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byte me // User Search

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WARNING: IMPORTANT

Apr 1, 2002, 4:36pm
It isn't a hoax.

As the owner of Axis, the passwords posted yesterday (now removed I
believe), had Axis in the list.. the password was indeed correct. The
password is outdated now of course, as the password is a month old. I have
since closed the world and I am changeing things. Eventually I hope to have
a better and more secure way of protecting my objects outside the
activeworlds browser.
[View Quote]

what you see, others see

Sep 27, 2002, 1:20am
One "world"... Mutation ;)


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Linux version

Sep 2, 2004, 5:13pm
Yeah, I had AW running on Red Hat 9 with WINE a while back (since upgraded
to FC2 and haven't tried since). I had the issue where I had to use
software to get any graphics.

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WARNING: IMPORTANT

Apr 1, 2002, 4:36pm
It isn't a hoax.

As the owner of Axis, the passwords posted yesterday (now removed I
believe), had Axis in the list.. the password was indeed correct. The
password is outdated now of course, as the password is a month old. I have
since closed the world and I am changeing things. Eventually I hope to have
a better and more secure way of protecting my objects outside the
activeworlds browser.
[View Quote]

AMD Athlon 64

Oct 2, 2003, 12:55pm
http://www.amd.com/us-en/Processors/ProductInformation/0,,30_118_9485_9488%5E9494,00.html

Check out the section on the bus speed the Athlon 64FX supports. Thanks ;)


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Oldtimers - come forward:o)

Dec 14, 2003, 3:51am
Does 7 years of AW in a month count me as old? :P

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3.1 Complaints *sigh*

Feb 14, 2001, 10:00pm
The reason why sounds are worse for some and better for others (they sound
way better for me) is that AW switched from the old crummy sound system to a
proper DirectSound system... When you get pretty bad sounds on DirectSound
it usually means you have a pretty bad sound card.

[View Quote]

WARNING: IMPORTANT

Apr 1, 2002, 4:36pm
It isn't a hoax.

As the owner of Axis, the passwords posted yesterday (now removed I
believe), had Axis in the list.. the password was indeed correct. The
password is outdated now of course, as the password is a month old. I have
since closed the world and I am changeing things. Eventually I hope to have
a better and more secure way of protecting my objects outside the
activeworlds browser.
[View Quote]

Quick comment about 3.3

May 18, 2002, 12:30am
Yes, the SDK has many new features that make things nicer.

One of my favorites is the aw_console_message(); method :)
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when do we get 3.3?

May 18, 2002, 10:28pm
I'd say something about this, but I'll wait until the 31st :)

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when do we get 3.3?

May 19, 2002, 6:52pm
I was there at the time, so I can say I was witness along with Mauz about
Roland quitting AW.


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A non-inflammatory post for you.

Nov 6, 2002, 9:46pm
Before I begin this post, I would like to point out that this dispatch is
not meant to be inflammatory towards anyone one person and/or groups within
these forums. Also this message is in HTML format. If you don't like it,
you are obviously a gross ignoramus and thus this attempt to help you is
beyond your theoretical maximum perception.



It has come to my attention that these hearsay collections have been overrun
by extensive meaninglessness. Thusly this has provoked me to compose a
guidebook on "intelligent posting."



"Intelligent posting?" one may ask their self. This concept stems from the
idea that every individual is competent enough to understand and comprehend
the three basic concepts of language. These concepts are decorum,
grammar/spelling, and the ability to form coherent ideas. With these three
skills in mind I'll provide you with information on how one can
intelligently post.



The first key to composing a message is etiquette. Think to yourself, would
you like others to be fastidious towards you? If not, then don't be
persnickety towards others. With this in mind, one can properly understand
how being pleasant to others returns politeness towards you. Using this
concept you should be able to use proper etiquette and compose messages that
aren't rabble-rousing or spiteful towards other individuals. In cases where
others refuse to be courteous and/or don't simply comprehend the concept of
being polite try being nice towards them, merely replying with discourteous
messages only provokes them further and fuels their abhorrence towards you.
With this in mind, I shall move onto my next point.



Another key factor in electronic communication is grammar and spelling.
These two are the backbone to language and help keep your conveyance of
thoughts towards others coherent. Grammar keeps structure to your thoughts
while spelling makes it easier for others to understand those thoughts.
Below I've provided a basic list of common grammar and spelling mistakes
along with proper usage.



GRAMMAR

1. Your and you're. Most people get these two confused. Your shows
possession while you're is a contraction for you are. For example instead
of saying "Your dumb." Try "You're dumb," or simply "You are dumb."

