|
maki // User Search
maki // User Search
May 2, 2002, 7:39pm
ahh the wisdom of kah :-)
--
maki [sonystyle]
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:Xns9202BB8A816C8kahatkahnewsdotcjbdo at 64.94.241.201...
> "maki" <sonystylex at msn.com> wrote in
> news:3cd050ae at server1.Activeworlds.com:
>
>
> great interface??? no greater than any of the other universes (DUH! it's
> the exact same software). 1-30 people? think again. not helpfull? again,
> wrong. great worlds? other universes have that too... tons of worlds isn't
> the same as tons of GOOD worlds, many are just 3DHPs and the rest are
> private or AlphaWorld clones for many...
>
> KAH
|
May 4, 2002, 3:39pm
opposite for me :-þ But everyone has their opinions :-)
--
maki [sonystyle]
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:Xns9203DA01653BBkahatkahnewsdotcjbdo at 64.94.241.201...
> "maki" <sonystylex at msn.com> wrote in
> news:3cd1b201 at server1.Activeworlds.com:
>
>
> Yep, I didn't quite like the way you butchered all other universes like
> that, with bad information :-)) I guess I defend other universes because
of
> the wonderfull time I had in the VectorScape universe (as long as it
> lasted) and because all the silly errors and stupid policies the AWC are
> introducing piss me off, so I'd rather defend the alternatives to AW...
>
> KAH
|
Jun 3, 2002, 8:34pm
Clicking the small 'X' at the top of the window to close it? lol
--
maki [www.awmaki.com]
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3cfbeb7f at server1.Activeworlds.com...
> Unless ur in the middle of a sphere6.rwx cause then ur seriously in a bad
> position unless you know the lil trick :P
>
>
|
Jun 5, 2002, 6:21pm
your idea is totally unnecessary .. ^_^ lol, interesting though
--
maki [www.awmaki.com]
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3cfe701f at server1.Activeworlds.com...
> Actually you have to duplicate the object and delete it, or click the lil
x,
> lol
>
>
|
Jun 3, 2002, 6:32pm
Personally I don't care for the feature anyway because of the stupid
question mark, then you just get a ton of grams asking if you're offline or
online, kind of useless, however, I would also disagree with the invisible
avs, that could totally cause havoc in your rights of privacy, like most of
the other features, try putting coronas size=500 in all directions of a
group of people, or with the new bot console messages, you can make people
in your world lose their minds by faking the Operator, Immigration Officer,
etc...
--
maki [www.awmaki.com]
[View Quote]"soul shadow" <6828 at iname.com.fish> wrote in message
news:3cfb0491 at server1.Activeworlds.com...
> G'day all,
>
> I have to agree with the other cit's in the beta newsgroup etc. If you
click
> on "Hide me I want to be alone" setting you should be invisible to all,
not
> have a big fat question mark next to your name.
>
> Your avatar should also not be seen by anyone in the world your in, your
> chat text, whispers or telegrams, your boss, your wife, your husband, your
> "other wife", your mother in law, your next door neighbour, your next door
> neighbour's husband, if you choose this option.
>
> Any or all of the above options would be a handy thing.
>
> --
> Tony
>
> *wishing for a change to the yellow ? icon"
>
> (Aka SouL Shadow)
>
> 6828 at iname.com
>
> `·.¸.·´¯`·...¸><((((º>
>
>
|
Jun 11, 2002, 2:56pm
haven't noticed if it's been posted before, but I think it would be a good
idea if there was like a button in settings or on the toolbar or something
that you could push and it'd ask like Dump Cache? [yes, no] then In Current
World? [yes, no] (If you only wanted to dump a single world) And then it
would automatically restart with your choices and dump it :O Just an idea,
dumping cache is such a pain, especially individual O_O
Jun 13, 2002, 8:44pm
Yes I've noticed it being a problem, if you have a steep or short object of
some sort you just go side to side or fall off, when you should be going up
/ forward. Sounds good to program that in somehow.
--
maki [www.awmaki.com]
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3D06E369.5FFFF7B0 at oct31.de...
> The new slide feature wasn't a bad idea, but causes
> problems on some models that used to lead the avatar
> up. It would be nice to switch it off for models or
> individual objects, either with a #! command in the
> RWX or with the action line.
|
Jun 13, 2002, 8:36pm
Wow! That's lots of good stuff :) Many interesting things I've thought about
too, and the bottom things are just funny :)) I'd comment on them all since
I was doing so while going through everything but I wont torture everyone
^_^
--
maki [www.awmaki.com]
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3d07ace8 at server1.Activeworlds.com...
> Ive been in AW for quite a while now and I know thata there have been some
> big improvements. I had a bit of time though so i thought id think up some
> things that id like to see in Active Worlds.
>
> AW Browser and AW Related Things:
>
> Branched Teleports List - We have a world search, but how about if worlds
> could put themselfs into catagories and use a tree menu to select
different
> types of world and have differnt modes such as Acessable / Inaccessable
> lists, or AW Type, Public Building, Chatting... etc. That way we can
better
> travel between worlds and we can also have dedicated catagories for
differnt
> groups.
