Board ArchivesSite FeaturesActiveworlds SupportHistoric Archives |
tivoloran // User Search
tivoloran // User Searchhelp with database, pleaseFeb 10, 2006, 1:38am
I am trying to set up Magsbot with a database, but I keep getting an error
message saying that the provider can not be found and it might not be installed improperly The funny thing is that for awhile it was working fine, but now it doesn't.... I deleted everything in my magsbot folder and re-extracted all the files into the folder for a fresh start.....then I reread Magine's class logs and followed all the instructions, but I still get the same error. I have this in my magsbot.ini file: Provider=Microsoft.Jet.OLEDB.4.0 Connect=Data Source=MyDatabase.mdb;Persist Security Info=False Table=MyTable This is the same information, I think, that I had before when it was working and the same info I had when it quit working. help with database, pleaseFeb 10, 2006, 2:14am
help with database, pleaseFeb 18, 2006, 2:37am
This is a multi-part message in MIME format.
------=_NextPart_000_001B_01C63412.926ED2F0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I found the problem..the database window settings did not match the .ini = settings...I changed them and it worked fine...took me a few weeks to = figure it out, though, LOL maybe could you make it so the database dialogue matches the .ini file = by default, please? [View Quote] Try these settings instead: Provider=3D Connect=3DDriver=3D{Microsoft Access Driver = (*.mdb)};Dbq=3DRPG.mdb;Uid=3DAdmin;Pwd=3D; Table=3Dplayers SQL=3D"select * from users.dbf" [View Quote] [View Quote] The funny thing is that for awhile it was working fine, but now it doesn't.... I deleted everything in my magsbot folder and re-extracted all the files into the folder for a fresh start.....then I reread Magine's class logs and followed all the instructions, but I still get the same error. I have this in my magsbot.ini file: Provider=3DMicrosoft.Jet.OLEDB.4.0 Connect=3DData Source=3DMyDatabase.mdb;Persist Security Info=3DFalse Table=3DMyTable This is the same information, I think, that I had before when it was working and the same info I had when it quit working. =20 =20 ------=_NextPart_000_001B_01C63412.926ED2F0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD><TITLE></TITLE> <META http-equiv=3DContent-Type = content=3Dtext/html;charset=3DISO-8859-1> <META content=3D"MSHTML 6.00.2900.2180" name=3DGENERATOR> <STYLE></STYLE> </HEAD> <BODY text=3D#000000 bgColor=3D#ffffff> <DIV><FONT face=3DArial size=3D2>I found the problem..the database = window settings=20 did not match the .ini settings...I changed them and it worked = fine...took me a=20 few weeks to figure it out, though, LOL</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>maybe could you make it so the database = dialogue=20 matches the .ini file by default, please?</FONT></DIV> <BLOCKQUOTE=20 style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; = BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV>"Magine" <<A=20 = href=3D"mailto:magine at turtleflight.com">magine at turtleflight.com</A>> = wrote in=20 message <A=20 = href=3D"news:43f63e3a$1 at server1.Activeworlds.com">news:43f63e3a$1 at server1= ..Activeworlds.com</A>...</DIV>Did=20 you install or uninstall any other software before it stopped=20 working?<BR><BR>Try these settings=20 instead:<BR><BR><TT>Provider=3D<BR>Connect=3DDriver=3D{Microsoft = Access Driver=20 = (*.mdb)};Dbq=3DRPG.mdb;Uid=3DAdmin;Pwd=3D;<BR>Table=3Dplayers<BR>SQL=3D"s= elect * from=20 [View Quote] "Tivoloran" <A class=3Dmoz-txt-link-rfc2396E = href=3D"mailto:challagar at hotmail.com"><challagar at hotmail.com></A> = [View Quote] The funny thing is that for awhile it was working fine, but now it doesn't.... I deleted everything in my magsbot folder and re-extracted all the files into the folder for a fresh start.....then I reread Magine's class logs </PRE></BLOCKQUOTE><PRE wrap=3D""><!---->and </PRE> <BLOCKQUOTE type=3D"cite"><PRE wrap=3D"">followed all the = instructions, but I still get the same error. I have this in my magsbot.ini file: Provider=3DMicrosoft.Jet.OLEDB.4.0 Connect=3DData Source=3DMyDatabase.mdb;Persist Security Info=3DFalse Table=3DMyTable This is the same information, I think, that I had before when it was </PRE></BLOCKQUOTE><PRE wrap=3D""><!---->working </PRE> <BLOCKQUOTE type=3D"cite"><PRE wrap=3D"">and the same info I had = when it quit working. </PRE></BLOCKQUOTE><PRE wrap=3D""><!----> </PRE></BLOCKQUOTE><BR></BLOCKQUOTE></BODY></HTML> ------=_NextPart_000_001B_01C63412.926ED2F0-- Auto-AFKApr 17, 2005, 2:15am
I think there should just be nothing there, rather than the question mark.
