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dean // User Search
dean // User Search
Dec 13, 1998, 3:21am
We wil not be asking for a profit and besides it will give their board game free
publicity.
Besides, one will never know unless one does.
[View Quote]
> Most likely you will get denied...
> DOn't think they are much interested in a game in Active Worlds that still wont be as
> functional as their cd-rom
>
[View Quote]
Jan 13, 1999, 4:18pm
Okay, I think this might be a workable solution. We can base the monopolies on
currently existing major established worlds and the property on them.
For example, we can say one monopoly is Mars and the properties included on it
are some of the sites that you would visit if you went to Mars.
Not all the worlds have to be COF worlds, but should at least be some well
established worlds with some appeal to them (no private or test worlds or worlds
like Bubba's place--well, you get the idea)
Perhaps we can use the worlds that portals at the AWGate for starters and add
others as the game becomes more popular.
The properties could be public places (not So-And-So's House) like a library,
mall, tavern, park, etc., etc. It might not be a good idea, either, to
include promotional worlds, because of copyright issues and that they might not
be there for years to come. I suggest mainly using worlds that are mainstays
in the community such as worlds that have been around for a long time and worlds
run by community organizations.
However we do it, we should make the rules adjustable to adding new worlds and
dropping old worlds that no longer exist for a length of time. We could also
make clear guidelines for worlds to be admitted to the game that so the game is
not over run with worlds and some world owners/caretakers will not be able to
claim that the game officials were using partiality or were unfair in their
decisions.
Some of the guidelines could be:
1. Only one world per owner with the exception of community organization worlds
such as AWU or AWCC, etc.). and COF worlds.
2. Only worlds that a) have been in existence for two years or more or b) belong
to a community organization. [b refers to all worlds ineligible by rule a]
(Rule A helps to create stable game component, otherwise you would have worlds
dropping in and out of the game constantly)
3. The number of worlds allowed at a given time must be a set number.
Applications will not be accepted unless there is a space available. The
number of worlds at any given time should be sufficient enough to include all
major worlds, plus some minor worlds.
4. Worlds based on holidays, such as Oct. 31 and Dec25 may be included for only
as long as the duration of the season it represents.
If this way is too much and there is difficulty finding people who will keep the
game current, then
we can just use COF worlds and a few other major worlds depending on the worlds'
stability.
I would like to do something like this, but I already have too many other things
going on at the moment in both RL and VR, such as college, textures web page,
web forum. Also, I don't have knowledge of bots and so forth.
[View Quote]
> This is exactly why I suggested developing a game that is loosely based on
> Monopoly, but it really just buying and selling property in AW (multiple
> worlds). We don't have to have the same rules. We don't need any artwork.
> The players themselves are the game pieces. The bot is the bank, real estate
> agent, and auctioneer. This is about as tough as a trivia bot. Want to prime
> the bot's cache of locations? Give it the contents of the AW Yellow Pages.
>
> DrChandra/PK-37
> --
> Andrew C. Esh mailto:andrew_esh at cnt.com
> http://www.mtn.org/~andrewes - ACE Home Page
>
[View Quote]> Roland Vilett <roland at lmi.net> wrote in message news:367582f4.0 at homer...
> the
> the
> can
> The
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Dec 13, 1998, 6:47pm
why not? isn't it the same program, with slight modifications?
[View Quote]
> Can;t get bots into other Universes :) but if your looking for a object maker
> PICK ME! :)
>
[View Quote]
Dec 15, 1998, 5:10am
I was thinking about the chances of Hasbro allowing us to use their
trademark artwork and have considered uding a different, modern, version
of the game called Triopoly. This game is a much better game in my
opinion. I was reluctant to suggest (seriously) doing it instead
because it is not nationally known and the unfamiliarity might possibly
hinder its acceptance and might make the production of the 3d props more
difficult.
However, it is not impossible. It can be done, but it would require me
to publish the rule book on a web page and scan the game pieces so
someone can get a picture of what they looks like.
I will look at the board and see how much work it will take and see what
I can do. Since it has three levels, it will take a bit more time than
preparing a Monopoly game.
