kah // User Search

kah // User Search

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EMAIL TO AW

Nov 27, 2002, 5:44pm
"anarkissed" <anarkissed at nospam.alt.2600.com> wrote in
news:3de49b69 at server1.Activeworlds.com:

> No, it's not constructive, it's destructive. That is what I mean by
> "sniping".

And what about telling me I'm "sniping" people? Is that constructive? I
wouldn't say so, maybe it'd be a good idea to improve yourself before
trying to change others?

> That'd be flaming.

Destructive critisim goes under flaming to some extent...

> If he has the message there to reply to and CAN reply to it, then
> there's no technological reason not to. Network News Transport
> Protocol doesn't care about how current it is when you reply to old
> posts.
> Therefor you're making rules about expectation. From what I read,
> that's
> EXACTLY what you were trying to do. You were in effect stating that
> people expect stuff that old to be gone forever and he was breaking
> that expectation. As though your expectation exists everywhere and is
> a rule.

The actual protocol doesn't put any obstacles to it, but you're being too
squared here. You're confusing the *point* of having the technology with
what the technology actually can *do*. The point of news is to provide a
medium for discussion over [new] topics in an organised way using thread
structures. The "news" of NNTP isn't there for nothing...

I'm not going to post any more about this, though, as TechnoZeus himself
seems to have understood the problem quite clearly, and I don't really
care about others trying to blur the concept of NNTP for no good reason.

KAH

Beta Testing Idea

Sep 24, 2002, 8:23pm
"anduin" <anduin at anduin-lothario.com> wrote in
news:qtl1pu8ejo23hbur6uhq48b8ffn4ndc96j at 4ax.com:

> I agree.
>
> When they are making a new version, they should note down what
> features people wanted added and what other features should be
> added...
>
> A few features should be added to the version and when there are no
> more bug issues, send it off. Not go and add something else which
> wasn't even called for (water), which seems to need a whole lot of
> work...
>
> Are they making AW 3.4 the 'last' version of AW? Cause it sure seems
> like it, more and more is being added in one go, and it's never ready.
> At this rate, there'll be no more ideas :oP

Oh, I don't think there's much danger of a feature-idea shortage ;-)) That
would be a *miracle*! Doesn't seem to take much longer than previous
versions (and if I remember it right there is stuff planned for 3.5
already...), but it's better that it takes longer, because the last
versions seem to have been rushed out of beta with plenty of bugs out and
about.

KAH

Beta Testing Idea

Sep 25, 2002, 5:12pm
"anduin" <anduin at anduin-lothario.com> wrote in
news:h4d3pu037h1ocbsd9q7eep4gbrrehpo06k at 4ax.com:

> Well that's the point. They've added ANOTHER feature (water) which has
> even more bugs when the previous ones haven't even been fixed! Water
> should have been added in 3.5 or something.
>
> And I like the idea of one feature at a time with small upgrades
> during each build.

Heh, must be the first time someone complains because they add more
features than planned ;-)) Also, note the difference between build and
version. You can't have two identical builds, the build is incremented
every time the AW source is built (compiled). Some developers use dates for
the build number too. The version doesn't need to change between each build
(as you know since you use AW).

KAH

AW's word?

Sep 28, 2002, 8:20am
"hal9000" <hal9k3 at attbi.com> wrote in
news:3d94d28c$1 at server1.Activeworlds.com:

> YES! thank you.. im not the only crazy one that though water was
> suppsoed to come in 3.5... i swear they said at a tech talk (back in
> the day), that water was planned for 3.5...

I also remember that. Looks like they got bored and started coding it
straight away... Or maybe Rick & JP wanted to play with it sooner than 3.5
heh.

KAH

Once again, add-ons

Sep 30, 2002, 5:07pm
"swe" <swe at emptyco.com> wrote in news:3d9711e6 at server1.Activeworlds.com:

> I wish i may, i wish i might, tell AW how to do it right.
>
> K, i think AW should have bloody add ons! even a scripting language
> would be fine. gee, just something so others can help in the
> development and do the things they want! i think that should be far
> more important then there silly water feature(which is cool thou :) )

They could run a modified version of the PHP engine. That would make AW
really neat.

KAH

terrain

Oct 1, 2002, 4:12pm
"linn" <ironhead at digitalpassage.com> wrote in
news:3d990c82 at server1.Activeworlds.com:

> I wish there was not a seam right down the middle .... anyone know
> how to put a path down the middle without the seam?

