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jacob the m hero // User Search
jacob the m hero // User Search
Dec 7, 2003, 11:20pm
This file will called for AW 3.4 Chat_balloon SDK Files...You might
add...the chat Balloon will missing and you have to Add.
Thanks
Jacob The M Hero
Dec 8, 2003, 9:36pm
Don't delete Me!!!!! >:O
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3fd4d7cc$1 at server1.Activeworlds.com...
> You mean this one?
>
> aw_citizen_delete (322721);
>
> ?
>
> - MR
>
>
> "jacob the m hero" <Jacob2000caca at yahoo.ca> wrote in message
> news:3fd3d1c9$1 at server1.Activeworlds.com...
>
>
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Sep 26, 2003, 1:11pm
That was My Problmo
[View Quote]"tony m" <tony at homeunix.uni.cc> wrote in message
news:3f6e002a$1 at server1.Activeworlds.com...
> http://www.homeunix.uni.cc/aw/relay
>
> ChatRelayBot 2.1, Build 85
>
> Beta Notice
>
> This version of the ChatRelayBot is beta software. There are still issues
that may come up in the beta version that could cause possible loss of
program-related data, and affect the stability of either your system or the
program. If you do not wish to test beta-quality and potentially unstable
software, you should wait until this version of the ChatRelayBot has been
officially released as production-quality software.
>
> Bug Fixes
>
> The following bugs have been resolved in this build:
>
> 1. Attempted fix for crashing on startup under Windows XP.
>
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Jan 21, 2004, 9:05pm
Very good Panther! that is hard work :)
[View Quote]"panther1403" <panther1403 at hotmail.com> wrote in message
news:400d39dc$1 at server1.Activeworlds.com...
> Over the past few days I have been working on a weather script for the
> xelagot to run the weather in my world, AAWR. What's the big deal about a
> weather script for a bot? This one uses weather info from the National
> Weather Service (the data is public domain just in case your wondering) to
> set the worlds weather. I am still working on improving the script and I
may
> release it for others to use when I am done. I have it running in my world
> and it is set to use current weather data for Boise, ID, where I live.
> Here's a list of what it does do far.
>
> The first layer of clouds in the worlds represents the wind. It moves in
the
> direction and at the relative speed that is stated in the weather report
> The clouds change opacity depending on the current cloud.
> When the temperature drops below freezing the worlds water changes to an
ice
> texture and freezes.
> The sun position changes every half hour and is set on sun position data
for
> march 21, 2004, the equinox.
> The moon position is also set using data for that date but its been
changed
> so that the moon is up at night. In reality on that day the moon will be
up
> during the day. Oh and of course the skybox changes to match the time of
> day.
> The fog is set by the RL visibility in the weather report. so if the
> visibility is 9 miles in RL the visibility in the world will be 9 miles <<
> not meters, miles.
>
> If any one has any suggestions of additional ways I could have the script
> interpret the RL weather reports feel free to post them and I may add them
> to the script. In the meantime come to AAWR and check it out but let me
say
> that during the winter in Boise, ID its almost always either overcast or
we
> are in an inversion so it will look a little grey.
>
>
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Feb 2, 2004, 10:02pm
But...it never works
[View Quote]"xelag" <xelag at digitalspace.com> wrote in message
news:vuot109hqovuirlfj8ao25a2p29f9v50r2 at 4ax.com...
> Very informative :)
>
> On 2 Feb 2004 18:54:29 -0500, "jacob the m hero"
> <jacob2000caca at yahoo.ca> wrote:
>
>
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Nov 7, 2003, 10:06pm
Yep! that is good Idea! it will be post on Active worlds 3.5 Build 521
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3fab3950$1 at server1.Activeworlds.com...
> I think AW 3.5 should have it so when your at the "Password" startup area
> you can click on a button marked "Check Telegrams" to see your telegrams
> only
>
> --
> Calhoun
>
>
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Dec 6, 2003, 8:40pm
7) Your Avatar Can Have Object in your hand.
8) 4.0 can have Realistic Light and Shadow
Jacob The M Hero
[View Quote]"c p" <chris101d at comcast.net> wrote in message
news:3fd21b96 at server1.Activeworlds.com...
> Here are some things id love to see in aw;
>
> 1)weather: id love to have it snow and rain and stuff and have it
accumulate
> onto the ground over time and if you walked on certain surfaces (mud after
> rain) (fresh snow) it would leave footprints.
>
> 2) Fly/shift as a right/cell: if it was a right or let you have it cell by
> cell editable thatd be great!
