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retsmah // User Search

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More objects per sector!

May 12, 1998, 4:59pm
ooooooohhhhhhhhhh touchy hahahahahaahah
Eep² <eep at tnlc.com> wrote in article <3555C35B.F002ADFD at tnlc.com>...
> What the fuck you laughing about, pinky? And what the hell does what I
look like have to do with this thread? Fuck off.
>
[View Quote]

More objects per sector!

May 13, 1998, 10:10am
its all RELATIVE didnt you know that hahhaha

Eep² <eep at tnlc.com> wrote in article <3558D89D.10963F4 at tnlc.com>...
> You wanna start something too, fanboy?
>
[View Quote]

More objects per sector!

May 13, 1998, 1:59pm
existance is all relative eep everything is relative who knows maybe
your even relative hhhhhhhhmmmmmmmm now theres a possibility

Eep² <eep at tnlc.com> wrote in article <3559A148.A8C47F5 at tnlc.com>...
> <flick> Away, knave, before you relatively cease to exist.
>
[View Quote]

MULTIPLE SELECTING

May 12, 1998, 5:06pm
bet he still dont get it hahahahaha

TechnoZeus <TechnoZeus at uplogon.com> wrote in article <3557fcf3.0 at sundev>...
> Okay, I'll give it a shot...
>
> "Actually, it should be possible" is a statement declairing the
likelyness
> of a possibility.
>
> "to make a polyhedron based select" is a prepositional phrase which taken
in
> the context of my earlier post states that what is likely to be possible
is
> the addition of a feature to ActiveWorlds that would allow a polyhedral
> space to be selected.
>
> "where" is an indicator of position, used in this case to connect the
idea
> with it's descriptor.
>
> "each object you select in this way" indicates the sum of objects which
are
> individually chosen to be included in the definition of the polyhedral
> space.
>
> "would add to the points" indicates the modification of the polyhedral
space
> to include the selected points in 3D space as a consequence of polyhedral
> selection of objects.
>
> "on the outer edge of a polyhedra" indicates a location potentially on
the
> outer boundries of the polyhedral space.
>
> "or a poligonal vertical prism" mentioned to highlight the fact that the
> polyhedral space could alternatively be defined by the definition of a
> polygon parallel to the ground plane by including all objects within that
> polygon at any altitude.
>
> "in which all objects enclosed by the defined area would be added to the
> selected group." indicates that once such a polyhedron is defined, all
> objects whose point of origin are within the defined polyhedron would be
> selected as a group.
>
> "Not that difficult to use," basically means that just about anyone could
> successfully select a group of objects in this mannor without having to
be
> able to see all of the objects they wish to select.
>
> "and probably not difficult to add to the program either..." Means that
> the math and logic involved are not very complex and much of the needed
> coding is already in the program.
>
> "although I'm sure it won't be in 2.0" means that I do not expect to see
> such a feature in the next comming release version of ActiveWorlds.
>
> "since it might be a bit difficult to thoroughly test," specifies the
wide
> range of possible test situations as a reason why I do not expect this
> feature to be introduced in the version 2.0 beta for ActiveWorlds.
>
> "and it would definately take up too much time to get put into the works
> right now." means that I think the programmers are keeping busy already.
>
> "(IMO)" means In My Opinion.
>
> Hope that clears it up a bit.
>
> TechnoZeus.
>
[View Quote]

MULTIPLE SELECTING

May 12, 1998, 5:20pm
you always been a jerk off or did you have to work at it eep?

TechnoZeus <TechnoZeus at uplogon.com> wrote in article <35589c97.0 at sundev>...
> I withdraw my position. You wish to have this newsgroup all to yourself?
> Have it. I will return to my usual channels for submitting suggestions.
>
> If anyone would like my comments on anything, or my help with anything
that
> you would otherwise have posted in this newsgroup, please contact me
> directly. I will continue to check the Beta newsgroup as long as I am
> welcome there.
>
> Signing off of WishList.
>
> TechnoZeus.
>
[View Quote]

Re: event sound

May 13, 1998, 10:03am
thought you said productivity was relative?

Eep² <eep at tnlc.com> wrote in article <354E40AF.9D3BB148 at tnlc.com>...
> Keep laughing at your lame jokes, Leo. Only you are. There are things on
that list that've been there for a year or 2. But, wait, gee, if COF had
more programmers, maybe those things could be done faster. Wow...imagine
that...more programmers = more productivity. Gee...amazing how logic works,
eh? Try again, Mucky.
>
[View Quote]

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