:55pm
well first of all i dont know what the "problem" is for you. THe video
should work and if its crap try OpenGL and umm i dunno....sucks for you

[View Quote]

ivie

Sep 26, 2001, 7:05pm
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The problem is a triangular shaped wedge that looks cutout of my ground objects.
Sometimes it is a huge square. It looks like the ground is jumping up a few
degrees higher than my placed ground objects.This also flashes on and off. I
can't use open GL or software mode. Hers is a pic of what it looks like.

[View Quote] > well first of all i dont know what the "problem" is for you. THe video
> should work and if its crap try OpenGL and umm i dunno....sucks for you
>
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--------------41944413074C1BFE45A4602A--

muggie

Sep 26, 2001, 7:26pm
I have the same problem
Muggie
Processor: AMD-K6(tm) 3D processor AuthenticAMD ~450 Mhz
RAM: 192MB
OS: Windows ME
Connect Speed: Cable
Vid Card ATI...2MB (yes...I know...that's horrible.....lol,
but is all I got)

--
*---------------------------------------------------*
GET PAID TO BE ONLINE! AND ITS FREE!
http://our.affiliatetracking.net/ahmoola/af.cgi?58590
http://muggie.buildreferrals.com/
http://www.adsenger.com/default.asp?ref=muggie
*---------------------------------------------------*
> The problem is a triangular shaped wedge that looks cutout of my ground
objects.
> Sometimes it is a huge square. It looks like the ground is jumping up a
few
> degrees higher than my placed ground objects.This also flashes on and off.
I
> can't use open GL or software mode. Hers is a pic of what it looks like.
>

cozmo

Sep 26, 2001, 7:45pm
if you cant use opengl or software mode use directx

[View Quote]
----------------------------------------------------------------------------
----

sw chris

Sep 26, 2001, 10:55pm
Checked Nvidia. No 3dfx drivers to be found. A simple search for "voodoo
drivers" on Cnet Downloads will have to do folks. It will pull up a 1.05
beta driver. The latest driver I think was 1.07, but I couldn't find it
anywhere.
--
SW Chris
Eagle Scout, Philosopher, Peacemaker, and... Kung Fu Master?
http://www.winternet.com/~mikelr/flame1.html


[View Quote]

tony m

Sep 26, 2001, 11:02pm
[View Quote] >Some other sites i forgot to mention:
>
>http://www.activeworlds.com/tech/videocards.asp
>-A list of video card both supported and not supported by 3.2

cool. couldn't find my card, though.

>http://www.activeworlds.com/help/video_problems.html
>-Helps you if you have video problems. here is some major points on this
>page:

been there, done that.

>Update your video driver - this simple procedure fixes the vast majority of
>problems that people experience.

tried it-- Windows froze on bootup. Had to go in safe mode to kill the new driver... now both are at war with each other. fun.

>Change your display depth to 16 bits - many video cards work better when
>your screen is set to 16 bit color (also known as "high color".) To change
>your display depth, right click on the Windows desktop, select
>Properties..., and click on the Settings tab.

been there, done that.

>Upgrade to the latest version of DirectX

already have.

>seee...3.2 isnt as bad as you think! It's not THEIR fualt that you havn't
>updated anything in years ;)

this PC is quite new...

--
Tony M (fldmshl2013 at hotmail.com)
http://tonyhttp.s5.com

dzap

Sep 27, 2001, 4:14am
"sw chris" <chrisw10 at nckcn.com> skrev i meddelandet
news:3bb2791c$1 at server1.Activeworlds.com...
> Checked Nvidia. No 3dfx drivers to be found. A simple search for
"voodoo
> drivers" on Cnet Downloads will have to do folks. It will pull up a
1.05
> beta driver. The latest driver I think was 1.07, but I couldn't find
it
> anywhere.

What's wrong with http://www.3dfx.com ? The drivers page is still up.

The downloads section on http://www.guru3d.com is also great.

dZap

dzap

Sep 27, 2001, 4:26am
Looks like the links from 3dfx.com points to a dead ftp-server.

Use http://www.guru3d.com

dZap

grimble

Sep 27, 2001, 2:23pm
heh heh ... quite an effective way to answer such a patronising post. Cool.


[View Quote]

kah

Sep 28, 2001, 3:03pm
that list has like 15 cards/chipsets? I would suggest Mauz's 3D card support
page, much more complete... http://mauz.tnlc.com/ (sorry, can't remember
exact URL, link on front page)

KAH

[View Quote]

kah

Sep 28, 2001, 3:03pm
DUH! what did you think she/he was using? use your sense of logic...

KAH

[View Quote]

kah

Sep 28, 2001, 3:07pm
hehe, how funny, I had got a similar situation... Cozmo, just forget about
defending the AWC, it's no use ;-)) now will this site last for another 2
years? ;-)) and you think too much about your own system, for example, I
have an old Creative SB16 card, it sucks... in 3.1 the midis were REAAALLLY
nice for me... now they're crap again... should be an option instead of it
being predefined...

