paul barrow // User Search

paul barrow // User Search

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Re: MMX instructions

Apr 25, 1998, 3:13am
Yes he would. It was me. I discussed it with him months ago. But that help
page says that there may still be crashes, and there are, frequently, but
only with AW. Not with any other D3D programs.

Paul

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Re: MMX instructions

Apr 25, 1998, 9:00pm
Yes, I've sent email to Criterion.

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A few old ideas

Apr 27, 1998, 4:07am
Yeah. Object movement.

Move <Fn,Bn,Un,Dn> F=forward, B=Back, U=Up, D= Down n=0.0 - X
Turn <Ln,Rn> L=Left, R=Right n=degrees
For <var> x,y,z <command> x=start, y=end, z=step

There's some for starters.

Paul

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A few old ideas

Apr 27, 1998, 4:08am
Seconded.

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A few old ideas

Apr 28, 1998, 1:05am
I'd rather have the words. They don't have to be stored as words, AW could
store them as a 1 byte representation like BASIC used to do and translate
them to words for display/editing. That way the length of the command is
irrelevant and you have maximum optimization of space.

Paul

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A few old ideas

Apr 29, 1998, 1:30am
Bad idea. That would mean extra programming to implement new command
features and a zillion check boxes and how you determine the the sequence of
multiple commands using check boxes and if you needed to change the order
later how would you accomplish it?

Paul

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A few old ideas

Jul 4, 1998, 9:41pm
After rotating/moving/copying an object, it is possible to get it to a point
that is you placed it back side by side to the original object that you
copied it from that it will no longer meet exactly at the edges. This has
pissed me off quite a few times and I've ended up deleting it and making a
new copy from the original object to fix the problem. It's the
shift-movements/rotations that gets it out of alignment (when you try to
match it up to the original object).
Myself, I would like to have x/y/z rotation of objects just for animation
purposes. This would have no affect on registry or anything else for this
reason (if so designed):
The object would be placed in the world just and any other object is and
would remain so as far as the registry and world database is concerned. The
"new" animate Rotate command would cause the object to rotate based on
supplied parameters on your computer (and not in the world database). And
if you decided to right-click on the object to select it, what you would get
is the original object position bounding box as it is in the cache/world
database as it was originally placed. So, it's just a rotation in memory
(like in RWXMod in spin mode or manually rotating the object). I don't see
why this would be so hard to implement and would, I think, allow for
smoother, more reliable, lower resource overhead, that have 3, 6, 12, or
however many duplicated objects, each rotated and made visible/invisible in
sequence via the current animation scheme.

Paul

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'Fog' in distance

Apr 27, 1998, 3:50am
I enabled fogging in some truespace experiments and it really slowed
everything down.

Paul

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Wishlist

May 2, 1998, 8:17am
Amen to that.

Paul

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Re: event sound

May 2, 1998, 8:13am
I disagree with both of you. When I get multiple emails, OE only says "You
have mail" once. The aw browser could be made to do the same thing at
logon. After that, there should be a very non-intrusive ding when a tg
comes in. If you're having a discussion by tg, it would be very annoying to
get loud "anythings" for each message.

Paul

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Re: event sound

May 3, 1998, 8:09am
We were discussing audible notifications.

Paul

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solid av's

May 8, 1998, 5:22am
Oh sure, now you want some idiots to be able to harass people by blocking
their movements?
Of course, there are a few nice looking female Av's I'd like to corner.

Paul

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Voice

Jun 12, 1998, 12:32am
Now that I could live with. No additional bandwidth used up.

Paul

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3DFX support....

Jun 16, 1998, 3:49am
Well, not quite. First You have to have a working (reliably) AW Direct3D
driver which we don't and also, AW/Renderware is just funky and I don't
think will ever run totally smooth except in lightly built areas with few
animations (unless maybe you want to live with Visibility set to 40 or less,
which to me is like going out and driving around in the fog).

