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ncc 71854 // User Search
ncc 71854 // User Search
Jan 6, 2003, 12:27am
Picard will save the universe.
Jan 6, 2003, 1:24pm
They should release build 443 as preliminary version of 3.4 as it is almost
bugfree.
Jan 10, 2003, 12:27am
Make it:
Green = open
Red = closed
Blue = open and tourist
Orange = closed and tourist
and put a black rating letter into the color circle
Jan 10, 2003, 12:49am
Should be modified then.
[View Quote]"ryan jacob" <ryan_jacob at hotmail.com> wrote in message
news:3e1e309f at server1.Activeworlds.com...
> Each rating (X, R, PG-13, PG, G) has its own background color already.
OPEN
> worlds have background colors depending on the rating, CLOSED worlds have
a
> grey background and the rating. Pre-3.4 worlds have a ? and a grey
> background. This is current what is being used in beta 3.4..
>
> Ryan Jacob
>
> "ncc 71854" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
> news:3e1e2f91 at server1.Activeworlds.com...
>
>
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Jan 11, 2003, 9:35pm
ROFL
[View Quote]"grimble" <grimble2000NOSPAM at btinternet.com> wrote in message
news:3e20a3f0 at server1.Activeworlds.com...
> Hmmm ... I really should have listened at school when they taught the
> alphabet.
>
> "grimble" <grimble2000NOSPAM at btinternet.com> wrote in message
> news:3e20a325$1 at server1.Activeworlds.com...
>
>
>
>
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Jan 11, 2003, 9:40pm
I agree. It does no harm to release it. It will make alot of ppl happy. Most
ppl want new features but still be able to build and move easily. Exactly
that is what they get with 443.
But with 452+ they won't be able to navigate and move to where they need to
be for building and will have to wait many more months.
[View Quote]"sk8man1" <Gzanone at optonline.net> wrote in message
news:3e208700$1 at server1.Activeworlds.com...
> I've been following up in the Beta newsgroup and it looks like they
have
> went back to testing 443 for final bugs. That would be great if they
decided
> to release it heh? We wouldn't get all of the features, but we would get
an
> upgrade with some more, pretty cool features. Better than having to wait a
> couple more months =\. Even if it meant having to wait for features like
> jump and the others, it would be pretty cool. I hope that they release 443
> ^.^ What does everyone else think?
>
> -Sk8man1 (346035)
>
>
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Jan 11, 2003, 9:20pm
After some time there is no gravity anymore in worlds with terrain enabled.
Jan 11, 2003, 9:27pm
Can't add ppl to Contact list after some switching between ppw's and/or
switching of cits.
Jan 11, 2003, 9:31pm
After I get disconnected and reconnected to the net the contact list is gone
and I appear off-line to other ppl. Also I won't be able to switch ppw's
anymore, and can't enter other worlds. Sometimes even losing connection to
the world I'm currently in after reconnection.
Jan 12, 2003, 2:10pm
Re-login solves it already, no need to restart.
[View Quote]"tengel" <glenn at tipssenteret.no> wrote in message
news:3e2176ec$1 at server1.Activeworlds.com...
> Just restart your AW if so.
>
> "ncc 71854" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
> news:3e20a945$1 at server1.Activeworlds.com...
> gone
to
>
>
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Jan 11, 2003, 9:42pm
Can't add ppl to Contact list after some switching between ppw's and/or
switching of cits.
Jan 11, 2003, 9:42pm
After I get disconnected and reconnected to the net the contact list is gone
and I appear off-line to other ppl. Also I won't be able to switch ppw's
anymore, and can't enter other worlds. Sometimes even losing connection to
the world I'm currently in after reconnection.
Jan 12, 2003, 6:42pm
Impossible.
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3E21D178.8AC33B35 at charter.net...
> IN 3.4 i am trying to use a object path on the only RELIABLE and FREE
> object path that works in AW or did now it will not WORK since 3.4 and i
> know about 6 beta testers who switched to AW 3.3 i am one of them i want
> it so it can LOAD textures and pictures off of sites like angelfire and
> geocities just go in and copy the part that allows that from the 3.3
> ENGINE, Thank You.
>
> < Calhoun >
>
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Jan 12, 2003, 7:12pm
No, because the feature that is blocking them is more important.
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3E21D79F.D717641F at charter.net...
> why is it "Imposible" can't they just remove whatever stops it from
loading?
>
>
>
> ncc 71854 wrote:
>
i
want
and
>
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Jan 18, 2003, 10:59pm
I think neither of this is right, I think he meant literal rainbows, as in a
weather effect.
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3e29e8e0 at server1.Activeworlds.com...
> Yes, but his origional post could mean 1 of a billion things, and we all
> have to read it, so unless you can express your thoughts in a way everyone
> (or at least the majority) can understand. BTW, the rotating hue's thing
can
> be done with astart texturing, rather like led1...
>
> - Mark
>
> "technozeus" <TechnoZeus at techie.com> wrote in message
> news:3e29e273$1 at server1.Activeworlds.com...
me
> know and I'll do my best.