With this game, we will not have to worry about a well established multi
million dollar company frowning on our efforts. It is a local game,
but with a professional look and feel about it.
Dec 15, 1998, 5:13am
I looked in the instruction booklet and found the name of the company that
makes it. Reveal Entertainment, Inc. I will try to find their page
on the net and write them an email. Hopefully, they will be more willing
to let us use the trademarks.
[View Quote]
> I was thinking about the chances of Hasbro allowing us to use their
> trademark artwork and have considered uding a different, modern, version
> of the game called Triopoly. This game is a much better game in my
> opinion. I was reluctant to suggest (seriously) doing it instead
> because it is not nationally known and the unfamiliarity might possibly
> hinder its acceptance and might make the production of the 3d props more
> difficult.
>
> However, it is not impossible. It can be done, but it would require me
> to publish the rule book on a web page and scan the game pieces so
> someone can get a picture of what they looks like.
> I will look at the board and see how much work it will take and see what
> I can do. Since it has three levels, it will take a bit more time than
> preparing a Monopoly game.
>
> With this game, we will not have to worry about a well established multi
> million dollar company frowning on our efforts. It is a local game,
> but with a professional look and feel about it.
Dec 15, 1998, 5:21am
I found their website. It is http://www.triopoly.com (Duh! :) )
[View Quote]
> I looked in the instruction booklet and found the name of the company that
> makes it. Reveal Entertainment, Inc. I will try to find their page
> on the net and write them an email. Hopefully, they will be more willing
> to let us use the trademarks.
>
[View Quote]
Dec 15, 1998, 4:38pm
I have received a response from the makers of triopoly and they are
interested in working something out. We have a much better chance of
getting permission from them than from Monopoly since they are a growing
company and looking for ways to advertise/market their product on a
greater scale.
I will keep you updated.
Apr 26, 1998, 4:33pm
I think the reason he wants to redo the command structure, at least one
of the reasons, is that the animate command is impractical if you only
need one texture applied to the object. There is no problem if the
texture name ends in 1, but if it ends in a larger number such as 8, the
browser will download, or attempt to download, 1 through 7, which cuts
down on performance and adds unnecessarily to the cache. If the
ending number is 32, it cuts down on the performance big time.
I have complained about this and was told that he would put it on his
LIST(tm).
[View Quote]Eep² wrote:
>
> Suggested this months ago, as well. Roland said he didn't want to go redoing command names since he wants to redo the whole command structure anyway. Problem is, he never has (and who knows if he ever will). He just doesn't have time to do all these things and COF doesn't have the money to hire another programmer. It's really a lame situation and AW's development (and the users' enjoyment of using it) is the price.
>
> TechnoZeus wrote:
>
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Apr 26, 1998, 5:10pm
Wow, I never knew that. I will tell all my builders about that now, as
well as my co-world owners.
Thanks
[View Quote]Dthknight wrote:
>
> "create animate me texture 32 1 0 32" can be changed to "create animate
> me texture32. 1 1 0", which stops the others from downloading.
>
> Dean wrote:
>
> --
> Dthknight - dthknight at earthlink.net - ICQ: 2603180
> Dthknight Central: AW 1875N 2225W
> Home Page: http://home.earthlink.net/~dthknight/
> AWEC Home: http://awec.home.ml.org
>
> "The best way to predict the future is to invent it." - Alan Kay
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Apr 26, 1998, 5:19pm
I have tested it further and have found that it is hit or miss. some
textures it will work on and others it won't work on. It also does not
seem to work on "create animate tag=200 me" objects, although I have
only tried it on one.
I first tried it on gac10 by using gac10. 1 1 0 but it did not work.
When I deleted the "." it worked just fine.
Go figure.
[View Quote]Dthknight wrote:
>
> "create animate me texture 32 1 0 32" can be changed to "create animate
> me texture32. 1 1 0", which stops the others from downloading.