I believe you're referring to the bug where a one pixel wide strip of the
terrain texture is rendered on the opposite side, which can create a seam.
This is a D3D bug I think, but it should be fixable. You'll just have to
wait for the dev guys to fix it.

KAH

terrain

Oct 2, 2002, 3:44pm
"bowen" <thisguyrules at 7k2.4mg.com> wrote in
news:3d9a15f4 at server1.Activeworlds.com:

> it's been fixed...

In 3.4 which is still in beta...

KAH

Re: IP Addresses in Builds

Oct 4, 2002, 12:55pm
"tony m" <ag5v1u7001 at sneakemail.com> wrote in
news:gr2qpugoh7n0852036fi798j37enpt4pmt at 4ax.com:

> A bot like that would go crazy in a world like AlphaWorld.

Should be doable if you run it on a powerfull UNIX machine with no other
CPU-hogging processes, good bandwidth and highly optimised code.

KAH

Re: IP Addresses in Builds

Oct 5, 2002, 7:51pm
"tony m" <ag5v1u7001 at sneakemail.com> wrote in
news:8jhspustsp0q1ddktce1vafk86lf1nkq5a at 4ax.com:

> The only obvious problem is that the SDK isn't usable on UNIX :/

Not for the AWI, if they want such a thing (they'd be the only ones with
capacity and power to do it in AW) they can port it relatively easily if it
doesn't contain a bunch of VCrappy++ non-ANSI code.

KAH

Key assignments

Oct 7, 2002, 8:23pm
"agent1" <webmaster at shatteredplattersDOTcom> wrote in
news:3da06317 at server1.Activeworlds.com:

><<snipped weird stuff>>

What? Man, don't go around saying so much silly stuff. It's so stupidly
easy that even an advanced newbie could manage to do it (to some extent).
So I think that professional programmers might be able to do it quite
easily and rapidly. It would also make the input system much cleaner and
easier to maintain. Go back to programming school before you continue to
talk about things you know naught about.

KAH

More rights options

Oct 11, 2002, 3:36pm
"maki" <maki at awmaki.com> wrote in
news:3da6087f at server1.Activeworlds.com:

> After reading the other four posts by you I'm almost completely
> convinced the word 'the' is spelled 'teh'.

I better post five posts containing "maki wants to give KAH all his money
and belongings" then :-))

KAH
Just four to go now...

Re: Water is not accurate

Oct 17, 2002, 6:30pm
"binarybud" <leom at knorrinteractive.com> wrote in
news:3daf124b at server1.Activeworlds.com:

> gawd shakes head.... your pathetic son.
>
> /me backs up truck to unload more fence posts..... and a couple of
> door knobs to keep you company. (prolly to young to catch what this
> means).

BB, stop this "I'm older than you so you're an ignorant little brat and I'm
the wise old man that holds the answer to everything in the universe"
attitude. It shows that you're an immature person (maturity does not
increase relatively to your age!). You tell Bowen to give proof of what he
says, but what proof do you provide for your theory? "Experience"... That
is not proof, so until you are able to provide it, don't ask others to. If
you're really all that old, you probably didn't even learn anything proper
about these kind of things at school, unless you studied physics in
university (which seems unlikely after all your boasting of how you were a
computer pioneer and programmed when computers took up entire rooms,
blablabla...). You're the pathetic person here, who thinks your points are
automatically valid because you're older than Bowen. I think it's time to
go back to school, gramps!

KAH

Sun Feature

Oct 18, 2002, 8:10pm
"equin0x" <xeroer at hotmail.com> wrote in
news:3daf5fa2 at server1.Activeworlds.com:

> As you all know, in the current beta release of 3.4, there are such
> features as textured clouds that can move.
> Even though it is a weird and odd request, it would be nice for
> another sky feature, a sun.
> The sun would work the same way the sky does, by inputting a texture
> from the object path and telling it how fast it should move. Or it
> could be set to a certain number to move as the VR time changes.

I remember hearing something about a lens flare from one of the light
sources at one of the techtalks about 3.4, this is what you're asking for
(pretty much), isn't it?

KAH

custom service

Oct 21, 2002, 2:58pm
"niki" <niki at niki.be> wrote in news:3db325c4$1 at server1.Activeworlds.com:

> What do you mean?
> The GateKeepers are online to answer questions.

Newbie questions that is... Sometimes when something major has happened
(big server crashes, etc) they get a short message from the AWI that they
repeat, but they don't actually know any more about it.

KAH

custom service

Oct 22, 2002, 1:33pm
"niki" <niki at niki.be> wrote in news:3db532f6 at server1.Activeworlds.com:

> tom at activeworlds.com .

