gnu32 // User Search

gnu32 // User Search

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NEEDED - Garages With HIGHER Ceilings (and one with a doorway leading to kitchen area)

Apr 12, 2005, 8:37pm
According to Jim1's Measurement checker, Harold is the tallest, but only
1 cm taller than hotep

[View Quote]

Scalable objects

Apr 16, 2005, 7:57pm
Requested numerous times , and the script SWE is talking about is
fetch.php, which sounds good (But no, im not going to implement that
into the multipath before you ask)
http://oct31.de/aw/fetch/index.html
[View Quote]

NewAW

May 4, 2005, 6:10pm
Long gone, dead, project died off X_X
Don't know much about whats happened

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NewAW

May 4, 2005, 9:03pm
I don't see NewAW on the list though, however direct teleporting works
(Usual Locked error means world exists, just locked) an i do recall
being told it was hidden server side
So yes, i do remember now.
But what still puzzles me is what happened to beta signups, i signed up
over a year ago, no news, no nothing X_X

[View Quote]

New Avatars for AlphaWorld

May 4, 2005, 8:59pm
Well, we do always ask for rennovation of AWGZ, but the old avatars i
think are the only historical things we should keep. Sure we can add the
megapath ones next to them but, im just not used to seeing romans and
cowboys going around. I just hate realistic avatars, and the fact that
they replace hotep with a mummy, ugh.
Unless they keep the old hotep though, because megapath gets rid of it
in place of the new one.
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Vehicles

May 23, 2005, 9:28pm
Its not that simple X_X And its been requested many times, but would be
quite a challenge to implement
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Vehicles

May 24, 2005, 4:46pm
That + Vehicle avatars is a good idea, The warp setting should have a
speed function. As for passengers, a "follow" could be implemented so
that people can right click avatars and click Follow to automatically
follow them. If the vehicle av is not centered, then The follow function
should make the person look like they are in the vehicle av.

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Vehicles

May 27, 2005, 2:12pm
You twat >_<
[View Quote]

Vehicles

May 27, 2005, 11:31pm
All im saying is that your idiocy has to die down. Thats all,end of
discussion about socks.
[View Quote]

Vehicles

May 29, 2005, 3:29am
Come to think about it, i swear i did see something about AW being
distributed in cereal packs, somewhere around northen europe?
[View Quote]

Vehicles

May 29, 2005, 5:15pm
Apparently, from what i can recall from memory, Denmark had distributed
CD's of AW 2.0 High Rez in cereal packs, or at least somewhere near denmark

[View Quote]

Terrain Verts

May 29, 2005, 10:24pm
That would make the structure very messy, and would make it so you can
have one big cell streched out over the world >_>

Terrain Verts

May 30, 2005, 2:38pm
Because files would have to record the x and z posistion aswell , unless
i misunderstood
What exactly do you mean Orb O_O

[View Quote]

Voice

May 31, 2005, 9:34pm
Thats coming on 4.1, either that or all the strong rumors were false
But we don't want to make a copy of There

[View Quote]

building command for darkness

Jun 27, 2005, 12:39pm
Ah, like light absorbsion? (Although if absorbed, it means it cannot be
overridden)

create light type=absorb

[View Quote]

Maximum FPS

Jul 19, 2005, 1:09pm
I think he's the only one who cares =P

[View Quote]

Avatar limit

Jul 23, 2005, 2:23am
You have completely got it wrong O_O You know that list with the avatars
you get to choose from? The one with the annoying 255 avatar choice
limit? mmhm

[View Quote]

Tourists ability to choose avatars

Jul 19, 2005, 1:07pm
The point of restricting tourists to 2 avatars is so that they are
forced to buy a cit to not look ridiculous. You used to be able to do it
with a bot but now its restricted
Product Idea:
Offer for 3x the price of tourist access the option to let tourists
choose any avatar in the world =O

[View Quote]

Terrain that doesn't require each cell to have a texture of its own

Oct 11, 2005, 12:29pm
Will there ever be an actually readable tutorial/help file for that, or
new user friendly interface?
[View Quote]

Terrain that doesn't require each cell to have a texture of its own

Oct 11, 2005, 1:36pm
Its not a full tutorial, it doesn't help with or explain the other
features X_X

And why is http://www.andras.net/tools.html not rendering? (Just showing
its source code)


[View Quote]

Terrain that doesn't require each cell to have a texture of its own

Oct 11, 2005, 7:32pm
Strange, works in Internet explorer though
[View Quote]

LNH's Wish...