>
> Dean wrote:
>
> --
> Dthknight - dthknight at earthlink.net - ICQ: 2603180
> Dthknight Central: AW 1875N 2225W
> Home Page: http://home.earthlink.net/~dthknight/
> AWEC Home: http://awec.home.ml.org
>
> "The best way to predict the future is to invent it." - Alan Kay
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Apr 26, 1998, 5:22pm
AHHA! I figured out what I was doing wrong. I was typing gac10. 1 0 0
instead of gac10. 1 1 0
Thanks again. Sorry for ever doubting it.
[View Quote]Dthknight wrote:
>
> "create animate me texture 32 1 0 32" can be changed to "create animate
> me texture32. 1 1 0", which stops the others from downloading.
>
> Dean wrote:
>
> --
> Dthknight - dthknight at earthlink.net - ICQ: 2603180
> Dthknight Central: AW 1875N 2225W
> Home Page: http://home.earthlink.net/~dthknight/
> AWEC Home: http://awec.home.ml.org
>
> "The best way to predict the future is to invent it." - Alan Kay
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Apr 26, 1998, 5:26pm
I believe the reason you lost him is that you were stating the obvious
unnecessarily. I am sure that he was already quite aware of the way
animation commands currently work since he is an accomplished builder
and, if I am not mistaken, an instructor in AWSchool.
[View Quote]Eep² wrote:
>
> Allow me to quote:
>
> "This can already be done through animate commands if the texture files are numbered (tree1.jpg, tree2.jpg, etc). I don't think there's a way to make it switch to different texture names though (tree1 to snow1, for example) though."
>
> Meaning, if you don't mind just trees (or whatever as the texture, so long as its got the same root name), textures can be cycled. And, yes, what you later suggested about renaming different kinds of textures (dirt, snow, grass, water) to the same root name (t1, t2, t3, t4) would currently work. Obviously this is hard to do in COF worlds but it is possible with the existing animate command.
>
> TechnoZeus wrote:
>
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Apr 26, 1998, 5:32pm
Well, if that is the case, I will give credit where credit is due.
Thanks, Eep.
[View Quote]Eep² wrote:
>
> Hey, Dthpunk, give me credit for that! You learned that from me a couple weeks ago. ;P
>
> Dean wrote:
>
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Apr 26, 1998, 5:34pm
But, that doesn't say a thing about his knowledge about animate
commands, does it? It might say something about his maturity or
emotional stability, but not his building skills.
[View Quote]Eep² wrote:
>
> So who was the guy who went nuts with bump warps all over the place a couple months ago or so? Wasn't that Techno Zeus? I thought his teaching privileges were revoked...
>
> Dean wrote:
>
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Apr 26, 1998, 5:36pm
I was probably mistaken.
[View Quote]Eep² wrote:
>
> So who was the guy who went nuts with bump warps all over the place a couple months ago or so? Wasn't that Techno Zeus? I thought his teaching privileges were revoked...
>
> Dean wrote:
>
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May 1, 1998, 9:23pm
Now, really, why would you want the appearance of a round world? The
does not appear to be round until you view it from high above the ground
(very high). Unless you have a city in the sky and have a huge
ground object, I don't see the point.
[View Quote]TechnoZeus wrote:
>
> Well, the wrap idea forms the Euclidean equivilant of a 4D torus, which is
> much easier to calculate since it can be done without polar coordinates or
> true gravity, however if what you wanted is the "apearance" of a spherical
> world, I suppose it would be possible to bend the rendering of the z-axis
> with respect to distance.... up for the apearance of the inside of a sphere,
> or down to look like the outside of a sphere... and maybe ste the default
> viewing angle up or down a bit to compensate. I doubt anything like this
> is supported by RenderWare, so the amount of curvature would probably have
> to be kept very small... flat enough that the ground objects would still fit
> together well. It would also take a lot of extra procesing I would think,
> but not as much as spherical curvature and the look would be about the
> same... unless you wanted to make very small spheres or build close to the
> center of them using "away from the center" as the "up" direction.
>
> TechnoZeus
>
> Raven Shadow wrote in message <354a3ebc.0 at sundev>...
> turned
> larger
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Apr 26, 1998, 4:19pm
This feature would only work if teleporting was disabled. Otherwise
anybody could just guess from their current position what coordinates to
teleport to and end up in the room by trial and error.