>
> Browser>Bot Interface - Ive said it before, but id like to see a interface
> where we can use a SDK to connect directly into the Active Worlds browser
> and do things such as create Heads Up Displays on screen, create
customised
> right click menus, and display information on screen such as lifes etc.
> AWC's programmer are great, but even them all working 24 hours a day they
> will not be able to acomplish what is possable with all the communitys
> programmers working to create developments such as flight simulators and
> racing games.
>
> Game Scripting - I was once chatting with a good friend who said that AW
had
> considered Game Development, but nothing had ever happend after it. I
> personally think that a premade 3D building area is a excellent place to
> create games. However without rediclously complex bots this is not
currently
> possable. I would like to see a mode where people can create games by
> writing scripts that can include browser manipulation such as right click
> popup menus to select weapons.
>
> Point to Point Action Console - With move commands it is sometimes hard to
> find the exact distances you need to move objects. This can easily be
added
> to a bot but it may be benefitial to include it graphically in the
browser.
> It would be nice if when you select a icon, you can place a line between 2
> points and have the browser automatically calculate the X, Y and Z
movement
> command for you.
>
> SyncStart - We can currently sync move and rotate commands, but it would
be
> nice if we could giev a command a sync start, so that all commands start
at
> the same time, with the current sync commands you can suddenly find
objects
> jumping great distances as they are synced to the time. A command such as
> SyncStart would wait a few seconds then start all the objects at the same
> time, if the objects missed the syncstart timepoint they would wait untill
> the next 1.
>
> ObjectScript - Something where bots would not be requred to change simple
> commands. Such as create a lightpost and add something similar to 'If
> world.dark = true then: light color=white brightness=3~ else: light
> color=white brightness=0' which would get a option from the world lighting
> and automatically turn on a light if it was dark. But it would not need a
> command to change, it would just be like clicking a activate command, but
> wouldent require direct interaction.
>
> ObjectMerge - Im not at all sure about how teh objects work in AW, but it
> would be nice if grouped objects could be merged, this would be more
> polygons but it should reduce lag as its drawing 1 object instead of 50
> smaller 1's.
>
> I Stand Alone! - In Standalone mode you can practice your building, but
when
> you dont want to practice and your objects keep dissapearing as soon as
you
> move out of sight then go back within range. It would be great if we could
> have the browser create propdumps of or builds we do offline. This would
> give people allot more opertunity to build when they are not connected to
> the internet. It would also give people the chance to test builds without
> having to propdump, delete, rebuild, modify and repropdump builds while
they
> are connected.
>
> Oh Bots, where art thou? - Im a programmer, and I design bots and tools
for
> AW when I have some spare time and feel like it. But having to be
connected
> to test the bots is irritating especially when I cannot connect. Maybe if
we
> could trick bots into communicating with a fake world server and have it
> actually connecting directly to the AWB so we can test them offline.
>
> Streaming Media - This is a 100% MUST. AW has so many possabilities for
> entertainment. But its being squandered because you need a player such as
> WinAmp to stream audio rather than waiting for 10 min each time for a MP3
to
> download. If we can get streaming audio and possably streaming video on
> objects then the possabilitys are great, by great I mean it would be quite
> possable to create a huge live concert in AW with real bands, real people,
> and have speakers in confrences such as techtalk etc.
>
> CT Movement Rights - Allow the CT to select which users have full movement
> in the world, Fly, Shift, etc even if those options are dissabled in the
> world features. The could be controled in the same way as world rights are
> with just another text box.
>
> Particle System - This would be awsome if it could be included, it would
be
> hugly complex but it could create effects such as flames and mroe
realistic
> fireworks. It would take allot of processor power and a good graphics / 3D
> card but realism would be brilliant.
>
> E-Mail - Active Worlds Corp is a ISP, yet unlike other 3D universes it
does
> not provide something like e-mail. I think it would be highly usefull for
> us, we have a named identity on the internet in AW. But we have no other
> services with us. There are already things like
SomeOne at my.activeworlds.com
> for some people, why not everyone? Surley with the rediclous amounts of
> bandwidth AWC has available it would not cause much of a impact on the
> servers.
>
> Infinate View Mode - How about a infinate view were your view extends to
the
> first object / wall / pannel blocking your view. If I look down a street
> then I dont see half the street disapearing and causing some horrable
"Your
> vis stops here" effects. Althought it would obviously have to be limited
to
> something like 500 metres as the absolute max, it would go allong way to
> making AW More realistic.
>
> Full Screen Mode - Kill the web window, Put the tabs and menu on a slide
in
> effect and change the form to 0 type. Extend screen a pixel over screen
> width and height and and switch to on top mode (if needed). Instant "full
> screen" mode. Its how I would do it in VB anyway, maybe it has to be done
> another way in C++?
>
> You are being watched? 0_0 - The ability to see if your chat is being
> monitored, we have got some great privicy updates. But then again, weve
had
> allot of privacy compromised with additions to CT modes (as usefull as
they
> are).
>
> Create Flash - The ability to place Macromedia Flash objects on a object
and
> use a "click on" interface to use them, or just view them on a picture
> object.
