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ncc 71854 // User Search
ncc 71854 // User Search
Nov 5, 2002, 4:01pm
Its called World Cits. Pay $90 and you'll have one.
[View Quote]"d a n" <awdan at aol.com> wrote in message
news:3dc81264 at server1.Activeworlds.com...
> Yes, we struggle here.
>
> ---
> D a n
>
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3dc80fda at server1.Activeworlds.com...
> Citizenship at a lower price, so people can buy them to use for their
> privilege password, and building etc, but not log onto the actual
> citizenship itself except change the privilege though a website or browser
> add on.
>
>
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Nov 6, 2002, 9:35pm
People get ejected for no reason in some worlds.
[View Quote]"carlbanks" <CarLBanks at insight.rr.com> wrote in message
news:3dc9b3cb$1 at server1.Activeworlds.com...
> Yes except for the World ejecting cause people might eject you for having
> more money.
>
> "kellee" <kellee at my.activeworlds.com> wrote in message
> news:3dc9afbe at server1.Activeworlds.com...
and
> perhaps
> too.
>
>
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Nov 8, 2002, 6:37am
Agrees.
[View Quote]"linn" <ironhead at digitalpassage(dot)com> wrote in message
news:3dcb59c0 at server1.Activeworlds.com...
> I wish the above post was not in the wish NG sigh quite enough to
have
> in here once don't cha think?
>
>
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Nov 9, 2002, 11:12am
The one this was referred to has been deleted....lolz
[View Quote]"lethys" <conradsk at rogers.com> wrote in message
news:3dcd0962 at server1.Activeworlds.com...
> Sorry, which post?
>
> "starbrak" <trezek at optusnet.com.au> wrote in message
> news:3dcb9637 at server1.Activeworlds.com...
> think
to
>
>
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Nov 8, 2002, 10:24pm
Or storing ALL outgoing transmissions.
[View Quote]"kellee" <kellee at my.activeworlds.com> wrote in message
news:3dcc5097 at server1.Activeworlds.com...
> Wouldnt it be good if in the options under each contact, there was a "Last
> Telegram Sent to Contact" recall option?
>
> For instance.... you send a question to some one that is offline, three
days
> later they reply, and then three days later you come online and get a
"yep"
>
> Be great to right click and select "recall" to read your last telegram
sent
> to that contact, wouldnt it?
>
> Or at least SOME way to recall the history
>
>
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Nov 9, 2002, 7:42am
And how do you prevent some ppl from invading worlds with X-rated avs?
[View Quote]"maki" <maki at awmaki.com> wrote in message
news:3dcc90c5 at server1.Activeworlds.com...
> Yes, the only problem I could foresee is people 'stealing' others'
avatars,
> maybe they could setup a passwording system so you could password your
> zipped av and then enter the password in a personal av option
window...could
> be implemented into the options, and somehow keep the avatar
secure/password
> encrypted for others to download, might be complicated, sure there would
be
> problems of some sort, but it would be a great feature.
>
> awmaki.com
> "Challagar" <challagar at hotmail.com> wrote in message
> news:3dcc78de at server1.Activeworlds.com...
> use
> the
>
>
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Nov 12, 2002, 8:43pm
HaVe An AuTo-EjEcT LiSt. :P
[View Quote]"sir holden" <nrholden at myrealbox.com> wrote in message
news:3dd1839a at server1.Activeworlds.com...
> Bowen informed me that the following is not currently possidble, so i'd
> really like to see this
>
> (__/\/¤~~~~-=Sir Holden=-~~~~¤\/\__)
>
> ======================
> Nick Holden
> nrholden at myrealbox.com
> ======================
>
> If YoU wRiTe LiKe ThIs, DoNt BoThEr RePlyInG
>
> ----- Original Message -----
> From: "sir holden" <nrholden at myrealbox.com>
> Newsgroups: worldbuilders
> Sent: Tuesday, November 12, 2002 5:16 PM
> Subject: Excluding Builders
>
>
> example,
up
> my
>
>
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Nov 13, 2002, 5:40pm
Already possible with a bot.
[View Quote]"sgeo" <oegs at msn.com> wrote in message
news:3dd2a9f6 at server1.Activeworlds.com...
> It would be nice if World Owners had the ability to give People the right
to
> send console messages.
>
>
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Nov 14, 2002, 10:02am
You could make textures in those different shades of greys and blues.
[View Quote]"linn" <ironhead at digitalpassage(dot)com> wrote in message
news:3dd346a7$1 at server1.Activeworlds.com...
> I wish we could have "create dark" in different shades of grays and blues
>
>
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Nov 16, 2002, 7:14pm
And 3d-rotational avatars.
