zandorfa // User Search

zandorfa // User Search

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Reality is too boring

Jun 22, 1998, 2:26pm
Hi TZ!

I find your concept quite interesting. For me, the biggest draw to it,
which I gather would have to happen under your concept, would be the ability
to rotate objects in *any* direction. How else could someone build upside
down, with some of the current objects? Slanted roof objects, for instance,
would need to be turned upside down in order to fit the size of the house.,
etc. etc.

That into and of itself, would present at least some more challenging design
configurations.

I think however, that the ultimate objective of COF to not provide new
objects.. like geez.. what about basic horizontal building beams??... is so
that one will purchase a world and make their own, ergo increasing
profitability. However, at some point, any business has to realize that not
everyone can be a world owner and that customers that are non world owners
will need something more challenging. Granted, starting new COF worlds adds
to the building challenge, but the universal appeal of some of them,
decidely is not there. Look at the counts of people in various worlds. AW
still draws the most people.

Based on all of the above, I would love to see the ability to rotate any
object in all dimensions.

Zzzzzzzzzzz
[View Quote]

Reality is too boring

Jun 22, 1998, 2:34pm
Hi Marvin..

Would be great to be able to hand another person an object. Imagine giving
flowers to the one you love and actually being able to *Give* to them!!

Yes, I too agree that need is there for some more reality based things
first, some refinements to the software overall and new objects and
textures! But some other fun stuff can be thrown in along the way.

I still can't understand why basic real world building objects aren't part
of the model set... ie.. crossbeams, TBars, I Bars.. all those types of
things that are indeed used to make a building real world. hahaha. Amazed
that all those unsupported roofs and ceilings have not yet fallen down!!
This is virtual *reality* .. stress on the reality. <g>

Zzzzzzzz

Join Enhancement Needed!

Jun 22, 1998, 2:49pm
Actually.. I would much prefer that a telegram request pop up when a person
tries to join.

I consider it downright rude for anyone to issue a join request without
contacting someone via a telegram first. I will not accept such joins and
usually respond via a telegram my thoughts on the subject. You have no idea
what the person might be doing. If they are in a meeting,etc. Ergo, I
would not be in favor of having everyone that has me on their contact list
given the ability to know on site if they could join me or not, especially
just cause they feel like joining someone. A telegram pop up would cause
the person to at least be polite and ask to join first.


[View Quote]

Join Enhancement Needed!

Jun 23, 1998, 4:46pm
Sorry zero.. but not accepting joins doesn't make one anti-social. Isn't
it a real world common courtesy (read polite) to call someone before you go
to visit them? Sending a join without calling first is rude. Man.. lots
of cyber relationships would really be ruined!!

Sooo.. <eg> Perhaps there should be something by someones name that says..
Yellow - Exceptionally Rude, joins without calling first? hee hee

Zzzzzzz


[View Quote]

Join Enhancement Needed!

Jun 25, 1998, 4:24pm
Actually.. it is a great idea for not only joins, but telegrams as well. :))
If I am in a meeting or some such thing <g> like a building frenzy, I hate
to be rude and not answer telegrams. But there are times, when it is
difficult to answer right away. I am on call all the time with the GK's so
there are some I have to answer. Hmmmmm even having a way to personalize
an away message would be great. :)) Tho, lol.. I could just imagine some of
the away messages that might be written. <G>

Zzzzz

Select many, enter one animation or one object name change.

Jun 28, 1998, 11:33am
With the new ability to select multiple objects, whether using the shift key
or the control key, I would really really really love the ability to edit
the file name and/or the animation area at that point.

I frequently have created something in a basic texture and then decided that
the whole framework of the building might look better in something else. I
would love to select a whole area and change the walk001h.rwx to
walk028h.rwx. Viola, from walk to grass!

Also, there are times when I want to use something other than the basic
object textures. Would be great to edit the animation command box to change
all the objects I want to *create animate me astrotrf. 1 1 0* at one time
instead of having to copy paste the command onto each and every object.
Wow... from dead grass to one that now looks like I watered it!!

Select many, enter one animation or one object name change.

Jun 30, 1998, 1:44am
<g> yep.. had a feeling by your name that you build a lot.

Many times I have done a whole building.. like my phallic (can I say that in
here? <eg>) ok.. circular column like guest home. I did the whole thing in
one .rwx texture and decided that I really didn't like the final outcome.
I ended up going through piece by piece and changing the whole thing.

I think there could be many more usages for the multiple select other than
the current delete and move functions. Copy would be great as well. Of
course, I realize a lot of people wouldn't want anyone else to just copy and
move their hard work over to their own land, but the ability to copy one's
own work and to move it would be great.

I am currently working on twin towers in one location and quad towers in
another. I would love the ability to copy one tower and paste my own work
right next to it for the twin towers. As I have many ideas for the two
areas on which I am working, this would save me quite a bit of time and
toil. I could then go on much more quickly to adding the inner workings of
both buildings.

Zzzzzzzzzz

Selection Properties

Jun 30, 1998, 1:49am
TZ..

I do agree with you on this one!! I selected a whole range of wall, started
to move it and rotate it. After moving and rotating it, it was only then
that I noticed I was now using the center of * all* of the pieces. It
would have really thrown off what I was trying to do.

Also, with the control select function, I have (granted in haste and amidst
a flurry of telly's) selected a whole block and moved it, before I realized
that I had done that. I had to select the block again, hoping that I didn't
pick up any new pieces and move it back.

I would love to see an edit function that says.. *undo last command* which
would have put the right pieces back in the right places. :)

Zzzzzzz


[View Quote]

NG for AW Changes

Aug 15, 1998, 4:35am
Not sure if this has ever been posted here, but I would love to see an NG or
even a web page strictly for changes made to AW, primarily with textures and
objects. Something, anything.

Part of this stems from the recent frustration at finding out by going back
to some of my original building areas from about a year ago, that anything
on which I had used chilli. 1 1 0, the object was no longer visible. The
old texture, sans mask, brought about a gold/yellow color on non textured
objects. I now have pots, awnings, kitchen cabinets, a car, etc. for which
the objects are still there, but don't show because chilli. 1 1 0 is now
toting a mask and only the red pepper shows. The yellow is gone. Quite
frustrating.

Have looked high and low to see if this change has been listed anywhere, but
can't seem to find a posting.

Ergo, a suggestion to have a specific location where in any and all changes,
especially those affecting standard AW building could be listed. <sigh> Got
lots of work ahead trying to figure out where I specifically used that
texture and my time could be better spent elsewhere.

--
****Peace Love, Chocolate and Donuts *****

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