[View Quote]HenrikG wrote:
>
> With 2.0 worlds you can turn off "shift" (walking through objects) and
> teleports. I propose an additional feature; a solid off keyword. A owner of
> a house could actually have a door which only would allow through people
> knowing this keyword. Pricacy in aw!
>
> Also it would open up the possibility to create mazes/games where you had to
> find clues etc. to reach the next level.
>
> HenrikG
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Apr 30, 1998, 3:56pm
There is another link on the page that leads to a dll download page.
The link kind of inconspicuous and has to be looked for but it is there.
Go to this link if you have windows NT 3.51 or higher.
http://www.microsoft.com/office/WINNT351Note.asp?prev=111111
[View Quote]Robert Patterson wrote:
>
> Well, that was special... Got the program ok... tried to run it and I get:
>
> [Image]
>
> So... anyone know what DIR it's looking for or do I have to install Microsoft
> Office 97 and/or the Office 97 applications. As I'v no need for even more bloat
> on my HD I'm not too interested in yet another Program that will just sit there
> doing nothing. If it's a simple matter of creating a DIR tho' I believe I can
> handle that...
>
> Bart Dubble wrote:
>
>
> --
> Tyrell - Alpha Prime - 21.8s 457e 90 - "Mundus vult decipi"
> "No matter where you go...there you are."
> http://www.dlcwest.com/~rpatter/index.html
> ICQ UN - 272905
> All those who believe in psychokinesis raise my hand.
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May 1, 1998, 6:37pm
I think a logical follow up to this would be the necessity for a command
or check box in the build window for forbidding temp objects in an
object's perimeter.
[View Quote]Athena wrote:
>
> I think it's already been mentioned here, but I'll add my 2/c worth....
>
> The ability to pick up and carry one or more objects.
>
> Perhaps this could be done if there were a new class of
> objects...."temp" objects.
> No owner (not even "0" for tourist). Can be created/picked
> up/moved/deleted by anyone, tourists included. Can be created anywhere,
> even over some else's "claimed" land (remember, anyone can delete them,
> so trash and vandalism shouldn't be a problem). Can be picked up and
> carried by avatars. Could be warped from one location to
> another.....could be used for games?
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May 1, 1998, 6:40pm
I suggested that a few weeks ago as well as over a year ago, but got
chewed to ribbons by you know who in the wishlist newsgroup.
Go figure!
[View Quote]Athena wrote:
>
> A Deny Entry list in the World options, in addition to (or instead of?)
> the Allow Entry list.
>
> Or, the ability to place a path name in the Allow Entry box which points
> to a file. This would allow World owners to make their Allow list as
> long as they wanted, with minimal impact on the server.
>
> Athena
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May 5, 1998, 7:09pm
Cutting their own throats? I don't think so! Risking their necks?
maybe! Taking a necessary risk? Definitely!
Most of the software products that you are talking about have other
avenues of distribution, such as boxed software. (COF, however, only
ships products upon request) They can charge more for their
products and wait for the customer to come along. In fact, they have to
charge more to cover packaging. They are well established and they
spend much more on advertising.
AW spends hardly anything, if anything at all, on advertising.
They don't need a "secure" customer base this early in the game, they
need a "bigger" customer base to generate revenue for advertising until
they can at least begin to have a budget for advertising.
I have known businessmen who spent every bit of profit that they had in
the first year or two of their business on advertisement and products.
They did no more than break even for those early years. After they
got through the crunch times, their business took off like wildfire.
COF is playing it too safe. They need to take more risks with their
customer base and with advertising.
The customer base needs to be bigger so that there will be more people
to tell others about COF's product. Sure, COF might be more secure
with the few faithful who are totally sold on the product, but the
faithful few do not make for a good selling point. Numbers, however,
speak louder. The faithful few do not convince newcomers of the
greatness of a product because the newcomer always has in the back of
his mind: "Hhhhhhhmmmmm, if it is so great, why aren't there more
people registering it?" and "If it is so great, why have I never heard
of it before? If it were so great, the company could afford more
advertising." Until, COF is no longer secure with the faithful few, it
will not grow bigger, just plateau at a mediocre level.