>
> AWC Talk - We already have tech talk, but how about a chance to speak to
the
> management of Active Worlds Corp. We currently have zero interaction with
> them which is classified by my Business Studies teacher as "completly
> rediclous for a community based product". It isnt as though the management
> would have anything to hide, we read all their SEC reports anyway. And its
a
> rare thing if Goober King dosent put most the business news on Awnews.com
or
> on the newsgroups.
>
> Standing Alone in a Dark Room - I would be pleased to have the ability to
> change a worlds lighting in standalone more so I can test things like
> fireworks displays in darkness rather than broad daylight (such as if
[Thor]
> breaks down on a day cycle).
>
> Gaming Worlds - Gimmie a P-50/25 world, the Special Ops team from AWTEEN,
> Stacee and Gand, XeLaG, Young Shamus and Kah and E N Z O (to do the
artwork)
> and lets make The 13th and Godzilla look like a piece of even more
outdated
> rubish (if thats possable with 3.3 now wiping the floor with everything
done
> before it). AW needs a new game, a big game, taking about 10 hours to
> complete, with full interaction and events, Full Audio and Visual,
controled
> AW cut scenes and whatever else we need to throw into it. AW has gaming
> possabilitys already, even more so with the features Ive proposed in here.
> With a little time to get things right we can easily create Final Fantasy
> and Metal Gear Solid type games.
>
> Bugs NewsGroup - Similar to the BetaTesters newsgroup but with everyone
> being allowed acess to it. Somewhere where we can report bugs and discuss
> solutions for them with others, and if Young Shamus, Hamfon and 9 9 9
> dropping by to read it every so often it would be a great help in finding
> all those bugs and solving them.
>
> Advertising - I read Robbies post a while ago that kids in the UK are
> getting very bored with that Habbo Hotel crap, ive intoduced about 3
people
> onto AW in the last week or 2 and they were astounded that they had never
> heard of it. AWC take the hint, UK advertising on Channel 4 and Channel 5
> (possably get on Tommorows World on the BBC - Ill ask em about that when I
> get the opertunity). Its dead cheep, and you get about a million people
> seing your advert. We already have 2 adverts made by community members
> (A1CTTourist5) and im sure if we wanted to we could come up with a
> outstanding 1. Lets sum it up... a few thousand in advertising... a few
> million in people... a few thousand in advertising... a few million in
> people.... hmm, maybe they should advertise this way? Im not claiming to
be
> a business expert, but I do well at things such as Business Studies, and I
> know that a opertunity is begging to be taken and should be taken nomatter
> what.
>
> Only a Heartbeat Away - A kind of float mode where you can recieve
callback
> events such as avatar movement quicker than 1 second if there are not
allot
> of people and the bandwidth used would not increase by anything more than
> 10% etc.
>
> Browser, Where are you? - It would be nice to have the browser create a
> special string on 1 of its objects so we can use API to get the data which
> would contain the browsers exact coordinates in SDK terms, Xcoord, YCoord,
> ZCoord, YAWCoord. This would be usefull for mapping, hey, while they put
> this in (if they do) why not just stick another object in the browser and
> have it change its properties so we can do things like track our own
> building movements in the browser and store em so we can rebuild it (like
a
> macro).
>
> Eep Alert - A flashing red light and loud siren whenever Eep is within
range
> of you. (Although Eep does come up with some mightly intelligent comments
> most the time so it is usualy worth listening). Note: Im not serious about
> this feature being implimented.
>
> 3D Object PassThru Texture - Build a walk000.rwc create texture ocean4,
you
> have yourself what apears to be the surface of water. Add create solid off
> and go though it and you find yourself in open air. Maybe we could get
some
> large cubic objects and if you pass into the middle of them you get the
> texture effect happening as a mask for the entire 3D window such as having
> the image distored in a ripple if you are underwater in a object with a
> water texture command on.
>
> Prevent Lag on Bump Noise - If you add a bump noise command to a object in
> aw and walk across it, if the sound length is longer than the time
interval
> between bump registers when your already on the object. They all lag
> together, and then make a horrific sound at the end once youve stoped
> walking that will probably fry your sound card.
>
> Move with Objects - If you stand on a walk001.rwx with the command
"activate
> move 0 0 8" then as soon as you click it you will go jerky then fall
> straight under it (and probably get chopped in half when the object comes
> back!) It would be great if we moved with the object provided we were
stood
> on it and not hovering above it.
>
> Get Terrain / Object Height - Find the height of the first object or
terrain
> where you are teleporting to and teleport with automatic elevation so you
do
> not end up underground or under objects that are elevated for steps etc.
>
> Star Me Out - Cover our passwords with the * PW mask in universe options
so
> our PW's are not revealed, even to AWC. They dont need to know them anyway
> unless they are checking written payment details, and im sure theer is a
> easier way to do that anyway.
>
> Object List - Read the registery, show users all the object so we dont
have
> to go to the Object Yard every 2 and a half second if we can remeber part
of
> the model name.
>
> Always Render Avatar - Where select avatars (in PS) are always rendered
> nomatter how many avatars are closer.
>
> Some Objects and Avatars I would Like to see around:
>
> Real PCs - Instead of those comp1.rwx things that look like they were made
> back in 1989.
> Office Equipment - I do most planning and such in my Active Worlds based
> office, but I need some better office furniture such as large display
> screens, projectors and desks.