2. It's and its. These two can be easily confused as they seem to go
against the basic rules of English. It's is a contraction for "it is" while
its shows possession. For example instead of saying "Its a great day!" try
using "It's a great day!" also instead of "That is it's cow." try using
"That is its cow."



SPELLING

1. U and UR. These are simply incorrect and foolish. Try using you
and your/you're instead.

2. R. Also another foolish spelling. Try using are.

3. Alot. This is incorrect; it is spelt as "a lot."



With this list in mind I shall move onto my next point.



The last and final point I have to make is the ability to
form coherent ideas. Based of my previous points this should not be a
tedious task. One can merely think of an idea and convey it using etiquette
and proper spelling/grammar. Sometimes even using these concepts can make
it hard to convey your thoughts to others. One way to help you out is
before posting your message ask a friend to read it and see if they can
understand the idea you are trying to put forth. If not try revising it and
having your friend read it again until you've correctly conveyed your
thoughts.



This concludes my post. Keep these concepts in mind when
you make future posts. Maybe you'll be more coherent and the replies you
get will be just a bit more polite than before.

A non-inflammatory post for you.

Nov 6, 2002, 9:58pm
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A non-inflammatory post for you.

Nov 7, 2002, 2:21am

A non-inflammatory post for you.

Nov 7, 2002, 8:41pm

Good Bye

Dec 23, 2002, 6:46am
Hey, what server do you play on? :)
Maybe we could meet up one day!
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A Public Service Announcement

Oct 9, 2003, 5:27pm
Are you bored?
Are you tired of those "Role Playing Game" worlds and their monotonous
level-up schemes?
Are you looking for classic board games?
Are you looking for exclusive, unique games?

Well then, AWGames is the place for you!
We are currently in the process of redoing the world.
Including all new games for you to play!

Here's a list of some of the games you can play on opening day, and any day
after!
-Bingo This classic, well-known game in AW is now open to play at
anytime!
-Bowling This is an AWGames original, just like real-life bowling!
-Checkers The classic board game of checkers! Try your wits against your
friends!
-Chess The classic game of strategy, see if you can beat the chess
master!
-CyPac This is an AWGames original, collect all the chips without getting
caught by the evil computer bugs!
-Nine Men's Morris This classic comes straight to you from Europe! Easy to
learn, hard to master. Get three in a row, and take one of your opponent's
pieces!
-Othello This strategy game puts you against your friend, as you try to
place pieces and prevent them from placing more!
-Soccer This is the game that made AWGames, the first ever Active Worlds
based game is back!
-Trivia Try your knowledge against your friends!

Coming soon to a universe near you!

A Public Service Announcement

Oct 10, 2003, 12:28am
BTW, I forgot to mention another game we have, WarShip, the classic
find-your-enemies game of chance. :)
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A Public Service Announcement

Oct 11, 2003, 8:23pm
Nah, not since it opened, was one of the last games we had added before the
world was abandoned. Of course, seeing as how we're working on a new
version of the world... :)

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URGENT NEWS BULITEN FOR ENTIRE ACTIVE WORLDS COMMUNITY

Nov 22, 2003, 4:07am
If you're running Windows XP, it is an exploit in a program called Windows
Messenger (not related to the popular IM program). That was originally
intended for system administrators to send messages to users. A quick and
easy way to disable this is to visit
http://www.microsoft.com/windowsxp/pro/using/howto/communicate/stopspam.asp
It'll teach you how to disable this service. :)
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AWGames Reopening on Saturday, December 13th

Dec 7, 2003, 1:08am
Wow! That sounds amazingly fun, I'll be there for sure!

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AW not a Product

Jan 26, 2004, 4:34am
Anyone that would consider a product such as Active Worlds as an
entity belonging to the community is obviously oblivious to what the
real-world laws state. Perhaps being such a recluse from the true reality
has created this delusion of grandeur of being the "savior of the
community." Pooling together resources from U.S. Laws on copyright and the
license agreement included with the Active Worlds installer will show that
this program is indeed a product belonging to Active Worlds, Inc. and not
the community.