I think that maybe you should read the thread again, so you'll know what
it's actually about instead of spewing out silly stuff...

KAH

If only AW had ...

Oct 24, 2002, 1:13pm
"ncc 71854" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in
news:3db7a683$1 at server1.Activeworlds.com:

> What does?

Read the post he's replying to, DUH.

KAH

Cap CPU Usage by Framerate

Oct 25, 2002, 4:00pm
"ananas" <vha at oct31.de> wrote in news:3DB8C5CA.628E9D5D at oct31.de:

> In 2.2 you could have some 600fps when you ended up in Nirvana
> and that doesn't happen anymore. It happened when you entered
> a universe/galaxy with no green worlds.
>
> Limiting it was a new thing that has been announced as a new
> feature, but I have no idea where this limit is now, because
> my current PC will never reach it in normal worlds. I haven't
> tried to many new universes anymore lately so I cannot tell
> what would happen if you're nowhere.

A common limit is 60fps (in full screen mode, wich AW hasn't got of course,
so it doesn't really apply). You wouldn't really need any more than that,
it's the framerate of a tv set (IMHO 24 should be enough, unless you think
the picture in movies is too slow).

KAH

my wish..

Oct 25, 2002, 4:02pm
"j b e l l" <jbell1983 at attbi.com> wrote in news:3db85848$1
at server1.Activeworlds.com:

> here's my wish to add to the ever-growing list..
>
> LINUX AW BROWSER!!!

Not a Linux browser, but a solution for using AW on Linux:
It is possible to get AW to work using a windows emulator (WINE I think it
was), ask Bowen for the method.

KAH

Seed Object

Oct 25, 2002, 4:05pm
"anduin" <anduin at anduin-lothario.com> wrote in
news:7hchrug0gevqrnhrjofbo4ld8onqarcarq at 4ax.com:

> Tourists have a hard time not knowing how to use bots or what they
> even are.

Even if they know how to use them, they can't log them in without a valid
citizenship anyway.

KAH

Re: Sun Feature

Oct 25, 2002, 3:56pm
"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in
news:3db8a4cc at server1.Activeworlds.com:

> Yes it does, its got a lense in it, without a lense your eye wouldent
> work....

But you don't see a lens flare though. That occurs with glass lenses, not
the human eye. I think having a lens flare is okay, since the camera
mimicks just that, a camera, and not the eye (ever seen a one-eyed person?
I mean actually one-eyed, not blind on one eye, etc).

KAH

Preston...

Nov 4, 2002, 8:13pm
"bowen" <thisguyrules at 7k2.4mg.com> wrote in
news:3dc320f9 at server1.Activeworlds.com:

> That's a little far-fetched. The wishlist is for the browser and sdk
> itself, not things made from the sdk. Unless I'm mistaken.
> General.discussion would be more appropriate. I think there's even a
> BBS for it that ima made?

http://polygon.imatowns.com/ Official ImaBot forum, may seem dead, but if
you post you're likely to get very fast answers (Ima manages to answer you
on the minute at times...) ;-))

KAH

Preston...

Dec 1, 2002, 2:27pm
"technozeus" <TechnoZeus at techie.com> wrote in
news:3de986dd$1 at server1.Activeworlds.com:

> Not really far fetched. Sure, there are probably better places for
> such things but if a person doesn't know where to find a better place
> to make their wish known... I've seen nothing official to indicate
> that they should be kept out of here. Besides, the people developing
> the SDK might benefit somewhat from knowing what kinds of things
> people would like to see in bots. It all ties together.

They could just have looked at the About tab of the Preston to find the
right place... Anyway, the right place in the NGs would be in the bots NG.

KAH

Collision Detection

Nov 4, 2002, 8:16pm
"grimble" <grimble2000 at btinternet.com> wrote in
news:3dc56410 at server1.Activeworlds.com:

> Fair point, but a high price to pay across the entire world for the
> sake of such features I think (my view obviously).

I'd say that it's quite a simple feature that shouldn't hog much CPU time
on half-decent systems if the AW collision detection is written well. I
don't see why you're so fussy about collision detection, it's quite a basic
and simple feature.

KAH

Collision Detection

Nov 4, 2002, 8:27pm
"lethys" <conradsk at rogers.com> wrote in
news:3dc6e6b1$1 at server1.Activeworlds.com:

> Slide detection is a piece of junk, and I think AW should dispose of
> it immediatly. Many ladders no longer work in AW, and the 'wall
> glitch' has become very common - it's death to any person who tries to
> make a gaming world.
>
> Don't get me wrong AW, it's a good idea, but you have to fix it up a
> bit.