> Decent Male Avatars in AWGate - It has to be said, the male avatars in the
> AWGate are for the most part, rediclous (sorry to Stacee or Gand if ive
> insulted You or your team [presuming you have them]). Where is the good
old
> rick AV? Im not a borg or a Asian, or someone who looks like Indiana
Jones.
> Infact as scary as it sounds I do look allot like the Rick AV which I
> believe is modeled after E N Z O... 0_o - Political correctness gone mad?
> (Like in the UK exam papers where they have made it so if a person is
> mentioned in a question it is 90% likely to be a indian, Japanise or other
> "non white ethnicity" name or something - Have you any idea how hard it is
> to use a name in your answer that you cannot even pronounce?) Or just to
> suite the world?(then again maybe not, I doubt the egyptions had giant
> rotatings globes so forget that last part).
> Metal Gear Rex - A huge avatar based on Metal Gear Rex from MGS. Not
really
> functional for walking through a pd15.rwx but funny as hell when you go
> around squashing avatars who are only a 50th your size.
>
> Some Useless Ideas but would be funny:
>
> Make CA have mood swings - [Customs Aide]: Aww, why did you have to swear,
> now im going to have to eject you for unacceptable language :( / [Customs
> Aide]: What the hell are you doing using language like that!? Get upstairs
> mister and wash your mouth out with soap NOW! *Ejects*
>
> Inflatable Head Mode - Make a persons head inflate if they have a big ego
> (Yes, guilty as charged before Brant or someome says it :P~)
>
> Dusty - Have buildings that are not used gradually fill with dust untill
> they colapse under the weight and then dissapear so others can build
there.
>
> Dance Mode - Avatars that stand still too long get in a line and start
> dancing and dance music comes on and lighting effects and so on!
>
> TV Licence - The immigration officer UniEjects you if you dont pay your TV
> licence to watch ABN.
>
> So You Know Kung Fu? - When you use the fight and kick gestures your
> opponent is effected by your attacks and gets forced back or knocked over.
>
> Gah! He's Dead! - Your avatars drops dead on the floor if you go AFK
longer
> than 2 hours.
>
> Spell Checker - You get ejected if you make a typo in every word in your
> sentence.
>
> Fight To The Death - Dragonball Z's Goku and Gohans Karmehamehar attack
> where 2 people can battle to the ejection orientated death by firing
visible
> ejection beams at eachother and having to repeatedly press a key really
fast
> to put more power into it untill the other person gets ejected, you get
> ejected or you break your keyboard!).
>
> Infinate Fall - Pressing a special button on the browser makes a deep hole
> in terrain change from a -320 meter deep hole to a bottomless pit where
you
> can fall infinatly and there are no distance limitations scuh as you can
go
> lovwer than -500m.
>
> Super-Paintball Mode - A definate possability if we get direct browser
> interface and can make our own brower interface proggys. Entering this
mode
> would make a heads up display pop up and list your ammo, display your
enemys
> within a square box with their distance and such so you can track them for
> more advanced play.
>
> If AW Had cheats, these would be good...
>
> Mini Me Mode (From Oni) - Your avatar ends up a 10th of its size when in
> this mode.
>
> Glassworld (From Oni) - Any objects you click on explose as if they were
> made of glass.
>
> ShapeShifter (From Oni) - You automatically change avatar to that of the
> nearest avatar.
>
> Fatloot (From Oni) - Activating it instantly gives you all rights and
> abilities such as CT and Build.
>
> Chenille (From Oni) - Activating it makes your avatar glow with a purple
> radiance and you can move faster and attack gestures are more powerfull.
>
> Daodan Spike (From Oni) - You get a huge purple shock wave fly out around
> you when you acomplish someone or finishing a game etc.
>
> Live Forever (From Oni) - You cannot be ejected
>
> Super Energy (From Dragonball Z) - You get energy waves flowing around
your
> avatar when this mode is enabled
>
> Forgivness Mode - You get a e-mail from JP begging your forgiveness and a
1
> month cit extension every time the UniServer goes down for longer than
half
> a second.
>
> Fly On The Wall - You turn into a miniture fly that is barley visible so
you
> can quite litterally sit on a wall and spy on someone.
>
> Random Teleport - When you click it you get teleported to a random build
in
> the world you are in.
>
> FireStorm Mode - All of the abilities from Oni and DragonBall Z + Kung Fu,
> SuperPaintball and Inflatable Head Mode.
>
> Enemy of the World - Give 2 people FireStorm Mode abilities and make them
> battle it out to either protect the world or destroy it.
>
> Bedtime Story Mode - Mountain Myst apears to read the young kiddies
bedtime
> stories using streming audio in AWSome.
>
> Share the Profit - You insantly get 10,000 free shares in Active Worlds
Corp
>
> Can You .C it? - Young Shamus accidently e-mails you the AWBrowser source
> code
>
> Txt Me Dissasters - You recieve a text message to your mobile phone every
> time AWTeen undergoes some major dissaster
>
> Shake Up - The world ground starts shaking if a MP3 with too much bass is
> played on a object.
>
> 4EvaYoung - Your avatar apears as it would be when it was 12 years old.
>
> XposeBots - When you enter this mode you see all the fake customer bots in
> at Mart by their login names.
