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You could make clouds in the Object Registry as 0 so when citizens build thay dont
get Building Inspector... And To Stop Vandiles make them like z signs ... only serten
pple can use them
[View Quote]
> Don't give up yet. What I had in mind was a Bump action on certain key objects on
> someone's land, so that a webpage and associated database was updated, in a way
> that allowed that person's central bot to take a peek at it, and see how big the
> current local population of Bumping citizens and tourists might be. There's a
> number of reasonable complaints under this newsgroup about having to program
> bots, but many of those non-programmers might be ready to install a readymade
> web-action on some of their objects, assuming that the bot and database parts
> will be taken care of by programmers for them. Then someone's central bot could
> put clouds over that person's land whenever its Bump quota was fulfilled, and
> rain on the Bumping citizens and tourists there.
>
[View Quote]> Edward Sumerfield wrote:
>
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<P><FONT SIZE=+2>You could make clouds in the Object Registry as 0 so when
citizens build thay dont get Building Inspector... And To Stop Vandiles
make them like z signs ... only serten pple can use them</FONT>
[View Quote]<BR>Canopus wrote:
<BLOCKQUOTE TYPE=CITE>Don't give up yet. What I had in mind was a Bump
action on certain key objects on
<BR>someone's land, so that a webpage and associated database was updated,
in a way
<BR>that allowed that person's central bot to take a peek at it, and see
how big the
<BR>current local population of Bumping citizens and tourists might be.
There's a
<BR>number of reasonable complaints under this newsgroup about having to
program
<BR>bots, but many of those non-programmers might be ready to install a
readymade
<BR>web-action on some of their objects, assuming that the bot and database
parts
<BR>will be taken care of by programmers for them. Then someone's central
bot could
<BR>put clouds over that person's land whenever its Bump quota was fulfilled,
and
<BR>rain on the Bumping citizens and tourists there.
<P>Edward Sumerfield wrote:
<P>> Yes, it seems that my idea will not be feasible. So we are limited
to
<BR>> generating clouds over our own land only, not so much because of
the access
<BR>> restrictions but because of the problem of finding all the avatars
to have
<BR>> clouds over.
<BR>>
<BR>> Canopus wrote:
<BR>>
<BR>> > If the clouds are specially designed bots, then they can go anywhere
in a
<BR>> > world like AW that a citizen or tourist avatar can go. So the problem
<BR>> > becomes how to detect where the citizen or tourist avatars are
hanging out.
<BR>> > A cloud-avatar bot can't detect other avatars more than a short
distance
<BR>> > away. So you'd need a lot of bots out looking for crowds of tourist
and
<BR>> > citizen avatars to rain on.
<BR>> >
<BR>> > If the clouds are objects added to AW's objects list, then the
<BR>> > cloud-building/destroying bot can only create them above land that
is owned
<BR>> > by the bot's owner, as Dean points out. A builder bot can build
anywhere in
<BR>> > the world it has been admitted to, so it could make clouds appear
anywhere
<BR>> > its owner has land to rain on, without actually being present there.
But
<BR>> > detecting whether anybody is on that land is still a problem.
<BR>> >
<BR>> > Could another way of detecting crowds on your property be devised
(other
<BR>> > than sending a bot there to count AvatarAdded events)? This wouldn't
be a
<BR>> > bot programming problem, it would be an object-designing problem
or an
<BR>> > object+action+webpage building problem.
<BR>> >
<BR>> > Edward Sumerfield wrote:
<BR>> >
<BR>> > > I just thought of a cool programming problem to do with weather.
<BR>> > >
<BR>> > > Lets say that you want a cloudy day, not too many clouds but
a few doted
<BR>> > > around. It may be too much of an overhead to add clouds to every
zone in
<BR>> > > the world, especially a large world like Aw. You could come up
with an
<BR>> > > algorithm that worked out the optimum spread of cloud objects
based on
<BR>> > > the locations of the known avatars in the world. So you would
only have
<BR>> > > to add cloud objects to certain parts of the world. In most cases
this
<BR>> > > would be just around GZ but there would be an occasional smattering
for
<BR>> > > those adventurous souls that ventured into the green beyond.
<BR>> > >
<BR>> > > I am not sure what the maximum visibility of an bot is but the
cloud
<BR>> > > bot, sorry Eep, must call it a bot, would have to station bots
at a
<BR>> > > number of locations around the world to ensure that everyone
is seen.
<BR>> > > Each cloud bot would maintain the same list of avatars in the
world and
<BR>> > > track each of their movements.
<BR>> > >
<BR>> > > Wherever you go, the clouds will follow. Sounds like a sad ending
to a
<BR>> > > weather phenomenon.
<BR>> > >
<BR>> > > Edward Sumerfield.</BLOCKQUOTE>
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