KAH

[View Quote]

grimble

Sep 28, 2001, 5:56pm
It runs off the midi mapper like pretty much everything else. If you want it
to use the MS Software synth again like in 3.1, change the default midi
playback instrument in the control panel to the software synth.


[View Quote]

mauz

Sep 28, 2001, 6:57pm
[View Quote] Errr I deleted my card page, because they have all that info up at AW site now.
And no they didn't rip me off, Facter asked my permission first, back then ;)

Hmm I wonder if the current webmaster (whoever s/he is but seems
they're not recruiting for a new one right now either) could finally fix
that wrong email address they have for me on that certain page...
But naaaah, I've only been asking that since, gee, 1998.

--
Mauz
http://mauz.tnlc.com/

kah

Sep 29, 2001, 7:15am
cool, thanx for telling me! stupid question: how exactly? went into the
Multimedia thingy, and to the MIDI tab, couldn't find anything but the
soundcard instruments :-((

KAH

[View Quote]

sw chris

Sep 29, 2001, 7:20pm
You're screwed then. Either that or update your drivers? The sound card
may be too old to use the software synth. I dunno...
--
SW Chris
Eagle Scout, Philosopher, Peacemaker, and... Kung Fu Master?
http://www.winternet.com/~mikelr/flame1.html

[View Quote]

grimble

Sep 29, 2001, 7:39pm
Hmmm ... sorry, that may not apply to you then. I have win2000. Is the
software synth present in the dropdown in DxDiag?

[View Quote]

kah

Sep 30, 2001, 12:36pm
yes, on the music tab I have "microsoft synthetizer" in the test DirectMusic
dropdown, sounds ten times better than with the other choices (the soundcard
synths).

KAH

[View Quote]

grimble

Sep 30, 2001, 10:30pm
Sorry KAH, I can't say much more. I just scanned all kinds of windows and
MIDI support sites that I know of and can't find any mention of setting up
the s/w synth as the default MIDI device in ME (I am guessing you're using
ME - if not, sorry for the insult). It must be a configuration thing
somewhere. I remember an older version of windows used to have an Add
Instrument button on the MIDI tab of the multimedia control panel applet. I
never had any use for it though. Assuming its still there (it isn't under
Win2000), perhaps that's how you could get to it? (That was a wild stab in
the dark).

If you can't get to it as your default device like that (and you're prepared
to solve the problem at a small purchase price) perhaps another soft-synths
would be a good option for you - software wavetable synths with device
drivers. If you want to check some out ...

WinGroove: http://www.cc.rim.or.jp/~hiroki/english/ ($20 shareware)

Yamaha S-YG20 SoftSynthesizer available at
http://www.yamaha.co.uk/xg/html/midplug/m_mid6.htm ($25 purchase - 90 day
trial download available) - the S-YXG50 (with XG compaibility) is $50 so
that's a bit pointless for a software synth solution for you.

Jet-MIDI 1.1 looks like another one, at
http://www.cowon.com/English/engjetmidi.htm ($19 purchase - 30 day trial
available)

Alternatively, you could probably pick up an old AWE64 for a few bucks too,
to replace the FM card you have.

I didn't have time to check them out for you (sorry, I would have tried if I
had more time), but there are downloads for you to try them out. I love
Yamaha keyboards (I have two) so my leaning would be to go for that one. If
you want to look for more, here are some resources, maybe you can find a
freeware one.

http://www.synthzone.com/softsyn.htm

http://www.sonicspot.com/softwaresynth.html

http://www.hitsquad.com/smm/win95/SOFTWARE_SYNTHESIZERS/

Be careful though, a lot of s/w synths are specialist and are either digital
versions of analog hardware synths or designed to mimic old hardware or
don't provide a device driver (i.e. they are self contained
sequencers/renderers).

Hope this is of some help. I guess it all depends how much you want to
improve the MIDI playback if a sound card upgrade isn't an option for you.
Also, the AW browser may just be too greedy for another resouce hungry
application to run on your machine.

Gook luck.

Grims.


[View Quote]

grimble

Oct 1, 2001, 2:23am
KAH ... I'm a dumbass sometimes, I really am. I have a 2nd software synth
installed on this laptop (with the soundcard) and it was that one I could
select. Can't get to the Microsoft Synthesizer. Sorry. I'll shut up.

[View Quote]

kah

Oct 1, 2001, 9:11am
WOA! thanx man! I really appreciate it! :-))) BTW I don't use ME, I used it
for about a month, it messed up everything, couldn't even connect to my ISP,
and it destroyed all my settings, etc when I had to remove it and install
Win 98 SE (I love it, lots of bug fixes from 98, but still not Microsoft
Evil crap in it)

KAH
PS. I think there's a possibility to set the synth manually in DOS, not sure
though...

[View Quote]

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