>
> Whats Your Gammites? - Identify the gender of a person if they are wearing
a
> non human avatar and do not have a gender directive name
>
> Toilet Rush - Unless you stand over a toilet object at least once every 5
> minutes you get randomly warped.
>
> SuperSupport - You get e-mails solving your tech support problems even
> before your e-mail has finished sending.
>
> Id Like to thank my family for suporting me - Win a CY award
>
> Here are a few I can rember from quite a long while ago...
>
> Pikachu (From Pokemon) - You fry whoever you want with electiricity
>
> Leech Seed (From Pokemon) - You automatically download all the objects in
a
> worlds object path
>
> Lugia (From Pokemon) - Give your world that instant christmas feel!
>
> MewTwo (From Pokemon) - The CA in AWTeen Turns evil and changed into a
> Mewtwo avatar and starts attacking everyone (like [M1])
>
> Elite4 (From Pokemon) - You challange the AWCorp Management
>
> No more pokemon 1's eh? Good idea... :o)
>
> EyeOfTheStorm - A hurricane tears through your world
>
> Now The Rain Has Gone (From Dungeon Keeper) - Instantly load all the world
> into cache
>
> This Is My Church (From Dungeon Keeper) - Get Special Object Rights
>
> I believe its magic (From Dungeon Keeper) - Get Special Command Rights
>
> Feel the power (From Dungeon Keeper) - Get AWLD Rights
>
> Ghost Stalker - All objects turn Solid Off
>
> American Bomber Pilot Mode - If you attempt to destory your own build you
> accidently make a misscalculation and destroy someone elses.
>
> George Bush Mode - Your IQ level in RPG's goes down 1 point every second
> your playing.
>
> Mountain Myst Mode - You aquire a uncrontrolable desire to ruffle peoples
> hair
>
> JP Mode - You are unable to make a good business descision without citizen
> riots
>
> Josh C Mode - You recieve your own avatar
>
> Calpantera Mode - You get to mute someone from everyone
>
> Mr Grimm Mode - You are constantly harrased by VB programmers while it is
> enabled
>
> AWLD Mode - You are as powerfull as a God and know no limitation
>
> Stacee Mode - You keep Saying "Greetings!" without typing anything
>
> SkyZack Mode - You instantly get along great with the people in AWTeen
>
> Belfalest Mode - You recieve Eject in AlphaWorld and you have your own
Army
>
> AlpahBit Phalpha Mode - You get your own gloden shiney statues
>
> MIKsam Mode - You instantly aquire have more wisdom than a really wise
> person... lol
>
> AWST Mode - You instantly develop a uncontrolable urge to hack the AW
> Browser
>
> MoonShadow - Noone talks to you because they dont see you
>
> Calm Spirit Mode - You cannot be harmed at paintball because your
invisible
>
> Goober King Mode - You instantly find out everything about AWC's business
> plans
>
> InSaNiTy Mode - You find you Develop a great disliking of the
WorldBuilders
> Newsgroup
>
> Brant Mode - You get flooded with telegrams
>
> Waylander Mode - You suddenly want to investigate everything
>
> MrBruce Mode - You recieve 20 P-100 Worlds
>
> [Customs Aide] Mode - You can be in infinate worlds at the same time
>
> AW_Console_Message Mode - You can instantly create users in your world
that
> dont really exist. (Note: If you see someone acting unlike they usualy do
in
> your chat window, right click em, if cit options dont pop up its a console
> message being used to make a fake user.
>
> Well thats all of em for now! Hope youve enjoyed reading this :o)
>
> I hope AWC will consider some of the top bit as well
>
> -Mark
>
>
>
>
>
>
|
Jun 13, 2002, 8:42pm
hmm, I think the wall being gone and terrain going all out to nowhere like a
ground object will be good, enough of random floating islands...and being
smacked into a wall once you get to the edge...and yes the terrain is dark,
but I was using terrain in my world as a test, it gets pretty varied in
height and pretty high up, seems the more smooth the terrain layout is, the
more light can get to it...so it's brighter.
--
maki [www.awmaki.com , freaks world]
[View Quote]"zeo toxion" <zeo at activeworlds.com> wrote in message
news:3d07dc71$1 at server1.Activeworlds.com...
> "Also based on public feedback, the terrain is now visible beyond the
world
> limits. Activeworlds will now display a flat terrain with the default
> texture beyond the buildable area of the world. "
>
> Although VERY GOOD (listening to the users actually) part of this is VERY
> BAD! Its starting to seem like this new feature makes the assumption that
> all worlds will want to use the same terrain texture as their main one.
One
> world that uses my object path has a default texture of sand and the other
> worlds have to edit every single terrain square to change them all to
grass.
> So this means the world that have changed their terrain to grass will have
> uneditable sand surrounding their world!
>
> A simple feature that was left out would be to have a variable "Default
> terrain" other then always terrain0. In the world feature list a simple
box.
> If empty it shows the terrain0 from the OP. You type in the "Default
terrain
> texture" and any texture that is classified as using the default texture
> (terrain0) will be changed to that number texture (1-60whatever). If you
> want to take it a step further, although not necessarily needed, you can
> enter any texture on the OP to be used.