>
> 3) Avatar attachable objects/inventory: if you could click an obejct and
> have iut attacvh to your object , lets say you goto the supermarket and
> click on a cheese, you could query with a bot whether you buy it or not,
and
> then yit atatchwes to your avatar on the name of the tagged part. Also the
> inventory coudl be a part it would go onto the top above the chat window
and
> be smal lit woudl use thumbnails 64x64 big. and have arrows on either
end,
> it woudl have 50 slots. you coudl click stuff have it carried with you
then
> set it down or whatever, it would be great for seeding objects or just for
> rpgs :-)
>
> 4)Activate console: just text that you click an object with activate
console
> "hello" that person would see the console hello.
>
> 5) ragdoll physics at least, and a pyshics engine too.
>
> 6) gif,png,bmp support; allows alot of customisation!
>
> Add yours to the thread, will be sent to awi when completed
>
>
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Dec 7, 2003, 12:44am
9) New Avatar Seq called "clap"
Sorry for a bother....I Try to make a Idea...well that my idea
Jacob The M hero
[View Quote]"zeofatex" <gzanone at optonline.net> wrote in message
news:3fd27b8f$1 at server1.Activeworlds.com...
> Do you use There by any chance? lol
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:3fd27454 at server1.Activeworlds.com...
and
to
> after
cell
> by
and
and
not,
> the
window
> for
>
>
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Jan 29, 2004, 10:34pm
Good idea too, we wants it
[View Quote]"joe.zip" <joe at iceflare.net> wrote in message
news:40199a80$1 at server1.Activeworlds.com...
> Sounds usefull. Would be good if you world is based on like a ship or
> something, or just want to have enviromental sounds. Nice idea. Should
> be easy to implament too.
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Jan 22, 2004, 6:20pm
Good idea. maybe you could Use Magic too!
[View Quote]"c p" <chris101d at comcast.net> wrote in message
news:401029cb$1 at server1.Activeworlds.com...
> ok one huge thing id love to see is a torch ability, or avatars give
off
> light ability, so we can have torches, if the world is dark you give off
> light or can use a torch, so that in a spherical radius around you you
have
> light radius :-)
>
> another thing id like to see is suport for things like headlights(we don't
> have cars yet though so)((oh yes I like that yet))
>
>
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Jan 24, 2004, 2:13am
lol...Your not on AWI
[View Quote]"c p" <chris101d at comcast.net> wrote in message
news:4011ec81$1 at server1.Activeworlds.com...
> ok give me 3 seconds and ill program it in
> 3
> 2
> 1
> Ok now when you open your browser next time you will see <-- and -->
arrows
> up top those will set you to your last or next location as your internet
> browser.
>
> XD
> "sgeo" <~~~> wrote in message news:4011804d$1 at server1.Activeworlds.com...
>
>
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Jan 22, 2004, 9:12pm
That will be cool...If you want it add in aw
http://www.planethalflife.com/nostalgia/halflife/screens/teleport_out_sillhouette.jpg
Here a Picture
Jan 23, 2004, 11:38pm
That's right, Alex!
[View Quote]"alexthemartian" <alex at virtual-studios.net> wrote in message
news:4011ba75$1 at server1.Activeworlds.com...
> how about, star trek style? beam me up... :)
>
> jacob the m hero wrote:
>
http://www.planethalflife.com/nostalgia/halflife/screens/teleport_out_sillhouette.jpg
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Jan 24, 2004, 2:12am
Ha ha ha ha, Good one C P
[View Quote]"c p" <chris101d at comcast.net> wrote in message
news:4011ec33$1 at server1.Activeworlds.com...
> Maybe each avatar should have its own? made or set as a sequence by the
> programmer of the avatar??? that way in a garden fantasy world you could
> have a whirlwind of flowers poof them out, or in a dark world have fire,
:-)
> "jacob the m hero" <jacob2000caca at yahoo.ca> wrote in message
> news:401058db$1 at server1.Activeworlds.com...
>
http://www.planethalflife.com/nostalgia/halflife/screens/teleport_out_sillhouette.jpg
>
>
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Jan 22, 2004, 9:13pm
http://www.planethalflife.com/nostalgia/halflife/screens/volumetric_light.jpg
Put in AW too
Jacob the M Hero
Jan 28, 2004, 10:25pm
Good idea.....maybe it a Tron Light cycles
[View Quote]"alexthemartian" <alex at virtual-studios.net> wrote in message
news:40184ffb$1 at server1.Activeworlds.com...
> if aw adds this, and someone makes the objects, awteen will be one of
> the first public build world to have it, just like it was with the
> terrain, etc.. i will make sure it happens! lol
>
> c p wrote:
and
in
have a
the
sumtin,
arrows
part
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Jan 29, 2004, 10:34pm
Good idea...We wants it
[View Quote]"joe.zip" <joe at iceflare.net> wrote in message
news:40199a33$1 at server1.Activeworlds.com...
> Could it be done? Just have at the bottom, the chat box and some basic
> tool bar buttons. Maybe let you adjust the transparency of them. I think
> it would be nice.
