dean // User Search

dean // User Search

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Bots or Object Agents ?

Feb 6, 1999, 11:56pm
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I agree with Eep this time.&nbsp;&nbsp;&nbsp;&nbsp; I want to be able to
use the program, also.&nbsp; I don't want to have to tell the programmer
what I want because his interpretation of what I want might not always
be exactly how I originally envisioned it, and he might get upset with
me (or vice versa) because of creative differences.&nbsp;&nbsp;&nbsp;&nbsp;
I would rather not have to learn a whole programming language in order
to use a program.
<p>I know that Eep and I are not alone on this one.&nbsp;&nbsp;&nbsp; It
is just that we are the only ones to vocalize it.&nbsp;&nbsp;&nbsp; Programs
should be so simple that any ordinary person without programming skills
should be able to use it.&nbsp;&nbsp;&nbsp; A car should be able to be
driven by someone who is not mechanically inclined.&nbsp; The same is true
for programs.&nbsp;&nbsp; They should be able to be used by more than just
programmer.
<br>&nbsp;
<br>&nbsp;
[View Quote]

Bots or Object Agents ?

Feb 7, 1999, 1:55am
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Why not have it so that the GUI will allow you to input the variables and
configurations visually?
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Bots or Object Agents ?

Feb 8, 1999, 3:06am
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I never wanted a visual bot programming application.
<p>Suppose I want a weather application?&nbsp;&nbsp; What I would want
with this application would be a way to fill in a form that asks me what
the mean temperature should be, the barometric pressure, the amount of
annual rain fall, the amount of average humidity, etc. etc.
<p>If I want a trivia bot, I want to be able to input the questions and
answers, how long to wait between questions, how many questions, and etc.
via GUI.
<p>If I want a games bot (perhaps a soccer bot, for instance), I would
like to have a choice of inputting the field length, width and boundaries
which the ball must remain within, the number of players on each team,
etc, etc by GUI
<p>These are some basic examples, but I hope you get the idea.
<br>&nbsp;
<br>&nbsp;
[View Quote]

Weather algorithm.

Feb 8, 1999, 7:42pm
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I don't know much about bots, but wouldn't clouds cause a problem with
the Building Inspector in worlds with registries?&nbsp;&nbsp;&nbsp; How
would you solve this problem without doing away with the registry?
[View Quote]

Still...

Feb 9, 1999, 4:29am
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want an AWMonopoly bot!!! :-)</html>

Still...

Feb 9, 1999, 9:44pm
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Nope, still want one.&nbsp;&nbsp; I don't know anything about bots.
[View Quote]

Still...

Feb 9, 1999, 9:45pm
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So, are you thinking about using AW world and community names for the property
and stuff?
[View Quote]

Still...

Feb 9, 1999, 10:20pm
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What I envision is using world names instead of street names and railroads
and Virtual chance cards (or whatever creative names we can come up with)
that say stuff like "Go to The Void.&nbsp; Do not collect $200 VR bucks."
or "You take a vacation to the Red Planet.&nbsp; Go to Mars.&nbsp; If it
is unowned, you may buy it.&nbsp; If it is owned, pay twice the hotel fee."&nbsp;
etc, etc, etc.
[View Quote]

Still...

Feb 20, 1999, 7:12pm
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very funny :-)
<p>Come to think of it, you have brought up a very good question.&nbsp;&nbsp;&nbsp;
How do we make criteria for which worlds are included in the game and which
are not?
<br>&nbsp;
<br>&nbsp;</html>

Still...

Feb 21, 1999, 2:20am
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Well, I believe boardwalk position should be reserved for a world that
is at least historically significant or a community world or language world
or building world.
[View Quote]

Still...

Feb 21, 1999, 5:13pm
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hhhhmmmm, that is also something to consider.&nbsp; Maybe the prices should
be more realistic.&nbsp; What do you think?
[View Quote]

Still...