>
> This is a MUST NEED feature and is as essential as the GROUND option is!
> This is as bad as if there was only one ground on the OP that you had to
use
> and was unchangable.
>
> --
>
> My second comment is about the feature vote page. Is this going to be
> updated any time soon? As I've heard, only the first stage of 3.4 has
> planned features. It would be nice if we all had some say in this >:)
>
> ----
>
> Thank you for listening and you are welcome to reply with mature and
useful
> comments.
>
> --
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> A message from Zeo Toxion
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>
>
>
|
Jun 16, 2002, 3:18am
I'm pretty sure she was talking about terrain...ya know...the feature we're
talking about...and the new feature in aw...uh huh....I dunno how you can
change rwx codes on a ground object that's aw 3.3 terrain...lol
--
maki [www.awmaki.com]
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:Xns922DBE08EDFFCkahatkahnewsdotcjbdo at 64.94.241.201...
> "barbarae" <barbeisner at msn.com> wrote in
> news:3d094489 at server1.Activeworlds.com:
>
>
> Actually, the solution is not to edit the texture itself, but the ground
> object. You will have to change the material settings (Surface # # #
> command) to match the ones the terrain uses: ambient = 0.2, diffuse 1,
this
> means the Surface command in the RWX should be changed to
> Surface .2 1 0
> (the last value hasn't been used since 2.2, it doesn't matter what it's
set
> to). If you want to, I can do this for you if you mail me the ground
object
> :-))
>
> KAH
|
Jun 16, 2002, 3:39pm
hmmkay, either way, when 417 comes out the terrain ground will be
everlasting, so it'll all mix together, then you'll have to lighten the
texture anyway, lol
--
maki [www.awmaki.com]
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:Xns922F8207049F8kahatkahnewsdotcjbdo at 64.94.241.201...
> "maki" <maki at awmaki.com> wrote in
> news:3d0c1f9d at server1.Activeworlds.com:
>
>
> I *think* she is using her ground object together with terrain? Maybe not,
> a nice feature would be to set the material settings of the terrain in the
> World Features dialog, would solve all these problems.
>
> KAH
|
Jun 13, 2002, 8:47pm
Interesting idea :) Organization = good ^_^ Though, we're kind of used to
the current world settings layout, are we not?
--
maki [www.awmaki.com]
[View Quote]"jerme" <JerMe101 at bellsouth.net> wrote in message
news:3d07f4e8$1 at server1.Activeworlds.com...
> Is it time for some organization in the features dialogue?
>
> It seems over the past years new feature setting have just been added to
the
> bottom of the "features" dialogue, with no real rhyme or rhythm. It looks
> like each new setting was just stuck on there, wherever it fit best.
>
> So, I suggest that someone take the time to reorganize the features
> dialogue.
>
> Possibly the best solution would be to create tabs inside the dialogue
(like
> the "settings" dialogue). This could also allow for the union of the
> features, rights, and lights/fog dialogues.
>
> I suggest the following tabs -
>
> 1. Title - contains the title, welcome message, home page, search
keywords,
> and world rating
> 2. Moving - entry point, allow pass-thru, allow flying, allow local
> teleports, allow avatar collision
> 3. Object Path - contains the path setting, object password, object
refresh
> 4. Setting - contains backdrop, backdrop color, ground, skybox, lighting,
> and fog settings, repeating ground object, enable terrain
> 5. Building - contains restricted radius, cell data limit, visibility, max
> light radius, allow "create URL", 3-axis rotation, allow object selection
> 6. Rights - contains everything currently in the "rights" dialogue, allow
> tourist whispers
>
> A little logical grouping can go a long ways to increased usability....
>
> -Jeremy
>
> --
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> Jeremy Booker - Owner
> JTech Web Systems
> www.JTechWebSystems.com
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>
>
|
Jun 16, 2002, 3:20am
lol
--
maki [www.awmaki.com]
[View Quote]"pc hamster" <pchamster at email.msn.com> wrote in message
news:3d0973b3 at server1.Activeworlds.com...
> Hi everyone:
>
> "binarybud" <leom at knorrinteractive.com> wrote in message
> news:3d0500ae at server1.Activeworlds.com...
>
> [snip...]
>
it
> and
>
> It'd also be nice to have the VISIBILITY setting be a user preference
which
> STAYS IN PLACE instead of defaulting back to 60 meters each time the
browser
> is booted.
>
>
> AWcom should GIVE this guy a cit as HE is doing (what's SUPPOSED to be)
> THEIR FREAKIN' JOB in the PROMOTION & PR area....
>
> Ohh.....but THAT wouldn't put food on Rick & JP's table would it???
>
> Or should I say that it wouldn't put $$$ in Rick & JP's F*CKIN' WALLETS,
> would it???
>
>
> GO EEP GO!!!
>
> Cheers for now :-)
>
> PC Hamster
>
>
|
Jun 19, 2002, 7:49pm
lol...interesting..maybe that's an idea...be able to edit it by hand for as
far as you want for a few dollars extra a year or something..ehh
--
maki [www.awmaki.com]
[View Quote]"bowen" <thisguyisashimmyritzer at 7k2.4mg.com> wrote in message
news:3d10b3f3$1 at server1.Activeworlds.com...