Nov 1, 2005, 1:51pm
How to change the backup program for your world:

For this example, i will use megapath, which is
host.activeworlds.com-megapath , change it to the right OP address
(Replacing / with - and leaving out http and www prefixes)

In Backup.bat (Using notepad)

Under ":BACKUP"
Find:
xcopy cache\art\objects.activeworlds.com-aw\model.idx
backup\objects.activeworlds.com-aw\ /y

xcopy cache\art\objects.activeworlds.com-aw\download.idx
backup\objects.activeworlds.com-aw\ /y

Replace with:
xcopy cache\art\host.activeworlds.com-megapath\model.idx
backup\host.activeworlds.com-megapath\ /y

xcopy cache\art\host.activeworlds.com-megapath\download.idx
backup\host.activeworlds.com-megapath\ /y

Under ":RESTORE"

Find:
xcopy backup\objects.activeworlds.com-aw\model.idx
cache\art\objects.activeworlds.com-aw\ /y

xcopy backup\objects.activeworlds.com-aw\download.idx
cache\art\objects.activeworlds.com-aw\ /y

Replace with:
xcopy backup\host.activeworlds.com-megapath\model.idx
cache\art\host.activeworlds.com-megapath\ /y

xcopy backup\host.activeworlds.com-megapath\download.idx
cache\art\host.activeworlds.com-megapath\ /y

That, when using your address instead of host.activeworlds.com-megapath
, will backup cache for your world.

[View Quote]

SpiraRPG Needs Donation through Paypal. Any amount helps

Jan 26, 2006, 7:47pm
DS is dead, banned from AW methinks

[View Quote]

SpiraRPG Needs Donation through Paypal. Any amount helps

Jan 30, 2006, 2:11pm
OO I HAVE A NEWER CIT NUMBER THEREFORE I AM A PROGRAMMING NEWBIE
I have to agree though, you are lame. You had the nerve to ask for
donations in a silly manner by cross posting to every fricken newsgroup.
Post some of your source code, lets see what Strike has to say
[View Quote]

"Walk-insidable" Movers

Jan 26, 2006, 7:43pm
Already in 4.1
[View Quote]

"Walk-insidable" Movers

Jan 30, 2006, 4:53pm
Read too quickly, i meant the way points
[View Quote]

Know what would great?

Jan 31, 2006, 3:19pm
So like javascript events, such as onclick or even onmouseover? good
idea that
You may want to word it carefully though, some people may read that and
think "This guy doesn't know what activate is" , I understand where
you're coming from though, changing just the picture to a video.

[View Quote]

activate/bump 'once'

Feb 23, 2006, 12:02am
Frame?

[View Quote]

4.1

Feb 25, 2006, 1:53pm
Wells, the people behind SI, quickly needed an alternative to Second
Life, the platform they were using. They were given the AW 4.1 BETA to
test out and it's going good for them.

Of course, it won't go good for us until:
1. It is a stable/open beta version with all the very bad bugs fixed
2. They develop a solution for the incompatiablity problem with builds.
One main reason for giving the beta to Wells was that, of course, they
have no builds that need fixing to the new AW 4.1 system. On the
otherhand, everything in AW needs to be re-propdumped/converted into the
new AW 4.1 format.

[View Quote]

"Empowered Zones"

Mar 19, 2006, 1:15pm
It should be in the browser, but that doesn't mean its a bad idea for
someone to tackle the problem using a bot
[View Quote]

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