Feb 21, 1999, 7:00pm
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Just brainstorming here so if I tend to contradict myself, pay no attention---
<p>How about the monopolies being called systems (i.e., solar system, etc),
but named after earthly equivalents to the major theme of the worlds included
in it?&nbsp;&nbsp; For example, shopping worlds could be in the Rodeo Drive
System.
<p>There would have to be a limit to the number of worlds in each system
and each world must add some flavor to the game.&nbsp;&nbsp;&nbsp; I am
not trying to be exclusive, but we can't let just every Tom, Dick and Harry
who tinkers with building a world join.&nbsp;&nbsp;&nbsp; There should
be some time limit to how long the world has been established, or if the
theme is sufficiently developed enough to be included.&nbsp;&nbsp;&nbsp;
For example, I believe that Outland would be an excellent addition to the
game because it had a vision and succeeded in carrying out that vision
through hard work and good planning.&nbsp;&nbsp;&nbsp;&nbsp; On the other
hand, I believe that Bubba's party place (to grab a name out of the air),
which only has a few randomly placed objects and maybe a street or two
and does not really enhance the nuance of the universe, should not be included.
<br>Perhaps when it has evolved past the tinkering stage and has a clear
vision, then would be a good time to seriously consider it for acceptance
into the game.
<p>There should be some clear guidelines which will protect the integrity
of the game and be fair to the world builders who have worked hard to make
a wonderful place for visitors.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
I think it would be unfair to Fyrene to be left out because the place was
taken by Bubba's world.&nbsp;&nbsp;&nbsp;&nbsp; She and her friends worked
hard on the world but would have to be displaced by a tinkerer?&nbsp;&nbsp;&nbsp;
That is what I call unfair.
<p>That is an extreme example (we could accommodate them both by having
a separate system for each type), but you know what I mean.&nbsp;&nbsp;
The tinkerer worlds system would have to be "first apply first placed".&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
The themed systems would have to have stricter criteria for admittance.
<p>Certain type systems for worlds having a clear theme and/or motif should
have guidelines such as level of development, longevity, etc, etc&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
With clear guidelines, the chances of partiality will be slimmer.
[View Quote]

Cloud bot answered

Feb 21, 1999, 5:17pm
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Surely, Roland could do some fancy programming so that bots registered
under the world owners number could build anywhere needed.&nbsp;&nbsp;&nbsp;
Maybe, maybe not, but it is worth a suggestion.
[View Quote]

RPG

Feb 21, 1999, 2:22am
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I was wondering if anybody was working on an RPG bot.&nbsp;&nbsp;&nbsp;
I probably wouldn't participate in a game, but I know RPG would be pretty
in demand.</html>

RPG

Feb 21, 1999, 3:48am
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RPG=Role Playing Game
[View Quote]

MONEY

Jul 22, 1999, 8:02pm
To report GoToWorld spam GoTo
http://www.gotoworld.com/getpaid/AntiSpam2.asp?rid=


[View Quote]

SDK Library now the AW APP Resource library

Nov 8, 1998, 8:41am
not working for me either. i keep getting the page that says that it is not
activated yet.

[View Quote] [View Quote]

SDK Library now the AW APP Resource library

Nov 8, 1998, 8:41am
I keep gettinbg this message http://come.to/not-confirm.asp

[View Quote] [View Quote]

Re: Roland, ya gotta check this out! (Was: Re: CPU)

Nov 26, 1998, 2:40am
Until the bots or whatever are packaged into a user friendly system that ANYBODY
can use, I don't see how they will be such an improvement. The heart of a
good program is user friendliness as well as power.

When will this stuff be available for code illiterate people?

[View Quote] > alot of people say that aw is not moving along very fast...I don't think
> that those people really see the possibilities of the sdk...aw will now move
> as fast as everyone building sdk apps can put them out...for a preview swing
> by awgames and see for yourself...and anyone who builds cool bots should
> post them here or in worldbuilders so we can all see how aw is changing
> every day :)
>
[View Quote]

chess games

Dec 7, 1998, 6:19am
How about making a chess game SDK application, as well as other popular
board games.
I don't know anything about the SDK or programming languages so don't
laugh at my idea.

Maybe it can be done by placing commented tags on certain quads on the
objects which can be used for reference points. For example, the SDK
app can tell the piece that has a tag of bknight to move to the square
tagged as b6 and if the square b6 (across b spaces and down 6 spaces) is
matched already with an opponent's piece, the opponent's piece will be
sent to a quad off the board somewhere that is labeled wcaptured (for
white captured). Also, maybe the bot can be programmed to only move
certain pieces in specific legal chess moves.

The application could be customized to be used with any game, whether in
existence now or created by the world owner's imagination.

I don't know if it would work, but I thought it might be worth a shot to
propose it.

chess games

Dec 7, 1998, 5:34pm
>
> Go for it Dean.

Ummm? Go for it??? hehe....You forget so soon that I said I don't
even have a clue about the first bit of code in C++ or any programming
language beyond Pascal, and even minimal introductory stuff there.

I was brining up the suggestion so someone who DOES know how to do such
a thing could "go for it".

Dean

chess games

Dec 7, 1998, 6:18pm
Umm.....did I mention that I passed the course with a D?

[View Quote] > If you can code pascal then you will pick up C in no time.
>
> I checked Thierry's web site and found GNU Chess with source code and
> everything. It doesn't look too hard to change the InputCommand
> function over to one that reads the chat line in a browser.
>
[View Quote]

chess games

Dec 7, 1998, 6:59pm
I will just ask ImaGenius or ByteMe. I do not have fond memories of
programming and do not want to mess with it. I posted in hopes that i could
perhaps give somebody a good idea to work on, because games are in demand and I
would like to see them done.