> It is editable beyond the world limits. Just not by browser. Bots do
this
> just fine, and it does help with ambience of the world since it doesn't
just
> cut short at the world ends. I assume aw will get rid of it soon because
> you didn't pay for "infinite terrain."
>
> --Bowen--
>
> Have $3... want a website?
> http://www.smartpenguin.com/affiliate.php?id=12
>
> "maka" <omegaflow at yahoo.com> wrote in message
> news:3d10a8e3$1 at server1.Activeworlds.com...
goes.
>
>
|
Jun 19, 2002, 11:37pm
I think we should, because one, it's tacky having a small island in the
middle of nothing, especially with mine, where I use a water ground object
to go with it, you can see water for meters and meters without it, and two,
it mixes well together with the terrain with a matching texture and makes
for a nice fake ground object ;)
--
maki [www.awmaki.com]
[View Quote]"the derek" <imthederek at yahoo.com> wrote in message
news:3d111f66$1 at server1.Activeworlds.com...
> this happened in my world. not being able to select terrain out of world
> limits is annoying as hell and we might as well not have any terrain out
> there
> "tony m" <fldmshl2013 at austin.rr.com> wrote in message
> news:3d10a691.278381257 at news.activeworlds.com...
goes.
>
>
|
Jun 19, 2002, 7:52pm
correction, *maka* ^_^
--
maki [www.awmaki.com]
[View Quote]"carlbanks" <Virtualcarlbanks at hotmail.com> wrote in message
news:3d10d4b5 at server1.Activeworlds.com...
|
>...Also like Maki said How about making terrain editable out of world
> limits?...
Jun 20, 2002, 7:26pm
Tools>>Options>>Spelling>>Always check spelling before sending
--
maki [www.awmaki.com]
Promote Jtech! ;)
create picture http://awmaki.com/images/jtechl3.jpg
[View Quote]"cyclone" <crazyman2001 at earthlink.net> wrote in message
news:3d1182db at server1.Activeworlds.com...
> just a thought but does anyone think of this mybe makeing a feture where u
> can put why you are afk and no just afk and mybe adding a brb bar or
> something like i said just a thought
>
>
|
Jun 22, 2002, 2:46am
lol kah :) it's most typical :P but your way works great too.
--
maki [www.awmaki.com]
Promote Jtech! ;)
create picture http://awmaki.com/images/jtechl3.jpg
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:Xns9234B1A16DD6Fkahatkahnewsdotcjbdo at 64.94.241.201...
> "maki" <maki at awmaki.com> wrote in
> news:3d124898 at server1.Activeworlds.com:
>
>
> That's in OE, not everyone uses OE, and that's a good thing... Instead,
use
> this procedure (ALWAYS works): Go to school > Learn English > Learn how to
> type > Always use your brain when typing and before sending.
>
> KAH
|
Jun 22, 2002, 5:48pm
? that almost made no sense at all
--
maki [www.awmaki.com]
Promote Jtech! ;)
create picture http://awmaki.com/images/jtechl3.jpg
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3d14c854 at server1.Activeworlds.com...
> Ive just found out createURL will allow a person to open your web browser
> and do gawd knows what..
>
> When i Click Only options i explicitly select! I expect it to be as such,
> AWC, close it off please
>
> - mark
>
>
|
Jun 23, 2002, 3:28pm
lol ;)
--
maki [www.awmaki.com]
Promote Jtech! ;)
create picture http://awmaki.com/images/jtechl3.jpg
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:Xns9236964816796kahatkahnewsdotcjbdo at 64.94.241.201...
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in
> news:3d14fe1e at server1.Activeworlds.com:
>
>
> You can send drugs through web browsers now? Freaky... ;-))
>
> KAH
|
Jun 26, 2002, 1:04am
lol
--
maki [www.awmaki.com]
Promote Jtech! ;)
create picture http://awmaki.com/images/jtechl3.jpg
[View Quote]"jerme" <JerMe101 at bellsouth.net> wrote in message
news:3d18e988$1 at server1.Activeworlds.com...
> Maki.. what is that image doing in your signature??? O_O
>
> --
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> Jeremy Booker - Owner
> JTech Web Systems
> www.JTechWebSystems.com
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> "Therefore do not worry about tomorrow, for tomorrow will worry about
> itself. Each day has enough trouble of its own." -Mathew 5-34
> "maki" <maki at awmaki.com> wrote in message
> news:3d16055b at server1.Activeworlds.com...
options,
porn,
that
>
>
|
Jul 1, 2002, 8:22pm
yes, that is a very stupid idea, hence email, smokey, it's in plain english
already ctrl+enter moves to the next line, for instance...
Telegram from maki, sent just now.
Subject: Your stupidity
hmm, it seems as though we need you to come in on friday for a session
sincerely,
the mental institution psychiatrist
--
maki [www.awmaki.com]
[View Quote]"the derek" <imthederek at yahoo.com> wrote in message
news:3d1fb126$1 at server1.Activeworlds.com...
> i think he wants to be able to see what the telegram is about before
> clicking on it... and not actually IN the message... i think this would
only
> be useful to people who get 500+ telegrams a day though
> "anduin" <anduin at anduin-lothario.com> wrote in message
> news:n1nthu8je3hhgrmn43ct8oer6lsqbotaks at 4ax.com...