Paul

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Roland! THE Answer to Vulgarity! :)

Jun 16, 1998, 3:40am
Not only that, someone could reverse a pair of words, aka Heaven=Hell and if
that some one managed to send the file to some unsuspecting newbie via ICQ
or something then wouldn't there be a lot of surprises.

Paul

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Environment mapping

Jun 16, 1998, 3:41am
And how about Bump maps?

Paul

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animate

Jun 16, 1998, 3:29am
This is a multi-part message in MIME format.

------=_NextPart_000_0021_01BD98BD.CAE220E0
Content-Type: text/plain;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

Wish we had an animate command for a few things like Opacity, Color, and =
perhaps Surface.

Paul

------=_NextPart_000_0021_01BD98BD.CAE220E0
Content-Type: text/html;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

<!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN">
<HTML>
<HEAD>

<META content=3Dtext/html;charset=3Diso-8859-1 =
http-equiv=3DContent-Type>
<META content=3D'"MSHTML 4.72.3110.7"' name=3DGENERATOR>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT color=3D#000000 face=3D"Times New Roman">Wish we had an =
animate command=20
for a few things like Opacity, Color, and perhaps Surface.</FONT></DIV>
<DIV><FONT color=3D#000000 face=3D"Times New Roman"></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 face=3D"Times New =
Roman">Paul</FONT></DIV></BODY></HTML>

------=_NextPart_000_0021_01BD98BD.CAE220E0--

New Involitary Animations

Jul 4, 1998, 9:05pm
Yes, with head buried in the ground and feet in the air kicking.

Paul

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can anyone answer

Jul 6, 1998, 10:15pm
Of course, you really don't need a 10m wide road. I would edit copies of the
road objects and make then 8x8 or even 6x6. A 6m wide street is approx 18
feet. How wide are cars?, about 6 or 7 feet?

Paul

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3Dfx Voodoo/Voodoo2 support in ActiveWorlds.

Aug 11, 1998, 9:09pm
If you did a little research, you would know that Renderware is listed as
being supported by 3Dfx. Look before you leap. Oh, and you get what you
pay for. That's why Creative Labs, 3Dfx, Intel, USR/3COM, Etc, are top
selling products even though they cost a little more.

Paul

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Is this where i can ask about having a texture modified too? ...

Jul 17, 1998, 5:34pm
Still wouldn't work because it wouldn't have a mask.

Paul

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Building inspector....):

Jul 23, 1998, 10:47pm
The "normal" limit for 2.0 is higher than the normal limit was for 1.3. I
doubt that they will raise it any more.

Paul

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Curved roads and automobiles

Jul 26, 1998, 12:18am
I want streets paved with gold. Can ya help me out?

Paul

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Security Hole

Jul 29, 1998, 7:48pm
That only applies to Local Area Networks and the hacker has to be on the
local network. Can't be hacked by remote (as the article itself says).

Paul

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Security Hole

Jul 30, 1998, 5:53pm
Most motherboards require you to change a jumper before you can flash the
bios and thus are not vulnerable.

Paul

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Security Hole

Jul 31, 1998, 12:04am
Well then, you need the latest DAT files for McAfee or the latest version of
whatever virus scanner you have (but, the virus was set to go off on the
26th which is past now).
Oh, McAfee is no longer making DAT updates for version prior to 3.x.

Paul

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Security Hole

Jul 31, 1998, 4:08am
One brand I can name off the top of my head that uses a jumper is ASUS.

Paul

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Security Hole

Jul 31, 1998, 3:34pm
Of course not. Those are all junk computers. The only way I would have one
is if it was given to me.

Paul

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Security Hole

Jul 31, 1998, 3:39pm
Most custom built machines using quality motherboards have a flash jumper.
The department store class machines like PB, Dell, IBM, Gateway, etc., are
all built to minimum standards and as cheaply as possible (so they have a
chance to compete on price) and have many short comings and are (compared to
good quality custom built systems) junk.
Out of all the motherboards we used over the years in our systems, only one
was jumperless.

Paul

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Security Hole

Jul 31, 1998, 3:40pm
The article I read said July 26th.

Paul

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