If a car dealer tried to sell me a car that I had never heard of before
and the only thing he had was a crippled version of it and a relatively
small amount of anecdotal testimonies to its performance, I don't think
I would be as inclined to buy it as I would another, more familiar,
brand car. On top of all this, he insists that I have to renew it at
full price each and every year!?! I don't THINK so!!
On the other hand, if he sold it to me at a greatly reduced price and I
owed nothing to him ever again, I might be inclined to make the impulse
purchase, even though I might drive it for a year and no more.
Henry Ford, for example, was not satisfied with having a few faithful
customers. He completely overhauled and more than doubled production
and made his prices more affordable to the average person. COF should
do the same if they want to follow in his footsteps.
In the very least, they should at least offer a greatly reduced (perhaps
25% or less) rate for renewals. This could be a good compromise and be
less risky, in my opinion. It might not appeal to as many as having no
renewal at all would, but at least it would appeal to many more than a
full purchase price renewal would.
[View Quote]TechnoZeus wrote:
>
> No, I didn't miss the point. I just don't think there's "any" chance of
> that because of the way the upgrade process works. In order to be able to
> upgrade world servers and universe servers, it becomes necessary to upgrade
> "all" ActiveWorlds browsers once in a while. Most programs allow you to use
> one version until you feel like paying for another, but if CoF was to make
> non-expiring licenses for full citizenship privilages, they would be cutting
> their own throats. I also would like to see AW free for everyone, but at
> least to some extent, it is right now. Who knows?... Maybe some day
> tourists will have all (or most) of the privilages that citizens have now.
> Anyway, if you would like to see a one time charge for citizenship that's as
> low as the present annual amount, don't hold your breath... but you CAN
> wish. :·)
>
> TechnoZeus
>
> Dean Miller wrote in message <354E7270.54AC at timon.acu.edu>...
> chose
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May 3, 1998, 4:24pm
I have already asked this and PJ said that it is planned for the final
release.
[View Quote]Dirk-Jan "Twinkle" de Bruin wrote:
>
> Hello everyone,
> I think it would be great if there would be a possiblty to set the Home
> World for the ActiveX ActiveWorlds. This way a world owner can embed the
> script into his/her website and let people access the owners world via the
> page!
>
> Please consider it! I'm sure a lot of people would find this a great,
> including me,
>
> Kind regards,
> Dirk-Jan "Twinkle" de Bruin
> http://twinkleclan.net
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May 3, 1998, 4:26pm
What about making a cul de sac street object?
[View Quote]grover wrote:
>
> No, i think street4 should be an L, street5 a 90° curve, street6 a T, street7 a
> dead-end and street 8 a square without sidewalks. And they should all be textured and
> with more realistic lines, yet exactly the same dimensions as the AW streets so that
> there aren't any complications! Oh wait, those are the streets I did a while back for
> genesis... never mind ;-)
>
> grover
>
> Dthknight wrote:
>
>
> --
> _______________________________________________________________
> http://www.grovers.com/ ("`-''-/").___..--''"`-.__
> steve at grovers.com `6_ 6 ) `-. ( ). `-.__.`)
> steve at synergycorp.com (_Y_.)' ._ ) `._ `. ``-..-'
> Custom Objects and Avatars! _..`--'_..-_/ /--'_.' ,'
> ___________________________(il),-'' (li),' ((!.-'__________
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May 7, 1998, 11:04am
Seeing as how Shamus is no longer an employee at COF, the program
apparently left with him.
[View Quote]Eep² wrote:
>
> Bug Shamus and Enzo about it. I've given up. I tire of fighting to get COF to keep their word.
>
> facter wrote:
>
|
May 7, 1998, 1:48pm
Nope, he posted in the newsgroup that he took another job.
[View Quote]Lucrezia Borgia wrote:
>
> Nothing like a little rumour and innuendo.... *smile*.... As far as I know
> Shamus still works for them.... I think he just chooses to spend more time
> with his wife and baby than being visible online....Nice to see someone
> enjoying the FPS IRL..... It was Dale who left to do something else....
>
> Lu
>
> Eep² wrote in message <3551CA05.4F73A980 at tnlc.com>...