>
>
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Jan 20, 2003, 8:29am
Are you sure? You are saying you will live forever?
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3e2b99e5 at server1.Activeworlds.com...
> Sorry, never going to happen.
>
> - Mark
>
> "maki" <maki at awmaki.com> wrote in message
> news:3e2b647d$1 at server1.Activeworlds.com...
>
>
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Jan 17, 2003, 5:17pm
Ejections by IP mask....i.e. 172.164.91.* or 172.164.*
Jan 17, 2003, 6:53pm
0s really exist in IP numbers.
19:31:33 "guest" = ip 80.0.185.78
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3e2867a6 at server1.Activeworlds.com...
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3e285fc2 at server1.Activeworlds.com...
>
> Isn't it possible to get a 0 for that number?
>
> I've had 0's for one of the numbers before, I can't remember which.
>
> --Bowen--
>
>
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Jan 17, 2003, 9:19pm
What about Class-B ejections?
And wouldn't that mean that an ejection placed on 80.0.185.78 ejects
80.24.185.78 etc. as well?
[View Quote]"baron" <pk39srt at hotmail.com> wrote in message
news:MPG.18929e834193c26e98968c at news.activeworlds.com...
> In article <3e2856b5 at server1.Activeworlds.com>,
NCC-71854 at USS-Venture.Starfleet.UFP says...
>
> From http://activeworlds.com/help/aw33/world_ejections.html :
> "if the last byte of the address is zero, the entire "class C" address is
blocked
> (e.g. if the blocked address is "1.2.3.0", this will keep out anyone with
an IP
> address in the range from 1.2.3.0 to 1.2.3.255.)"
>
> --
> Baron
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Jan 20, 2003, 8:36am
if(aw_avatar_add("strike rapier")){ aw_exit(); }
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3e2b99de at server1.Activeworlds.com...
> Magsbot...
>
> if(onething==anotherthing){
> aw_say("Larda larda");
> }
>
> "john" <john at 3d-reality.com> wrote in message
> news:3e2b2c82 at server1.Activeworlds.com...
> would
>
>
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Jan 20, 2003, 6:20pm
It's not about bots though, it's about scripts running in the browser. :)
[View Quote]"joeman" <joeman at bootdown.com> wrote in message
news:3e2c39e4$1 at server1.Activeworlds.com...
> Woah, you've got some crazy functions there, what SDK are you using?
> Anyway, that'd just make the bot leave, and I dont think that'd be a very
> good idea :).
>
> -Joe
>
> "ncc 71854" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
> news:3e2bd121$1 at server1.Activeworlds.com...
It
> Wouldn't
>
>
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Jan 20, 2003, 7:53pm
Only if I used a bad script.
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3e2c5bca at server1.Activeworlds.com...
> Cooincidently I doubt the SDK commands would *ever* be transfered to a
> server side for things like direct browser control becasue it would
present
> a huge security risk.. I could call aw_term on you..
>
> - Mark
>
> "ncc 71854" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
> news:3e2bd121$1 at server1.Activeworlds.com...
>
>
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Jan 23, 2003, 4:15pm
Agrees.
[View Quote]"carlbanks" <CarLBanks at insight.rr.com> wrote in message
news:3e3024b7$1 at server1.Activeworlds.com...
> Make it so you need world pw to renew a world. This way no one can renew a
> world by themselves.
>
>
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Jan 25, 2003, 3:49pm
[View Quote]"mrbruce" <A1CTWorld at aol.com> wrote in message
news:3e2eea67 at server1.Activeworlds.com...
> I am posting this to all to say as of 1/22/03 I became aware that my world
> plus all its citizenships were fraudulantly renewed by FeNiX with a stolen
> credit card. this resulted in the total loss of A!!CT and my attached
> citizenship. Because of this my citizenship is marked FRAUD, I am
presently
> using another cit to post this to say I have been victumized by by what I
> thought was a caring concerned person. In the process I lost everything,
> A!!CT is gone all its citizenships is gone, all its builds are gone.
> With post war preperations against Iraq financial situations in the USA
are
> bad and being that I did not expect this to happen to A!!CT, I can not
renew
> it now....or ever.
> I still own 6 other legal worlds, but A!!CT is gone forever, because I
> trusted someone who appeared honest and sincere with my investment.
> I will probably get my citizenship back at 6.95 a month, but there is no
> wayat this time with world situations as they are for me to renew A!!CT as
a
> P-130 world.
> My appologies to all.
> MrBruce former A!!CT owner.
>
>
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Jan 25, 2003, 3:54pm
I like this idea :)
[View Quote]"technozeus" <TechnoZeus at techie.com> wrote in message
news:3e32ad23$1 at server1.Activeworlds.com...
> Right now in the Universe Attributes the following build number categories
are listed...
