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RPG

Feb 21, 1999, 3:12am
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Would you be so kind and inform someone like me who doesn't know that =
much about things what RPG is ? :-)))

/Baggis
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<DIV><FONT color=3D#000000 size=3D2>Would you be so kind and inform =
someone like me=20
who doesn't know that much about things what RPG is ? :-)))</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2>/Baggis</FONT></DIV>
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aw_wait and aw_state_change

Feb 15, 1999, 3:09am
Edvard,

Tnx for not only a few lines reply giving good information :-)

However, I found the recommendation not to call aw_state_change more often
than once per sec at this URL :
http://www.activeworlds.com/sdk/aw_state_change.htm

That is why I asked :-)

Walter,

You understood the aw_wait and instance thing the way I meant it. I do not
have one aw_wait for each instance :-)

/Jan ( In AW 'Baggis' )


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Bots vs 'usual' Avatars

Feb 15, 1999, 3:21am
Hi,

Is there a way to make a bot act like a 'human controlled' avatar in the
meaning that it 'knows' about solid objects and also has 'gravity' ?

So far I've only seen that a SDK bot moves by using a given Y-coordinate
that has nothing to do with if it's above, at the same level or below
(inside) an object ( for ex. a house ) that an 'normal (human)' avatar is
able to walk on.

Also, when a 'normal' avatar walks into a solid object it stops ( unless
pressing Shift and 'walk-through' is enabled ), a SDK bot merely walks
through the object.

Tnx

/Jan ( AW cit 'Baggis' )

Bots vs 'usual' Avatars

Feb 15, 1999, 1:45pm
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Seems the SDK could be improved ? ;-)=20

/Baggis
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<META content=3Dtext/html;charset=3Diso-8859-1 =
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<DIV><FONT size=3D2>Seems the SDK could be improved ? ;-) </FONT></DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2>/Baggis</FONT></DIV>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 solid 2px; MARGIN-LEFT: 5px; PADDING-LEFT: =
5px">
[View Quote] =
href=3D"mailto:36C83B27.4C5D5C8 at poboxes.com">36C83B27.4C5D5C8 at poboxes.com=
</A>&gt;...</DIV>The=20
SDK does not support collision detection. We have discussed ways of=20
<BR>implementing it ourselves but as there is no way of getting the=20
constraints <BR>of each object from the sdk, you have to maintain =
your own=20
list of object <BR>sizes. I posted an array of all the sizes of =
objects in=20
AW once. I am not <BR>sure if anyone is using it.=20
<P>No gravity either. Must implement 10meters/sec/sec acceleration =
downwards=20
<BR>yourself, but of coarse, must have collusion detection first or =
you will=20
<BR>just keep on falling.=20
<P>&nbsp;</P></BLOCKQUOTE></BODY></HTML>

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Bots vs 'usual' Avatars

Feb 17, 1999, 3:22am
Cool to see all these interesting threads that my original question caused
:-)

I'm now 110% aware of that collision detection via SDK isn't possible right
now and is hard yet wanted to implement in the future !

Many thanks ppl !

( With hope the participates in here could manage to stay friendly and
overlooking with each other. Cause not being friendly and overlooking
generates so many and big threads that really wasts with my limited
bandwidth, my money and my time :-)

/Baggis

Bots vs 'usual' Avatars

Feb 19, 1999, 8:37am
Please ppl :-) No more :-)

/Baggis

aw_whisper method

Feb 16, 1999, 2:41am
Hi,

I was thinking of using the aw_whisper method to silently inform for ex.
myself of different things when I enter a world that runs bots that I've
created.

but....

the aw_whisper method ( like aw_say) gives the bot a visible 'name-sign'.
That isn't good when for ex. the bot is an animal :-)

Is there a way to avoid this automatic 'name-sign' appearance ? ( Atleast
when whispering )


/Baggis

Build 13 upgrade now required

Feb 19, 1999, 2:38am
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Hi !