> right.
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May 7, 1998, 1:49pm
perhaps you are correct. maybe I was getting them mixed up. Perhaps
we should ask them to be sure.
[View Quote]Athena wrote:
>
> Dean wrote:
>
> Dean, are you possibly thinking of Dale Widner (Bonzer), who left
> recently? I
> hadn't heard Shamus had left....
>
> Athena
>
|
May 7, 1998, 1:55pm
Wish they would post the list and check off items as they are released.
But, haha, I know the list is not an actual list, but just an imaginary
one inside Roland's head. Correct me, if I am wrong.
[View Quote]facter wrote:
>
> well, i know one thing, they have already committed to custom Avatars in version
> 2.1 . .. i hope the dont renege on it =))
>
> also .. . really , bots wouldnt hurt. I have read SO many things on people
> developing this software in the past going "bots are now a priority. . . . "
>
> Fac.
>
> TechnoZeus wrote:
>
|
May 8, 1998, 8:05pm
I may be strange, but I prefer the way it is. I tried the viscape 3d
world development kit demo. It has the ability to drag and drop and
resize objects by point and drag right in the world, but it does not
support online building (and the software does not support chat.
Also, the problem with dragging objects would be that of precision.
Keypad movement provides more precision for me and that is what I
prefer.
This could be feasible if there were a way to implement an auto
allignment which could be toggled on or off. This way, it could be
readjusted according to the surrounding objects.
Dean
[View Quote]Princess Tia wrote:
>
> Would be great if we could hold the mouse button down and drag around a
> group of
> objects to select those objects for movement or deletion.
>
> Princess Tia
|
Nov 7, 1998, 1:06am
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Yeah, like trying to teach me how to program in C+. It ain't
happening. The kind of commands that you are talking about belong in a
Computer Science text book, not on a simple building help file. Do you
wanna scare away people by all that?
Anyways, if these ideas are ever implemented, I would suggest they be
placed on a back page somewhere labeled Advanced Building Techniques for
Computer Geniuses.
:-)
[View Quote]
> If they wanted to know about such advanced procedures they would have
> to learn, just like learning how to make RWX's :)-raiven- REINSTATE
> PROTAGONIST? ********HE******* quit
>
[View Quote]> CDM wrote in message
> <01be090b$93bed540$277efc96 at cdm95m.acu.edu>...ummm, then how
> do you suppose you would explain all of this to a newbie
> when he or she asks "how do you build"?
> --
> REINSTATE PROTAGONIST!!!!!!!!!!!!!!!!
>
>
>
> Henry Todd <henry at wcalliance.com> wrote in article
> <3641CD88.E19859AB at wcalliance.com>...
> place of bump
> Create var variablename
> This creates a
> repeat WILL NOT reset it
> want something to do
> activated whenever it's
> whenever the variable
> never change long
> rerun everytime one or
> things the program needs
> world (unless the
> "create set" commands
> reenters, or someone new
> ("create if" for example)
> server gives out that
> create and set variables.
> var" and throw away the
> (specifically "create
> screen. This one IS NOT
> If it worked that way, it
> create scripts are rerun
> Just a little thing the
> through again when someone
> Other "create" commands
> everytime an involved var
> immediately). What this means is
> only for something that
> the same time.
> to mess with your
> you had a server, you
> variables and change values of
> way and build an
> then delete it.
>
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Yeah, like trying to teach me how to program in C+. It
ain't happening. The kind of commands that you are talking
about belong in a Computer Science text book, not on a simple building
help file. Do you wanna scare away people by all that?
<P>Anyways, if these ideas are ever implemented, I would suggest they be
placed on a back page somewhere labeled <B>Advanced Building Techniques
for Computer Geniuses</B>.