[View Quote]"anduin" <anduin at anduin-lothario.com> wrote in message
news:ubbdtuk4gmrg9s4juceb8acbo1913e5n7r at 4ax.com...
> An identity claiming to be known as "strike rapier"
<strike at rapiercom.freeserve.co.uk> scribed the following
<3dd69789$1 at server1.Activeworlds.com> in wishlist:
>
be plugged into the computer, and used to move about the enviroment as
though you are in a plane. This would be cool.
>
> Very interesting. I like it.
>
> --
> ,,,,,
> (o o)
> /--------------ooO--(_)--Ooo--------------\
> | Anduin (317281) |
> | o The Gorean Scribe |
> | o http://www.anduin-lothario.com |
> | o World: GorSJ (Under Construction) |
> \--------------ooO-------Ooo--------------/
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Nov 19, 2002, 6:12am
A moving solar corona already exists.
[View Quote]"captain calhoun" <coen at charter.net> wrote in message
news:3DD9E785.9D1366C7 at charter.net...
> *SUGGESTION*
> the NEW Server that will be programmed (Build 47 Once) should have
> "Limitless" Citizen Number entries allowed in the Rights List under
> Entry and Build
> and "Light Corona" movement that makes it either rotate the world, or
> move up/down at sertion speeds (For Example: the Sun setting, or a
> Planet-Corona rotating around the World)
> it wouldn't be too hard?
> *SUGGESTION*
>
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Nov 20, 2002, 1:36pm
36
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3DDB1BC2.FABFD8F1 at oct31.de...
> 255 / 7 = 16 ?
>
>
> kah wrote:
data
to
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Nov 20, 2002, 10:01pm
If you don't put spaces then the comma is the 7th digit.
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3ddbc028 at server1.Activeworlds.com...
>
> "ananas" <vha at oct31.de> wrote in message
news:3DDB1BC2.FABFD8F1 at oct31.de...
>
> Don't forget spaces and/or commas.
>
> --Bowen--
>
>
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Nov 20, 2002, 10:03pm
Transwarp speed :P
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3ddc00a4 at server1.Activeworlds.com...
> I wish :P
>
> - Mark
>
>
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Nov 23, 2002, 1:17am
Teleport? I suppose that's the matter transporter. :)
[View Quote]"technozeus" <TechnoZeus at techie.com> wrote in message
news:3dded47b$1 at server1.Activeworlds.com...
> Hmmm... transwarp speed warps... wouldn't that be the teleport command?
:)
>
> TechnoZeus
>
> "ncc 71854" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
news:3ddc22b5 at server1.Activeworlds.com...
>
>
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Nov 26, 2002, 11:11am
They named it incorrectly though. The correct term for this kind of action
should be Transporting, not Teleporting.
*fixed it in message file*
[View Quote]"orb" <Sharon at my.activeworlds.com> wrote in message
news:3de276d9 at server1.Activeworlds.com...
> Of course setting speed limits is left to the department of
transportation.
> (No person shall drive a vehicle...at a speed greater than is reasonable
and
> prudent...and in no event at a speed which endangers the safety of persons
> or property)
>
>
> Teleporters becoming reality:
> http://www.cnn.com/2002/WORLD/asiapcf/auspac/06/17/aust.startrek/
>
>
>
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Nov 26, 2002, 6:39pm
This is a multi-part message in MIME format.
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charset="Windows-1252"
Content-Transfer-Encoding: quoted-printable
Computers exist since 1646 already? ROFLMAO
[View Quote] "orb" <Sharon at my.activeworlds.com> wrote in message =
news:3de3c264 at server1.Activeworlds.com...
"orb" <Sharon at my.activeworlds.com> wrote in message
news:3de276d9 at server1.Activeworlds.com...
|
> Note: It stands to reason that we will not allow computers to have a =
mind of
> their own, however we do allow them to think for us. This is where =
we have
> trouble distinguishing between terms relating to our human mind and =
the
> prcesses of the computer which is a device. Someone needs to email =
Webster.
It's interesting to look at the dates in which the words and =
definitions originated in.