Speaking of versions, is there a way to find out there is a newer =
version of aw.dll available ? ( From the SDK )

Would be handy since not everyone can be expected to read this newsgroup =
:)

If so the 'bot'-developer could implement a check at for ex. startup and =
inform the user of the bot that a newer version is available ( or even =
download it and install it like the Aw-browser )

BTW, have you happen to see my 'aw_whisper method' posting ? :))

Finally, the SDK is a great thing, it's so fun being able to make bots =
oneself ! Really cool ! Many Tnx for that !

/Baggis
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<DIV><FONT color=3D#000000 size=3D2>Hi !</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2>Speaking of versions, is there a way to find out =
there is a=20
newer version of aw.dll available ? ( From the SDK )</FONT></DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2>Would be handy since not everyone can be expected to =
read this=20
newsgroup :)</FONT></DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2>If so the 'bot'-developer could implement a check at =
for ex.=20
startup and inform the user of the bot that a newer version is available =
( or=20
even download it and install it like the Aw-browser )</FONT></DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2>BTW, have you happen to see my 'aw_whisper method' =
posting ?=20
:))</FONT></DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2>Finally, the SDK is a great thing, =
it's so fun=20
being able to make bots oneself ! Really cool ! Many Tnx for that =
!</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2>/Baggis</FONT></DIV>
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Build 13 upgrade now required

Feb 19, 1999, 8:47am
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OK, but there is also a need to get the version from the aw.dll on the =
HD.

Maybe there already is ?

/Baggis
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<DIV><FONT color=3D#000000 size=3D2>OK, but there is also a need to get =
the version=20
from the aw.dll on the HD.</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT><FONT =
size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2>Maybe there already is ?</FONT></DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2>/Baggis</FONT></DIV>
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Build 13 upgrade now required

Feb 19, 1999, 11:10am
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Hmmm... Think I didn't think all the way in my previous posting ?!?!

Instead of only an attribute maybe a method that would compare the local =
aw.dll version against the latest available ?

/Baggis
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<HTML>
<HEAD>

<META content=3Dtext/html;charset=3Diso-8859-1 =
http-equiv=3DContent-Type><!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 =
HTML//EN"><!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN"><!DOCTYPE HTML =
PUBLIC "-//W3C//DTD W3 HTML//EN"><!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 =
HTML//EN">
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<DIV><FONT color=3D#000000 size=3D2>Hmmm... Think I didn't think all the =
way in my=20
previous posting ?!?!</FONT></DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2>Instead of only an attribute maybe a method that =
would compare=20
the local aw.dll version against the latest available ?</FONT></DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2>/Baggis</FONT></DIV>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 solid 2px; MARGIN-LEFT: 5px; PADDING-LEFT: =
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Security issue

Feb 20, 1999, 5:49am
Hi folks,

I've 'bumped' into the situation that the person I wrote a SDK bot for was
afraid starting it because the bot could send the privilege pwd ( or some
other information ) to me.

Hmmm... I thought... that is a problem... how can anyone using a SDK bot
trust the creator of it ? Guess they can't.... The bot is a program and
therefore it's capable of doing almost everthing.....

But, is there some way of convincing the user it's safe atleast when it
comes to the privilege pwd ?

Is there a controlmechanism in the universe-server that tracks SDK bots and
what citnum and pwd they use when logging in ?

/Baggis

Security issue

Feb 21, 1999, 12:29pm
Hi Roland,

Tnx for your answer :)

I'm very well aware of the risks with running unknown executables as I'm a
professional software developer since 12 years :)))

But as being a person not having English as my first language it might
appear that I have less knowledge about things than I actually have due to
my way of expressing myself ;-)

[View Quote] ...... snip ............

>
>To answer your question about what the universe server does, whenever an
SDK
>program starts, the server does log all the information it provides on
>login, including owner number, privilege password, bot name, as well as the
>IP address the bot is being run from. I'm not sure how exactly this would
>help you in the case where you though that the program was stealing your
>privilege password, though...


What I meant by this is if some bot was designed to steal the privilege pwd
and the citnum and the designer of the 'pwd-stealer' started to use the
stolen pwd and citnum to login ( in order to run bots that do other nasty
stuff that 'he' doesn't want to be trackable or to gain access to restricted
worlds ) with, would it fire some kind of alarm in the universe server
because of same citnum and pwd used to login two or more bots from different
IP-addresses ( in the case the real holder of the citnum and pwd also runs
some bot )

Puhhh... was heavy... hope I made me understandable :)

/Baggis

Security issue

Feb 21, 1999, 3:45pm
Hehe, Edward and Roland

I appreciate you taking your time and writing these nice answers :))) They
are indeed informative.