In examining the U.S. Copyright laws provided at
http://www.copyright.gov/ a copyright can be held on anything that can be
attached to a tangible medium. This includes a computer hard drive. The
site itself provides information (available at
http://www.copyright.gov/circs/circ1.html#wwp) on such tangible mediums
illustrated below:



Copyright protects "original works of authorship" that are fixed in a
tangible form of expression. The fixation need not be directly perceptible
so long as it may be communicated with the aid of a machine or device.
Copyrightable works include the following categories:

1. literary works;

2. musical works, including any accompanying words

3. dramatic works, including any accompanying music

4. pantomimes and choreographic works

5. pictorial, graphic, and sculptural works

6. motion pictures and other audiovisual works

7. sound recordings

8. architectural works

These categories should be viewed broadly. For example, computer programs
and most "compilations" may be registered as "literary works"; maps and
architectural plans may be registered as "pictorial, graphic, and sculptural
works."

It's obvious that then Active Worlds is classified as a literary work. Now
that it's seen that Active Worlds is a copyrighted product you'll notice
that you can not use this product as you see fit. When you are paying those
citizenship fees for Active Worlds or paying for your world you are not
paying for ownership of the products, but instead you are paying a royalty
fee to obtain a license to use these products. By paying this fee you have
agreed to the license terms and are legally bound by these terms. A quick
excerpt from the license agreement provided by the Active Worlds installer
(available at http://activeworlds.com) will help clarify your rights to use
this product. "This license does not grant you any right to any enhancement
or update. Furthermore, this license does not grant you continued access to
AW Software." This statement alone legally allows Active Worlds, Inc. to
restrict your access to their product.



With this in mind, Active Worlds is the property of a
corporation. This corporation is privately owned and operated. This means
that they have the say-so in every decision made. Unlike a public company
that's bound to the votes by its shareholders, Active Worlds, Inc. does not
have to listen to anyone when making decisions about their products. This
is the reason why democracy can not simply exist in Active Worlds. Perhaps
you should have bought shares when the company was public to keep the
product as a community ran endeavor, but due to the failure of this venture
the ability to do this is now gone.



The next time you have the urge to post about the battle between
"Good and Evil" and how the community must run Active Worlds as a democracy
for it to survive, stop and think about the points illustrated here. You
are just one of the many who agreed to a license of a product distributed by
a privately owned corporation.

AW not a Product

Jan 26, 2004, 4:36am
I apologize for the sloppy layout and excessive newlines on the above post,
Outlook Express ate my formatting. :)

$6.95 Too Much?

Jan 29, 2004, 4:49pm
Just look at MMORPGs... they all used to be $9.95/mo., but a lot have raised
prices to $12.95/mo. now :)

The newer ones will even charge more than that!

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Avatars.dat Editor Alpha has begun!

Mar 23, 2004, 8:02pm
First if, I'd like to apologize for the crosspost to the community group,
but I figured people here would be interested in this too.

For those of you following the worldbuilders newsgroup, you would know about
my attempts to program an avatars.dat editor. Well I'd like to announce
that the alpha version has arrived for use! You can find the download link
at http://byte3d.phpwebhosting.com/phpbb/viewtopic.php?p=3.

I'd like it if you read the posting at the link first before downloading the
program, it has a few topics on the current release and what you should
expect. This is very important to read!

Thanks,
Byte Me

Avatars.dat Editor Alpha has begun!

Mar 25, 2004, 5:54pm
Yeah, I plan on getting it as a builti-in resource once I go into beta, but
for now zipping it up with the program will suffice.

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VRT time should change with daylight savings

Apr 2, 2004, 5:54pm
On a side note, those of us in the United States (Exlcuding Indiana, Arizona
and Hawaii... you guys suck! BOOOO :P) the first day of Daylight Savings
Time (DST) is the first Sunday of the month of April and the first day of
Standard Time (ST) is the last Sunday of the month of october. :)


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VRT time should change with daylight savings

Apr 2, 2004, 7:42pm
Actually funny thing about Indiana... ;)

76 counties in Indiana are in the Eastern Standard Time Zone and never
switch to Daylight Savings time. While 11 counties use the Central Time Zone
and do switch to Daylight Savings in April. The five remaining counties are
on Eastern time and do switch to Daylight Savings. :)

(URL: http://www.mccsc.edu/time.html#WHAT)


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AW 3.5

Apr 29, 2004, 6:25pm
It really depends on the video card, IMO.
I've been running a GeForce 4 Ti 4600 with all the nVidia anti-aliasing and
graphics settings set to incredibly high. It looks great to me. :)

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AW Compiled with Borland C++ Builder 5? Cool!

May 15, 2004, 5:36pm
Yeah : at They let the sun in and it burns your skin!! And then people can
see you walk by them as you hiss at that horrible sun! and and and OMG they
are sooooo horrible!! THE SUN!!! IT BURRRRRNNNNSSSS!!!!!

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