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retsmah // User SearchMore objects per sector!May 12, 1998, 4:59pm
ooooooohhhhhhhhhh touchy hahahahahaahah
Eep² <eep at tnlc.com> wrote in article <3555C35B.F002ADFD at tnlc.com>... > What the fuck you laughing about, pinky? And what the hell does what I look like have to do with this thread? Fuck off. > [View Quote] More objects per sector!May 13, 1998, 10:10am
its all RELATIVE didnt you know that hahhaha
Eep² <eep at tnlc.com> wrote in article <3558D89D.10963F4 at tnlc.com>... > You wanna start something too, fanboy? > [View Quote] More objects per sector!May 13, 1998, 1:59pm
existance is all relative eep everything is relative who knows maybe
your even relative hhhhhhhhmmmmmmmm now theres a possibility Eep² <eep at tnlc.com> wrote in article <3559A148.A8C47F5 at tnlc.com>... > <flick> Away, knave, before you relatively cease to exist. > [View Quote] MULTIPLE SELECTINGMay 12, 1998, 5:06pm
bet he still dont get it hahahahaha
TechnoZeus <TechnoZeus at uplogon.com> wrote in article <3557fcf3.0 at sundev>... > Okay, I'll give it a shot... > > "Actually, it should be possible" is a statement declairing the likelyness > of a possibility. > > "to make a polyhedron based select" is a prepositional phrase which taken in > the context of my earlier post states that what is likely to be possible is > the addition of a feature to ActiveWorlds that would allow a polyhedral > space to be selected. > > "where" is an indicator of position, used in this case to connect the idea > with it's descriptor. > > "each object you select in this way" indicates the sum of objects which are > individually chosen to be included in the definition of the polyhedral > space. > > "would add to the points" indicates the modification of the polyhedral space > to include the selected points in 3D space as a consequence of polyhedral > selection of objects. > > "on the outer edge of a polyhedra" indicates a location potentially on the > outer boundries of the polyhedral space. > > "or a poligonal vertical prism" mentioned to highlight the fact that the > polyhedral space could alternatively be defined by the definition of a > polygon parallel to the ground plane by including all objects within that > polygon at any altitude. > > "in which all objects enclosed by the defined area would be added to the > selected group." indicates that once such a polyhedron is defined, all > objects whose point of origin are within the defined polyhedron would be > selected as a group. > > "Not that difficult to use," basically means that just about anyone could > successfully select a group of objects in this mannor without having to be > able to see all of the objects they wish to select. > > "and probably not difficult to add to the program either..." Means that > the math and logic involved are not very complex and much of the needed > coding is already in the program. > > "although I'm sure it won't be in 2.0" means that I do not expect to see > such a feature in the next comming release version of ActiveWorlds. > > "since it might be a bit difficult to thoroughly test," specifies the wide > range of possible test situations as a reason why I do not expect this > feature to be introduced in the version 2.0 beta for ActiveWorlds. > > "and it would definately take up too much time to get put into the works > right now." means that I think the programmers are keeping busy already. > > "(IMO)" means In My Opinion. > > Hope that clears it up a bit. > > TechnoZeus. > [View Quote] MULTIPLE SELECTINGMay 12, 1998, 5:20pm
you always been a jerk off or did you have to work at it eep?
TechnoZeus <TechnoZeus at uplogon.com> wrote in article <35589c97.0 at sundev>... > I withdraw my position. You wish to have this newsgroup all to yourself? > Have it. I will return to my usual channels for submitting suggestions. > > If anyone would like my comments on anything, or my help with anything that > you would otherwise have posted in this newsgroup, please contact me > directly. I will continue to check the Beta newsgroup as long as I am > welcome there. > > Signing off of WishList. > > TechnoZeus. > [View Quote] Re: event soundMay 13, 1998, 10:03am
thought you said productivity was relative?
Eep² <eep at tnlc.com> wrote in article <354E40AF.9D3BB148 at tnlc.com>... > Keep laughing at your lame jokes, Leo. Only you are. There are things on that list that've been there for a year or 2. But, wait, gee, if COF had more programmers, maybe those things could be done faster. Wow...imagine that...more programmers = more productivity. Gee...amazing how logic works, eh? Try again, Mucky. > [View Quote] |