But my primary question is what I wrote in my previous posting, what happens
in the universe server if there are made attempts to run two or more bots
using the same citnum and pwd from different IP-addresses ?

... snip ....

>Baggis, I had no idea that English was not your first language.


I take that as a compliment :)

/Baggis

Negative Yaw?

Mar 3, 1999, 3:04am
I've also noticed this rather strange behavior, on the other hand, when
setting the yaw, 0-3599 works fine.....

/Baggis

[View Quote]

Having a header problem

Mar 7, 1999, 4:12pm
Hi,

This is an answer I got from Roland Vilett when asking about AW.DLL versions
:

------------------------------------
The local DLL version is provided by the #define AW_BUILD in the aw.h file.
You'll know that AW_BUILD is the same as the DLL build if aw_init (AW_BUILD)
returns 0, since aw_init() will fail if the build number passed in is not
the same as the DLL's build number.
------------------------------------

In other words, check that you have the latest version of AW.DLL ( and
AW.H ) :-)

/Baggis

>

pick up objects

Feb 27, 1999, 4:49am
From what I know so far, it isn't possible do have a bot detect an object
only by selecting it.
It seems the object has to be changed (added/moved etc) in some way for a
bot to 'be aware' of it.
Correct me someone if I'm in error :-))

/Baggis

[View Quote]

Some ideas (good ones too)

Feb 27, 1999, 5:17am
[View Quote]
Isn't easy, but can be made :-)

But I think Steve Hubbard has a point, only because it's difficult to
implement one shouldn't discard the whole idea. AW is like real world, there
are bad guys and there are good guys , and some of the bad ones sure need
some kind of a 'real-world' police that helps/teaches them rules of good
behavior :-))))

certain
>
>Make a private world if you want to be so unfriendly.


Again, I don't think Steve means to be unfriendly or having a 'feature'
like this in order to harass people. It should merely be considered a tool
that of course should be controlled by trusted persons ) helping to
maintain order and good manners. The sad thing is that there are many
persons who behave bad and offending.

But having the bot blocking only citnums has one big disadvantage, the
'tourists', they don't have citnums.

>in
whenever
>
>The Hit(ler)bots have already been perfected to an art, I think.

Scented Nectar, have you been harrased by someone that has been abusing
HitBots ? I ask because you seem to almost hate them :-)

I personally feel that if I myself 'behave' then a HitBot doesn't bother me
at all, instead it feels good to know there are ways to handle
harrasing/offending persons who don't listen when trying to make them see
reason by talking to them.

Of course if the use of HitBots were free, then the HitBots themselves would
become a problem.

In AW it seems to be much easier to control the use of HitBots than for. ex.
in IRC. In IRC anyone who gets 'op'-status can arbitrary kick/ban anyone
they like.

>
>How nice, virtual stalkers. Or are these for lonely people to pretend they
>have company?


Now I think you are being almost insolent ( or are you thinking of
uncontrolled use of animal bots everywhere ? )

I think the idea is good, think of what value it would add to a
'nature-world' :-))



Regards

/Baggis

Some ideas (good ones too)

Mar 1, 1999, 2:24pm
[View Quote]
I'm glad you turned out to be someone who is excellent at making
constructive contributions to a debate regarding an important ( and
difficult ) matter :-)
And I want to point out that my standpoints primarly concern private worlds.

>I think that people will just get more creative, and also innocent strings
>in things like pussycat, etc would get zapped. I was hearing of people
>getting ejected a few weeks ago for such things, and it seemed that
ejection
>bots were being tested out. They must have had problems with them or
>stopped using them when it began to be discussed publicly, though. I did
>not like this automated way to deal with people. It feels like it went to
>the point of ridiculous. Also, the world ratings are there for a purpose.
>It's fine to guard for the kids, but the option should remain for those of
>us who wish to be treated as the adults we are.