The going through walls thing is probably due to bugs in the object
placement/building code that makes tiny gaps between objects, that are
easy to go through when you slide along it and constantly check collision
status. They could do an ugly fix by checking status for a wider area:
This illustration should make it clearer (I hope, turn raw text/a fixed
size font on to see it correctly!):

<-------5m--------><-------5m-------->
*-----------------**-----------------*
| || |
|Wall A ||Wall B |
|Position: ||Position: |
|2.5m Z ||-2.5m Z |
| || |
*-----------------**-----------------*
^^
*tiny* gap

Theoretically there should be no gap between these objects, right? But in
practice (in AW) there is. You're able to go through it because collision
seemingly only checks for a 0 (or something like 0.0001) width area on
the surface:

*-----------------**-----------------*
| || |
|Wall A ||Wall B |
|Position: ||Position: |
|2.5m Z ||-2.5m Z |
| || |
*-----------------**-----------------*
[]
^^
Area checked for collision status. Width: ~0

It could be fixed by increasing it a bit:

*-----------------**-----------------*
| || |
|Wall A ||Wall B |
|Position: ||Position: |
|2.5m Z ||-2.5m Z |
| || |
*-----------------**-----------------*
[ ]
<-0.5->

Okay, enough ASCII diagrams, hope it illustrates my idea :-))

KAH

i wish

Nov 14, 2002, 4:11pm
"linn" <ironhead at digitalpassage(dot)com> wrote in news:3dd346a7$1
at server1.Activeworlds.com:

> I wish we could have "create dark" in different shades of grays and blues

D3D supports light-reducing (black light), but RW3 does not (officially, if
I remember it right black light worked fine in the 3.1 beta), so unless
Criterion decide to officially support it that probably won't happen.

KAH

World Server Feature

Nov 19, 2002, 5:41pm
"technozeus" <TechnoZeus at techie.com> wrote in
news:3dd9f463$1 at server1.Activeworlds.com:

> Limitless anything is much more easily said than done, but as for
> having the sun rise and set, I've talked with both Shamus and Grimm
> about it and made suggestions. They didn't say directly weather
> something of that nature would or would not be added any time soon,
> but since it would be pretty simple to add at this point, I'm
> expecting we'll probably see it by AW 3.5 or sooner.

I think he meant pseudo-limitless... Due to the 255 byte max lenght of data
in the AW protocol this restricts the number of 6 digit citizen numbers to
about 16 entries for each privilege field.

KAH

World Server Feature

Nov 23, 2002, 8:14pm
"technozeus" <TechnoZeus at techie.com> wrote in
news:3dded7e6 at server1.Activeworlds.com:

> okay.. how about this for a way around packet lenght problems... if
> the field is more than 255 characters long, treat it internally as
> more than one field. Split it up... send the packets for each
> "virtual field" and splice them together on the other end. Of course
> there is probably a much better way, but without looking at the source
> code I'm sire this one would at least work. :)

Quite unnecessary. Why not just add a header specifying packet/data lenght,
like most other (semi-)binary protocols?

KAH

Newsgroups and Auth Rights

Nov 23, 2002, 11:07pm
"technozeus" <TechnoZeus at techie.com> wrote in
news:3ddffa3f$1 at server1.Activeworlds.com:

> How exactly did you go about deleting it, and in what program?

You send a cancel-message. Most newsreaders have the option to do this,
including OE I think. Most servers don't honour cancels though, and some
even delete them. If they aren't deleted, some newsreaders may honour them
locally anyway.

KAH

CL wish

Nov 29, 2002, 6:17pm
"the derek" <imthederek at yahoo.com> wrote in
news:3de6bc89 at server1.Activeworlds.com:

> having to have blocked people on ur list is dumb. if i dont like them
> enough to have them waste space id probably rather not see their name

LOL, that's what NCC was saying.

KAH

really why isnt it here already?

Nov 28, 2002, 8:32pm
"chazrad" <petrossadeletethis at msn.com> wrote in
news:Xns92D4DEF3FAF82petrossa at 64.94.241.201:

> 1. why isn't a global bot globally visible?
> 2. why doesn't AW sell botonly citzinships for lower prize, the 3bot
> limit really sucks

I think you can buy a bot limit extension for $20/year? At least I think
this was possible under the old pricing scheme. Ask sales at activeworlds.com

KAH

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