<BR>:-)
[View Quote]<P>raiven wrote:
<BLOCKQUOTE TYPE=CITE> <FONT COLOR="#000000"><FONT SIZE=-1>If they
wanted to know about such advanced procedures they would have to learn,
just like learning how to make RWX's :)</FONT></FONT><FONT SIZE=-1>-raiven-</FONT> <FONT SIZE=-1>REINSTATE
PROTAGONIST?</FONT> <B><FONT SIZE=+2>********HE*******</FONT></B><FONT SIZE=-1>
<B><U>quit</U></B></FONT>
<BLOCKQUOTE
style="BORDER-LEFT: #000000 solid 2px; MARGIN-LEFT: 5px; PADDING-LEFT: 5px">CDM<CHALLAGAR at HOTMAIL.COM>
wrote in message <<A HREF="mailto:01be090b$93bed540$277efc96 at cdm95m.acu.edu">01be090b$93bed540$277efc96 at cdm95m.acu.edu</A>>...<FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>ummm,
then how do you suppose you would explain all of this to a newbie when
he or she asks "how do you build"?</FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>--</FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>REINSTATE PROTAGONIST!!!!!!!!!!!!!!!!</FONT></FONT></FONT>
<BR>
<BR>
<P><FONT FACE="Arial"><FONT SIZE=-1><FONT COLOR="#000000">Henry Todd <</FONT><U><FONT COLOR="#0000FF">henry at wcalliance.com</FONT></U><FONT COLOR="#000000">>
wrote in article <</FONT><U><FONT COLOR="#0000FF">3641CD88.E19859AB at wcalliance.com</FONT></U><FONT COLOR="#000000">>...</FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>></FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>></FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>> Henry Todd
wrote:</FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>></FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>> > Scott D.
Miller wrote:</FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>> > > Place
this code on the close door trigger:</FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>> > >
bump var doorcontrol 0 // or perhaps activate in
place of bump</FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>> > ></FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>> ></FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>> > I think
there is one matter we need to cover, though. Create var variablename</FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>> > 4, for example,
is only activated ONCE, and never again. This creates a</FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>> > variable
variablename, sets it to 4, and WILL NOT I repeat WILL NOT reset it</FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>> > to 4 everytime
you leave the area and come back. If you want something to do</FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>> > that, you'd
use create set variablename 4. This one is activated whenever it's</FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>> > rendered
on someone's screen. This one IS NOT activated whenever the variable</FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>> > variablename
is changed. If it worked that way, it would never change long</FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>> > enough to
do anything, since the create scripts are rerun everytime one or</FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>> > more of
the involved variables changes. Just a couple things the program needs</FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>> > to check.
"var" commands only activated ONCE for the world (unless the</FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>> > variable
is somehow removed from the world's list), and "create set" commands</FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>> > only run
through again when someone leaves range and reenters, or someone new</FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>> > enters range.
Other "create" commands involving vars ("create if" for example)</FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>> > are rerun
everytime an involved var changes (because the server gives out that</FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>> > info immediately).</FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>> ></FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>></FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>> Actually scratch
the whole "set" thing. One command can create and set variables.</FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>> Apply everything
I wrote about "create set" to "create var" and throw away the</FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>> stuff about
create var.</FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>></FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>> Let's do it
again... all this below is about "create var" (specifically "create</FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>> var variablename
0")</FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>></FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>> This one is
activated whenever it's rendered on someone's screen. This one IS NOT</FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>> activated
whenever the variable variablename is changed. If it worked that way, it</FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>> would never
change long enough to do anything, since the create scripts are rerun</FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>> everytime
one or more of the involved variables changes. Just a little thing the</FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>> program needs
to check. "create var" commands only run through again when someone</FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>> leaves range
and reenters, or someone new enters range. Other "create" commands</FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>> involving
vars ("create if" for example) are rerun everytime an involved var</FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>> changes (because
the server gives out that info immediately). What this means is</FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>> that creating
a variable with the "create var" command is only for something that</FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>> resets a la
today's create commands, just for everyone at the same time.</FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>></FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>> Now, there
should also probably be an external interface to mess with your</FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>> variables
if you're running the server. For example, if you had a server, you</FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>> could load
up a small util that would let you add variables and change values of</FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>> existing ones.
