Feb 6, 2006, 12:19am
MaizeHello All,
Is there anyone with time to help a newbe with Xbot scripts?
I curently run xbot trolleys in Elim Estates, Elim Gate and AW Agape.
truckerette49 aka Judy
Feb 6, 2006, 12:52am
Sorry I need that link in english hehehehe
truckerette49 aka Judy
[View Quote]"Matt888" <mattscriven195 at gmail.com> wrote in message
news:43d936c9$1 at server1.Activeworlds.com...
>I think when 4.1 comes out, we should be able to create a mover which
>allows it to be following it's own path (Like a train moving on it's track
>preprogrammed) and have multiple users inside, able to walk around inside
>it. I think this would be key for realism in Activeworlds. My question
>about 4.1 movers and pre-programmed moving patterns is, how complicated can
>they be? Is it possible to program a entire length of track in, with
>twists and turns in it?
>
> Maybe there should also be a "record" option, so the builder can actually
> record a path, and that can be used by the auto-mover.
>
> It seems complicated, but I think it would be that extra bit of realism
> that ActiveWorlds needs to beat the competition and make transportation
> systems more realistic.
>
> -Matt
>
|
Sep 13, 2005, 5:55pm
[View Quote]"truckerette49" <truckerette49 at gmail.com> wrote in message
That is soooo cool
|
[View Quote]"Ciena" <nikona at comcast.net> wrote in message
news:431deafd at server1.Activeworlds.com...
> Thats pretty cool. I saw that place a couple years ago. It's the giants
> house. I wonder if that person that built it is still in aw? Event Horizon
> I think was the name?
> "Strike Rapier" <markyr at gmail.com> wrote in message
> news:431de0b4 at server1.Activeworlds.com...
>
>
|
Sep 13, 2005, 4:42am
http://20gp.ovh.net/~titanicd/
[View Quote]"equin0x" <xenoph at optusnet.com.au> wrote in message
news:43211360$1 at server1.Activeworlds.com...
> If you come across it again in the future, please do post the coords.
>
> "77" <n0zoa at yahoo.com> wrote in message
> news:43208587$1 at server1.Activeworlds.com...
>
>
|