[View Quote] > If you understand Pascal (a little, anyway), try checking out the Delphi
> (Object Pascal) threads. The Sample Programs have been posted here, and the
> AWAPI, compiled to link to the SDK (aw.dll). Start with the first Delphi
> thread (10/1/98). There are a number of Pascal programmers working on SDK
> bots.
>
[View Quote]

MonopolyBot

Dec 11, 1998, 4:46am
Hey, when's a monopolybot gonna be made? ;-)

MonopolyBot

Dec 11, 1998, 4:58pm
well, the size board I was thinking of would be with squares at least five to
ten meters each, I don't have any world big enough for a board that sized. A
board any smaller might have rendering difficulties due to the amount of
textures needed.

However, if each square is done with signs instead (which I think it would not
look nearly as attractive, though), it might be doable at a smaller scale.

I would love to see it done. Anybody want to make some Monopoly avatars? :-)


[View Quote] > I like that Idea.. have someone in AWGames design a nice board for it and i
> could give it
> a try :)
>
> Walter
>
> dean schrieb in Nachricht <3670BFE2.70775183 at hotmail.com>...

MonopolyBot

Dec 11, 1998, 7:36pm
Well, since you put it that way, I guess I had better get started scanning my
monopoly board, haha. :-)

[View Quote] > I too would like to see a Monopoly implementation. Too cool!
>
> I question whether the amount of textures required would cause "rendering
> difficulties"...how many squares are there on a Monopoly board? 50 or so?
> At one texture per square, that's not any more textures than you would
> encounter in a typical complex AW environment these days.
>
> Remember, signs are textures as well, just generated on the fly instead of
> downloaded from the object path. 50 signs or 50 textures, they both take
> the same amount of RAM and CPU to render.
>
> An interesting question is how to handle money...would you actually make
> Monopoly Money objects that you pass around and pile up on your side of the
> board, or would you settle for a simpler implementation where perhaps the
> bot just displays your current net worth on a sign next to the board?
>
> -Roland
>
[View Quote]

MonopolyBot

Dec 12, 1998, 12:30am
I have gotten pretty far along in scanning my monopoly board and will
probably have the textures ready to zip up and be placed on a server for
who ever volunteers to make the board to use. I have about 10 more
game squares to go.

However, I cannot scan the center part of the board because it will not
fit on my flat bed. Does anybody have a monopoly board and a
scanner big enough to scan the center part of the monopoly board? Or
is there an artist who could make it?

After we have gotten done with Monopoly we can start planning on making
a Triopoly game. It is the modern version of monopoly that has 3 levels
of game play.

Just kidding, Triopoly has not caught on nationwide yet, so it would be
hard to play a game you have never heard of. Anyways, it would be
cool.

[View Quote] > Hey, when's a monopolybot gonna be made? ;-)

MonopolyBot

Dec 12, 1998, 1:46am
correction, I still have to do the property, chance, and community chest
cards.

[View Quote] > I have gotten pretty far along in scanning my monopoly board and will
> probably have the textures ready to zip up and be placed on a server for
> who ever volunteers to make the board to use. I have about 10 more
> game squares to go.
>
> However, I cannot scan the center part of the board because it will not
> fit on my flat bed. Does anybody have a monopoly board and a
> scanner big enough to scan the center part of the monopoly board? Or
> is there an artist who could make it?
>
> After we have gotten done with Monopoly we can start planning on making
> a Triopoly game. It is the modern version of monopoly that has 3 levels
> of game play.
>
> Just kidding, Triopoly has not caught on nationwide yet, so it would be
> hard to play a game you have never heard of. Anyways, it would be
> cool.
>
[View Quote]

MonopolyBot

Dec 12, 1998, 7:35pm
Why not have a standing card object that the bot can place in the players lot
when he buys it and another object representing mortgaged property and other
objects representing houses and hotels? I know these things can be done by
just using an announcer or using text signs, but there needs to be a strong
use of aesthetic imagery, not just a text based solution. The use of
aesthetics, or the lack thereof, can make or break a game.

Why do you think Windows has caught on so quickly versus Mac or DOS? Mac
can do some good stuff, but its aesthetic appeal is pitiful. And I never
could see the attraction of DOS except by the no-nonsense crowd.



[View Quote] > Those are not needed. Their text, yes, but not scanned in.
>
> Those events would be best served by the bot reading it out loud.
>
> Walter
>
> dean schrieb in Nachricht <3671E714.9B76E349 at hotmail.com>...

MonopolyBot

Dec 13, 1998, 1:05am
How hard can it be to write to hasbro and ask for permission?
If no one else will, I will.

[View Quote] > Just realised we wont be able to use the name or any of th emonopoly artwork :/
> you think Hasbro is gonna let us use their stuff? so I think we should design our
> own game
> Biopoly
> j/k anyway we need to think of our own game name, and make all new art work and
> we can't use the 4 corners either so myabe a hexagon or octagon board woyld be
> cool :)
>
[View Quote]

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