I get tired of answering questions about why i have a question mark by my name. [View Quote] send teleport coordsApr 17, 2005, 1:55am
I would like to see a feature where you can send a user a bookmark from your
teleport list. This feature would be handy for when you have just completed a build and you want to share it with your friend, but he or she is either busy, afk, or offline at the time. You can find out your teleport coords by opening the teleport.txt file in your AW folder, but this way is kinda inconvenient. send teleport coordsApr 17, 2005, 10:52pm
True, but that is still another work around. Features are supposed to make
work arounds unnecessary. send teleport coordsApr 19, 2005, 11:31am
renaming multiple objectsApr 30, 2005, 5:56pm
I think a much needed feature is the abilty to rename multiple objects...the
simplest way would be that when multiple objects are selected and all of them have the same name then the object name box is not greyed out... a more complex way would be for multiple objects with different names..perhaps there could be a drop down menu in the place of the object name field and when a specific name is selected, the name is editable so that all selected objects with that name will be changed to the new name It is very time consuming to locate and rename each object individually......I know bots can do this, but I have no experience with bots and don't know if i could program one to do it renaming multiple objectsMay 5, 2005, 1:55am
Yes, Strike, I did...I know how to rename objects and upload them. I am an
object maker of many years (not saying a great one, but I have done it a long time). I was talking about when the object selection dialogue box is present. [View Quote] quoted gramsDec 18, 2005, 12:17am
There should be some way to have the telegrams quoted in the replies...it is
confusing to gram somebody and get a reply a few hours later or days later and you forgot what it was you said to them to begin with Preferred world(s) at login...Feb 8, 2006, 4:39pm
Why not go further than that and have a worlds list come up so you can
teleport straight to any world that is running, rather than go to your default start every time....this would be especially handy if the browser crashes and you don't want to have to go to your start world before going back to the world you were last in. [View Quote] Preferred world(s) at login...Feb 8, 2006, 4:44pm
Didn't think of this til I had already hit the send button. It would be
even better if the whole tabs window would appear at start up. This way, you don't have to run the 3D portion of the software if you, say, just want to leave a gram with someone saying you won't be on later, or whatever the case may be. [View Quote] Have Terrain0 be a different file name set in the World FeaturesMay 5, 2006, 11:36pm
Joining worlds side by sideMay 16, 2006, 1:11am
"From what I've read (I can't play with them until 4.1 finally makes its
debut to the public), Zones could enable this to a large extent in a single world. Zones are there to be exploited and I think they provide a better discrete environment than SL does. The object paths issue is always going to be there unless zones can override the world OP." I have played around with the zone feature briefly in another universe and unfortunately they are too limited to allow for such things as the ability to have their own sky-box, OP, etc. [View Quote] More zone featureJun 11, 2006, 3:54pm
Whereas the idea of having zones that behave differently than the rest of
the world is appealing, I was expecting them to have more features. There should be alot more features to make the zones complete, SOME of them could include: Allowing a different Home Page URL (enabled or disabled by the CT) - This could be useful for markets where you would like the home page of the merchant to not accidentally over ride the home page of their neighbor. A rating system - This could allow worlds to have multiple areas of varying ratings so that adults can have a place to themselves without making the entire world off limits to under age kids. This, of course, would not work unless the zone feature were server side rather than client side because of the visibility limitation. Seperate rights - This feature would have to useable by only a CT or their bots/priv holders. It would be useful for quests where entering a certain area would be dependant upon the person completing a prerequisite first. Or, it could be used for seperating a part of the world off for private development meetings. Ability to change the sky/backdrop/etc. - This feature would be great for fantasy worlds where they have different dimensions and such, like stepping into a portal, but not having to leave the world. Ground ambience/diffuse - It kind of defeats the purpose if you can make a zone pitch black and block world light, but not be able to have a realistic ambience from light sources within the zone. Of course, some of these features could be simulated by a bot, but some world owners are bot illiterate and don't have access to a bot programmer willing to set up their world for such features. More zone featureJun 19, 2006, 3:07am