Sure the use of HitBots are a delicate matter, especially ones with bugs in
or abused use of them will cause problems.

But persons that enters a world for one reason, to write as many
profan/offending/dirty words as possible in as short time as possible also
cause lots of distress/discomfort to everyone that happen to be there. I
have personally been in a world when a couple of harassers entered and
started their dirty 'mission. Also, ppl like that don't listen to arguments
told them in a mature/civilized way ( which of course should be tried as
first thing )

>Restricted zones in an otherwise non-private world would FEEL unfriendly.
>Such an exclusive club could easily just have it's doorman-bot exclude ALL
>tourists, though, as far as that part of the problem goes.


When talking about public worlds you're right, but then again, if the world
is public then the eject-right surely is limited to a few citnums if enabled
at all, meaning it never could become 'exclusive clubs' that only allows
certain persons to join.

When talking about private worlds then it must be up to the
worldowner/caretaker to decide which 'policy' to have. Lots of harassers
entering the world and what that causes against what the use of a HitBot
will cause.

>
>
>Ok, that WAS one of my most venom-spitting posts I've made ever here, it's
>true. Being one who has been banned without being even given an official
>reason, (by human 'bots', instead though), I think the whole
>banning/ejection control thing has gotten out of hand. It's just a big
>power trip when used in the 'public' worlds. Mute is there for a reason.
>If mute is expanded to include their name showing too, then even that
>wouldn't offend anyone who doesn't want to see it. If a person is banned
or
>ejected, then someone has made the 'mute' choice for you. For instance, I
>find it offensive that a guy named Hitler was not ejected when there were
>lots of complaints, but people who admitted to being gay, were. Now, I
>could care less who someone loves or sleeps with (as long as it's adult
>consenting humans), but I don't like people representing genocidal maniacs
>in my face. That's my individual mute choice. Everyone has different
>morals and comfort levels. Expanding the individuals muting functions to
>include names would be better. Also, giving it an optional memory so
>they'll be muted for you any other time they appear would be good.


Once again, when talking about public worlds you have your points, but, even
the public worlds have owners and people that are responsible for them,
these persons surely have a policy that tells how to behave in 'their'
worlds. That policy also has to follow any law that could concern it besides
moral aspects.

However, your idea about expaned mute sounds fine, gives more possibility to
control different situations.

>I never was ejected for 'bad' behaviour, ever, in my whole time in AW
>(years). I was outright banned for (I suspect) asking a question in an
>outside forum, which should have caused no problems if the answer to that
>question showed honesty on the company's part. Instead, the answer
revealed
>something they were hoping to keep hidden. I believe they redirected their
>anger and embarrassment of being caught towards those of us who had every
>right to ask about it in the first place.


Well, seems you have had your share of troubles somehow, but I don't see a
clear connection between you being banned for asking 'wrong' questions in
'wrong' place and the use of HitBots.

>No, I am thinking that if I entered that world and chose to wear a bird av,
>and unbeknownst to me it triggered off a follower bot, it would just be
>plain creepy and irritating (shoo, mosquito!). My remark about lonely
>people was because I can not see ANY reason such a 'feature' would be
>needed. Maybe a new 'flock of birds' avatar would be OK, because you then
>ARE all of them. But to be followed by extra birds? What for?


Hmmm... this surely shows that different persons have different things they
like/dislike :-)

I would consider it rather cool to be followed by a bird avatar when
entering a 'nature'-world as a bird:-) But of course it would be nice if
there was some way to make it leave by giving it a command.

>As for the the ones that build random nests or whatever, it would create
>lots of unbuildable areas, useful if you want to control lot sizes, but
>otherwise like when you find a stray, (possibly clashing) ground piece in
>your way.


Sure is hard to implement in a 'smart' way :-)


OK, I think this subject is brought to its limits unless you have something
more to add ? The main thing is that we can agree in that we sometimes
disagree :-)

Thanks for an interesting debate :-)

/Baggis

frame rate-based proportional turning

Mar 9, 1999, 3:00am
Hehe, Eep² ;-)

I really appreciate your overexplanition, makes it easy for someone like me
to understand !

/Baggis

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