>
> Minimum Browser ___,
> Latest Browser ___,
> Latest 2.2 Browser ___,
> Beta Browser ___,
> Minimum World ___,
> Latest World ___,
> Beta World ___,
>
> I'm not sure if that "Latest 2.2 Browser" still needs to be there, since
it currently is set (in the main Active Worlds universe) to build 419 which
is version 3.3, not version 2.2, but that's not what this is about.
>
> I would like to see the following two added...
> Open Beta Browser ___,
> Open Beta World ___,
> so that the beta team would be considered early or closed beta while an
option would exist to issue an open beta in the case of a build that seems
as stable as the latest release build but for example may be lacking full
documentation or may need further verification of it's stability.
>
> I'm not really sure if the Open Beta World makes any sense in this
context, but here's what I had in mind for the Open Beta Browser...
>
> Let's say the following numbers were set...
>
> Minimum Browser: 402,
> Latest Browser: 419,
> Open Beta Browser: 443,
> Early Beta Browser: 454,
> Minimum World: 43,
> Latest World 43,
> Open Beta World 45,
> Early Beta World 49,
>
> Then browser build 443 would not be offered automatically as an upgrade to
people who are not on the beta team, but would be available through a
"Upgrade to open beta" button on the Advanced options tab or something like
that, and would not refuse to run without a beta citizen number as a normal
beta version does.
>
> I don't know "when" it would be apropraite to add such an option, but I do
think it would be nice to have added some day so that the option would be
there at a time when it would come in handy.
>
> TechnoZeus
>
>
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Feb 2, 2003, 8:05pm
You wanna lagg the area completely?
[View Quote]"john" <johnf_the_great at hotmail.com> wrote in message
news:3e3d01ee at server1.Activeworlds.com...
> It would be brilliant if:
>
> You could make a simple script to make trains follow a track.
>
> You could enter each position along the track, stations, etc. and then ok
it
> and there would be a train object following the tracks at the same time
for
> everybody.
>
> You could get on and off at stations.
>
> Script:
>
> Trains=1
> {=Train1
> #Leave blank if the front and back are the same as the middle.
> FrontObject=FrontOfTrain.rwx
> BackObject=BackOfTrain.rwx
> MiddleObject=MiddleOfTrain.rwx
> #Wait 10 Sec For Passengers
> WaitingTime=10
> #Speed (coords per second)
> Speed=2
> #
> Stations=2
> Positions=1
> [=Station1
> Location=0n 0e 0a 0
>
> ]
> [=Station2
> Location=4n 0e 0a 0
> ]
> (=Position1
> From=Station1
> Coordinates=2n 0e 0a 0
> To=Station2
> )
> }
>
> Although this is complex and would probably be done in an easier way,
there
> could be a script that would be easy to understand for positioning
stations
> & track
>
> I would love to see something implemented like this.
>
>
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Feb 6, 2003, 7:42am
..... at 18.5N 7.0W facing W
Nov 9, 2002, 3:23pm
[View Quote]"Andras Sarkozy" <andras at andras.net> wrote in message
news:3DCD3897.4DE0762F at andras.net...
>
>
> your hiroshi wrote:
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Oct 22, 2002, 5:39am
why the %s and the zero at the end? lolz
[View Quote]"eric" <eric at disaxiom.net> wrote in message
news:3db4b37a$1 at server1.Activeworlds.com...
>
%73%74%6F%70%20%74%72%79%69%6E%67%20%74%6F%20%73%68%6F%77%20%6F%66%66%20%6C%
> 6F%6C%00
>
>
> "ncc 72897" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
> news:3da5f728$1 at server1.Activeworlds.com...
>
>
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Oct 16, 2002, 10:58pm
Giving real-world prizes like money to 12 yr olds is ilegal.
[View Quote]"the game master" <zechariah4 at sprynet.com> wrote in message
news:3dad8d8f at server1.Activeworlds.com...
> It has come to our attention that several posters to this group feel the
> need to bash our game for trying to inform the same of our game world and
> what is going on there.
>
> Although we do enjoy getting responces to our postings, these individuals
> have, with no basis for their accusations and slander, taken it upon
> themselves to bash us. Many of these individuals have never even been to
> our game world or spoken with us prior to their unkind remarks. We
expected
> more in the way of common sense and respect from AW citizens, being that
we
> are new here. Before anyone passes judgement upon us and our game they
> should at the very least visit our web site or world and make personal
> contact with our many game masters. They will answer any legitimate
> concerns and/or question.
>
> We do realize that not all AW citizens met us with such distain. Many
> citizens have embraced us into the AW fold with open arms. Our registered
> players have had nothing but good things to say about our world and The
Game
> in general.
>
> As to the prizes offered. They are 100% real. We opened The Game offering
> cash prizes, which will be paid, and are now on a points system. We are
run
> by DASH Enterprises Inc.(and not an individual) which handles all
> prize-related grantings.
>
> We hope this will help you better understand who we are and what we are
> about. To register for and play games we offer is totally FREE.
>
> Thank you.
>
> GM Member #: 575
>
>
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