>
> And maybe the ability to skin AW. This way no one can complain about
> what AW looks like, because they can change the skin (IE 3.5). Just a
> few thoughts.
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Jan 30, 2004, 2:04am
it Already on 3.5 and i use it to website and i listened a MP3...it just a
same feature.
~Jacob the M Hero~
[View Quote]"codewarrior" <pete at accelr8r.com> wrote in message
news:4019ad6e$1 at server1.Activeworlds.com...
> Universe owners might be interested in including .mp3's with their
> universes, but the sound command does not accept local: url's
>
> Not that I'm likely to ever buy a Universe....
>
>
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Jan 30, 2004, 1:29am
Great idea
[View Quote]"codewarrior" <pete at accelr8r.com> wrote in message
news:4019bdda at server1.Activeworlds.com...
> It would be nice now that autowalk scales .seq playback to be able
> to set a 'speed' for each av in terms of the normal av speed.
>
> You would set a half sized avatar to scale it's movement to half
> of a normal avs so that the little buggers don't look like they are
> flapping their legs like hummingbirds wings.
>
>
>
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Feb 2, 2004, 7:54pm
It will be nice Bot could make chat turn to Telling chat for a voice
Feb 4, 2004, 8:43pm
yeah When you chat then voice will read it
[View Quote]"builderz" <contact at 3dhost.net> wrote in message
news:40211830$1 at server1.Activeworlds.com...
> You mean a bot that would read the text on the screen to you aloud
> (text-to-speech)? I think that'd be pretty handy to have.
>
> Builderz
> http://www.3dhost.net
>
> jacob the m hero wrote:
>
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Feb 14, 2004, 1:24pm
Good idea, It will be called "Look for Citizen"
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:402b29f3$1 at server1.Activeworlds.com...
> It would be nice to have a built-in browser feature where the citizen can
> type in a cit #, and find the name of the cit, or type in a cit name, and
> get a cit #. Right now, you have to access a bot to do that.
>
>
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May 29, 2005, 6:01pm
that crazy!
[View Quote]"Alin.Steglinski" <Alin.Steglinski at comcast> wrote in message
news:429a1e71$1 at server1.Activeworlds.com...
> *opens fruit by the foot box* OMG MOM LOOK ITS AN ACTIVEWORLDS CD *RUNS TO
> COMPUTER* *INSERTS DISK* MOM GET ME A CITIZENSHIP!!!
> "PC Hamster" <pchamster at comcast.net> wrote in message
> news:42980e63$1 at server1.Activeworlds.com...
> have
> opinion it
>
>
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Dec 22, 2005, 12:23am
That will be good idea
[View Quote]"Tivoloran" <challagar at hotmail.com> wrote in message
news:43a4c6bb at server1.Activeworlds.com...
> There should be some way to have the telegrams quoted in the replies...it
> is
> confusing to gram somebody and get a reply a few hours later or days later
> and you forgot what it was you said to them to begin with
>
>
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Dec 15, 2003, 10:33pm
Me too
[View Quote]"adalex" <adalexadalex291 at msn.com> wrote in message
news:3fda2a24$1 at server1.Activeworlds.com...
> i wish i could be beta :/
> "sw comit" <swcomit at swcity.net> wrote in message
> news:3fd177f7 at server1.Activeworlds.com...
Minor
> 4,
engine
focus
3.0
>
>
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Dec 7, 2003, 10:17pm
I Saw in Universe option...There is no 522 in the aw 3.5 news! that
odd...Anyone Question?
Dec 7, 2003, 11:18pm
Ok, I Speak English. A Proper English, So Carlbank...How are you doing?
[View Quote]"carlbanks" <carlbanks at triplehelix.info> wrote in message
news:3fd3d0d9 at server1.Activeworlds.com...
> Speak english.
>
> jacob the m hero wrote:
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Dec 8, 2003, 9:35pm
And i Can't see...I Better Become a Beta Tester
[View Quote]"mauz" <mauz at my.activeworlds.com> wrote in message
news:3fd4d5d3$1 at server1.Activeworlds.com...
> "jacob the m hero" <Jacob2000caca at yahoo.ca> wrote in message
news:3fd3c31c$1 at server1.Activeworlds.com...
>
> Release notes to build 522 are not on the web page,
> but they were posted to the beta newsgroup last week.
>
> --
> Mauz
> http://mauz.info
>
>
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Jan 22, 2004, 8:26pm
Ummmm....Was that virus?!
[View Quote]"johnf" <johnf at 3d-reality.com> wrote in message
news:40104d4a at server1.Activeworlds.com...
> http://www.activeworlds.com:mainpage at 216.239.57.99/ << use that 1 ;-)
>
> ~John
>
> "zeofatex" <gzanone at optonline.net> wrote in message
> news:40104c38$1 at server1.Activeworlds.com...
>
>
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