Adding a few more entries from www.webster.com
Main Entry: com=B7pute Pronunciation: k&m-'py=FCt
Function: verb
Inflected Form(s): com=B7put=B7ed; com=B7put=B7ing
Etymology: Latin computare
Date: 1616
transitive senses : to determine especially by mathematical means =
<compute your income tax>; also : to determine or calculate by means of =
a computer=20
intransitive senses
1 : to make calculation : RECKON
2 : to use a computer=20
Main Entry: com=B7put=B7er=20
Pronunciation: k&m-'py=FC-t&r
Function: noun
Usage: often attributive
Date: 1646
: one that computes; specifically : a programmable electronic device =
that can store, retrieve, and process data
- com=B7put=B7er=B7dom /-d&m/ noun
- com=B7put=B7er=B7less -l&s/ adjective
- com=B7put=B7er=B7like /-"lIk/ adjective=20
------=_NextPart_000_00EB_01C29590.438341E0
Content-Type: text/html;
charset="Windows-1252"
Content-Transfer-Encoding: quoted-printable
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=3DContent-Type content=3D"text/html; =
charset=3Dwindows-1252">
<META content=3D"MSHTML 5.50.4916.2300" name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#0080f6>
<DIV><FONT face=3DArial size=3D2>Computers exist since 1646 already?=20
ROFLMAO</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<BLOCKQUOTE dir=3Dltr=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV>"orb" <<A=20
=
href=3D"mailto:Sharon at my.activeworlds.com">Sharon at my.activeworlds.com</A>=
>=20
[View Quote] wrote in message <A=20
=
href=3D"news:3de3c264 at server1.Activeworlds.com">news:3de3c264 at server1.Act=
iveworlds.com</A>...</DIV>
<DIV><FONT size=3D2><FONT size=3D3>"orb" <</FONT><A=20
href=3D"mailto:Sharon at my.activeworlds.com"><FONT=20
size=3D3>Sharon at my.activeworlds.com</FONT></A><FONT size=3D3>> =
wrote in=20
message<BR></FONT><A =
href=3D"news:3de276d9 at server1.Activeworlds.com"><FONT=20
size=3D3>news:3de276d9 at server1.Activeworlds.com</FONT></A><FONT=20
size=3D3>...</FONT><BR></FONT></DIV>
<DIV>> Note: It stands to reason that we will not allow computers =
to have a=20
mind of<BR>> their own, however we do allow them to think for =
us. =20
This is where we have<BR>> trouble distinguishing between terms =
relating to=20
our human mind and the<BR>> prcesses of the computer which is a=20
device. Someone needs to email Webster.</DIV>
<DIV><FONT size=3D2></FONT> </DIV>
<DIV> </DIV>
<DIV>It's interesting to look at the dates in which the words and =
definitions=20
originated in.</DIV>
<DIV> </DIV>
<DIV>Adding a few more entries from <A=20
href=3D"http://www.webster.com">www.webster.com</A></DIV>
<DIV> </DIV>
<DIV>Main Entry: com=B7pute Pronunciation: =
k&m-'py=FCt<BR>Function:=20
verb<BR>Inflected Form(s): com=B7put=B7ed; =
com=B7put=B7ing<BR>Etymology: Latin=20
computare<BR>Date: 1616<BR>transitive senses : to determine especially =
by=20
mathematical means <compute your income tax>; also : to =
determine or=20
calculate by means of a computer <BR>intransitive senses<BR>1 : to =
make=20
calculation : RECKON<BR>2 : to use a computer </DIV>
<DIV> </DIV>
<DIV>Main Entry: com=B7put=B7er <BR>Pronunciation:=20
k&m-'py=FC-t&r<BR>Function: noun<BR>Usage: often =
attributive<BR>Date:=20
1646<BR>: <FONT color=3D#0000ff>one that computes</FONT>; specifically =
: a=20
programmable electronic device that can store, retrieve, and process =
data<BR>-=20
com=B7put=B7er=B7dom /-d&m/ noun<BR>- com=B7put=B7er=B7less =
-l&s/ adjective<BR>-=20
com=B7put=B7er=B7like /-"lIk/ adjective =
<BR><BR></DIV></BLOCKQUOTE></BODY></HTML>
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Nov 26, 2002, 11:15am
Or you use a different walk with 'create texture' if you want it in
different resolution.
walk001.rwx = 2 times
walk015.rwx = 4 times
walk030.rwx = 1 time
Nov 27, 2002, 6:45am
As an option.
And to have a block list similar to MSN, so that blocked ppl don't fill up
the contact list.
[View Quote]"the derek" <imthederek at yahoo.com> wrote in message
news:3de40d0a at server1.Activeworlds.com...
> i wish you could have the onlint contacts at the top of your list so you
> dont have to scroll to see them
>
>
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Nov 27, 2002, 7:19am
Making it possible to edit the graphics resources like it is possible to
edit the sounds. I.E. storing the graphics for questions marks, colored
world balls etc. as *.gif files in a folder so they can be edited too.
Nov 28, 2002, 7:52pm
Very good idea :)
[View Quote]"technozeus" <TechnoZeus at techie.com> wrote in message
news:3de68c8c$1 at server1.Activeworlds.com...