If not, you could always do it the "other" way and build an</FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>> "activate
var" button everytime you wanted to set one, then delete it.</FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>></FONT></FONT></FONT>
<BR><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1>></FONT></FONT></FONT></BLOCKQUOTE>
</BLOCKQUOTE>
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I forwarded this message to COF
[View Quote]
>
[View Quote]> Wullis wrote:
>
>
>
> probably no one anymore. . ...i havnt seen ANY COF employee post an
> article in the newsgroup for about 2 months now...and i think maybe
> only Lucrezia has abnything to do with it really . .. besides roland
> posting with a bug fix beta message, theres hasnt been squat from
> anyone at COF. . . .
>
> i'd kind of like to raise this question (it was a post in wishlist),
> and im hoping that the moderator doesnt find it too out of line.
>
> COF, where ARE you ?? We never see any posts, we have no word from
> you, all we have is Lucrezia occasionally stating something in here,
> and her doing the newsletter. And, sometimes we "get word" from Razzle
> (if your a PK) as to something . .. but, for all intents and
> purposes, you have no community presence anymore . . ..
>
> It's kind of sad, because I dont get it. Does this have to do with
> legal issues, and, if so, why not jstu say so and be done with it ? We
> the citizens *need* contact with the company, because otherwise you
> get so much rumour mongering . ..and, also, to tell you the truth,
> contact with COF makes things in AW a little more tangible. Ie, i
> ahvnt been into AW for ages, basically because i have found it has
> grown very very stagnant. . ..something like the BallBot tho might fix
> this . ..otherwise. . .well, i have to say it, it has been damn boring
> in the worlds lately.
>
> Maybe it's jsut me, but i dunno .,. i hear alot of it . ..and mainly
> it stems from the feeling that COF is letting things go in their
> community interaction . ...and that people think to themselves, "well,
> if they wont communicate with us, then why should we both trying to
> communicate anything to them". . .
>
> I dunno . .. jsut musings really . .. Im feeling a bit sad about all
> the stagnation lately i guess. . I go into the beta group, and theres
> nothing .. . and i look in here and there more of the same . ...things
> jsut dont seem to be progressing anywhere . ..
>
> mmmm
>
> Fac.
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I forwarded this message to COF
[View Quote]<P>Fletcher Andersen wrote:
<BLOCKQUOTE TYPE=CITE>
<BR>Wullis wrote:
<BLOCKQUOTE TYPE=CITE><FONT COLOR="#000000"><FONT SIZE=-1>But i just wonder...who
in CoF is reading this NG?</FONT></FONT></BLOCKQUOTE>
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<P><BR>probably no one anymore. . ...i havnt seen ANY COF employee post
an article in the newsgroup for about 2 months now...and i think maybe
only Lucrezia has abnything to do with it really . .. besides roland
posting with a bug fix beta message, theres hasnt been squat from anyone
at COF. . . .
<P>i'd kind of like to raise this question (it was a post in wishlist),
and im hoping that the moderator doesnt find it too out of line.
<P>COF, where ARE you ?? We never see any posts, we have no word from you,
all we have is Lucrezia occasionally stating something in here, and her
doing the newsletter. And, sometimes we "get word" from Razzle (if your
a PK) as to something . .. but, for all intents and purposes, you
have no community presence anymore . . ..
<P>It's kind of sad, because I dont get it. Does this have to do with legal
issues, and, if so, why not jstu say so and be done with it ? We the citizens
*need* contact with the company, because otherwise you get so much rumour
mongering . ..and, also, to tell you the truth, contact with COF makes
things in AW a little more tangible. Ie, i ahvnt been into AW for ages,
basically because i have found it has grown very very stagnant. . ..something
like the BallBot tho might fix this . ..otherwise. . .well, i have to say
it, it has been damn boring in the worlds lately.
<P>Maybe it's jsut me, but i dunno .,. i hear alot of it . ..and mainly
it stems from the feeling that COF is letting things go in their community
interaction . ...and that people think to themselves, "well, if they wont
communicate with us, then why should we both trying to communicate anything
to them". . .
<P>I dunno . .. jsut musings really . .. Im feeling a bit sad about all
the stagnation lately i guess. . I go into the beta group, and theres
nothing .. . and i look in here and there more of the same . ...things
jsut dont seem to be progressing anywhere . ..
<P>mmmm
<P>Fac.</BLOCKQUOTE>
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