>
>
|
Jul 1, 2002, 8:26pm
ok then alphabit ;)) I think that feature is definitely not a "fix" more
turning aw into a comic book, and filling up the screen with useless
bubbles...
--
maki [www.awmaki.com]
[View Quote]"carlbanks" <Virtualcarlbanks at hotmail.com> wrote in message
news:3d20b971$1 at server1.Activeworlds.com...
> some people might not read general disscusion
>
> "tony m" <fldmshl2013 at austin.rr.com> wrote in message
> news:3d20b3ea.186420961 at news.activeworlds.com...
>
>
|
Jul 4, 2002, 5:12pm
I agree, they should just add it to the worldoptions, shouldn't be hard
seeing all the other things they've added...
--
maki www.awmaki.com
www.liquica.com
[View Quote]"zeo toxion" <zeo at my.activeworlds.com> wrote in message
news:3d249097$1 at server1.Activeworlds.com...
> I've decided I want to buy a world but I refuse to buy it until AW
includes
> something they should have in the first place. Ability to change the
default
> terrain texture! How hard is this!? I own an object path and there's is NO
> WAY I'm making another one or changing every single terrain square just to
> have another texture. But even then I can't change the texture past the
edge
> of the world. Other worlds use this path and have been for a long time.
I'm
> not going to force them to have their world turned ugly because I want
> another default terrain texture that isn't just grass or something.
>
> I know this wouldn't be very hard to add another world option. And even if
> it is it is VERY important. I don't know why this wasn't thought of in the
> first place because I thought of it the first time I ever used terrain.
I'm
> going to e-mail this to the developers becuase no one ever reads this ng
(i
> still wonder why it even exists).
>
> --
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> A message from Zeo Toxion
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>
>
>
|
Jul 6, 2002, 1:47am
no no, it's good for walking through walls in worlds that have shift off...
--
maki www.awmaki.com
www.liquica.com
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3d263f93 at server1.Activeworlds.com...
> I cant even walk up a ladder with it on.. Pointless features that should
be
> scrapped.
>
> - Mark
>
>
|
Jul 7, 2002, 4:39am
ability to open 2 or more browsers without having to be fast as hell with
two directories and versions of aw, lol
--
maki www.awmaki.com
www.liquica.com
Jul 8, 2002, 1:13am
Citizen Loser used to open two browsers and use two of his citizenships in
his world, worked for him.
--
maki www.awmaki.com
www.liquica.com
[View Quote]"jerme" <JerMe101 at bellsouth.net> wrote in message
news:3d28fee0 at server1.Activeworlds.com...
> can that be handled by the uniserver and the world server?
>
> --
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> Jeremy Booker - Owner
> JTech Web Systems
> www.JTechWebSystems.com
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> "Therefore do not worry about tomorrow, for tomorrow will worry about
> itself. Each day has enough trouble of its own." -Mathew 5-34
> "maki" <maki at awmaki.com> wrote in message
> news:3d27e217$1 at server1.Activeworlds.com...
with
>
>
|
Jul 12, 2002, 12:43am
Agreed, if all they see is a!!ct then who knows what will become of them...
--
maki www.awmaki.com
[View Quote]"grimble" <grimble2000NOSPAM at btinternet.com> wrote in message
news:3d2b21d9 at server1.Activeworlds.com...
> How about letting Tourists into AWDemo and associated worlds, since
they're
> meant to be there to "show off" the environment.
>
> Grims
>
>
|
Jul 20, 2002, 11:16pm
heheh, I'm kind of sick of listening to you people complain about spam with
every suggestion, I mean, it's aw, a small community of people, you're so
worried about spam that you dont want any features added, these things are
all features of email already, and you get spam in your email, what do you
do? stop it by blocking it, cancelling it, or telling the sender to quit ;)
if such a thing were implemented another thing such as "mass-gram filter"
would also be, or something that stops it in another way, geez, we already
have tgram blocking...
--
maki www.awmaki.com
[View Quote]"tony m" <fldmshl7061 at hotmail.com> wrote in message
news:3d39cd7e.45993721 at news.activeworlds.com...
> and pave the way for mass-telegram spam? almost nobody else wants it,
> so it looks like it's never happening.
>
> On 20 Jul 2002 12:11:42 -0400, "john" <johnfricker at lineone.net> wrote:
>
>
> - TonyM.
> "The only time Microsoft will ever make something that doesn't suck is
when Microsoft makes a vacuum cleaner."
|
Jul 24, 2002, 1:55am
flagg posted to the derek's buy/sell world thread..maybe somebody contacted
aw...or maybe they were just randomly looking for suspicious things..maybe
he doesn't even do anything with aw..considering there's hardly anyone
left..
--
maki www.awmaki.com
[View Quote]"tony m" <fldmshl7061 at hotmail.com> wrote in message
news:3d3d544f.5108158 at news.activeworlds.com...
> i don't think anybody from AWI even reads this newsgroup :/
>
> On 23 Jul 2002 01:31:23 -0400, "the derek" <imthederek at yahoo.com> wrote:
>
thorugh
>
|
|