Prolly by downloading the zone skybox, but not applying it yet, as soon as
the zone comes within range of the user, then switching from the world skybox to the zone skybox once the zone is entered and then switching back once the zone is exited. [View Quote] mover seqsJul 1, 2006, 11:11pm
I don't know if it has been requested, but it is a pretty basic need. How
about mover specific seqs, not for the avatar using the seq, but the seq itself? It looks kind of silly riding around on a stiff legged horse, doesn't it? mover seqsJul 1, 2006, 11:14pm
Mister Potatoe Head avsJul 1, 2006, 11:13pm
I would like for AW to implement an av system like in StageCoach Island
where the user can select from a variety of choices for skin color, hair, eye color, clothes, and accessories. editable location parametersJul 2, 2006, 1:21am
I would like the location parameters in the build dialogue box be useful for
more than just information. We should be able to type in a new coordinate and the object move to that coordinate instead of moving the object one click at a time. editable location parametersJul 3, 2006, 3:55pm
there must be a bug in it....I wasn't thinking before and just remembered
that I was using someone's privs before...but, she is also a caretaker, so it shouldn't have made a difference. It is probably a security measure, but is a bit too strict. [View Quote] SimPlaza Download YardApr 24, 2005, 6:28pm
I visited Spyder, but all I got were the ground object and clouds and little
black triangles. [View Quote] Sword FightingDec 15, 2005, 2:59am
I am looking for a listing of sword fighting maneuvers with descriptions of
each. If any of you are sword fighting fans, please help me with your own personal knowledge or your favorite resources. I am in the early stages of planning an RPG world and am doing research on sword fighting moves for combat gameplay. So far, I have only been able to find pages detailing combat moves specific to their respective RPG games and pages which discuss sword fighting in general terms (no descriptions of specific moves). What I need is a listing of the names of as many moves as possible, ranging from the most basic to the more advanced, with a short description of each and the defensive moves that can counteract each one successfully (along with its description). And, I would prefer these moves to be real sword fighting moves, not fictitious ones used in RPG games--I can make up my own additional moves based on the real ones. Any resources that you could give me would be much appreciated. Thanks!! Sword FightingDec 16, 2005, 11:31pm
I am looking more for premedieval mediterranean region (ie, Roman, Greek,
etc) style since Medieval is way over done in role play. Hehe, I may be showing my ignorance though. For all I know they could be the same style :o) Interesting site, but a bit too much information than I am looking for. I do appreciate the resource, though. I will bookmark it for sure :) As to your question about what kind of world it will be: well, it will be an alien world with no earthly relationship (not an alternate reality like AWRPG or Arcadia which share much of Earth's folklore and mythology and customs in medieval times). It will be a world of the "unclad warrior".......umm.....I think I have said too much already.... Thanks, again. [View Quote] Sword FightingDec 17, 2005, 7:55pm
That is exactly what I am trying to do...
Well, actually, the world is inspired by my favorite sword fighter of all time, John Carter of Mars (though it is very different than Mars in some ways). I do not believe there is a related "era" in Earth's history that I can use to describe the culture and customs of the world. But, for the purpose of gameplay in the world, I was hoping to find a list of "generic" sword fighting moves to use for combat. Well, I still am not able to find anything like that, so I might have to revise my gameplay procedure some how so as to omit specific descriptive actions. [View Quote] "Sneak peak" at AW 4.1 (different universe)Jan 14, 2006, 3:34am
Sweets, can you not see that once the AW community gets the AW 4.1 version,
they will be able to make their own customizations. You are looking at the product of the client and how they chose to set it up. When talented world builders get these features to play with, imagine what they will be able to do. Take another look at the project and think in terms of potential: what COULD be done with it, not what HAS been done with it. [View Quote] "Sneak peak" at AW 4.1 (different universe)Jan 14, 2006, 3:34am
No, they want the kids money because they will be going to college soon and
be getting all sorts of offers for credit cards (Wells Fargo credit card among many others) When I started college I was bombarded with pre-approved credit cards. In fact, they sent me legitimate credit cards and all I had to do was call and activate them. I didn't have to fill out any paper work whatsoever. Just call and go to the mall. [View Quote] |