> I'm not sure how people will feel about this, but I was just thinking it
would be neat so I'm posting it here and hoping to get a few comments...
negative ones are welcome as well as positive ones, but that's not an
invitation to start a flame war. :)
>
> It occurred to me that we have multiple 3rd person view modes, and a
single 1st person view mode, but no 2nd person view mode, so I thought about
how one could be implemented.
>
> If the world you're in is set to "Allow second person view" then here's
how it would work:
> When you right click on someone's avatar, the menu that comes up could
include a 2nd person view mode which you could click to make it as if you
were seeing through their eyes. This would be perfect for the times when
someone wants to show you something, because all they would have to do is
look at it and say "click my avatar and choose 2nd person view". It would
also be a neat way to take screen shots, as you could quickly change to the
viewing positions of various people in the room. If the person who's
avatar's position you are viewing through moves out of your chat range, your
view camera would be left in the last position where they were in your chat
range until you change it. If you right click on another avatar while in
2nd person view mode, it would only show the option for 2nd person view if
that avatar is within your chat range. That way it couldn't be used as a
spying tool, because the view wouldn't go anywhere outside of your chat
range. I think this would be really handy to have, but should also be
switchable at the world level so that world owners who may object to it can
disable it in their world and so that puzzle and game worlds can turn it off
to avoid cheating. Also, I think there should be a personal privacy
settings to block 2nd person view, in case someone chooses to do that.
>
> Any thoughts on this idea?
>
> TechnoZeus
>
>
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Nov 29, 2002, 11:26am
Check mutaition.
[View Quote]"sk8man1" <greg at greggage.com> wrote in message
news:3de767f8$1 at server1.Activeworlds.com...
> Possibly a way so that we can put holes in terrain specifically by
> choosing a texture and having a color in the texture where you want the
hole
> to be. Maybe you have a texture that looks like grass but you have a hole
> filled with the specific color (maybe black). The browser takes the black
> from the texture and replaces it with a hole in the terrain where the
black
> used to be and you can walk through it. I dunno sounded interesting lol.
>
> -Sk8man1 (346035)
>
>
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Dec 3, 2002, 8:41am
That's how coronas should be.
[View Quote]"swe" <swe at swe-e.com> wrote in message
news:3dec87df at server1.Activeworlds.com...
> emm yes, thats what a normal spirit is, the further away you get, the
> smaller it appears, like real objects. :)
>
> "saber mage" <brandon-smith at kc.rr.com> wrote in message
> news:3debff15$1 at server1.Activeworlds.com...
> can
> thinking
corona's
> and
> have
>
>
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Dec 3, 2002, 3:01pm
Why not?
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3decd7d2$1 at server1.Activeworlds.com...
>
> "ncc 71854" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
> news:3dec8a62$1 at server1.Activeworlds.com...
>
> Then it wouldn't be a corona.
>
> --Bowen--
>
>
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Dec 3, 2002, 5:04pm
They would look more realistic if they behaved like regular facer objects
though.
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3decf305$1 at server1.Activeworlds.com...
>
> "ncc 71854" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
> news:3dece353$1 at server1.Activeworlds.com...
>
> in real life:
>
> Coronas don't change size as you move closer or farther away from them.
It only
> appears they are since your perception of other objects changing size with
distance
> is still there. They do fade after a certain distance (or get so blurry
you just
> can't resolve them). Squint while looking at car headlights in the
dark... that's
> basically a corona.
>
> --Bowen--
>
>
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Dec 3, 2002, 6:09pm
Then making it optional?
i.e. create corona flare1 size=10 shrink=on
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3ded074a at server1.Activeworlds.com...
>
> "ncc 71854" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
> news:3ded0057$1 at server1.Activeworlds.com...
objects
>
> Mmm... not really. There's a reason why it wouldn't but then there's a
couple of
> instances where it could be better.
>
> --Bowen--
>
>
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Dec 24, 2002, 10:44am
Correct.
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3e07f00c at server1.Activeworlds.com...
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3e07ece7 at server1.Activeworlds.com...
>
> I am pretty sure there's only one r in tera. Doesn't terra mean earth?
>
> --Bowen--
>
>
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Dec 25, 2002, 7:45am
And when a texture is missing it should tell which object it is applied to
if it is.
[View Quote]"linn" <ironhead at digitalpassage(dot)com> wrote in message
news:3e092919$1 at server1.Activeworlds.com...
> make it so when I build with errors "on" it would tell me the coords
>
>
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Jan 1, 2003, 8:43am
tag 100
Jan 4, 2003, 5:21pm
At least the World server should show them somehow.
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3e16f1b3 at server1.Activeworlds.com...
> No it shouldent thats why theyre hidden cause the SDK would go insane!
>
> - Mark
> "shred" <shred at myrealbox.com> wrote in message
> news:3e165c57 at server1.Activeworlds.com...
>
>
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